Aller au contenu

Photo

Will we require more vespene gas?


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
thesuperdarkone2

thesuperdarkone2
  • Members
  • 3 024 messages
Who thinks we will have to grind resources like in fallout 4 just to build our things like houses or do mission? I hated that part of Inquisition and hopefully get a streamlined experience where the plot is right in front of me
  • Iakus, niniendowarrior, Ithurael et 1 autre aiment ceci

#2
Draining Dragon

Draining Dragon
  • Members
  • 5 503 messages
You must construct additional pylons.
  • Laughing_Man, Innocent Bystander, Super Drone et 9 autres aiment ceci

#3
thepiebaker

thepiebaker
  • Members
  • 2 298 messages

2nvh64g.jpg

Really Ryder?


  • Innocent Bystander, Silvery, Giantdeathrobot et 5 autres aiment ceci

#4
Ahriman

Ahriman
  • Members
  • 2 022 messages

You must construct additional pylons.

Spawn more OverRyders.


  • MichaelN7 aime ceci

#5
Xerxes52

Xerxes52
  • Members
  • 3 147 messages

Good thing I researched Automated Refineries and Micro-Filtering.



#6
Saladinbob1

Saladinbob1
  • Members
  • 71 messages

The concept - from both games - is a good one. It's how Bioware and Bethesda have implemented them that's the problem. Just because we have settlement building doesn't mean it has to require grind. Bethesda at least went some way to fixing this in later patches by adding large quantities of resources to vendors.

 

The best way to handle it is how it's handled in 40K, if you're familiar with the IP. Space Marines do operate out of bases when on deployment during wars, but the bases are overseen by a Techmarine and built by Chapter serfs, not the Space Marines themselves. There's no reason this principle couldn't be implemented in Andromeda, removing the grind from the player.



#7
Ahriman

Ahriman
  • Members
  • 2 022 messages

The concept - from both games - is a good one. It's how Bioware and Bethesda have implemented them that's the problem. Just because we have settlement building doesn't mean it has to require grind. Bethesda at least went some way to fixing this in later patches by adding large quantities of resources to vendors.

Bethesda made another large mistake, they drown quality in quantity. Instead of one settlement to cherish we've got dozens of faceless ones with only difference in landscape. The purpose of it is still beyond me.



#8
Degs29

Degs29
  • Members
  • 1 080 messages

I think Inquisition was a step in the right direction, but there were two competing problems with the war table:  (1) it was shallow and (2) it was tedious.  Make it too involved and it gets overly tedious and distracting from the main game, but make it too shallow and it loses any interesting qualities it may have had.  Bioware tried to strike a balance in DA:I, but I think that's the wrong approach.  What they have to do is make it semi-automated.

 

What you should be able to do is develop teams to do your resource hunting (or other missions) for you, with their effectiveness being determined by their rank (which you can improve through training or experience).  I'm sure I could flesh out the entire idea, but what's the point?  I'm not making the game, and Bioware isn't going to listen to me at this point!



#9
capn233

capn233
  • Members
  • 17 385 messages

No because in ME it is Helium-3 and eezo.



#10
Alan Rickman

Alan Rickman
  • Members
  • 2 238 messages

wololo


  • Tatar Foras aime ceci

#11
Killdren88

Killdren88
  • Members
  • 4 650 messages
Kerrigan best girl

#12
Iakus

Iakus
  • Members
  • 30 396 messages

Who thinks we will have to grind resources like in fallout 4 just to build our things like houses or do mission? I hated that part of Inquisition and hopefully get a streamlined experience where the plot is right in front of me

Liked for the Starcraft reference in the thread title


  • Ithurael aime ceci

#13
MichaelN7

MichaelN7
  • Members
  • 271 messages
I liked how in Inquisition you could send your Advisors to oversee resource collection.

What I didn't like was how I had no say in WHAT they collected. It wad psuedo-random and pre-determined, and I ended up with enough Rashvine to make the Fade itself chafe, when all I wanted was some Felandris from Emprise du Lion, like it says it has.

What I want is to be able to automate resource collection.

Say I visit Thermoplyae IV and discover a platinum mine, I would want to be able to remotely access and deliver commands to/from the mine and set to "repeat" operation indefinitely.

So then I get back to the Tempest after a day of adventuring, and now I can see I got 1000 units of platinum, and from the Command Board divide it up amongst my outposts.

It makes sense that missions like "explore the Remnant ruins" or "Negotiate settlement locations" would be something I'd have to do from the board, but simple stuff like resource aquisition (once I've found a source) should be accessible from your Omni-tool.

#14
rocklikeafool

rocklikeafool
  • Members
  • 410 messages

I liked how in Inquisition you could send your Advisors to oversee resource collection.

What I didn't like was how I had no say in WHAT they collected. It wad psuedo-random and pre-determined, and I ended up with enough Rashvine to make the Fade itself chafe, when all I wanted was some Felandris from Emprise du Lion, like it says it has.

What I want is to be able to automate resource collection.

*assigns workers to mine ore*

*assigns workers to hunt deer*

*assigns workers to farm*



#15
ApocAlypsE007

ApocAlypsE007
  • Members
  • 379 messages

In Adromeda first we make expand, then defense it.

Then construct a Robotics Facility, build 3 Immortals, while getting up to 7 gates. Warp around 10 sentries, go out with pylons and a warp prism at around 9:00-9:30 minute mark. Target the opponent's 3rd base and chop up his army using forcefields. Keep your Immortals alive using Warp Prism micro. If opponents borrows some roaches, bring an observer with you. And don't forget to construct additional pylons to not get supply blocked.


  • CrazyRah aime ceci

#16
KaiserShep

KaiserShep
  • Members
  • 23 850 messages

I think Inquisition was a step in the right direction, but there were two competing problems with the war table:  (1) it was shallow and (2) it was tedious.  Make it too involved and it gets overly tedious and distracting from the main game, but make it too shallow and it loses any interesting qualities it may have had.  Bioware tried to strike a balance in DA:I, but I think that's the wrong approach.  What they have to do is make it semi-automated.
 
What you should be able to do is develop teams to do your resource hunting (or other missions) for you, with their effectiveness being determined by their rank (which you can improve through training or experience).  I'm sure I could flesh out the entire idea, but what's the point?  I'm not making the game, and Bioware isn't going to listen to me at this point!


I think being able to assign tasks would have been a major improvement. It would have been nice to show up to your stronghold to find your cache to be full of minerals you specifically had someone seek out for you .

#17
capn233

capn233
  • Members
  • 17 385 messages

I liked how in Inquisition you could send your Advisors to oversee resource collection.

 

I liked how they send out a small army and come back with like 6 elfroots. :)


  • Eelectrica et Ahriman aiment ceci

#18
Sartoz

Sartoz
  • Members
  • 4 533 messages

                                                                                         <<<<<<<<<<(0)>>>>>>>>>>

 

No grinding as you think of it, imo. The Leaks suggest AI units will do this for you.

 

Exploration, I think, is for tech blueprints and to discover Remnant outposts... find suitable colony worlds and

to meet and establish diplo relations with Helius cluster races.