The codex for kinetic shields states that shields only react to high-velocity objects so that a soldier doesn't push his chair away when he tries to sit down, and that propagated into gameplay where melee attacks ignored shields. It was thrilling to be playing as a squishy character, like an engineer, and have to go toe-to-toe with a charging juggernaut knowing that none of your bajillion shield points were going to protect your pitiful few health points. I'd like to see this come back in Andromeda. It opens up additional tactical elements and emphasizes the squad-based play that Bioware keeps pitching at us because then you'll actually need your Grunts to protect your Talis. As they are now, armor and shields are trivial - they're just extensions to the health bar.
I'd like to have niche defenses back.
#2
Posté 06 août 2016 - 05:27
I'd be down with that again
#3
Posté 06 août 2016 - 01:03
That would be glorious. A charging Krogan in the first Mass Effect was something to be feared. I miss that.
(Just after rescuing Liara, that Krogan you fight was a bloody nightmare on the higher difficulties if you weren't prepared/didn't have the right setup. Good times.)
- Silvery, Sifr, Serza et 2 autres aiment ceci
#4
Posté 06 août 2016 - 10:43
I'd also like to see a return to Mass Effect 2 where shields and barriers weren't the same thing in 90% of scenarios.
- sharkboy421, drummerchick et Tatar Foras aiment ceci
#5
Posté 06 août 2016 - 10:50
"Mraaawww - HahahaHA!" <- apparently, he likes it!
#6
Posté 06 août 2016 - 10:55
I'd also like to see a return to Mass Effect 2 where shields and barriers weren't the same thing in 90% of scenarios.
Did it even matter what class you were against enemy warp attacks in ME2?
#7
Posté 06 août 2016 - 11:12
Did it even matter what class you were against enemy warp attacks in ME2?
I think Shep's defense was treated the same between shield and barrier, but the enemy shields/barriers were treated as different things.
A lot more often than they were in ME3.
- sharkboy421 aime ceci
#8
Posté 07 août 2016 - 12:16
I'd also like to see a return to Mass Effect 2 where shields and barriers weren't the same thing in 90% of scenarios.
My thoughts exactly. When they behave differently, you need to think about it more than just overloading everything. That being said, they're designed the same way. They're both dense mass effect fields. The major difference is how they are generated. Shields are machine-powered. Barriers are powered by the biotic himself. Overload presumably works by targeting the device itself, like an EMP, but a biotic implant is probably insulated to protect it, especially considering it's, you know, attached to the freaking brain. It would still make sense for overload to damage barriers after taking the neural shock upgrade, like a taser effect, but not before.
Ha. Now this calls into question the collector barrier generators. If shields are machine-generated, shouldn't those layers of defenses have been blue, not purple?
- Serza aime ceci
#9
Posté 07 août 2016 - 01:36
I would indeed like shield bypass attacks to come back in some instances. I think those did make the game a bit more interesting, although I know some thought it is "fake difficulty."
As far as barriers and shields being distinct or the same thing, I am on the fence. The ME3 system of sort of pretending they are distinct, but there is so much overlap in powers that affect them that they aren't much different in practice, seems quite silly. On the other hand, I don't mind getting back to more lore purity with respect to kinetic barriers where they are all basically the same thing.
It mostly depends on what they want to do with the player classes. ME1 system worked decently within the confines of ME1 since biotics were planned as mostly control and some debuff, whereas tech was supposed to be direct damage. ME2 wanted to give errbody some sort of damage power to at least some protection, but made them distinct so as to limit role overlap.
- Element Zero et Shinobu aiment ceci
#10
Posté 07 août 2016 - 03:42
I would indeed like shield bypass attacks to come back in some instances. I think those did make the game a bit more interesting, although I know some thought it is "fake difficulty."
As far as barriers and shields being distinct or the same thing, I am on the fence. The ME3 system of sort of pretending they are distinct, but there is so much overlap in powers that affect them that they aren't much different in practice, seems quite silly. On the other hand, I don't mind getting back to more lore purity with respect to kinetic barriers where they are all basically the same thing.
It mostly depends on what they want to do with the player classes. ME1 system worked decently within the confines of ME1 since biotics were planned as mostly control and some debuff, whereas tech was supposed to be direct damage. ME2 wanted to give errbody some sort of damage power to at least some protection, but made them distinct so as to limit role overlap.
This sums up my mixed feelings better than I felt capable of articulating, at present. Each method has its pros and cons.
#11
Posté 07 août 2016 - 05:56
Yes. Yes. Yes.





Retour en haut






