True, the Genlock Master Assassin would have been worth knowing about, but it's only able to control and coordinate a small number of darkspawn. I'd imagine the reason he specifically mentions the Generals (and the reason they're called that) was because they were able to coordinate a much larger number of darkspawn. (Hence the name.) And the Ogres... well, knowing the exact number won't help much, and if you don't assume there are going to be some I don't know what to tell you.
Urban legends about the wardens
#51
Posté hier, 08:08
#52
Posté hier, 03:05
The master assassin of darkspawn was coordinating many darkspawn in fort Drakon...(all those archers located and organized in a specific room
Where are you getting that from?
and three others assassins)
Controlling three assassins doesn't make you a general under most definitions.
There was even that mage who was in control of two Ogres..
Again: not really impressive by general standards.
Riordan did not mentioned any of them(and i did not sensed them in their stealth mode)
Riordan mentions his senses are being clouded by the sheer number of darkspawn. And yet he still gives you a number of generals that is consistent with how many darkspawn are marked as generals by the game mechanics. It is kinda weird that you couldn't sense the Genlock Assassins (among many others) when they were stealthed, but nobody's denying that the implementation of the Warden PC's ability to sense darkspawn ranged from shoddy to nonexistent. It's just that we're under the impression you're using that as evidence the ability doesn't exist despite pretty good evidence in other places that it does.
also how he is able to distinguish between who is general and who is not when they look exactly the same is beyond my understanding.
You don't think that's evidence that maybe Riordan wasn't using his eyes?
#53
Posté hier, 03:24
#54
Posté hier, 06:32
Riordan mentions his senses are being clouded by the sheer number of darkspawn. And yet he still gives you a number of generals that is consistent with how many darkspawn are marked as generals by the game mechanics. It is kinda weird that you couldn't sense the Genlock Assassins (among many others) when they were stealthed,
Ehn? I could almost always know that assassins were there before they uncloaked. You hear snarls from them (but not from the spidies).
#55
Posté aujourd’hui, 12:59
I love how everyone completely ignores my list on Nathaniel
My mistake. Sorry.
Ehn? I could almost always know that assassins were there before they uncloaked. You hear snarls from them (but not from the spidies).
... now that I think about it... does that happen before the Joining? Actually, even if it does, that might be accidental rather than being evidence Bioware didn't mean that to represent sensing darkspawn.
(Although, it doesn't sound quite like the sounds you hear when Duncan's sensing darkspawn.)





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