Comments:
1. About rotational speed - it's way too slow.
2. About the targeting reticle - it's way to small to do a complete scan in a reasonable amount of time.
3. Graphics/display - This is GREAT! I love this part.
4. Concerning longitude:
a. Has anyone else noticed that there are fifty lines per one revolution of a planet? Huh? I checked this twice to make sure. How, you ask? Place a marker somewhere on the equator and then place another one just above or below it to establish a reference starting point. Then, place one every ten lines around the equator.
Now, start at your reference and see how many lines you have. I'm counting fifty, but it would be nice to have some other samples from you all, as I'm not going to keep repeating this exercise. Ok, this brings up another kind of disturbing aspect of the "view" of the planet with respect to longitude. See next entry.
b. What's a hemisphere? When you look at a sphere you see half of it's surface area (i.e. a "hemi"sphere). But, for some strange reason, not in ME2. If you do the exercise in item 4.a. you will see that a "hemisphere" should equal 25 lines. Well, if you put two probe markers twenty five lines apart, you will notice that you can't see them on the same side of the planet at once. Not even close. So, I estimate that you can only see about one third of the planet's face when you are looking at it (!!!). As they say, caveat emptor.
c. Please, do your own observations and see what you come up with. I could be wrong. Let us know.
Tips:
To turn the mind numbing into simply tedious, this is how I do it. Please, if you have a better solution, post it.
1. Use two adjacent markers to establish a starting longitudinal reference. Yup, 200 creds. Cheap, compared to Shepard's valueable time. Get the "60" probe upgrade asap. It's pretty cheap.
2. Start there and cover two longitudinal stripes (which in a standard reference would be 20 degrees) and rotate, ever so slowly, the planet. After each revolution, move up (or down), and rotate again. Rinse and repeat until you have completed the full scan. I start at the equator and go up twenty degrees at a time until I reach the pole, then go back to the equator and work down from there to the "south" pole.
Again, there's got to be many methods to accomplish a scan. Please share yours. Maybe someone can provide a breakthough.
Edit: This makes a BIG difference. JironGhrad mentioned that if you hold both thumbsticks to the same direction, it speeds up the search rotation while the reticle trigger is depressed. Try it. First use just the trigger and one thumbstick, then kick in the other thumbstick. It seems to double the speed of rotation. This reminds me of how I found the "high magnification" zoom for the Mako cannon (= depress the thumbstick twice) in ME1. I was so mad that I had played the whole game four or five times before I found that out. I wish that Bioware would be a little more thorough about the controller functions in the little user manuals that come with the game. They are 2 for 2 in major ommisions in ME1 and ME2, and both of them make a big difference in the play of game. I'm reading today (four days after release in North America) that they have sold 2 million copies of the game already. Please take some of that $120M and pay someone to write a complete set of controller instructions for ME3. How hard can that be? Even the Prima guides, which cost $20 missed these controller functions. Sorry for the rant, but geez Louise.
Thank you, JironGhrad !!!
Suggestions(for Bioware):
First, congrats to Bioware for a wonderful gaming experience. Wow, what a job you did! That being said, I think you could make it near perfect with some changes (think DLC) to the planetary scanning.
1. Use standard map references. This means 90 degrees, equator to pole, and 360 degrees around. Maybe you did and I'm just not seeing it. But, why would you ever use fifty graduations ove 360 degrees?
2. Please, establish some easily identifiable references. In other words, make the equator line a different color, and, ideally, number the longitudinal lines. At least a reference longitude meridian would be a big help. Numbering every 60 degrees would do very nicely.
3. Make it possible to rotate the planet faster. Ideally, at variable speeds. This would be so nice.
4. Make it possible to vary the size (= area you are scanning) of the scanner reticle. Coupled with a variable rotational speed, this would allow for much, much faster complete planet scans.
These suggestions could all be done at a global level using macros and I would guess be relatively easy to implement in a DLC. As always, I could be wrong about that, but please consider it.
Thank you all for reading! Now to go explore that derelict Reaper ship .....
Modifié par spin156, 30 janvier 2010 - 06:49 .





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