Pff... hahahaha.
"Blood magic comes from demons. They could counter every bit of lore I know."
- Avernus, a blood mage.
You might as well tell us "I love cheese. What I don't like is milk derived products".
What's wrong with the Wardens using Blood Magic?
#76
Posté 06 août 2016 - 01:06
#77
Posté 06 août 2016 - 01:10
They are not immune until the Calling. They are already infected but the infection is taking its time.
Fiona the snowlfake is immune!
Or Avernus who did something to use it to sustain himself.
#78
Posté 06 août 2016 - 08:22
The organizations of Dragon Age Inquisition behaved unrealistically because Bioware wanted to put the accent to their own personal karma which is basically force flaws and mistakes that don't make any sense all for the sake of painting good factions as a bad factions and viceversa,so we had the GW who had obviously an immense reputation after DAO and that needed to be demolished a bit for the sake of "grey morality"which resulted into an unbelievable commedy far from any sense of realism.I mean i can accept some GW being controlled by Cauliflower but that their commander agreed to such contrived plan is a little bit far fetched.
In DA none is allowed to do something good without making something incredibly stupid afterwards it's an equation often adopted by the writers to downgrade an organization or a character.I do think however that is not realistic to portray imperfections via exaggerations.
#79
Posté 07 août 2016 - 04:03
#80
Posté 07 août 2016 - 05:06
I do think however that is not realistic to portray imperfections via exaggerations.
Agreed. It's not just the Wardens in DA:I, either. Most of the organisations in the game are horrendously corrupt to the point of being led by a demon, poisoning their members while also being led by a demon, deciding to just completely rebel with zero plan for what that even means or how it might play out or what the consequences might be, and so forth. Yes, I understand that they wanted to show that organisations become corrupt, well, yes. That's one of the themes in the game, fine. But they exaggerated the stupidity to the point of making it ludicrous.
Sure, it's a game, and we can all just go, "Oh, well, whatever, everyone in power is stupid and/or crazy and/or both, but, yay, it's fun to kill things!" I get that, too. But from a storytelling point of view, it's ham-handed as hell and about as subtle as beating someone to death with a baseball bat.
- Vit246 aime ceci
#81
Posté 07 août 2016 - 03:49
Fiona the snowlfake is immune!
Or Avernus who did something to use it to sustain himself.
I don't think Fiona is actually immune or the corruption has eradicated entirely, but more that the Darkspawn taint has simply been rendered dormant in her system. That's why all their attempts to put her through the Joining again failed, because she's already infected.
In other words, it's not different than the reason that Grey Wardens are thought to be "immune" to the Blight's corruption, as people in Thedas don't know that they're already tainted. The difference between Fiona and regular Wardens seems to be that while they are both asymptomatic carriers, the latency period before the corruption manifests in their systems seems to have been halted (or at the very least greatly extended) for her.
As a blood mage, Avernus was able to manipulate the taint within his own blood to help him stave off corruption, allowing him to remain alive for over 200 years before he found himself starting to succumb to the effects.
The Darkspawn are essentially biologically immortal as don't require food or water (even if they enjoy feeding) and can be sustained solely by the taint in their system. We've seen this incredible lifespan demonstrated by Ancient Darkspawn in the Deep Roads, Corypheus and the Architect having survived the past millennia and Avernus surviving 200 years in a tower (with seemingly no food).
Sophia Dryden might also qualify as a ghoul who's endured for over 200 years. Despite Avernus referring to her as a possessed corpse, it could be that she's still "alive" and has entered into an advanced stage of ghoulification. Ghouls have become increasingly corpse-like in their depictions over the franchise, so it's not surprising that Avernus might have mistaken her for a member of the undead, since they're a lot running around Soldier's Peak.
#82
Posté hier, 01:43
With so much on the line, I don't believe they couldn't afford to do anything but end the threat of the Blight here and now.
Oh yes. We're short on time so let's use a plan that obviously won't work. A few thousand demons wouldn't be able to clean out the deep ways even if you could keep them on task. And you can't.
#83
Posté hier, 02:19
Oh yes. We're short on time so let's use a plan that obviously won't work. A few thousand demons wouldn't be able to clean out the deep ways even if you could keep them on task. And you can't.
And the other plan is... fail as an order and leave the world to be destroyed by the Blight? Or go to the Deep Roads as people who need food, sleep, and water to find the last two Old Gods and kill them? With a thousand or so people against possibly billions of Darkspawn? (And if demons did get loose, then at least they're stuck in the Deep Roads).
#84
Posté hier, 08:20
And the other plan is... fail as an order and leave the world to be destroyed by the Blight? Or go to the Deep Roads as people who need food, sleep, and water to find the last two Old Gods and kill them? With a thousand or so people against possibly billions of Darkspawn? (And if demons did get loose, then at least they're stuck in the Deep Roads).
Or instead of going with a plan that will never work, let's make absolute sure that this "Mass Calling" is real by contacting other Warden branches to see if they're hearing the same thing. Then if it's legit, you can all put your heads together and come up with a plan that isn't doomed to fail get your order killed for nothing.
- Asha'bellanar aime ceci
#85
Posté hier, 09:10
Oh yes. We're short on time so let's use a plan that obviously won't work. A few thousand demons wouldn't be able to clean out the deep ways even if you could keep them on task. And you can't.
Well, to be fair, clearing out the Deep Roads isn't the plan, but rather just making it to the remaining 2 old gods and killing them. It's doubtful that they even expect to live to see the surface ever again, even if they were to succeed.
Or instead of going with a plan that will never work, let's make absolute sure that this "Mass Calling" is real by contacting other Warden branches to see if they're hearing the same thing. Then if it's legit, you can all put your heads together and come up with a plan that isn't doomed to fail get your order killed for nothing.
When you think about it, if it wasn't for the anchor on the Inquisitor's hand, the Wardens in Orlais would basically be totally hopeless. There's no way they would figure out that a nightmare demon was simulating the Calling, and there would be no way for a group of them to reach it, let alone fight it. They'd just have to deal with it and go crazy.
#86
Posté hier, 11:38
Well, to be fair, clearing out the Deep Roads isn't the plan, but rather just making it to the remaining 2 old gods and killing them. It's doubtful that they even expect to live to see the surface ever again, even if they were to succeed.
Considering the innumerable thousands upon thousands of darkspawn that surround where the old gods are imprisoned, they warden-demon army would never even get that far.
When you think about it, if it wasn't for the anchor on the Inquisitor's hand, the Wardens in Orlais would basically be totally hopeless. There's no way they would figure out that a nightmare demon was simulating the Calling, and there would be no way for a group of them to reach it, let alone fight it. They'd just have to deal with it and go crazy.
Again, what's stopping Clarel from reaching out to other Warden branches about this apparent Mass Calling? If she'd done that then either she'd figure out that something's wrong in her area or at least the other warden branches would be motivated to investigate for themselves.
She's only hopeless because she's acting willfully stupid, allowing her fear and desperation to cloud her supposed good judgement. All of which is heightened by holding the idiot ball. Granted, Clarel does turn around when she sees the Red Lyrium Dragon, but nothing was really stopping her from at least figuring that she's being duped.
#87
Posté aujourd’hui, 01:49
Well, to be fair, clearing out the Deep Roads isn't the plan, but rather just making it to the remaining 2 old gods and killing them. It's doubtful that they even expect to live to see the surface ever again, even if they were to succeed.
<snort> Except they don't know what the resting places of the remaining old gods are so their demon army would end up just wandering around aimlessly in the roads making life even more entertaining for the dwarves.
- Asha'bellanar aime ceci
#88
Posté aujourd’hui, 06:00
<snort> Except they don't know what the resting places of the remaining old gods are so their demon army would end up just wandering around aimlessly in the roads making life even more entertaining for the dwarves.
Actually The Calling mentions that the Grey Wardens do know where the Old Gods are in the Deep Roads.
#89
Posté aujourd’hui, 07:08
Actually The Calling mentions that the Grey Wardens do know where the Old Gods are in the Deep Roads.
How do they know?





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