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New Ben-Hassrath character - need help


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#1
Tarvesh

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I'm starting a new Qunari Warrior and in my head cannon she's a member of the Ben-Hassrath. To that end, I was hoping I could get some insight on some of the major choices I should make with her in order to mold the Inquisition into an arm of the Qun.

I'm thinking of having her go two handed Templar in order to be amble completely wreck the unleashed mages if the the south and the Venitori. Though Ravager might be a good thematic choice as well.

One problem I can foresee is with Bull's quest. Sticking to the Qun means killing the Chargers, and killing the Chargers means that Bull will turn on me in Trespasser... Which would make no sense in my head cannon. Thoughts?

So far I'm thinking that she'll side with the Templars, use Vivienne as the party Mage because she seems to be the only Mage that actually knows and accepts her place, with prolly go with Iron Bull, and then it's a toss up between Varric (for his connections and to get a better look at Bianca for future reference) or Serra (for her network do 'people' who may do well under the Qun) as the party rogue.

But I'm really looking for help with the major decisions in the story and zones.

#2
thesuperdarkone2

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Yeah that is completely not happening especially with Trespasser

#3
BansheeOwnage

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Well, you should probably exile the Wardens and not drink from the Well. Not sure about Orlais... Pick the leader who'll cause the most chaos? Briala?



#4
Serza

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You could always pretend that the Qun double crossed you in Trespasser because of the Mark going nuts.


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#5
Tarvesh

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As I think about it, I can keep Bull happy by head-cannoning that the quest with Bull is a feint to bring in a bunch of Viddathari further down the coast that would join the Inquisition at a later date. Adding that many operatives to an extremely influential and powerful Ben-Hassrath run organization in the south would likely be worth the loss of two ships and a handful of soldiers. The fact that they were able to kill some Tevinter mages in the process only sweetened the deal. The Inquisitor and Bull simply put in a good show in order to strengthen the opinion of those brought along and so the others could spread word of their "defiance" of the Qun.

As far as trespasser goes, I remember finding a note that denied the sanctioning of any Qunari retaliation or attack against the south or the Inquisition. This may have been a lie, but as far as head cannon goes I can write it off as a the Ben-Hassrath playing a deeper game; if the attackers succeed then the Qunari can invade without much worry. If the attackers mess up and are discovered (as they are), then the Inquisition can stop them and solidify their place in the hierarchy of the south' defense; making it a giant bear trap when the Qunari decide to invade.

#6
thesuperdarkone2

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As I think about it, I can keep Bull happy by head-cannoning that the quest with Bull is a feint to bring in a bunch of Viddathari further down the coast that would join the Inquisition at a later date. Adding that many operatives to an extremely influential and powerful Ben-Hassrath run organization in the south would likely be worth the loss of two ships and a handful of soldiers. The fact that they were able to kill some Tevinter mages in the process only sweetened the deal. The Inquisitor and Bull simply put in a good show in order to strengthen the opinion of those brought along and so the others could spread word of their "defiance" of the Qun.

As far as trespasser goes, I remember finding a note that denied the sanctioning of any Qunari retaliation or attack against the south or the Inquisition. This may have been a lie, but as far as head cannon goes I can write it off as a the Ben-Hassrath playing a deeper game; if the attackers succeed then the Qunari can invade without much worry. If the attackers mess up and are discovered (as they are), then the Inquisition can stop them and solidify their place in the hierarchy of the south' defense; making it a giant bear trap when the Qunari decide to invade.

Except you know word of God confirming that it was an official Qunari invasion
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#7
Dai Grepher

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Trespasser presents a bigger problem than Hissrad turning on you. All those under Viddasala will turn on your character.

I would just stick to letting the Chargers die. Chalk it up to Hissrad being tricked by Viddasala like all her followers were.

The alternative is to headcanon that Hissrad saw through the deception and knew that you were true Qunari. For that you need to save the Chargers. So if that's how you want to play it, I would recommend the following...

Save the game before sending up the signal flare in Demands of the Qun. Complete the quest by saving the Chargers, and use Esc to skip all the dialogues. Skip through Bull's assassination attempt scene. Then make a new save after all the Tal-Vashoth talk is over.

Now, reload the save you made before sending up the signal flare. Let the Chargers die and go full Qunari as you want to. Do the scene with Hissrad scattering the ashes of the Chargers. Observe all this dialogue as if this is your canon playthrough. When it is done, load the save you made in the other path where the Chargers lived, and just ignore the Chargers from this point on.

Don't talk to Bull in Trespasser so that the Chargers scene isn't triggered. Don't talk to Cole either. Unless you want to headcanon that the Chargers survived and Bull remained with the Qun.

Whatever the case, the Ben-Hassrath attack Hissrad in Trespasser either way. So it isn't that different.

As for world choices, conscript templars, Celene rules alone (either high or low Court approval can be interpreted as Celene needing the Inquisition too much, or her reign being damaged) and also spare Gaspard so he can plot against Celene, keep the Wardens (as Sten seems to indicate that Wardens have a special purpose in fighting Darkspawn), kill Erastenies, reveal the truth to Calpernia but try to kill her anyway, have your Ben-Hassrath drink from the Well (for information). This way, it gives Viddasala an actual reason to mistrust you. She'll think you are being controlled by a demon or something.

The only real problem is Trespasser is the note in the Darvarrad from the Triumvirate referring to the Qunari who died in Demands of the Qun. Either ignore it completely or headcanon your way through it, like some members in this forum do.

#8
Dai Grepher

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Also, save Demands of the Qun for last. Meaning, don't do the mission until before the final battle with Corypheus. Unless you plan on romancing Bull, in which case Demands of the Qun might be a required event. I don't know.

#9
Sifr

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The only real problem is Trespasser is the note in the Darvarrad from the Triumvirate referring to the Qunari who died in Demands of the Qun. Either ignore it completely or headcanon your way through it, like some members in this forum do.

 

You might want to tell Patrick Weekes that, because all the writers have said the Qunari intended to start a war in Trespasser.

 

However much you claim it's out of character for the Qunari to do that, we clearly see that's not the case and suggests that you probably don't understand them nearly as well as you might think you do. Weekes himself disproved you, let it go already.

 

Parshaara, maraas imekari. :rolleyes:



#10
Tarvesh

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Thus far the one consistent thing my Qunari has been able to throw out is "peace and order". That's her reasoning for doing things. Peace and order. Work according to your role.

All the while I see her thinking "peace and order, just as the Qun demands". She even said 'for order, not religion' when she accepted the role of Inquisitor.

Thank you for the suggestions thus far!
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#11
XEternalXDreamsX

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Sorry that I can't help much, Tarvesh. I wanted to do a playthrough like that but there's too much to work around for me to officially run it without headcanon being the main source instead of what is happening onscreen.

Hopefully, it doesn't end up like Cerberus in Mass Effect. Not exactly the same but it relates in a way.

Mass Effect 2 had options to agree with TIM and Cerberus then Mass Effect 3 had the organization as an antagonist group.

Hopefully, the Qun isn't just an antagonistic group in DA4 but it can provide a PoV depending on your RP perspective.

I might actually try to start a run tonight as a Qunari but my overall position as an outsider of the Qun with free range to whatever I want. There is something appealing about being outsider in all of this conflict and my choices depend on how I feel.

I hope it goes well for you!

#12
Dai Grepher

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You might want to tell Patrick Weekes that, because all the writers have said the Qunari intended to start a war in Trespasser.


I agree. I never stated otherwise.

#13
Sifr

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I agree. I never stated otherwise.

 

Then you do concede that it was the Triumvirate who authorised the Qunari invasion in Trespasser, as Weekes said?

 

That is most good to know.

 

One problem I can foresee is with Bull's quest. Sticking to the Qun means killing the Chargers, and killing the Chargers means that Bull will turn on me in Trespasser... Which would make no sense in my head cannon. Thoughts?

 

You could perhaps headcanon that as a sleeper agent for the Qunari, you were tasked by your superiors with determining Bull's loyalty.

 

It would justify telling him to save the Chargers over the Dreadnought as something necessarily to maintain your cover as a double agent, as well as a means to test his loyalty and resolve. Perhaps you were even told that the Dreadnought would be manned with only a skeleton crew for this particular mission, as they had reason to suspect that he would not chose to save the ship if it meant risking his squad.

 

Alternatively, it was a secret test for both of you.

 

Due to the Anchor, the Qunari have reason to suspect the Inquisitor has been corrupted by magic. Even if you did tell him to save the ship and remain loyal to the Qun, the reason Bull and the other Qunari turn on you in Trespasser is because now you've closed the Breach and defeated Corypheus, you've "served your purpose" and need to be liquidated, as Viddasala herself voices at one point.

 

The Inquisitor's refusal to accept termination in Trespasser might be because by this point, their loyalty to the Qun has since wavered and they truly have gone rogue. Or they believe that Solas is more important to deal with than curbing magic or invading the south, so despite their loyalty to the Qun, they thwarted the Qunari's plan to ensure that their people could instead focus on the real enemy?



#14
Tarvesh

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Excellent suggestions all around! I figured I would update this as story goes to give people an insight on what I chose to do while I play through.

Companions:

Casandra- Oblugatory. But my character appreciates her dog-like pragmatism and focus on a set goal. She knows her role and she doesn't try to pretend like she's anything other than what she is.

Varric- another obligatory companion. His ties to the merchant guild, underworld, and experience with mages/templars/Qunari make him an absolute treasure trove of information and a good person to bounce ideas off of in order to see how other people would react before voicing those ideas or opinions publicly. My character has to maintain her public image and her public public image after all.

Solas- The last of the obligatory companions. He is simply tolerated and (without his knowledge) watched constantly by Leliana's birds. His only redeeming qualities are his knowledge in elves more, magic, and culture which seem to constantly pop up. If it weren't for these my character would likely have helped him walk the Fade permanently some time ago.

Blackwall- The Wardens are a well respected and nearly legendary sect of warrior in the eyes of the Qunari (according to Sten in Origins). His dogged determination to do right by the common folk and the power of the treaties he carries with him make the Inquisition, and by association the Inquisitor, more legitimate. She also appreciates that so long as she uses the phrase 'peace and order' in lieu of 'in accordance with the Qun', Blackwall seems to agree with her every choice.

Serra- Her mouth is the one thing that both vilifies and redeems her. Her manner of speech and lack of respect for those in charge can test the Inquisitor's patience. But her hatred for the abuse of power by nobles and her ability to have contacts among even the highest of houses makes her a source that is invaluable. Contacts in the kitchen and are better than contacts made at a negotiation table after all. And more reliable.

Vivienne- Now here is one companion who actually started on the Inquisitor's good side and has stayed there. A Mage ho knows her place and is willing to put down her own kind when they try to break their bonds is exactly what the Inquisitor seeks in a mage. Vivienne only needs to keep this attitude up, and stop trying to dress up the Inquisitor, and she will make for a perfect companion.

Iron Bull- He is a spy as well, but has he allowed himself to become to immersed in southern culture for his own good? True, he did once turn himself in for reeducation but he was then sent down south. Would it have been wiser to station him elsewhere? He seems too close, too affectionate of his Chargers. This could prove problematic. Still, he says he's loyal to the Qun and nothing has been seen to contradict that. He did contact the Inquisition as he had been ordered to as well. Time will tell.

Dorian- A Tevinter Mage that left Tevinter to fight against his countrymen and against their ideals alongside the Inquisition? Too good to be true. But he is a willing time of information about Tevinter and that is never a well the Qunari do not draw from. If any information he has can give the Qun an advantage later in, it's worth keeping him around. And watched. Carefully. Though, if he continues on with his bragadocious attitude the Inquisitir may accidentally stand up too quickly at just the wrong angle and accidentally scar that face he's so proud of. That would be a tragedy.

Cole- A mind reading, thought manipulating, teleporting, empathic demon? Killed it with fire. The elf bitched about it. I didn't really pay much attention.

#15
Dai Grepher

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Then you do concede that it was the Triumvirate who authorised the Qunari invasion in Trespasser, as Weekes said?


And when did Weekes say anything about the Triumvirate? The point I agree with, and never contested, was that the Qunari we saw in Trespasser intended to start a war.

#16
AlanC9

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Yeah that is completely not happening especially with Trespasser

 

 

Well, if Trespasser poses insoluble problems, then you can always just not play Trespasser. Some of my Wardens wouldn't do DA:A.



#17
thesuperdarkone2

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Well, if Trespasser poses insoluble problems, then you can always just not play Trespasser. Some of my Wardens wouldn't do DA:A.


Except that the devs outright said that the dlcs happened regardless of whether or not you personally did it. For instance, Legacy always happens. Also, do you really think trespasser is going to be ignored?

#18
Dai Grepher

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Even Trespasser ignores Trespasser.

#19
Biotic Apostate

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Then you do concede that it was the Triumvirate who authorised the Qunari invasion in Trespasser, as Weekes said?

 

That is most good to know.

You honestly did not think it would be that easy, did you? We're talking about Grepher here, the master of circular logic. 



#20
Biotic Apostate

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Even Trespasser ignores Trespasser.

It may seem that way to someone, who thinks he's infallible and that the writers don't know the lore.



#21
Dai Grepher

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What about those epilogue slides that are nullified by the final scene in Haven's holding cells?

Or my personal favorite...

"You met Mythal did you not? The first of my people do not die so easily."

"What did the evanuris do that made you move against them?"

"They killed Mythal."

Put the lore aside. The writers can't even remember their own current storylines.

#22
thesuperdarkone2

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What about those epilogue slides that are nullified by the final scene in Haven's holding cells?

Or my personal favorite...

"You met Mythal did you not? The first of my people do not die so easily."

"What did the evanuris do that made you move against them?"

"They killed Mythal."

Put the lore aside. The writers can't even remember their own current storylines.


Hard to kill isn't impossible to kill

#23
Dai Grepher

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Hard to kill isn't impossible to kill


You met Mythal = Mythal is alive = Mythal was not actually killed.

#24
Biotic Apostate

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You met Mythal = Mythal is alive = Mythal was not actually killed.

The spirit of Mythal possessed Flemeth's body. Before that she was a spirit (or not even that, they described her form as a wisp). And she was that way because people murdered her. To death. As in killed. Which was explained in "The Final Piece" quest. In the original DAI content.