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Best class for the first playthrough?


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#1
D.Shepard

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Hello fellow Dragon Age fans,

 

I finally got my Xbox One and I'm ready to start play Dragon Age Inquisition.

 

Which class do you think it's the best, more enjoyable for the first playthrough?

 

I was thinking about Rogue for the fast gameplay and high DPS. What do you think?

 

Also, what build would you suggest?

 

Sorry if I asked too many things but since the forums will be gone soon I thought to make the most out of my time here :)

 

Thank You very much for your help :)



#2
wicked cool

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I love dwarf 2 hander. I thought they did a good job on immersion and in my opinion easiest to survive early on .

#3
Elhanan

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My first was Dwarven Rogue Archer - Artificer.

#4
Bigdawg13

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There are two main themes in the game: Elven Mythology or Andrastian/Chantry. 

 

Elf Theme:

I'd recommend a female elven rift mage.  Males have funny arms and there is a special romance you can only have as a female elf int he game.  You will control the battles and push your enemies around with god-like force.  It's quite fun and there is a lot of elven themes in the game. Necromancers can dish out some serious damage, but I think they are less appealing because their primary form of control is fear.  Mobs running around don't bunch up like you need.  Knight Enchanter has a nice niche for elven themes, but it has to be one of the most boring specializations in the game.  Rift Mages will spend their time trying to keep weakened on their enemies and finding ways to spend their excess mana.  Necromancers will spend their time trying to figure out how to bunch people up for walking bomb hilarity.  And Knight Enchanters spend their time desperately charging their Spirit Blade.

 

Chantry Theme:

If you want to go with the latter, I recommend a Human noble rogue or warrior. 

If you go rogue, you will probably enjoy archer more because you'll die less, but you have the option of swapping between ranged and melee.  For specializations, I'd recommend tempest.  Artificer requires your group to be equipped with some crit gear (and you'd need to know where to farm stuff or acquire stuff) and Assassin is...well, it's boring.  Mark of Death has to be the most boring skill in the game...ever.   It's overpowered, but boring.

If you go warrior, I think you'll have a lot of fun if you are sure to pick up Charging Bull.  It's fun to knock your enemies aside.  I recommend a 2H approach.  If you are struggling you can always swap to Shield for a bit, but for damage you'll want to go back.  There are some good guides out there (http://dragoninquisition.com/) for warriors.  For specializations, I'd recommend 2H champion or 2H Templar.  Both are a lot of fun.  Reaver can do a LOT of damage, but you need gear and special builds IMHO to make it work.  You'll die a LOT.  Templar can do a wombo combo (Wrath of Heaven followed by Spell Purge) which is really epic on trash mobs.  Champion can be a little boring (not very flashy) but you are very hard to kill.  Gender doesn't matter very much, but I find male human to be satisfying in this role because you can romance Cassandra.  And that is very appealing to a Chantry-loving hero.


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#5
PapaCharlie9

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I second the suggestion of female elf Rift Mage for a first run.

If you want to tank it up, 2H Templar.

#6
HeartOfRage

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Do not start with a dual wield rogue, because i think it's hard to master.

Good ideas:

Human/Qunari two-handed warrior

female Elf/Human mage



#7
D.Shepard

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Thank You for all your replies and advices :)

 

There are two main themes in the game: Elven Mythology or Andrastian/Chantry. 

 

 

Thank you very much for the detailed info :) I gave a look at the link you suggested and it has many useful things.

After I read the builds guide I have to say I'm intrigued by the dual wielding Tempest Rogue. 

Do you think I will have many "survivability" issues compared to the Tempest Archer?

 

For my first run I wanted to focus on the Chantry theme, mostly because I have been always curious about the connection between it and the Inquisition since the first time the Inquisition itself was mentioned. Now that you mentioned it, I'm even curious to try the Elven Mythology theme :)

 

I will most likely play DA:I more than once, so I can play both scenarios for sure :)

 

Do not start with a dual wield rogue, because i think it's hard to master.

Good ideas:

Human/Qunari two-handed warrior

female Elf/Human mage

 

I know it's not easy to master it but I have a long time experience with dual wielding Rogues from previous DA games and I have to say my most enjoyable Dragon Age 2 run was with a dual wielding rogue and so I have fond memories of that class/build. However I don't know how much things changed and if it can be problematic to play such build on a first run.

I always played Warriors class as first runs in the past but in DA2 I didn't have a great experience, but it was due to that "reduced damage" bug some warriors run into.



#8
Bigdawg13

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Thank You for all your replies and advices :)

 

 

Thank you very much for the detailed info :) I gave a look at the link you suggested and it has many useful things.

After I read the builds guide I have to say I'm intrigued by the dual wielding Tempest Rogue. 

Do you think I will have many "survivability" issues compared to the Tempest Archer?

 

For my first run I wanted to focus on the Chantry theme, mostly because I have been always curious about the connection between it and the Inquisition since the first time the Inquisition itself was mentioned. Now that you mentioned it, I'm even curious to try the Elven Mythology theme :)

 

I will most likely play DA:I more than once, so I can play both scenarios for sure :)

 

 

I know it's not easy to master it but I have a long time experience with dual wielding Rogues from previous DA games and I have to say my most enjoyable Dragon Age 2 run was with a dual wielding rogue and so I have fond memories of that class/build. However I don't know how much things changed and if it can be problematic to play such build on a first run.

I always played Warriors class as first runs in the past but in DA2 I didn't have a great experience, but it was due to that "reduced damage" bug some warriors run into.

 

To expand the two themes a bit more, the game starts out with a heavy influence of Chantry and Andraste.  But as you start to wrap up the game, you realize there is a lot more going on and it all concerns elves. 

 

As for duel-wielding rogues.  I think they are more fun than archers too.  But even still, I almost always play archer until act 2 begins and you can pick up your specializations.  That being said, it shouldn't be too bad if you are experienced.  And, you can always respec to archer in Haven using an amulet of respec from the Blacksmith vendor. 


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#9
D.Shepard

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To expand the two themes a bit more, the game starts out with a heavy influence of Chantry and Andraste.  But as you start to wrap up the game, you realize there is a lot more going on and it all concerns elves. 

 

As for duel-wielding rogues.  I think they are more fun than archers too.  But even still, I almost always play archer until act 2 begins and you can pick up your specializations.  That being said, it shouldn't be too bad if you are experienced.  And, you can always respec to archer in Haven using an amulet of respec from the Blacksmith vendor. 

 

Thanks again for the detailed info :)

 

I too find dual-wielding rogues more fun and that's why I thought to play the build in DA:I. I heard respec is not very expensive so like you said I can respec without too many issues.

 

Btw do you think the Tempest Rogue is more fun than the Assassin? From what I read around Tempest should be quite fun indeed to play.

 

Anyway I planned to take some videos of this Rogue gameplay but with BSN forums soon to be gone I don't know where to share them but that's another story :)

 

Thanks again for your help :)



#10
ottffsse

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I wish the DA series would allow some form of mage/rogue hybrid as right now rogue is all about damage and mage is heavily crowd control oriented. 

 

I think Tempest rogue dw or archery has the most "control" and utility abilities of any rogue because of the different flasks, and still dishes out basically as much damage as an assassin. Assassin is sort of a one-two trick pony class as in mark of death+ hidden blades etc, restealth. Tempest is definately more flexible and has enough utility with flask of frost and lightning to be less squishy. 



#11
Bayonet Hipshot

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Play as any one of these. They are the easiest to play yet effective:-

 

1) Human Rogue Archer Tempest. That 1 extra point bonus will help a lot. Archer Artificer requires specific gear farming and a somewhat counter-intuitive play style (you will not be playing as a conventional Rogue Archer, instead you will be a yo-yo grenadier). Archer Assassin is too easy, too one-dimensional and too boring with its Mark of Winning Death.  Archer Tempest requires no specific gear farming, you can make use of whatever you have. If you want to play an Archer Assassin, play Dragon Age 2. Assassin specialization in Dragon Age 2 makes you into a proper glass cannon.

 

2) Female Elf Rift Mage. Male Elves look awkward in this game with their broken glued arms syndrome and the anorexia does not help much either. Do not use Lightning weapons or Lightning abilities except Energy Barrage and Lightning Bolt. Most importantly, romance Solas for extra feels goodness.

 

3) Dwarf or Qunari Sword and Shield Champion. You will be practically unkillable because that's the point of a Sword and Shield Champion. Qunari have melee damage bonuses and Dwarves have magic resist bonus, both are good for Sword & Shield warriors.



#12
Fylimar

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I envy you - the first playthrough of DAI was great :) . And it really doesn't matter, what you play, you get a lot out of this game with all the races/classes.

 

I personally like Rogue Archer - regardless of spec, they are all fun to play - , and mage (Mortalitasi or Rift Mage). Someday I probably will try a warrior, but that isn't my favorite class. I played all races except Qunari and there all had unique conversations.



#13
ottffsse

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Assassin is not as fun as DA2 though because of no "assassinate" :( . Mark of death in dai is way more powerful though. And no cool moves really like vendetta...which was even more fun than assassinate. 

Deathblow can be as effective as assassinate for dw rogues though as long as you hit enemies with it once they are lower than 50% health. 

 

Tempest has the most "flashy" abilities of the rogues though in dai, like all the flasks which turn your tempest into a gatling gun on crack. 

 

As for dps, yeah rogue is still king by far, only a very optimised necromancer can give a rogue a run for his money but only in aoe damage. Any of the rogue specs leave the other specializations in the dust when it comes to killing single targets or bosses quickly. 



#14
MichaelN7

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I'd go human warrior for a first, brand-new playthrough.
I did mage, but whatever you like.

There's a main story mission that is easier to complete if you are a NON-mage human.
The extra ability point for a human Inquisitor is very handy, if nothing else.

DEFINITELY do a female elf mage who romances Solas for a second playthrough.
You'll see why as you play the main game, and especially in Trespasser.

If what race your character is, in relation to the story at large, isn't a huge priority, then consider:

HUMAN = extra ability point (as stated, can't go wrong there, a wider talent pool so early in the game is very powerful)

ELF = extra ranged defense (getting sniped by enemy archers is annoying, so being able to shrug off an otherwise fatal shot is helpful)

DWARF = extra magic defense (many of the harder fights involve hostile magic, so this can make the difference between simply downing a health potion or realizing that, holy crap, demon lightning kills you)

QUNARI = extra melee defense (works very well when up against mobs, plus dragons have some deadly swipes, so basically this is great if you like to get up-close and personal in combat)

#15
MichaelN7

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I like the Knight-Enchanter and Templar specializations.

Knight-Enchanter turns you into someone nigh-unkillable (more, faster barriers, extra mana regen in combat) and grants you a very powerful melee attack.

*A more elegant weapon, for a more civilized age*... for when nuking the place with Energy Barrage just isn't enough.
If you want a lightsaber for your Inquistor, look no further. ;)

-----

Templar gives buffs to the whole party (all elemental resistances) and extra damage against demons (creatures you'll seek out and destroy anyway) plus ways to enhance your party further should the worst happen.

*Strike me down, and I shall become more powerful than you can possibly imagine*... until one of my companions revives me, in which I'll Wrath of Heaven you into next week.

#16
HeartOfRage

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I'd go human warrior for a first, brand-new playthrough.
I did mage, but whatever you like.

There's a main story mission that is easier to complete if you are a NON-mage human.
The extra ability point for a human Inquisitor is very handy, if nothing else.

DEFINITELY do a female elf mage who romances Solas for a second playthrough.
You'll see why as you play the main game, and especially in Trespasser.

If what race your character is, in relation to the story at large, isn't a huge priority, then consider:

HUMAN = extra ability point (as stated, can't go wrong there, a wider talent pool so early in the game is very powerful)

ELF = extra ranged defense (getting sniped by enemy archers is annoying, so being able to shrug off an otherwise fatal shot is helpful)

DWARF = extra magic defense (many of the harder fights involve hostile magic, so this can make the difference between simply downing a health potion or realizing that, holy crap, demon lightning kills you)

QUNARI = extra melee defense (works very well when up against mobs, plus dragons have some deadly swipes, so basically this is great if you like to get up-close and personal in combat)

 

Edit: QUNARI = Best mages. They get no helmet but vitaar, which boosts damage. Staves have the lowest weapon damage so qunari get about 30% more damage.



#17
Elhanan

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Knight-Enchanter is my fave Mage spec simply because they have to cast and re-cast Barrier far less often. Staff for ranged; Spirit Blade for melee, and spells for both.

However, I still recommend a Rogue Archer for the first campaign; less complicated, and one can learn the various mechanics, tactics, and combos.

#18
D.Shepard

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Thank You very much for all your detailed and useful replies :)

 

I will miss this community when the forums will be gone. I always found the most brilliant players and the most useful info here :)

 

Btw, I started as a Dual Wielding Rogue (just to honor the old DA2 times) but I can repsec to archer if need be. 

I'll surely try all the Class/Races/Specializations mentioned here in my other campaigns, I'll play several of them for sure. I read very interesting things here :)