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Urban legends about the wardens


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#1
Donquijote and 59 others

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Urban legends about the wardens is a topic meant to describe the ability of the GW to sense darkspawns which like the Neverland  is heard but not seen.I don't recall any instances in which i was able to sense darkspawns in DAO or of them being able to sense me.

Is this an urban legend or an ability that does not exist?


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#2
Illegitimus

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I have no idea why you are asking this question here, but I did in fact repeatedly see and/or detect darkspawn before my character could.  



#3
AlanC9

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Why would Alistair lie about being able to do that himself?

#4
lynroy

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You serious, bro? Have you ever read The Calling? The small band of wardens in that book used that ability frequently to move in between packs of Darkspawn as best they could. This is one of those gameplay/story segregation issues. How do you portray this unique ability in gameplay? I do recall hearing my Warden say, "I sense Darkspawn ahead" just before a group of Darkspawn would appear. Alistair also will say something similar. So they did attempt to put it in there.
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#5
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This:

You serious, bro? Have you ever read The Calling? The small band of wardens in that book used that ability frequently to move in between packs of Darkspawn as best they could. This is one of those gameplay/story segregation issues. How do you portray this unique ability in gameplay? I do recall hearing my Warden say, "I sense Darkspawn ahead" just before a group of Darkspawn would appear. Alistair also will say something similar. So they did attempt to put it in there.

And also in the DA tabletop game if your PC become a Grey Warden, you can detect darkspawn at 5 x level yards of distance. The PC can also learn the Perception(Detect Darkspawn) focus that gives you information about the amount of darkspawn and their types. So not an urban legend.



#6
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I have no idea why you are asking this question here

but I did in fact repeatedly see and/or detect darkspawn before my character could.  

Because the GW exist even in DAI?
 
The tridimensional map of DAO has nothing to do with the GW ability because it can detect every type of enemy and it is just a gameplay feature that can be enabled and disabled at wish.

 

You serious, bro? Have you ever read The Calling? The small band of wardens in that book used that ability frequently to move in between packs of Darkspawn as best they could. This is one of those gameplay/story segregation issues. How do you portray this unique ability in gameplay? I do recall hearing my Warden say, "I sense Darkspawn ahead" just before a group of Darkspawn would appear. Alistair also will say something similar. So they did attempt to put it in there.

 

Abilities that exist only on paper but are never displayed are not worthy to be called as such especially if  they cause gameplay and story segregation.
Your warden or any x,y GW may say they are able to sense darkspawn but in truth they are not able to do that,being taken by surprise on the tower of Ishal by darkspawns or being able to use stealth behind their back just prove that.


#7
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This:

And also in the DA tabletop game if your PC become a Grey Warden, you can detect darkspawn at 5 x level yards of distance. The PC can also learn the Perception(Detect Darkspawn) focus that gives you information about the amount of darkspawn and their types. So not an urban legend.

Then way nobody was able to do that on the tower of Ishal before to receive the rain of arrows?

 

Why would Alistair lie about being able to do that himself?

 

I don't know you tell me why he never displayed this ability especially on the top of the tower of Ostagar where it could have been very useful.



#8
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This is one of those features i would classify among the inconsistency of DA.
Blackwall in the descent is not able to sense darkspawns just as I wasn't able to do that in DAO.
 
Riordan wasn't able to do that since he brought us all on Redclieffe while the Achdemon was going somewhere else so either this ability is something so underdeveloped that is easy to confuse the GW for the darkspawns or doesn't exist at all.
 
In the calling Gaider may write whatever thing he want i have never read that material and it is actually a context outside of the game.


#9
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Then way nobody was able to do that on the tower of Ishal before to receive the rain of arrows?

 
 

I don't know you tell me why he never displayed this ability especially on the top of the tower of Ostagar where it could have been very useful.

Could they have avoided the rain of arrows if they sensed the darkspawn? It doesn't matter whether they sensed them or not, their mission was to light the beacon, to do that they had to kill the ogre. They lighted the beacon so mission accomplished, whatever happened next was unavoidable.



#10
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This is one of those features i would classify among the inconsistency of DA because they like to tell and not show.
Blackwall in the descent is not able to sense darkspawns just as I wasn't able to do that in DAO.
Riordan wasn't able to do that since he brought us all on Redclieffe while the Achdemon was going somewhere else.

 

Blackwall in DAI

Spoiler



#11
Qis

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It is an urban legend, just make believe...some say that bthe PC saying "I sense the darkspawn", that only happen if choosing "Sultry/Cocky" voice and it appear random, even BEFORE the PC taking the Joining

 

Alistair claim he can sense them that's why Duncan send him with the recruits in Korcari Wild, but the truth is he don't sense any, not even mention if there are darkspawn nearby and the party got ambushed many times

 

Duncan and the Wardens also failed to know the Tower of Ishal already overrun by darkspawns. Keep in mind that there are a lot of Wardens there before the battle.

 

Both the PC and Alistair don't sense darkspawns to the end in DA:O

 

In DA2 however Anders do mention sensing darkspawns in the Deep Road, but the dialogue appear randomly, sometimes not appear at all maybe because of bug


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#12
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 How do you portray this unique ability in gameplay?

If game developers were able to  incorporate similar features since 2002 for games like Spiderman  simply by enabling a specific screen mode of warning(which is a mechanic present also in Mass Effect)i don't see why they wouldn't be able to do that for DA.

 

Alistair also will say something similar. So they did attempt to put it in there.

Alistair may say whatever he want but if he fail at detecting them in practice (this does not happen only in the tower of Ishal)then it doesn't mean much.

 

 

Could they have avoided the rain of arrows if they sensed the darkspawn? It doesn't matter whether they sensed them or not, their mission was to light the beacon, to do that they had to kill the ogre. They lighted the beacon so mission accomplished, whatever happened next was unavoidable.

 

 

 

Blackwall in DAI

Spoiler

 

I'm willing to say that the warden wasn't able to master this ability at Ostagar but the same reasoning cannot be applied to Alistair.If he truly had this ability it would have bee impossible for those darkspawns to do what they did (take us by surprise).this would have  altered a bit the narrative.



#13
Akiza

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I have no idea why you are asking this question here, but I did in fact repeatedly see and/or detect darkspawn before my character could.

Post topics about the wardens in the DAI section instead of the old junk that is the DAO section is better since here there are more people.

The Minimap? That isn't an "ability"

#14
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If game developers were able to  incorporate similar features since 2002 for games like Spiderman  simply by enabling a specific screen mode of warning(which is a mechanic present also in Mass Effect)i don't see why they wouldn't be able to do that for DA.

 

Alistair may say whatever he want but if he fail at detecting them in practice (this does not happen just in the tower of Ishal)then it doesn't mean much.

 

I'm willing to say that the warden wasn't able to master this ability at Ostagar but the same reasoning cannot be applied to Alistair.If he truly had this ability it would have bee impossible for those darkspawns to do what they did (take us by surprise).this would have  altered a bit the narrative.

There is the option to pause the game automatically before combat, that is some way of "sensing" and also the ability to sense enemies nearby (survival I think it is), although this ability could be learn by any character. Also gray wardens might not be able to sense darkspawn hiding underground or they might use some kind of cloaking. I think Morrigan mention that Flemeth gave Alistair and the warden something to prevent darkspawn from detecting them. However, the warden's ability to sense darkspawn was irrelevant at the tower of Ishal because they were overwelmed by the amount of them so sensing them would have not change the outcome.

 

In any case both Alistair and the PC are young wardens so their ability to sense darkspawn is clearly limited. But even then, the only darkspawn that can take you by surprise are the alpha genlock but then again, you can hear them while they are cloaked. I interpret that as "sensing" them.

 

The lore says warden can sense darkspawn period. You can think whatever you like regarding gameplay but the lore and novels clearly state darkspawn can sense each other through the taint, the wardens gain that ability as well by mastering the taint.



#15
Dai Grepher

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I think there was a cutscene in Awakening in which the Hero's expression changed when Darkspawn were drawing near. It was during the conversation with the dying soldier in the Wending Woods.

#16
AlanC9

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Abilities that exist only on paper but are never displayed are not worthy to be called as such especially if  they cause gameplay and story segregation.


So you're acknowledging that the ability exists in the setting, but you don't like the implementation?

#17
Akiza

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I think there was a cutscene in Awakening in which the Hero's expression changed when Darkspawn were drawing near. It was during the conversation with the dying soldier in the Wending Woods.

In DAA the Architect take you by surprise and he is the king of darkspawns.

#18
Dai Grepher

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I don't think the Architect took the Hero by surprise. The Hero simply had no way to counter the magical trap.

I'm not 100% sure, but the Hero may have sensed his approach before the trap as well as before the actual fight between the Architect and Utha. Though I would have to go back and check this.

What is certain though is that the Hero senses the Darkspawn approaching in the Wending Woods.

#19
German Soldier

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There is the option to pause the game automatically before combat, that is some way of "sensing" and also the ability to sense enemies nearby (survival I think it is), although this ability could be learn by any character. Also gray wardens might not be able to sense darkspawn hiding underground or they might use some kind of cloaking. I think Morrigan mention that Flemeth gave Alistair and the warden something to prevent darkspawn from detecting them. However, the warden's ability to sense darkspawn was irrelevant at the tower of Ishal because they were overwelmed by the amount of them so sensing them would have not change the outcome.

In any case both Alistair and the PC are young wardens so their ability to sense darkspawn is clearly limited. But even then, the only darkspawn that can take you by surprise are the alpha genlock but then again, you can hear them while they are cloaked. I interpret that as "sensing" them.

The lore says warden can sense darkspawn period. You can think whatever you like regarding gameplay but the lore and novels clearly state darkspawn can sense each other through the taint, the wardens gain that ability as well by mastering the taint.

Pause the game isn't an ability is just a feature of gameplay,and sense enemies via the map isn't an ability either.
Alistair isn't able to sense darkspawns despite being a warden for 6th months not even Duncan and Riordan did that in DAO
the lore can say whatever it want without evidences it means nothing.
The ability to sense an enemy is not irrelevant (if it exist) no matter the circumstances,on that tower it would have prevented unnecessary injuries.

#20
German Soldier

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I don't think the Architect took the Hero by surprise. The Hero simply had no way to counter the magical trap.

I'm not 100% sure, but the Hero may have sensed his approach before the trap as well as before the actual fight between the Architect and Utha. Though I would have to go back and check this.

What is certain though is that the Hero senses the Darkspawn approaching in the Wending Woods.

The Warden did not sensed the darkspawns in the mine and did not realized that The Architect was there until they saw him.Everything you said is just a conjecture.

#21
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Pause the game isn't an ability is just a feature of gameplay,and sense enemies via the map isn't an ability either.
Alistair isn't able to sense darkspawns despite being a warden for 6th months not even Duncan and Riordan did that in DAO
the lore can say whatever it want without evidences it means nothing.
The ability to sense an enemy is not irrelevant (if it exist) no matter the circumstances,on that tower it would have prevented unnecessary injuries.

What I'm trying to say is that there is no point in saying "there, I sense darkspawn!" when there is a horde in front of you. What happens in the tower of Ishal is that they are constantly sensing the darkspawn horde, so no way for them to sense a small bunch of darkspawn crawling through the tower. Also, I'm not sure the guards at the tower were gray warden, I think they were Loghain's men and mages from the circle. The two companions you get are one soldier and a mage, none of them are gray wardens (as far as I know).

 

Duncan with all his years being a gray warden is capable of precisely detecting darkspawn in the battlefield, he sensed the ogre that killed Cailan (see video), however, he couldn't do anything. With Riordan there isn't a cut scene in which he might show the ability to sense darkspawn because there is only him running against the horde and him jumping to the archdemon. The sensing of darkspawn might be something similar to listening to whispers of the calling, with an entire horde nearby, only the elder gray wardens could be able to hear nearby darkspawn.



#22
German Soldier

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What I'm trying to say is that there is no point in saying "there, I sense darkspawn!" when there is a horde in front of you. What happens in the tower of Ishal is that they are constantly sensing the darkspawn horde, so no way for them to sense a small bunch of darkspawn crawling through the tower. Also, I'm not sure the guards at the tower were gray warden, I think they were Loghain's men and mages from the circle. The two companions you get are one soldier and a mage, none of them are gray wardens (as far as I know).

Duncan with all his years being a gray warden is capable of precisely detecting darkspawn in the battlefield, he sensed the ogre that killed Cailan (see video), however, he couldn't do anything. With Riordan there isn't a cut scene in which he might show the ability to sense darkspawn because there is only him running against the horde and him jumping to the archdemon. The sensing of darkspawn might be something similar to listening to whispers of the calling, with an entire horde nearby, only the elder gray wardens could be able to hear nearby darkspawn.

An horde that is at some thousands of metres of distance from the tower should not be able to prevent or confuse this famous detecting ability over a group that is near to you since it is influenced by distance.Duncan did not sensed the Ogre he saw it,that's it.

#23
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An horde that is at some thousands of metres of distance from the tower should not be able to prevent or confuse this famous detecting ability over a group that is near to you since it is influenced by distance.Duncan did not sensed the Ogre he saw it,that's it.

Seriously, watch the video (put half speed to watch it carefully), he senses it approaching (hear the whispers) the ogre is coming from behind, then he turns around to face it but it was too late.



#24
Illegitimus

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This is one of those features i would classify among the inconsistency of DA.
Blackwall in the descent is not able to sense darkspawns just as I wasn't able to do that in DAO.
 
Riordan wasn't able to do that since he brought us all on Redclieffe while the Achdemon was going somewhere else so either this ability is something so underdeveloped that is easy to confuse the GW for the darkspawns or doesn't exist at all.
 
In the calling Gaider may write whatever thing he want i have never read that material and it is actually a context outside of the game.

 

 

I'm quite confident that the sense isn't supposed to be able to detect their movement hundreds of miles away.  There's no reason to expect Riordan to have been able to detect the change of direction of the main body of the foe, particularly with a substantial group nearby.  There's also no reason why Blackwall would be able to sense Darkspawn considering that <spoiler> he isn't a Grey Warden.  



#25
Illegitimus

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Pause the game isn't an ability is just a feature of gameplay,and sense enemies via the map isn't an ability either.

 

Given the number of times I dropped an inferno or a blizzard on an unseen part of the map because I saw red dots there, I feel free to interpet that as an ability.  Particularly since I actually climbed a skill tree to get it.