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Planetary scanning comments/tips/suggestions


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#1
spin156

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As we all now know, this part of the game can be tedious and even mind numbing.     I have dozed off a couple of times in this endeavour.    Sooooo, I felt it appropriate to devote a thread to it's discussion.    I am hoping that someone will come up with a faster, more efficient way to complete a scan then I have, but we'll see.     First my comments, then my solutions.      Also, some suggestions for Bioware.    Hopefully they will pay attention.     It's hard to imagine that no one at the Bioware factory did not see this coming.    I assume they all played the game (which I DO think is an otherwise wonderful achievement).

Comments:

1.    About rotational speed - it's way too slow.

2.    About the targeting reticle - it's way to small to do a complete scan in a reasonable amount of time.

3.    Graphics/display -   This is GREAT!    I love this part.     

4.    Concerning longitude:
       a.     Has anyone else noticed that there are fifty lines per one revolution of a planet?    Huh?    I checked this twice to make sure.    How, you ask?     Place a marker somewhere on the equator and then place another one just above or below it to establish a reference starting point.     Then, place one every ten lines around the equator.
Now, start at your reference and see how many lines you have.     I'm counting fifty, but it would be nice to have some other samples from you all, as I'm not going to keep repeating this exercise.    Ok, this brings up another kind of disturbing aspect of the "view" of the planet with respect to longitude.    See next entry.
   b.   What's a hemisphere?      When you look at a sphere you see half of it's surface area (i.e. a "hemi"sphere).   But, for some strange reason, not in ME2.     If you do the exercise in item 4.a. you will see that a "hemisphere" should equal 25 lines.      Well, if you put two probe markers twenty five lines apart, you will notice that you can't see them on the same side of the planet at once.    Not even close.      So, I estimate that you can only see about one third of the planet's face when you are looking at it (!!!).     As they say, caveat emptor.
   c.   Please, do your own observations and see what you come up with.      I could be wrong.     Let us know.

Tips:

To turn the mind numbing into simply tedious, this is how I do it.    Please, if you have a better solution, post it.

1.    Use two adjacent markers to establish a starting longitudinal reference.    Yup, 200 creds.   Cheap, compared to Shepard's valueable time.    Get the "60" probe upgrade asap.   It's pretty cheap.
2.   Start there and cover two longitudinal stripes (which in a standard reference would be 20 degrees) and rotate, ever so slowly, the planet.    After each revolution, move up (or down), and rotate again.    Rinse and repeat until you have completed the full scan.     I start at the equator and go up twenty degrees at a time until I reach the pole, then go back to the equator and work down from there to the "south" pole.

Again, there's got to be many methods to accomplish a scan.     Please share yours.    Maybe someone can provide a breakthough.

Edit:    This makes a BIG difference.     JironGhrad mentioned that if you hold both thumbsticks to the same direction, it speeds up the search rotation while the reticle trigger is depressed.    Try it.    First use just the trigger and one thumbstick, then kick in the other thumbstick.     It seems to double the speed of rotation.    This reminds me of how I found the "high magnification" zoom for the Mako cannon (= depress the thumbstick twice) in ME1.    I was so mad that I had played the whole game four or five times before I found that out.     I wish that Bioware would be a little more thorough about the controller functions in the little user manuals that come with the game.      They are 2 for 2 in major ommisions in ME1 and ME2, and both of them make a big difference in the play of game.    I'm reading today (four days after release in North America) that they have sold 2 million copies of the game already.    Please take some of that $120M and pay someone to write a complete set of controller instructions for ME3.    How hard can that be?    Even the Prima guides, which cost $20 missed these controller functions.    Sorry for the rant, but geez Louise.

 Thank you, JironGhrad !!!


Suggestions(for Bioware):

First, congrats to Bioware for a wonderful gaming experience.    Wow, what a job you did!    That being said, I think you could make it near perfect with some changes (think DLC) to the planetary scanning.

1.    Use standard map references.     This means 90 degrees, equator to pole, and 360 degrees around.    Maybe you did and I'm just not seeing it.    But, why would you ever use fifty graduations ove 360 degrees?
2.    Please, establish some easily identifiable references.    In other words, make the equator line a different color, and, ideally, number the longitudinal lines.      At least a reference longitude meridian would be a big help.   Numbering every 60 degrees would do very nicely.
3.   Make it possible to rotate the planet faster.    Ideally, at variable speeds.    This would be so nice.
4.   Make it possible to vary the size (= area you are scanning) of the scanner reticle.     Coupled with a variable rotational speed, this would allow for much, much faster complete planet scans.

These suggestions could all be done at a global level using macros and I would guess be relatively easy to implement in a DLC.     As always, I could be wrong about that, but please consider it.

Thank you all for reading!     Now to go explore that derelict Reaper ship .....

Modifié par spin156, 30 janvier 2010 - 06:49 .


#2
N7R C7

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wait you can get an upgrade for 60 probes? I guess i am not far enough down the road to see the option to upgrade but i want that lol

#3
vashts1985

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thane.

#4
jdlynch1

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Yes, make sure you talk to your allies and see what upgrades they can offer the ship. I believe there are two for the scanning. One updates the probes to gather more resources and allows you to hold 60 on board the Normandy. The other speeds up the scanning marker a little. There may be more but that is all I have found for now.

#5
spin156

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jdlynch1 wrote...

Yes, make sure you talk to your allies and see what upgrades they can offer the ship. I believe there are two for the scanning. One updates the probes to gather more resources and allows you to hold 60 on board the Normandy. The other speeds up the scanning marker a little. There may be more but that is all I have found for now.


When I saw the first indication of the upgrade to increase scanning speed I got wildly excited, but that only lasted until my first scan using it.   Oh, well.

#6
N7R C7

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jdlynch1 wrote...

Yes, make sure you talk to your allies and see what upgrades they can offer the ship. I believe there are two for the scanning. One updates the probes to gather more resources and allows you to hold 60 on board the Normandy. The other speeds up the scanning marker a little. There may be more but that is all I have found for now.


yeah i have the faster scannng thing, I found that on the upgrade wall thing. i guess i need to look for the probe upgrade, that will save me a lot of back and forth trips.

#7
scomtois

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Resources scanning/ship navigation changes are downgrades compared to ME1. This part of the game is lame and is my biggest complaint.



Resource scanning: As fun as mowing your lawn or vacuuming your house.



Ship navigation: Why do you have to drive your ship around the galaxy map? The map is not the territory! The galaxy map in ME1 was great, why change it?



A quick fix would be infinite fuel/probes.



A better fix would be to get rid of fuel/probes completely and let the game collect the resources automatically and seamlessly when you scan over a significant quantity.



That would make things a little less painful to me.


#8
Ackillez

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Honestly, all you need is two changes:

1. The 'scanning speed' upgrade should change your scanning speed so you can move your scanner around as quickly when you're holding the right button down (scanning) as when you're not.

2. On that note, instead of requiring you to press and hold right mouse, you should only have to click it once.

The first one can be remedied if you have a mouse with sensitivity adjustment  buttons so you can swap between very sensitive and not sensitive on the spot. This is a real lifesaver for me. I'm sure many of the avid pc users here like me have had issues with their carpal tunnel or other mouse arm problems in the past, and the way the scanning system works currently was not just tedious for no good reason, but also painful because I had to use the mouse in such an intensive way while constantly keeping the right mouse button pressed down.

#9
BankableK

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Ackillez wrote...

Honestly, all you need is two changes:

1. The 'scanning speed' upgrade should change your scanning speed so you can move your scanner around as quickly when you're holding the right button down (scanning) as when you're not.

2. On that note, instead of requiring you to press and hold right mouse, you should only have to click it once.

The first one can be remedied if you have a mouse with sensitivity adjustment  buttons so you can swap between very sensitive and not sensitive on the spot. This is a real lifesaver for me. I'm sure many of the avid pc users here like me have had issues with their carpal tunnel or other mouse arm problems in the past, and the way the scanning system works currently was not just tedious for no good reason, but also painful because I had to use the mouse in such an intensive way while constantly keeping the right mouse button pressed down.


The bigger issue is the Xbox version.  Our version moves significantly slower than yours.  Even with our speed upgrade, we move more slowly than the PC users BEFORE the upgrade. 

#10
glacier1701

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The new system IS much better than the old. It certainly is not the same as trying to navigate through a mountainous area to get at the resource and dreading the fact that you might get stuck. Yet while the new system IS better it is still not the best solution. It would be better IF, once you had all the upgrades, you sell off those resources but then again considering the 'lack' of things to spend credits on we'd be back in the same boat as we were in ME1. I do see some things that they can do in terms of additional content to soak up some of those credits so at least its not totally like ME1.



Anways what seems to me that they should have done to avoid the tedium is this. Yes keep the scan system but the only time you try to track down a location is when an anomaly is detected. For resources what should occur is that you get a rough breakdown of the resources that can be mined and the cost of doing so. You can choose to how much to spend and what mineral to concentrate on. With that info EDI then just comes up with the final result. You still have to visit the planets. You still have to open up the scan but you dont have to hurt your hand having to scan all those planets.

#11
SidNitzerglobin

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I use a variation on the OP's method starting from the north pole scanning to the south pole, rotating three lattitude lines then scan south to north, repeat ad nauseum.

The scanning button being a toggle rather than momentary would be very nice.

The biggest improvement to the process for me would be a larger reticle.

Increased speed would be nice, but I already find it somewhat hard to get honed in on the optimum point for probe launch sometimes after the speed upgrade. Maybe a toggle for fast/precision scanning?

Edit:  Forgot to mention, this is all based on the 360 version so far, haven't loaded up my PC version yet.

Modifié par SidNitzerglobin, 28 janvier 2010 - 06:20 .


#12
Ackillez

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I get the feeling we're on different planets regarding the speed issue. not at home computer right now but I'm quite certain I had to drag the mouse across the mousepad 4-5 times to get from the north to the south pole, and this was after the speed research. Maybe there is a bug with my speed increase research? I hardly did any scanning at all before buying it (started with 10k of all resources from ME1 save) but I don't recall noticing speed increase.

#13
Gaudion

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Search speed can be increased dramatically by "spot-scanning" in lieu of dragging the recticle around the planet with the scan button held down. Just press the scan button rapidly as you move.

#14
Bigeyez

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Gaudion wrote...

Search speed can be increased dramatically by "spot-scanning" in lieu of dragging the recticle around the planet with the scan button held down. Just press the scan button rapidly as you move.


This. Tapping the button quickly lets the cursor move at near normal speed while still letting you scan. Fastest way to do it I think.

#15
Thompson family

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scomtois wrote...

... Ship navigation: Why do you have to drive your ship around the galaxy map? The map is not the territory! The galaxy map in ME1 was great, why change it?

A quick fix would be infinite fuel/probes.


Now that's one criticism I agree with.

#16
crapmonster13

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Ackillez wrote...

I get the feeling we're on different planets regarding the speed issue. not at home computer right now but I'm quite certain I had to drag the mouse across the mousepad 4-5 times to get from the north to the south pole, and this was after the speed research. Maybe there is a bug with my speed increase research? I hardly did any scanning at all before buying it (started with 10k of all resources from ME1 save) but I don't recall noticing speed increase.

What you could consider, is using a mouse with an adjustable dpi.  This is what I do and it makes it incredibly more easy and less strainful.
With normal dpi settings though, youre completely right, I felt like I was going to break off my wrist.

#17
RiouHotaru

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One thing people seem to forget, which makes the 360 version slightly superior...is the controller vibration. It vibrates harder based on the intensity of the deposit. While the visual meter helps, sometimes some of the less obvious spikes can be detected easily by feeling for the vibration.

#18
Ackillez

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crapmonster13 wrote...

Ackillez wrote...

I get the feeling we're on different planets regarding the speed issue. not at home computer right now but I'm quite certain I had to drag the mouse across the mousepad 4-5 times to get from the north to the south pole, and this was after the speed research. Maybe there is a bug with my speed increase research? I hardly did any scanning at all before buying it (started with 10k of all resources from ME1 save) but I don't recall noticing speed increase.

What you could consider, is using a mouse with an adjustable dpi.  This is what I do and it makes it incredibly more easy and less strainful.
With normal dpi settings though, youre completely right, I felt like I was going to break off my wrist.


Yep that's what I'm doing, fortunately my mouse has buttons to adjust the dpi so I can turn it up when I'm scanning and back down when I'm done. Shouldn't really be necessary though and I wish Bioware hadn't made the decision to make the scanning game physically painful.

#19
BankableK

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RiouHotaru wrote...

One thing people seem to forget, which makes the 360 version slightly superior...is the controller vibration. It vibrates harder based on the intensity of the deposit. While the visual meter helps, sometimes some of the less obvious spikes can be detected easily by feeling for the vibration.


For some reason I don't recall my controller vibrating.... it vibrates normally during combat and whatnot.  Is there a menu option where I may have accidentially turned it off?

#20
SidNitzerglobin

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BankableK wrote...

RiouHotaru wrote...

One thing people seem to forget, which makes the 360 version slightly superior...is the controller vibration. It vibrates harder based on the intensity of the deposit. While the visual meter helps, sometimes some of the less obvious spikes can be detected easily by feeling for the vibration.


For some reason I don't recall my controller vibrating.... it vibrates normally during combat and whatnot.  Is there a menu option where I may have accidentially turned it off?


Haven't seen any, mine definitely vibrates and yeah, it is pretty useful.

#21
Psython

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This is an idea that I had regarding space travel. I think that while you are moving between systems you could be attacked by pirates or other forces randomly. This would trigger a quick 2 minute battle where you board the enemy ship and kill them. You get random resources as a reward. Basically, it would be like a random encounter in dragon age when you traveled on the map. They were fun in that game so it would be neat to see them in ME2. Maybe you could be raided only if you run out of fuel or it could be totally random. maybe you could see these enemies on the map as some suitable graphic and then choose to engage or not.



As for scanning, yeah its not that great.

#22
JironGhrad

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Strip-mining the universe, one planet at a time....



On the 360 version, if you move both sticks in the same direction (left or right) at the farthest edge of the planetary view it will spin significantly faster. I use a "leftward spin" on each row of squares. Takes time but seems to yield the best overall results.



I'd like to see them add a "sensor net" option that costs around 1000 to 2000 credits and collects 2/3rds to 3/4s the possible resources automatically.

#23
BankableK

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FreeKnight81 wrote...



I posted this in another thread about scanning.



To research every single upgrade you need the following:

eezo: 38.5k (+3750 for every respec, if you respec)

iridium: 200k

platinum: 270k (-50k if you do not upgrade medial research [which you shouldn't need to unless you're a vain Renegade])

palladium: 195k (-25k if you do not upgrade your melee attack [which you shouldn't need to unless you're a melee Vanguard or a weird Soldier])

-----



Breakdown:

Light Weapons

iridium: 55k for Assault Rifle, 55k for SMG

platinum: 55k for Shotgun, 55k for Sniper Rifle

palladium: 55k for Pistol



Heavy Weapons

iridium: 60k



Biotic

eezo: 11k



Tech

eezo: 11k



Medi-gel

platinum: 55k



Shields

palladium: 55k



Squad

eezo: 3k for Subject Zero, 3k for Mordin, 7.5k for Shepard bonus power, 3750 for each respec

iridium: 0k

platinum: 20k for Grunt, 20k for Legion

palladium: 55k for Shepard (-25k if you do not upgrade the melee attack damage)



Normandy

eezo: 3k

iridium: 30k

platinum: 65k (-50k if you do not upgrade medial research [which you shouldn't need to unless you're a vain Renegade])

palladium: 30k

-----



Hope this helps someone.




FreeKnight81 posted that in another topic earlier. I don't know if anyone has verified it, but it fits in with what I have been hearing (people have been saying ~200k of each resource except ezero). I re-posted this info from the "Stripminers Anonymous" topic.

#24
Hiero Glyph

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Mass Effect 2: Saving the Universe one probe at a time.



Seriously, it simply detracts from the storyline. Scanning planets and searching for anomolies is fine, but it should not take 3+ minutes to locate all of the planet's resources. Add in the time required refilling your fuel/probes and Bioware has streamlined the inventory system and replaced that time with trivial tasks.

#25
Morachnus

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Psython wrote...

This is an idea that I had regarding space travel. I think that while you are moving between systems you could be attacked by pirates or other forces randomly. This would trigger a quick 2 minute battle where you board the enemy ship and kill them. You get random resources as a reward. Basically, it would be like a random encounter in dragon age when you traveled on the map. They were fun in that game so it would be neat to see them in ME2. Maybe you could be raided only if you run out of fuel or it could be totally random. maybe you could see these enemies on the map as some suitable graphic and then choose to engage or not.

As for scanning, yeah its not that great.


Yea its getting more and more dumb the more times i go through the game. Quick fix = Each node that you harvest gets you more, so u don't have to do this so much. (All it takes is a quick patch Bioware...lol). Or you could get more resources from the boxes that you pick up on missions. (Another quick fix Bioware...). But I like Psython's idea the most, and i think it would add to the game too. (Its the idea i quoted if u didn't see his name.)