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Early mage combat tactics?


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#1
wicked cool

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Looking for a little help. Decided one last playthrough as human mage which in my
Opinion is harder to run than warrior
Without a specialization what do you
Open combat with and assuming first 5

Tackle demons?
Dragon?
Red templars

Assuming i take rift mage
Descent mobs
Dragons boss fights

Lots of build ideas but not a lot of battleplans

#2
Bigdawg13

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Not sure of the difficulty, but if you are going nightmare with Walk Softly, be sure you get dispel.  A couple options, but you can go Chilling Array and Fade Step to help your team, or you can go damage with Flame Array.  If you are dying go for Chilling Array with the Ice Armor Passive.  That helps a ton.  To start most fights at early levels, send your tank in first.  Then support the group by dispelling barriers, Firewall bottleneck locations, and Chilling Array to help setup combos. 

 

Before Rift Mage, I like to Fade Step close and lay down Chilling Array and Fire Array.  That is extremely efficient, but really boring.

 

Once I go Rift Mage, I like to (from a distance), use Veil Strike to apply Weakened, then Pull of the Abyss (with damage toggle), Stonefist, Lightning Storm, and then Energy Storm.   If there are survivors, Blizzard and then Chain Lightning.  Now if you Veil Strike they'll go to sleep and you can Energy Storm again. 

 

For bosses swap the Stonefist toggle to do more damage to guard, and you'll be using Stonefist, and Lightning Storm with Energy Barrage/Storm right aftewards.



#3
wicked cool

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Thanks

#4
ottffsse

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Bellow level 5 on nm+ trials I like to take flashfire (yes I know that spell B-lows in the longterm but initially it's your only choice of panic which is great at CCing some of those pesky mages before they throw that infinite barrier on themselves, and despair demons - actually many targets which are immune to freeze), barrier with the MANA surge in winter tree upgrade to aoe freeze stuff, and winters grasp+wintersruin for the burst damage once something is frozen. 

 

Once you have points to get to wall of fire or fire mine I drop the flashfire though. 

 

If you are the dps mage in the group you can take energy barrage quite early too, if you are support (and don't use second mage) go to dispel instead... but only under trials otherwise plain good old energy barrage is still best since getting to dispel is a steep investment in ability points early on. 

 

After those initial abilities you get fade step, and then go down the inferno tree to fire mine or fire wall. 



#5
ottffsse

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Here is a video for reference, mage solo at level 4 nm+trials vs a hinterlands rift. Some goldon nug cheeze involved but nothing more than tier 1 materials in the schematics. If not soloing you can do this withought goldon nug help. 

 

 

And I di not bother finishing the level 12 rift though not because it is technically not doable but because spending 15+ minutes killing stuff with auto attacks at this stage is not my idea of fun. But the first (normal) level rift can be tanked if you choose spots wisely where you have some cover from wraith attacks. 



#6
PapaCharlie9

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The first low level mage in my party (I usually run with 1 warrior/tank, 1 archer, 2 mages) is a Barrier spammer and Fire Mine setter. Barrier and then Inferno from Immolate through Fire Mine, Searing Glyph.

I like to turtle-up my second low level mage with this build:

https://forum.biowar...ter-mage-build/

The main negative is little or no damage dealing capability, apart from auto-attacks. But for low level parties, often this mage was the last one standing after everyone else was dead, even the "tank".

This 6 point spend is a bit more balanced between offense and defense:

Energy Barrage (with a fire or electricity staff)
Winter's Grasp
Winter Stillness
Ice Mine
Chilling Array
Ice Armor

As for tactics: switch to a different character! ;) Otherwise, as a mage IQ I have to remember to spam Barrier on my party. That's the main function of a low level mage in a low level party, Barrier spammer. Just like the first 5 points of a Warrior should be HoV/Fortifying Blast spammer.

#7
wicked cool

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So when y spam barrier are u casting on each party member during combat or before your group starts the fight

#8
Bigdawg13

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So when y spam barrier are u casting on each party member during combat or before your group starts the fight

 

It depends.  If you bring a second mage who has barrier, he'll cast barrier for you on the party/you.  If you are on the only mage, then you should cast it on yourself.  Warriors generate guard and rogues have stealth to deal with damage and threat.



#9
PapaCharlie9

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It depends.  If you bring a second mage who has barrier, he'll cast barrier for you on the party/you.  If you are on the only mage, then you should cast it on yourself.  Warriors generate guard and rogues have stealth to deal with damage and threat.


I agree, but I generalize it a bit for the IQ is the only mage case.

As combat starts, cast it on everyone.

During combat, preferentially cast it on yourself, but if you are doing fine and one of your party members is in danger, cast it on them.

#10
Brother Juniper

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With Horn of Valor/Fortifying Blast, I'm finding Barrier must less essential than previously. Solas comes with it pre-installed and I seldom respec characters (only Cassandra and an Inquisitor Mage, both ASAP in Haven). With Vivian I don't bother with Barrier at all until she has almost all the inferno tree and even then it is mostly to power Chaotic Focus/Fade Shield rather than for defense.

 

Winter's Grasp/Winter's Ruin might be my favorite mage spell since I generally play a Rogue. Shattered! (if I may quote the Rolling Stones).