I gave you Dispel in your spell list.
I starred Dispel.
Please actual use it.
I have mages throwing glyphs on the ground over here. And as your tank Inquisitor, I cannot get around a glyph if you haven't dispelled it. Thanks.
I gave you Dispel in your spell list.
I starred Dispel.
Please actual use it.
I have mages throwing glyphs on the ground over here. And as your tank Inquisitor, I cannot get around a glyph if you haven't dispelled it. Thanks.
That's the problem with the "improved" tactics system
That's the problem with the "improved" tactics system
And this is why I am not enjoying playing a warrior playthrough with my Human Inquisitor, it only made sense, Templar, to follow the lore. But no one wants to dispel the mages. No one.
I favor a Elvan or Hume mage over other types. The only archer I use is my dwarf. I never have and never will use the tactic cam. They could do away that fool thing.
There are ways around those glyphs as a warrior or rogue. Take control of your mage or archer and kill the enemy mage. I did that quite often when I played as a rogue. That means you will need to take time and build your party members and you will need to upgrade their weapons and armor. There's no rules stating you can't change characters to gain the upper hand. Your character will fight on his/her own.
I LOL whenever I read so and so was tank..Yeah,what if he/she falls? Then what? Can your weaker party members win the fight? Yes, I did the same until I realize there was no rules stating you can't have more then one tank that's why everybody in my main group is tank.
lol people are playing with just one tank/war? double warrior is standard in my meta, one tank and one bruiser, one mage and a flex. If you do two mages and two warriors with one of them doing the warhorn armor buff then it's completely broken ****. with this you can beat all trial challenges without much problems, on hardest settings. and you can't really "main" a class. sometimes it's good to switch characters to correct the awful AI positioning and cast some spells manually, but it's more about positioning then anything else.
neocodex,Depending on the quest I might go light with a mage and two warriors or warrior and archer or go heavy with two mages and two warriors. If the quest is a light "do dat" or "gofer" I will use three characters instead of the normal four.
However,in DA:O After Zevran joins my main force is three tanked rogues and tanked Morrigan with group heal and strong battle magicks.
lol people are playing with tanks? Two archers, two mages or go home.
On a serious note, tactics in this game just don't exist.
lol people actually use archers? well I guess it's a thing of preference, then.
on a serious note, you could really do anything in DA:O, where my main and only tank in endgame was a battlemage.
closest to this in DA:I can be Viviene, and the way I currently have her built she's actually really damn tanky, but I didn't try her as solo tank yet, since I like the reliable aggro control of warriors.
No I end up having to micromanage them because the AI is like,
"Oh opponent has a cold immunity, let me cast winter grasp"
My reaction, facepalm, wtf are you doing. You have Inferno and the other fireball spell. Use those two Dorian. I have not seen you cast a single freakin fire spell this whole entire battle.
Switches on over, starts casting fire spells like mad for Dorian. Oh no, now my Inquisitor is doing dumb things because I don't trust the AI with fade step.
I often run Mage characters, but wanted to try a Warrior Tank.
And yes, you are correct any class can be tank. But last time I made a Mage Inquisitor, who was a glass canon. I used those sigils that weaken your health, but had him a Rift Mage.
While my Mage Build this time is a no specialization, Crit Mage. I gave him the fire passive about Critical Spells, a ring of Critical Chance, and the Ring of Doubt. I do some rather opt amount of damage.
See either the Ring of Doubt or Critical Chance ring, have the Critical Passive hit more likely so I am just critting ridiculous amounts of damage. For no particular reason, other than to troll people with extreme force. lol
My Mage no Specialization, passive from all elements, Crit Mage is actually nearly as tanky as the Damage Soaker Cassandra. My Crit Mage and Cassandra, just the two of them defeated a dragon when Dorian and Varric died. And the dragon was a good quarter damage health wise. I was like screw it, Cassandra and I will surely die.
We never ended up dying and I killed a Dragon with just two party members. It was a glorious moment.
Eitherway though, the AI does stupid, ridiculous stuff.
"Oh opponent has a cold immunity, let me cast winter grasp"
My reaction, facepalm, wtf are you doing. You have Inferno and the other fireball spell. Use those two Dorian. I have not seen you cast a single freakin fire spell this whole entire battle.
This is the only aspect in which I find Tactics really does come in handy. Especially when fighting dragons. I am usually building up 2 mages along with two different spell lines, although I make sure every mage can Energy Barrage because Energy Barrage, even though it follows the storm line it casts based on the staff, so if the staff does fire, so does energy barrage, if it does cold, so does energy barrage.... It's a wonderful spell that can be anything you need it to be.
Now if you're in a battle and your AI mage is casting cold with creature who has cold immunity, just go into Tactics and turn off all cold spells and add preferences to which spells you want them to cast and you're set. Although, what I don't like is that we can't swap weapons during battle, so often I will try to position myself where I can see the target before actually engaging so I can tell their immunities and switch weapons before engaging in battle. Most all Dragons you can do that with. Then it's just a matter of having your characters prepared prior to engaging in battle.
If you don't want to have to keep switching Tactics/spell priorities all the time, then you'll just have to continue to be frustrated and controlling multiple characters at the same time with a lot of pausing, but I've found the battle goes faster and better if I choose the spells before the battle. The only exception is that I turn fade step off for my AI mage, but monitor them during battle and activate fade step manually if need be.
For the most part, once you're past the Hinterlands dragon, the rest are super easy. Especially after setting up tactics and weapons to the beast you're fighting. Most other battles are minor skirmishs that you don't really need to adjust tactics to get through with the exception of the deep roads and a few other higher level areas.
As a side note, Tactics is a bad word for what that control really is. It's not Tactics at all, it's Ability Priority and will greatly help keep your team using the abilities they should be focused on during any given battle.
This is the only aspect in which I find Tactics really does come in handy. Especially when fighting dragons. I am usually building up 2 mages along with two different spell lines, although I make sure every mage can Energy Barrage because Energy Barrage, even though it follows the storm line it casts based on the staff, so if the staff does fire, so does energy barrage, if it does cold, so does energy barrage.... It's a wonderful spell that can be anything you need it to be.
Now if you're in a battle and your AI mage is casting cold with creature who has cold immunity, just go into Tactics and turn off all cold spells and add preferences to which spells you want them to cast and you're set. Although, what I don't like is that we can't swap weapons during battle, so often I will try to position myself where I can see the target before actually engaging so I can tell their immunities and switch weapons before engaging in battle. Most all Dragons you can do that with. Then it's just a matter of having your characters prepared prior to engaging in battle.
If you don't want to have to keep switching Tactics/spell priorities all the time, then you'll just have to continue to be frustrated and controlling multiple characters at the same time with a lot of pausing, but I've found the battle goes faster and better if I choose the spells before the battle. The only exception is that I turn fade step off for my AI mage, but monitor them during battle and activate fade step manually if need be.
For the most part, once you're past the Hinterlands dragon, the rest are super easy. Especially after setting up tactics and weapons to the beast you're fighting. Most other battles are minor skirmishs that you don't really need to adjust tactics to get through with the exception of the deep roads and a few other higher level areas.
As a side note, Tactics is a bad word for what that control really is. It's not Tactics at all, it's Ability Priority and will greatly help keep your team using the abilities they should be focused on during any given battle.
But honestly, should I have to go in there and tell my AI what spells not use and what to use?
I cannot remember the game, maybe it was one of the metal gear games, where the AI was so effective, at some point I just sat and let my AI do all the work for me because I was like, whatever.
In the long run I'd like AI I don't have to micromanage babysit.
In the long run I'd like AI I don't have to micromanage babysit.
That would be all in how you level their abilities then. If you're a mage too, that gives you 4 mages to work with. Give them each a specific set of abilities and take the right mage for the job. No babysitting required. If you're mixing them up some like I do, then you need to turn on and turn off abilities to match the enemy.
I can't compared to other games. I'm not a huge gamer, so I'm very picky in what games I do play. The Dragon Age series is the only game I've played since around 2004. I have played all of the Dragon Age series, so you can call it 3 games in that time, but I have no knowledge of any other game after 04 and prior to that it was LOTR Battle for Middle Earth and Battle for Middle Earth II. Before that it was Warcraft 2 and 3 which rounds out my entire gaming experience the last 25 years.
I'm very picky on what games I will play. If I'm going to dedicate time to playing a game, it better be a good one by my standards. As a result, it really doesn't matter what any other developer did with their game because I don't even know about it and don't care to. I just make the best of whatever is available to me in the game I am playing.
That would be all in how you level their abilities then. If you're a mage too, that gives you 4 mages to work with. Give them each a specific set of abilities and take the right mage for the job. No babysitting required. If you're mixing them up some like I do, then you need to turn on and turn off abilities to match the enemy.
I can't compared to other games. I'm not a huge gamer, so I'm very picky in what games I do play. The Dragon Age series is the only game I've played since around 2004. I have played all of the Dragon Age series, so you can call it 3 games in that time, but I have no knowledge of any other game after 04 and prior to that it was LOTR Battle for Middle Earth and Battle for Middle Earth II. Before that it was Warcraft 2 and 3 which rounds out my entire gaming experience the last 25 years.
I'm very picky on what games I will play. If I'm going to dedicate time to playing a game, it better be a good one by my standards. As a result, it really doesn't matter what any other developer did with their game because I don't even know about it and don't care to. I just make the best of whatever is available to me in the game I am playing.
It's like I get this advice as if I don't already do that. I build all my characters separate of how I want them to use their abilities. And how I want the teams to work.