Aller au contenu

Photo

Low texture of land in cutscene


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
AlistaiR154

AlistaiR154
  • Members
  • 5 messages

Hello)
I am new there, so i can missed the answer of my question. I'm so sorry for that.
I tried to do my machinima in DAO Toolset a lot of time, because it work needs a lot of time) So i'm so upset when i see, that anything is not working.
What i want to say...... I create new area and use "area layout - lak100d". Then i create a cutscene. Then i watched to my work in "Active Camera"...also is fine. But if i see my scene in game, i want to cry, because the texture of ground is terrible.
All creatures are looks like fine, all buildings looks like fine too. But ground exactly looks like of min settings. 
My graphic settings in game - ultra. Also all is fine, then i walk on my area. Exactly in cutscene land is looks like horrible, so it disfigure all my cutscene.

I want to add any pictured, that you will be see this problem, but i don't know how i can do that.
And sorry for my bad language)
Please, help me :)



#2
Yara C.

Yara C.
  • Members
  • 242 messages

There are two options I would test first to check if they the lead to better results:

 

1) setting the value of 'Use Master For LOD' (cutscene property) to false.

The default value is true. Meaning the master object will be used to determine the center of level LOD for the cutscene. False means the LOD is centered around the mid point of the scene.

If this would not result in a visible improvement I would test

 

2) if repositioning the master object would result in an improvement. Just move the master object which is usually located at one corner of the level to the centre of the scene.

This second option should be tested with a new cutscene. Actor´s positions and orientations are relative to the original position. Therefore you would not want to mess up a fully fleshed-out cutscene. If it works it would be less time-consuming to activate the actors and copy tracks from the orginal cutscene.

 

In case you are not aware: BSN will be shut down in a few days.

If further questions will pop up it is recommendable to post them to the nexus forums.


  • MerAnne aime ceci

#3
MerAnne

MerAnne
  • Members
  • 1 186 messages

I would suggest doing a copy/paste of this thread to nexus or http://fextralife.co...on-age-toolset/

so that the information won't be lost.



#4
AlistaiR154

AlistaiR154
  • Members
  • 5 messages

There are two options I would test first to check if they the lead to better results:

 

1) setting the value of 'Use Master For LOD' (cutscene property) to false.

The default value is true. Meaning the master object will be used to determine the center of level LOD for the cutscene. False means the LOD is centered around the mid point of the scene.

If this would not result in a visible improvement I would test

 

2) if repositioning the master object would result in an improvement. Just move the master object which is usually located at one corner of the level to the centre of the scene.

This second option should be tested with a new cutscene. Actor´s positions and orientations are relative to the original position. Therefore you would not want to mess up a fully fleshed-out cutscene. If it works it would be less time-consuming to activate the actors and copy tracks from the orginal cutscene.

 

In case you are not aware: BSN will be shut down in a few days.

If further questions will pop up it is recommendable to post them to the nexus forums.

Hmmmmm, "Use master for LOD" was true) Now i tried with "false" settings))
Thanks for help again)

 

Maybe it is inanely.... work with toolset without any knowledge... especially after 7 years and than official forum will be closed. But i'm insistent)
I want to try download this forum with special programs.



#5
AlistaiR154

AlistaiR154
  • Members
  • 5 messages

I would suggest doing a copy/paste of this thread to nexus or http://fextralife.co...on-age-toolset/

so that the information won't be lost.

Thanks for advice)