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just wanted to know if anyone else has had this issue


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#1
Sargoth

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i have been a huge Bioware fan for a long time i am a Diehard Mass Effect lover and a big fan of Dragon age i own Dragon Age Origins and Dragon Age 2 and picked up Dragon Age Inquisition Game of the Year Edition here about 3 weeks ago. now i put a lot of time in Origins and 2 and loved every sec of it so it hurts me to say that so far i am not enjoying myself in inquisition as much as i was hoping i would and one of the main reason is because of its Size and scope and how much it gives you. don't get me wrong its a amazing game but for me it is just far far to much with a game of this size that gives you so much to do so many places to go it is just to much for me. so i wanted to ask if others have felt this way about Inquisition i mean the game is amazing i love the story how its laid out and i love how the game looks and the people you meet i really do love how the game looks feels and plays. i can see why it won GOTY as many times as it did. but for me its just to much i get lost i mean for people that can handle the size and everything i am so happy for you :). i just wish there was a way i could be able to enjoy it more but with so much put in front of me it is just to much :/. if anyone else has felt the same way was you able to cope with it and enjoy the game did you find out a way to be able to handle it if so i would love to hear about how you was able to handle the size and scale of Inquisition. not mad at you at all Bioware as i said i love your games very very much but man when i play Inquisition i feel like i could sink 300 plus hours in just one of the places and not even move the story forward at all just very overwhelming for me.



#2
ArcadiaGrey

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I know how you feel.   I have to have a plan or I start to feel lost and overwhelmed by it.

 

So, if you love the games you'll probably want to play more than once.  Create 2 or 3 very different types of character with different romances and ideals, faith and race etc.

Then for each one pick 4 or 5 zones NOT to do.  Don't bother with collectables.

So my first character didn't do Hissing Wastes, Emprise du Lion, Exalted Plains, another one I can't remember, and she only went to Crestwood to get the Warden, then ran out and never went back.

Now my new character can do those zones as fresh new content, but miss Forbidden Oasis, Storm Coast, most of the Hinterlands, Fallow Marsh, Emerald Graves etc.

Then I did one zone at a time so I could immerse myself in the stories there.  

 

Don't do more than an hour of open world, maybe even 50 minutes, then go back to base and chat to a few ppl to take a break.  Do a couple of dialogue branches with folks, like asking Varric about Hawke for example.  Then go back and do another hour of open world questing, then head back and do a major quest.

That rhythm got me through first time no problem, I was still a high enough level to beat Cory.

 

That might help. :)



#3
TheAtomicSurvivor

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Because I am not a fan of Action RPGs simple as that. My favorite games are in order:

 

-The Elder Scrolls Morrowind and Oblivion [not Skyrim]

-Fallout 1, 2, and 3 plus New Vegas probably my favorite [not F4]

-Fable 1 and 2 [not 3]

-Kingdoms of Amular

-Two Worlds 2 

 

In Retrospective Inquisition is about nearly the same size of Amular, Amular might be a bit bigger. But I love exploring. I have an explorers brain. I love going into every little nook and cranny. I love taking in the scope of the world, as much as I like to take in the scope of the story. I like a game that balances out both of these. I feel Inquisition may be a bit smaller than The Elder Scroll Series, Amular, Two Worlds 2, and Fable. But I still enjoyed it.

 

Actually I feel Inquisition might be a little small.

 

Like I feel like we should have had more areas to explore. The Western Approach is shite. The whole place Forbidden Oasis, Hissing Waste and Western Approach. Just a lot of sand and bland design.

 

I would have liked more places, especially in the Arbor Wilds.

 

Maybe some places closer to Val Royal, etc.



#4
Nefla

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The size or amount of things to do wasn't the problem for me (and like the person above, Fallout New Vegas is one of my favorite games of all time). My problem was that out of all the random things to do out in the world, I only found 1 of them worth doing (crestwood main quest) but the game's power requirements system forced me to do over 100 random tasks and quests I had no interest in. I also got the impression that they neglected the story (and side quests) in favor of the visuals and map building.



#5
Eelectrica

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They went for quantity over quality.
Hopefully next time they go for quality instead.

#6
TheAtomicSurvivor

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The size or amount of things to do wasn't the problem for me (and like the person above, Fallout New Vegas is one of my favorite games of all time). My problem was that out of all the random things to do out in the world, I only found 1 of them worth doing (crestwood main quest) but the game's power requirements system forced me to do over 100 random tasks and quests I had no interest in. I also got the impression that they neglected the story (and side quests) in favor of the visuals and map building.

 

See, that's what I was addressing earlier. I like when games give side quest that either;

 

1) Flesh out the world around us

2) Flesh out the story in different circumstances around us

 

I do not like a lot of main quest though because then the story feels on rail. I think there should have been more moments like the Crestwood quest, instead of rushing on to the next main quest.

 

But I call them mini story quest, with their own use to help flesh the world around us.

 

Again I am going to go to Kingdom's of Amular as an example. To me, Kingdom's of Amular was just about perfection that I could get. Almost all the side quest were there to flesh out the world around us. Who lives there. The lore and interesting pieces of the world.

 

The Side Quest were used as much of an explanation of where we lived, as well as being mostly all story base, with little fetch quest, but most of them were story based.


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#7
Nefla

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See, that's what I was addressing earlier. I like when games give side quest that either;

 

1) Flesh out the world around us

2) Flesh out the story in different circumstances around us

 

I do not like a lot of main quest though because then the story feels on rail. I think there should have been more moments like the Crestwood quest, instead of rushing on to the next main quest.

 

But I call them mini story quest, with their own use to help flesh the world around us.

I agree, while I think it's fine to have a few "collect me 12 herbs/garnets/whatever" quests here and there, IMO most quests should either flesh out the world and lore or let you define your character through choices and dialogue or both. The main quest gave me so little opportunity to shape my character and the side quests (with like 2 exceptions) gave me none.



#8
TheAtomicSurvivor

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I agree, while I think it's fine to have a few "collect me 12 herbs/garnets/whatever" quests here and there, IMO most quests should either flesh out the world and lore or let you define your character through choices and dialogue or both. The main quest gave me so little opportunity to shape my character and the side quests (with like 2 exceptions) gave me none.

 

Exactly, but Bioware said that if they had done this, the game wouldn't have been completed. A lot of people have argued that if Bioware did all that we wanted, that it would have never been completed.

 

Yet, games like Amular did it just fine.

 

And Two Worlds 2

 

Wouldn't it have been cooler to have more quest in Val Royeax that allow you to deal with the nobles as an Inquisitor and as a diplomat? I don't always like combat based quest.

 

Wouldn't it have been cool if each region had a story and not just two of them, an interesting story. Crestwoods Dam, Fallow Mire and the missing soldiers, and Hissing Waste the Tomb.

 

Actually I was fairly interested at first in the Trespasser DLC because I actually did want to finish the exalted council. 

 

Maybe I am the crazy person who doesn't just like, combat, combat, combat, combat.

 

I would have loved some more political intrigued to understand Orlais. Instead of exposition from Josephine, maybe a few quest that allows us to see how the Game works. We get rewards and influence based on how well we played the game. Till the grand ball is a way to use all our skills we've accumulated. I do not know, but it cannot always be

 

collect 12 herbs 

or find me an amulet

 

That was the problem I had with Skyrim