No ANTIALIASING support for people who bought the game (masseffect2)
#1
Posté 28 janvier 2010 - 03:08
I am using the latest catalyst 10.1 video drivers released YESTERDAY.
#2
Posté 28 janvier 2010 - 03:16
Renaming is very crude and many games won't run if you rename them.
#3
Posté 28 janvier 2010 - 03:18
BioWare
nVidia
ATi/AMD
The fault lies with Microsoft and Epic Games. Unreal Engine 3 uses a certain procedure in its graphics that cannot be used with AA under Microsoft's DirectX 9. BioWare have no control over this at all.
#4
Posté 28 janvier 2010 - 03:22
#5
Posté 28 janvier 2010 - 03:22
Modifié par cybtropic, 28 janvier 2010 - 03:24 .
#6
Posté 28 janvier 2010 - 03:24
I blame the UT3 engine actually.Grestorn wrote...
Here I have to say that the problem lies with ATI, who still don't support user manageable profiles to make it possible to use custom AA adaptions with any game WITHOUT having to rename it.
Renaming is very crude and many games won't run if you rename them.
#7
Posté 28 janvier 2010 - 03:27
Doesn't the ATi control panel have a global setting? That would be better than fiddling with renaming files etc.
#8
Posté 28 janvier 2010 - 03:29
#9
Posté 28 janvier 2010 - 03:50
Open up the CCC, change the settings to what you want them to be and hit 'Apply', click Options -> Profiles -> Profiles Manager, type in the name of the profile ("Mass Effect 2"), under Composition make sure 3d settings are checked, under Applications put in the path to masseffect2.exe. You can add a desktop shortcut in Activation if you want. Then click Save.
Then you can change the settings back to your default (ie Application controlled Anti-Aliasing) and when you you active the profile from the profile manager, the ATI tray icon, or the optional desktop shortcut, it will start up ME2 with anti-aliasing enabled.
#10
Posté 28 janvier 2010 - 03:59
#11
Posté 28 janvier 2010 - 04:04
Setting the profile in 10.1 is possible as explained above, it just doesn't work in exactly the same method as Forceware which IMO is a good thing.
P.S. cybtropic - why not use a cracked file if it fixes the problem. You can even rename it to UT3.exe and just place it in there. It's not Bioware's fault it doesn't work and it's not going to be fixed by Bioware, Demiurge or EA. Only people that will fix it are Epic and they aren't going to either as they are working on UE4. Taking the moral high ground only means you are going to get wet sooner in this case. And when you have paid for the game anyway what's the issue with not damaging the DVD any more...
Modifié par Kaerar, 28 janvier 2010 - 04:07 .
#12
Posté 28 janvier 2010 - 04:27
noquarter7 wrote...
Actually ATI Catalyst Control Center does have profiles, and they do work for Mass Effect (and I assume ME2).
Open up the CCC, change the settings to what you want them to be and hit 'Apply', click Options -> Profiles -> Profiles Manager, type in the name of the profile ("Mass Effect 2"), under Composition make sure 3d settings are checked, under Applications put in the path to masseffect2.exe. You can add a desktop shortcut in Activation if you want. Then click Save.
Then you can change the settings back to your default (ie Application controlled Anti-Aliasing) and when you you active the profile from the profile manager, the ATI tray icon, or the optional desktop shortcut, it will start up ME2 with anti-aliasing enabled.
YOu didn't read my first post. There is NO PROFILE for masseffect2.exe, even with the drivers released yesterday. So again, like I said only way to enable AA, is to use a cracked exe and rename it to ut3.exe. THEN you can have AA in masseffect2.
#13
Posté 28 janvier 2010 - 04:27
Kaerar wrote...
It's a UT3 engine issue actually. ATi actually made a workaround for the 9.x drivers which force AA on the UT3 engine with a significant performance hit. nVidia and UT3 have limited AA but it's not great. UT3 was borked due to the XBOX compatibility it had to retain.
Setting the profile in 10.1 is possible as explained above, it just doesn't work in exactly the same method as Forceware which IMO is a good thing.
P.S. cybtropic - why not use a cracked file if it fixes the problem. You can even rename it to UT3.exe and just place it in there. It's not Bioware's fault it doesn't work and it's not going to be fixed by Bioware, Demiurge or EA. Only people that will fix it are Epic and they aren't going to either as they are working on UE4. Taking the moral high ground only means you are going to get wet sooner in this case. And when you have paid for the game anyway what's the issue with not damaging the DVD any more...
Ya I think thats what I have to do I guess.
#14
Posté 28 janvier 2010 - 04:55
#15
Posté 28 janvier 2010 - 04:56
I didn't have ME2 to actually test it, waiting till they patch UE3's stupid Vert- setting out so I can play it at 5760x1080 proper.





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