I think what is giving me the most pause in digesting all of my Mass Effect 2 experience, is the death and resurrection of Shepard. I have no issue with bringing someone back from the dead(this is fiction), but I find myself questioning why Bioware decided to go through with actually killing Shepard, without the player being involved. Maybe I'm just really attached to my characters, because to me watching Shepard die was like seeing a friend die and being powerless to stop it. It's a powerful, gut wrenching scene, and I commend Bioware for being willing to take a risk, but throughout the game I can never shake the feeling of tragedy that pervades Shepard's situation. Maybe it will pass in time, but right now playing the game(from a story perspective, not the gameplay) makes me actually feel quite sad.
But I do appreciate that the writers recognize Cerberus as a necessary evil, instead of trying to retcon them as some sort of misunderstood group of heroes, along the lines of the Spectres. And it makes sense that the Council would try to downplay Sovereign, because honestly, who really wants to believe that all life as we know it is about to end? Civilization would break down from the panic. And... the Alliance has it's hands so full with suddenly being the galaxy's new policemen(regardless of whether the Council is human or alien), why would they go chasing ghosts? Cooperating with Cerberus is something that I see as a dirty act, but a necessary one given Shepard's extreme situation.
I do echo many other people's concerns over the cameos from ME1 characters, particularly the romantic interests. My first ME2 playthrough was a female Shepard who had romanced Kaidan, and though at first their reunion seemed way too bitter, when I thought about it from his point of view, it made more sense. If I thought a friend had been dead for two years and she suddenly re-appeared alongside people that I knew were bad news, I would be angry too. How does he know Cerberus didn't implant her like Sovereign did to Saren, or that she betrayed the Alliance as Saren did the Council, or any number of other possibilities. Even though my character is hardcore pro-alliance and would never do that, it's still a lot to take in.
My character stayed true to Kaidan, especially after receiving the e-mail from him. My kudos to Bioware for the brief but touching scene before the endgame where Shepard just silently stared at Kaidan's photo on the desk... you could see the expression on her face that cried out "I wish you were here with me".
The only other thing that gives me great pause at the moment is the endgame. It was fun, but I did not come away from that as satisfied as the ending in ME1. ME1's endgame to this day gives me chills. The battle up the tower with Sovereign looming overhead, cross cut with the fleet engagement, the beyond epic music, the unbelievable sound effects, everything about it is so engaging that everytime I finish ME1, I not only feel satisfied as a gamer, I feel quite heroic. But when I finished ME2, I was left scratching my head. ME1 clearly left room open for the sequel, but did a good job of providing some closure. This time, I feel unsatisfied... I don't know, I can't describe it very well, but something feels missing from the equation. Maybe the whole "suicide mission" thing built the endgame up so much that the final product inevitably comes up short? Even Garrus remarks in dialogue that this is not the first suicide mission Shepard has been on.
I have other thoughts on the game, but that was what has been eating me up the most. Mass Effect 2 is a beautiful game and a great accomplishment for Bioware, I just don't feel as satisfied with it as I did with the original.
Modifié par Neo Hex Omega, 28 janvier 2010 - 05:20 .




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