A few problems tho:
1) Had to rename MassEffect2.exe into MassEffect.exe in order for the driver to use the nvidia crosshair (this will probably be included shortly in the new driver)
2) Use a custom ini file that help remove the original (2D crosshair). This post describes where to get it.
I was able to get ALL graphics to the max and was happily surprised (almost everything) worked.
I have 2 issues:
- It is WAY too dark, even with the brightness at max. Since the glasses cuts it by half, there should be a way to remediate that from the game ini file.
- The next one is REALLY annoying and that is the LensFlare creates major visual artifacts for any light. This includes wrong depth rendering of the small light flares and in some cases, whole flare lines crossing the screen from left to right (major leakage of the lighting flare effects). Boosting convergence until these rectangles go out of the screen might be working for the small lights, but increase the flares lines for bigger ones.
The way to remove these artifacts was to add into the game ini file a line:LensFlare=False
MAJOR problem tho: many objects interaction are made using what appear to be an object flare (huh???). I am referring to the transparent light blue rectangles over the items to interact with)... The issue is that turning off LensFlare seems to remove the object interact COMPLETELY... What ??? Let me say that again, if you turn off LensFlare, everything looks gorgious, but you won't be able to interact with many objects, like screen terminal (vendors), or complete some quests (like putting "the cure" into the ventilation.
How can that be ? I tested it over and over and I can confirm this...
I can understand why LensFlare can cause S3d problem but how in hell can this prevent object interaction...
It looks like Bioware should be able to fix this shortly by having object interact works as transparent objects rather than LensFlares...
Thanks
Modifié par Kriss_T0ff, 28 janvier 2010 - 08:07 .





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