At least half the hype of NMS was fan-invented BS they told themselves, which had no basis in anything.
The Bane of Hype
#26
Posté 17 août 2016 - 02:02
- goishen aime ceci
#27
Posté 17 août 2016 - 02:05
Anyone who says:
"We want to do this .... (subject to change)"
will be deemed to have said:
"We will do this ...."
If things don't go to plan, and they often don't,
any variance will not be deemed as
'changes in plan'
they will be deemed as:
'lies'.
Since Crestwood and a host of other companies 'dumbing down' their games,
the silent approach, until it's 'mostly done', is the only sensible way.
Fair enough. But what game marketing says it in those terms? I have never read/heard game hype presented as "we hope to include these features." It has always been "here are features you'll find in the game."
Yes in the case of Crestwood it was an alpha demo so Bio wasn't claiming that everything shown in it would be in the final build. But that was leaked info anyway and wasn't really meant for the public. What I'm referring to is the public marketing all game companies use which state what features will be in a game. Sometimes it's just marketing speak and is highly open to interpretation on a subjective matter. But sometimes it's claiming objectively that X and Y will be in the game and then those turn out to have been cut from the final release.
I do think it's smart for MEA not to be revealing too much of its content (even though brief gameplay would be nice). But I can be pessimistic and say that one of the major reasons they're not revealing much now and shutting down the forums is because they know that they will need to cut a lot of content before launch and don't want people on the boards to complain when this happens. Fair enough and smart for them.
- Laughing_Man aime ceci
#28
Posté 17 août 2016 - 02:18
You can also look at the world of cinema for this type of thing happening more frequently as well.
Suicide Squad, for example, had several scenes included in trailers that were not present in the final film, and people are a little miffed about the misleading nature of the advertisements versus the actual product.
- vbibbi aime ceci
#29
Posté 17 août 2016 - 02:29
Yes, but there is always the option to explicitly state "we want to do this but we can't promise that it will be in the final game" to make things clear and transparent. I suspect that people who just say "we want to do this" don't mind that people hear "we will do this" ... after all, if disappointed buyers complain, they can always point out that they said "want".Anyone who says:
"We want to do this .... (subject to change)"
will be deemed to have said:
"We will do this ...."
If things don't go to plan, and they often don't,
any variance will not be deemed as
'changes in plan'
they will be deemed as:
'lies'.
Since Crestwood and a host of other companies 'dumbing down' their games,
the silent approach, until it's 'mostly done', is the only sensible way.
- Laughing_Man et vbibbi aiment ceci
#30
Posté 17 août 2016 - 02:31
It's clear EA is taking the smart approach and withholding all info until the game is truly ready to show. They've obviously seen other publishers trip up majorly on this. NMS is the most recent, and imo probably the worst. But a lot of people saw Hello Game's BS a mile off, especially as we got closer to release and they still wouldn't really say just what the game was about. Sean Murray is basically next gen Molyneaux.
Yeah, I saw this coming a mile away. Tons of vague promises, but no clear statements and no non-doctored gameplay footage? In a game that's so ambitious? Red flags, all around. And I seem to have been vindicated, sadly for those who pre-ordered.
I'd rather wait until Bioware has some rock-solid gameplay footage. But I'd also rather not wait too long.
- Laughing_Man aime ceci
#31
Posté 17 août 2016 - 02:52
The thing is, do we really need to be daily reminded that they are working on it? Tweet like that is the most useless thing since "How to speak French" was translated to French.
To be fair, I'm pretty sure 95% of Tweets aren't really things we needed to know =P
- Innocent Bystander et vbibbi aiment ceci
#32
Posté 17 août 2016 - 02:58
At least half the hype of NMS was fan-invented BS they told themselves, which had no basis in anything.
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Got the game with no expectations, other than it looked very ELITE-like exploration game... and so it is.
#33
Posté 17 août 2016 - 03:02
Yeah, I saw this coming a mile away. Tons of vague promises, but no clear statements and no non-doctored gameplay footage? In a game that's so ambitious? Red flags, all around. And I seem to have been vindicated, sadly for those who pre-ordered.
I'd rather wait until Bioware has some rock-solid gameplay footage. But I'd also rather not wait too long.
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Interesting.
My PC version is fine, so far... no crashes, got my Hyperdrive, moving around different star systems, getting killed by sentinels...
all the usual stuff. However, I viewed some game magazine articles with NMS pics and had my expectations set low based on the graphics.
#34
Posté 17 août 2016 - 04:17
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Got the game with no expectations, other than it looked very ELITE-like exploration game... and so it is.
Pretty much. I am enjoying it immensely honestly.
#35
Posté 17 août 2016 - 04:29
.......... I make it a point to not get hyped up over anything and it's not like seeing a gameplay video today is going to make ME:A release any sooner, so I'm cool with waiting. The biggest thing getting an info dump on the game would do for me is actually having stuff to discuss on forums that isn't essentially just "what I'd like to see in ME:A".
This^
#36
Posté 17 août 2016 - 04:39
Pretty much. I am enjoying it immensely honestly.
Is there anything substantial to do in the game other than collecting resources for upgrades & survival and looking for alien words?
Is there a story? Interesting characters?
How would you describe the greatest selling point of the game?
I didn't buy the game, and at this point I probably won't, just want to know if there is a point in waiting for a sale or something.
#37
Posté 17 août 2016 - 04:55
Don't buy into hype. I love BioShock Infinite to bits (except the horrible retcon DLCs), but whenever it gets mentioned on gaming sites, people trash it because it wasn't what the early trailers promised it would be. I never boarded the hype train, I went in expecting only a highly atmospheric shooter, and that's what I got.
Also, I followed Dragon Age 2 from pre-confirmation rumours to launch trailers, and we all know how that turned out. ![]()
Lesson learned.
#38
Posté 17 août 2016 - 04:57
Don't buy into hype.
Truer words were never written on the BSN.
#39
Posté 17 août 2016 - 05:39
I'm fine with waiting. I think they aren't showing much of anything until the major releases like Battlefield 1 and Titanfall 2 come out. Then they'll start to show more of Mass Effect Andromeda and stuff.
#40
Posté 17 août 2016 - 07:28
Okay I take my previous post back. This game deserves the backlash, at least from anyone who closely followed Sean Murray's BS artistry. I didn't, and didn't realize it had gotten so ridiculous. This is Molyneaux magnitude of BS.
- Laughing_Man et slimgrin aiment ceci
#41
Posté 17 août 2016 - 07:39
Yes, but there is always the option to explicitly state "we want to do this but we can't promise that it will be in the final game" to make things clear and transparent. I suspect that people who just say "we want to do this" don't mind that people hear "we will do this" ... after all, if disappointed buyers complain, they can always point out that they said "want".
They can try and do that, but people are already taking apart the comment from EA that they are "looking into remasters" as they will be remaking Mass Effect to "milk gullible fans" of the franchise. You might understand what a comment like that means, but unfortunately both a vocal group of players and "gaming news" websites have repeatedly proven they are unable to do the same.
#42
Posté 17 août 2016 - 08:09
Okay I take my previous post back. This game deserves the backlash, at least from anyone who closely followed Sean Murray's BS artistry. I didn't, and didn't realize it had gotten so ridiculous. This is Molyneaux magnitude of BS.
Spoiler
Oh my, this video is a grade A cringe inducer.
I feel sad more than anything.
I also kinda feel bad for the guy, he looks like he is in way over his head.
- LinksOcarina aime ceci
#43
Posté 17 août 2016 - 09:36
Agreed.To be fair, I'm pretty sure 95% of Tweets aren't really things we needed to know =P
#44
Posté 18 août 2016 - 02:31
Is there anything substantial to do in the game other than collecting resources for upgrades & survival and looking for alien words?
Is there a story? Interesting characters?
How would you describe the greatest selling point of the game?
I didn't buy the game, and at this point I probably won't, just want to know if there is a point in waiting for a sale or something.
No story in the vein you are thinking, there is goals that are given to you but you don't have to follow them.
My review I think sums it up, it's a game about the sandbox you create, and the stories you encounter in the experience of playing vs following. The best selling point is it's wonder, the sheer size and scope of the game is fantastic, and is really scratches an itch for exploring a galaxy.
Read my review for more on it, the activities are monotonous, but it didn't bother me in this case.
And I think Murray was totally in over his head here...but hell bounce back.
- Laughing_Man aime ceci
#45
Posté 18 août 2016 - 04:41
A trailer for the original star was force unleashed promised such dynamic destruction in environment and enemies that no item will be destroyed the same way twice. They also demoed it in a video.
As for cut content/storyline this happens even before video games were in arcade venues in movies and what your blueray/DVD labels deleted scenes. Time and monetary constraints don't allow things to be made in time. Developers often went back and remade this content for a new release plus (to recycle the term new game plus) some of these games were super Mario the lost world's, Zelda oot master quest, kingdom Hearts final mix, fable tlc, and so on. You had to buy a new game and start your playthrough over again. Other developers on pc exclusive titles released expansion packs. Albeit more content although usually exclusive to their chapter (can't bring a legendary sword from awakening into DAO) this also requires more development time and unless a producer sees fit would refuse development because profit margins are often less profitable than a base game. Dlc came out with Internet where the content could be released as it was completed.
#46
Posté 18 août 2016 - 11:48
So when you see one of them on Twitter giving really vague updates like "Working on ME:A, it's gonna be amazing" that would be why. They likely would love to tell us all about the game, but they're contractually bound to not say anything.
When you write something like this a week before some gameplay trailer - that's a tease. When you constantly write this for a year without showing anything, you are just making a fool of yourself.
Anyway to OP's theme. *adjusts his tinfoil hat*
I believe most of so called "Hype" in popular social networks is usually fueled by publisher's marketing department. Usually a month before some AAA release I start seeing "Are you hyped too?" posts about it on doesn't-matter-which site. One day after release - *puff* - not a single post, except some occasional whining, which never makes it beyond trending. NMS is an exception in a way, because when Sony put Murray on light he went full Molynex and kept promising, promising, promising. Quite typical for some indie-developer and people learned not to take such things seriously, but thanks to Sony it all looked like Serious Business and some people fell for it.
- Laughing_Man et Innocent Bystander aiment ceci
#47
Posté 18 août 2016 - 12:54
Is there anything substantial to do in the game other than collecting resources for upgrades & survival and looking for alien words?
Is there a story? Interesting characters?
How would you describe the greatest selling point of the game?
I didn't buy the game, and at this point I probably won't, just want to know if there is a point in waiting for a sale or something.
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Here is the best review (imo). It describes a 30hr+ experience.
It provides the pluses and the minuses... and using the right approach... satisfying (for him).
http://www.techspot....32-no-mans-sky/
- Laughing_Man aime ceci
#48
Posté 18 août 2016 - 01:25
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Here is the best review (imo). It describes a 30hr+ experience.
It provides the pluses and the minuses... and using the right approach... satisfying (for him).
Yeah, nothing really new, about what I thought.
I guess I'll wait and see if this game receives more attention in the future and becomes something more.
#49
Posté 18 août 2016 - 01:30
If hypes in the end cost money like adding a alternate "download ending" after game release it will be a big deal. Getting rid of "official forum" bears fruit in closing them down looked on from that point.
Personally no heavely computer generated game in my mind can simulate the creativity of humans how fast or artificial intelligent they become.
- Sartoz aime ceci
#50
Posté 18 août 2016 - 03:12
My review I think sums it up, it's a game about the sandbox you create, and the stories you encounter in the experience of playing vs following. The best selling point is it's wonder, the sheer size and scope of the game is fantastic, and is really scratches an itch for exploring a galaxy.
As I'm sure you've noticed, this aspect of the debate is very similar to debates over ME1's UNC worlds.





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