I'm quite confident that the sense isn't supposed to be able to detect their movement hundreds of miles away. There's no reason to expect Riordan to have been able to detect the change of direction of the main body of the foe, particularly with a substantial group nearby. There's also no reason why Blackwall would be able to sense Darkspawn considering that <spoiler> he isn't a Grey Warden.
Urban legends about the wardens
#26
Posté 18 août 2016 - 10:26
#27
Posté 18 août 2016 - 10:31
In DAA the Architect take you by surprise and he is the king of darkspawns.
King of darkspawn?
I thought the Archdemon was the king. ![]()
#28
Posté 18 août 2016 - 11:16
As far as sensing the darkspawn, this is hinted in Duncan's scene at the end of the Origins prologue when darkspawn try to sneak up behind him. He knows that they're there and that enables him to more easily counter and waste them.
Furthermore, in Duncan's last stand, we see him hear strange whispers just as the ogre that killed Cailan appears and knocks aside Duncan. Duncan reacted and turned to the ogre, but was knocked aside because the Ogre (commander?) moved faster than him.
As for the Tower of Ishal, Alistair and the Warden were on the top level and were ambushed by archers. So it's a moot point as to whether they sensed the darkspawn or not since they'd be barraged by arrows either way. In addition, Ostagar has darkspawn everywhere so it's likely that their senses were overwhelmed by the sheer volume of darkspawn in the area and since they're both still novices, it would impede their senses somewhat. Finally, it's later noted that some darkspawn can also sense the Grey Wardens.
In short, the darkspawn sensing ability isn't a myth. It's an actual ability that can be confirmed in-game.
#29
Posté 18 août 2016 - 11:33
King of darkspawn?
I thought the Archdemon was the king.
I thought he was their god? ![]()
#30
Posté hier, 12:02
As far as sensing the darkspawn, this is hinted in Duncan's scene at the end of the Origins prologue when darkspawn try to sneak up behind him. He knows that they're there and that enables him to more easily counter and waste them.
Furthermore, in Duncan's last stand, we see him hear strange whispers just as the ogre that killed Cailan appears and knocks aside Duncan. Duncan reacted and turned to the ogre, but was knocked aside because the Ogre (commander?) moved faster than him.
As for the Tower of Ishal, Alistair and the Warden were on the top level and were ambushed by archers. So it's a moot point as to whether they sensed the darkspawn or not since they'd be barraged by arrows either way. In addition, Ostagar has darkspawn everywhere so it's likely that their senses were overwhelmed by the sheer volume of darkspawn in the area and since they're both still novices, it would impede their senses somewhat. Finally, it's later noted that some darkspawn can also sense the Grey Wardens.
In short, the darkspawn sensing ability isn't a myth. It's an actual ability that can be confirmed in-game.
Duncan did not sensed the darkspawn in the prologue of DAO or the Ogre he just heard their noise and he was watching at Cailan actually in fact he was near to him.You are actually aware that arrows can be blocked via shield right?
#31
Posté hier, 01:34
Duncan did not sensed the darkspawn in the prologue of DAO or the Ogre he just heard their noise and he was watching at Cailan actually in fact he was near to him.You are actually aware that arrows can be blocked via shield right?
Wrong.
Here's the video proving my point on Duncan at Ostagar. At the 1.01 marker, you will clearly see Duncan pause and hear a strange whisper. Then he knowingly turns towards exactly where the Ogre was coming from before being knocked aside.
Here's another video showing the prologue to Origins and once again, we see Duncan hear the same whisper before two darkspawn try and fail to stab him in the back.
Of course I know that arrows can be blocked by shields silly. That is, assuming that the shield is large and strong enough to protect the user from the attack. Often times, a shield can't cover every area or the arrows wear down and break the shield. An arrow only needs to hit once and a shield can only do so much against dozens of arrows from multiple attackers.
#32
Posté hier, 03:38
Duncan did not noticed that Ogre until it was right behind its back and in fact wasn't able to block it, those whispers audio effect are not necessarily related to the Ogre(best part of the video is 2:22 that alpha is a boss what a great enthusiasm!).
Same for the darkspawns in the intro they were right behind him only then he noticed them.
Well my shield is strong and good enough to block 3 arrows especially if i have already blocked prior to that encounter arrows from more numerous archers.
#33
Posté hier, 04:01
Duncan did not noticed that Ogre until it was right behind its back and in fact wasn't able to block it, those whispers audio effect are not necessarily related to the Ogre.Same for the darkspawn in the intro they were right behind him only then he noticed them.
Well my shield is strong and good enough to block 3 arrows especially if i have already blocked prior to that encounter arrows from more numerous archers.
Pay attention to what I'm saying please or present evidence to the contrary or this'll be a very boring debate.
I already pointed out that the Ogre was too fast for Duncan to do anything against it at that time despite sensing it. But the timing of the whispers cannot be disregarded, he heard it just as the ogre was coming towards them and then knew it was coming. Same for the darkspawn in the prologue except that there, Duncan was quick enough to deal with them since the hurlocks were slower.
Actually, your shield would be more worn out if you had to block many arrows beforehand. Also, the shields that you had access to at the time were capable of covering your chest and torso or head and torso at most. It's next to impossible to guard arrows from multiple archers alone. Now a Tower/Riot Shield would cover more than the standard shield, but if you're hopelessly outnumbered then you're screwed once your surrounded or if even one arrow hits your arm or leg. I'd also point out that this assumes that you get out your shield in time and perfectly position yourself.
That didn't happen. You and Alistair were overwhelmed fair and square and would've died if Flemeth hadn't saved you and healed you in her hut.
#34
Posté hier, 04:26
It is an urban legend, just make believe...some say that bthe PC saying "I sense the darkspawn", that only happen if choosing "Sultry/Cocky" voice
Happens with other voices, too.
I hope this dopey thread didn't get copied because it deserves oblivion.
#35
Posté hier, 05:08
Riordan wasn't able to do that since he brought us all on Redclieffe while the Achdemon was going somewhere else so either this ability is something so underdeveloped that is easy to confuse the GW for the darkspawns or doesn't exist at all.
Being able to tell where the hoard is headed using the ability isn't exactly the same challenge as being able to tell where they are now. And he corrects this error by using a related ability to listen in on the hoard's marching orders. So, yeah, the Wardens are clearly linked into the darkspawns' minds.
As for actually being able to sense them, everyone else has this covered better than I do.
- ShadowLordXII aime ceci
#36
Posté hier, 06:39
The whole' sense darkspawn' thing never really existed unless you count blips on the minimap, which even the Inquisitor had.
The stealth mode allow to both Grey wardens and darkspawns to remain occulted to one another
Being able to tell where the hoard is headed using the ability isn't exactly the same challenge as being able to tell where they are now. And he corrects this error by using a related ability to listen in on the hoard's marching orders. So, yeah, the Wardens are clearly linked into the darkspawns' minds.
As for actually being able to sense them, everyone else has this covered better than I do.
Nonetheless Riordan should have been able to understand that the main horde diverged toward another direction but he did not.
Duncan failed at detecting the large group of darkspawns who had anticipated the main horde in the tower of Ishal.
- Secret Rare et German Soldier aiment ceci
#37
Posté hier, 09:31
Riordan can sense darkspawn too (see video), he says: "I can sense two generals in Denerim". This whole debate is pointless, darkspawn and gray wardens can sense each other, there is no question in that (see previous posts), the only thing that can be dabated is the precission of such ability.
- Riverdaleswhiteflash aime ceci
#38
Posté hier, 02:13
Because there are more than two.
In short i don't care of what people say if they don't show properly their ability.
#39
Posté hier, 02:27
#40
Posté hier, 05:25
Riordan can say what he want but he isn't able to say where they are.Nor I was able to predict their location.What does it mean general anyway,Elite boss darkspawns?
Because there are more than two.
In short i don't care of what people say if they don't show properly their ability.
So you are saying that because Riordan doesn't provide exact coordinates like a GPS of where the generals are located he is lying about his ability to sense their presence?
There is a difference between "sensing the presence" and "locating the position" of darkspawn. Gray wardens clearly sense darkspawn presence, locating their exact position is another thing. The ability might not be like a radar it could be more like an alarm trigger.
- Riverdaleswhiteflash aime ceci
#41
Posté hier, 05:37
Blackwall performed the joining for what i remember.Riordan claims at several points to be able to even listen the Archdemon and yet he fail to understand what the critter is doing not only that he miss the main horde.
Er...actually Riordan is the only way that the alliance knows that the Archdemon is headed to Denerim. They didn't get that information from scout reports.
#42
Posté hier, 07:19
Between the main game and Trespasser.Blackwall performed the joining for what i remember.
- Riverdaleswhiteflash aime ceci
#43
Posté hier, 08:29
Riordan can say what he want but he isn't able to say where they are.Nor I was able to predict their location.What does it mean general anyway,Elite boss darkspawns?
Because there are more than two.
In short i don't care of what people say if they don't show properly their ability.
You can say what you want too, but it requires you to ignore Riordan using that ability to judge where the horde is going (eventually) and the Archdemon using the same ability to sense your camp. Not to mention that we seem to watch Duncan use that ability twice. It also requires you to ignore the books and tabletop game, where the ability is better fleshed out.
As for General, that appears to be a designation given to two hurlocks: a warrior in the Market and an emissary in the Alienage. They are clearly marked as such by the game, although your Warden might not know them when seeing them. As for what it means, I'd imagine darkspawn generals do the same thing human ones do.
As for saying where they are, I think Skuld got that one.
#44
Posté hier, 11:17
So you are saying that because Riordan doesn't provide exact coordinates like a GPS of where the generals are located he is lying about his ability to sense their presence?
There is a difference between "sensing the presence" and "locating the position" of darkspawn. Gray wardens clearly sense darkspawn presence, locating their exact position is another thing. The ability might not be like a radar it could be more like an alarm trigger.
There were more than two darkspawn generals in Denerim and Riordan completely forgot about the the master assassin in the tower .. nor he told you anything about the numbers of Ogre.
#45
Posté hier, 11:30
Er...actually Riordan is the only way that the alliance knows that the Archdemon is headed to Denerim. They didn't get that information from scout reports.
Riordan judged where the horde was going and failed so he proceeded to listen what the Archdemon was saying?!
Not sure how an army of goblins and a dragon can stay unnoticed to scouts
#46
Posté aujourd’hui, 12:49
#47
Posté aujourd’hui, 12:51
I'm a bit confused. What's the proposition being debated now? That the implementation of the ability was confusing and inconsistent?
As I understand it, some on this thread are trying to argue that it doesn't exist.
Riordan judged where the horde was going and failed so he proceeded to listen what the Archdemon was saying?!
Not sure how an army of goblins and a dragon can stay unnoticed to scouts
As I recall, the explanation given in the game is that enough darkspawn were sighted in Redcliffe to give the impression that the horde was heading there. Which is an understandable mistake considering that you have to fight your way into the castle courtyard, and that while you're trying to scout the horde, the horde is trying to kill every living being in sight including your scouts.
#48
Posté aujourd’hui, 01:06
#49
Posté aujourd’hui, 01:09
I don't know how people who aren't criminals or in dire situations decide to join the Wardens from a IRL perspective. Becoming a ghoul/head to Deep Roads kamikaze style, hearing voices/whispers to combat Darkspawn outside of a Blight seems outrageous. All with a chance to die before it even starts with some concoction. Lol.
Theoretically, at least, that's all supposed to be secret. Probably for exactly the reasons you're describing. Though Origins and Inquisition don't really do more than pay lip service to the idea, since you're playing a character hip-deep in Warden secrets in both games. (Can't answer for DA2; haven't played it.)
There were more than two darkspawn generals in Denerim and Riordan completely forgot about the the master assassin in the tower .. nor he told you anything about the numbers of Ogre.
As I pointed out in the post directly above yours, there are two creatures in the game specifically labelled as Hurlock Generals. That I know of, and that the wiki mentions. Why, were there more beings specifically called that? Or did you think some of the other beings counted as generals despite the fact that they weren't labelled as such and Riordan's information is consistent with the number of beings that were?
And the rest of it... isn't really relevant to whether or not there were darkspawn generals. True, the Genlock Master Assassin would have been worth knowing about, but it's only able to control and coordinate a small number of darkspawn. I'd imagine the reason he specifically mentions the Generals (and the reason they're called that) was because they were able to coordinate a much larger number of darkspawn. (Hence the name.) And the Ogres... well, knowing the exact number won't help much, and if you don't assume there are going to be some I don't know what to tell you.
#50
Posté aujourd’hui, 08:01
I'm a bit confused. What's the proposition being debated now? That the implementation of the ability was confusing and inconsistent?
So inconsistent that i actually I was never able to predict darkspawns attacks let alone perform these miracles Riordan is claiming he can do like speak with Archdemon and understand who is a general among the darkspawns and who is not.
In fact i recall that i was ambushed many times by darkspawns despite me being a warden.





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