I know you could turn helmet graphics off completely for each character in the NWN2 engine.
Since BioWare has not seen fit to give us a toggle, is there a way to do this in the toolset?
ShowHelm = no?
Débuté par
Tielis
, nov. 05 2009 02:35
#1
Posté 05 novembre 2009 - 02:35
#2
Posté 05 novembre 2009 - 06:26
By default, when you make a conversation in the toolset the helmets are removed from all party members (but not for NPCs).
However, this is customizable. When you are setting the staging information you can chose between the following options for any actor in the conversation:
[Blank] -> Default behavior (party members have helmets off, NPCs helmets on)
Force Off -> The actors helmet is removed no matter who they are
Force On -> The actors helmet remains on now matter who they are
Because staging information automatically cascades down the tree, you just need to set this option once and it will persist until you change it.
99% of conversations in DA:O use the default behavior. Party members have their helmets removed, so you can see their faces. NPCs have their helmets left on since its disconcerting to see them pop off, and you have always have the NPC NOT have a helmet if you want them to not have a helmet. In a rare case where the guy needs a helmet in game, but not in conversation, you have the power to override.
However, this is customizable. When you are setting the staging information you can chose between the following options for any actor in the conversation:
[Blank] -> Default behavior (party members have helmets off, NPCs helmets on)
Force Off -> The actors helmet is removed no matter who they are
Force On -> The actors helmet remains on now matter who they are
Because staging information automatically cascades down the tree, you just need to set this option once and it will persist until you change it.
99% of conversations in DA:O use the default behavior. Party members have their helmets removed, so you can see their faces. NPCs have their helmets left on since its disconcerting to see them pop off, and you have always have the NPC NOT have a helmet if you want them to not have a helmet. In a rare case where the guy needs a helmet in game, but not in conversation, you have the power to override.
#3
Posté 05 novembre 2009 - 10:28
You can't. Its driven by the choices of the cinematic designers. There is no way to override it.





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