I knew ME:A has nothing to do with Milky Way and Shepard, and it is not wise to let decisions from previous games have major impact on ME:A.
But I think it is nice to have some minor impact, or mention them in form of codex, Easter egg or rumor?
I knew ME:A has nothing to do with Milky Way and Shepard, and it is not wise to let decisions from previous games have major impact on ME:A.
But I think it is nice to have some minor impact, or mention them in form of codex, Easter egg or rumor?
It'd be a neat detail, but whether it is or isn't implemented in Andromeda - I couldn't care less.
I'm pretty sure they could do that without the complexity of a world state import. If the majority sentiment is correct on leaving prior to ME3 ending (and it certainly seems to be the case) there's really nothing of significance to import.
Maybe some narrative archives or media files relating to events depending on character choices in the previous games, a kind of history.
I'm pretty sure they could do that without the complexity of a world state import. If the majority sentiment is correct on leaving prior to ME3 ending (and it certainly seems to be the case) there's really nothing of significance to import.
If they leave prior ME3 ending, I wonder what is that "citadel" in ME:A gameplay trailer.
Yeah it would be nice touch if there were some simple history selection mechanic where you could find video messages buoys from the milky way tailored to that selection.
Importing significant choices is impossible.
Importing insignificant choices is a waste of resources, because they are...., yeah you've guessed it, insignificant.
But I like ME series because of this...insignificant detail pass from one game to another, it makes me feel I DID something. ME series are unique and GREAT because of these "insignificant" detail.
But I like ME series because of this...insignificant detail pass from one game to another, it makes me feel I DID something. ME series are unique and GREAT because of these "insignificant" detail.
At least in ME you could see them, here you suggest that Arks should for some reason have archives on every little thing Shepard did.
I wish people would accept that at some point they have to stop carrying forward our choices and decisions it can add content to the game that feels out of place (in an) attempt (to make) everyone feel like their choices mattered or the choices they thought were important mattered. With Mass Effect 3 all the returning squad members were a key issue for me because they had to figure out a way to include the returning characters, but at the same time have a work around if the character died in a previous game. The final product felt hollow because they only had so much to work with and what was released was an experience that was lacking compared to the previous games.
Any little acknowledgement requires them to spend time adding it and having multiple variations for the different choices people encountered and I am pretty sure if you would be happy with "an information nugget" (but) a lot of people wouldn't be. Having Andromeda is a good place for a clean break, but honestly it might be better if BioWare just dropped save importing and not bother with it like the majority of other developers or at the very least scale it back to a handful of insignificant choices like The Witcher.
Edit: Cleaned up an sentence.
At least in ME you could see them, here you suggest that Arks should for some reason have archives on every little thing Shepard did.
But Arks should stored a lot of information right? Perhaps even include...someone's DNA? ![]()
Yeah part of the reason for going to Andromeda is so Bio doesn't have to transfer any worldstate info from the trilogy. And given recent attitudes toward long time fans, I think the aim of MEA is to bring new customers in, not to provide easter eggs for previous fans.
I wish people would accept that at some point they have to stop carrying forward our choices and decisions it can add content to the game that feels out of place (in an) attempt (to make) everyon feels like their choices mattered or the choices they thought were important mattered.
This... in spades.
I think the people continuing to demand this sort of thing are really just looking for a way to say: "Na, na, see, MY choice is what became canon, not yours." Ain't likely gonna happen OP... deal with it.
Importing significant choices is impossible.
Importing insignificant choices is a waste of resources, because they are...., yeah you've guessed it, insignificant.
Right on.
Yeah part of the reason for going to Andromeda is so Bio doesn't have to transfer any worldstate info from the trilogy. And given recent attitudes toward long time fans, I think the aim of MEA is to bring new customers in, not to provide easter eggs for previous fans.
Then make new IP, like CD Projekt let go The Witcher and create Cyberpunk 2077.
Then make new IP, like CD Projekt let go The Witcher and create Cyberpunk 2077.
To re-use a name that they own the trademark on is a business decision Bioware has absolutely every right to make whether or not you think they are just trying to make money on it or not. Making money on a trademark is exactly why the trademark exists.
I assume you know what you did in the ME Trilogy... so, more easily than Bioware can insert an "archive" into the game to pacify you, you should be able to "head canon" your own decisions forward into ME:A.
To re-use a name that they own the trademark on is a business decision Bioware has absolutely every right to make whether or not you think they are just trying to make money on it or not. Making money on a trademark is exactly why the trademark exists.
Yes, they have right to do what they think is right, including ME3 endings ![]()
Don't get me wrong, I like the endings, especially synthesis.
I will not argue their decision, I just "hope" they will provide some..."fan service".
They can mention a bit of previous ME games world state in ME:A, and continue clean on ME:A2( if they want ) ![]()
Yes, they have right to do what they think is right, including ME3 endings
Don't get me wrong, I like the endings, especially synthesis.
I will not argue their decision, I just "hope" they will provide some..."fan service".
They can mention a bit of previous ME games world state in ME:A, and continue clean on ME:A2( if they want )
What exactly do you think they should include then? If they mention things that is in me1-3 they must either take things that is not important and thus not something that most people will care about or they take something important and thus have to either make a canon or create multi worldstates.
And as they have mention that it is a clean slate (as much they can) they probably don't want to bring up the previous games.
There will probably be some references to it, it'd be stupid not to, but given that the Arc apparently leaves prior to ME3, don't expect references to expand to the full Reaper invasion. If that is the case though, the timeline seems off. It would make more sense to be in line with "continuity of civilization".
Yes, they have right to do what they think is right, including ME3 endings
Don't get me wrong, I like the endings, especially synthesis.
I will not argue their decision, I just "hope" they will provide some..."fan service".
They can mention a bit of previous ME games world state in ME:A, and continue clean on ME:A2( if they want )
As Hammerstorm mentioned... it's a "Catch 22." Either then they use up resources that could be used for ME:A new decisions to record/flag old ME Trilogy decisions or they create a single "canon" world state. If they opt to make flags for many of the old decisions, it reduces the number of flags they can use for relevant decisions during the new game. In addition, Xbox console users won't be able to import their saves anyway since ME2 and ME3 are not backwards compatible and ME:A won't be released on the old gen system at all. I DEFINITELY would prefer that Bioware concentrate on making more decisions within ME:A more relevant than having them waste resources on pandering to decisions I made in a DIFFERENT game 4 years or more ago.
If the opt not to make the flags, then any "nod" they include in ME:A automatically becomes "canon." So, if they make Synthesis the "canon" world state they make anyone who chose Destroy or Control mad. If they make Destroy the "canon," then the people who chose Synthesis and Control becomes made; if they make Control the "canon," they make those who chose Destroy or Synthesis mad... and the "madness" doesn't end there. If they cure the genophage, anyone who didn't chose that gets mad; if they slaughter the Quarians, anyone who didn't side with the Geth gets mad. It's not about whether or not YOU would question their decision over just the endings, it's about the high probability they would have of making everyone mad over at least one decision or another. Not a risk they are likely to take.
It is far more practical to leave ANY references to the ME Trilogy so vague that people can just head canon in their own decisions or to restrict the "nods" to the old trilogy to areas where the player did not make decisions, so you'll probably hear that Aria T'Loak ran Omega or that Udina was sitting on the Council when the Reapers first hit Earth (... and BTW, Mac Walters did confirm that their will be such "nods" to the old trilogy). You just won't ever know how that Reaper war ended or see any mention of whether or not the genophage was cured or whether or not the Quarian war ended in peace or in the destruction of one side or the other, etc.
So, if they make Synthesis the "canon" world state they make anyone who chose Destroy or Control mad.
I remember someone suggest something like "Shepard win the war". What if those who choose reject ending? Well, it is something like ME2 all dead ending, it does not feel "right" to become canon.
I think they can/ might use stargazer to tell the stories ![]()
I personally do not see a world-state import as workable for Andromeda, period.
References to the past will need to be vague over all for Andromeda as too much baggage from the past would over-shadow whatever the developers have in store for us.
Best to start out with a clean slate and move on from Shep's tales.