Is this really a bioware game?
#1
Posté 28 janvier 2010 - 06:34
The classes have been dumbed down. Combat is so easy half the time you dont need your powers (im playing on hardcore). The whole game is as linear as possible. The side quests while all original are bland and linear, they all seem like mazes. One quest even had me light some beacons so i could find my way to a center location.
The whole feeling of depth and meaning are gone in this game. For every cool new thing they put in the game they removed something i loved. When they said 19 weapons, i nearly lost my ****. I was thinking about how i would customize them and how many different possibilitys there were. When they said 19 i didnt think they really only meant 19. The fact that you can mix match armor is cool. When there is only one armor set and tiny amount of upgrades, not to cool. I mean the dlc armor is great but when i cant toggle my helmet off and see what the shep that i painstakingly made look like abraham lincoln look like when he is plastered, im a little disappointed.
If this game didn't take place in the mass effect universe i would just assume its a 3rd person shooter with a crazy detailed dialog option, and i probably wouldnt play it. The quality of this game just isnt what i expected from bioware, but i dont blame them at all. Bioware would never release a 3rd person shooter. EA however would. IM just really disappointed that they took the rpg out of the game.
Thats all i have to say.<_<
#2
Posté 28 janvier 2010 - 06:44
To respond substantively, I agree that whereas Mass Effect 1 felt like 2 parts RPG, 1 part shooter. ME2 feels more like 2 parts shooter, 1 part RPG.
The story is still there (and boatloads, man there is a lot more story missions in this one!), but objectively speaking yes they simplified the character customization system and streamlined the armor customizations so that you can only customize shep. That's certainly a simplification of things, is it dumbing down? I don't know, simplicity can be a virtue. I certainly don't miss the 'your have more than 230 items in your inventory, you must medigel these' massive clutter system that was ME1. That said, yes I too yearn for a bit more customization/weapon choices, etc.
Oh well, Just thank Bioware for making Mass Effect 1 what it was.
#3
Posté 28 janvier 2010 - 06:56
WilksboothStyle wrote...
Combat is so easy half the time you dont need your powers (im playing on hardcore). The whole game is as linear as possible.
Stopped reading right there because you're either playing on Easy or lying out your ass. Especially on Hardcore/Insanity not using your powers will quickly get you killed. Not to mention that everyone and their dog has some kind of protection so using solely your guns would run you out of ammo fairly quickly. Me thinks you're just trolling and haven't even played through the game yet.
As far as it being linear..sure if you want to call "pick wherever you go and whatever you do in whichever order" linear I guess you could call that linear, but most normal people wouldn't.
Modifié par Bigeyez, 28 janvier 2010 - 06:57 .
#4
Posté 28 janvier 2010 - 07:00
Just because the shooter gameplay is much improved, doesn't mean this isn't an RPG.
#5
Posté 28 janvier 2010 - 07:03
Bigeyez wrote...
WilksboothStyle wrote...
Combat is so easy half the time you dont need your powers (im playing on hardcore). The whole game is as linear as possible.
Stopped reading right there because you're either playing on Easy or lying out your ass. Especially on Hardcore/Insanity not using your powers will quickly get you killed. Not to mention that everyone and their dog has some kind of protection so using solely your guns would run you out of ammo fairly quickly. Me thinks you're just trolling and haven't even played through the game yet.
As far as it being linear..sure if you want to call "pick wherever you go and whatever you do in whichever order" linear I guess you could call that linear, but most normal people wouldn't.
i agree. from what i hear, hardcore is a **** because you team dies more often because the enemies are that much harder
#6
Posté 28 janvier 2010 - 07:04
#7
Posté 28 janvier 2010 - 07:04
Bigeyez wrote...
WilksboothStyle wrote...
Combat is so easy half the time you dont need your powers (im playing on hardcore). The whole game is as linear as possible.
Stopped reading right there because you're either playing on Easy or lying out your ass. Especially on Hardcore/Insanity not using your powers will quickly get you killed. Not to mention that everyone and their dog has some kind of protection so using solely your guns would run you out of ammo fairly quickly. Me thinks you're just trolling and haven't even played through the game yet.
As far as it being linear..sure if you want to call "pick wherever you go and whatever you do in whichever order" linear I guess you could call that linear, but most normal people wouldn't.
gonna have to agree. I LOL'd at that last sentence. I just beat the game like 5 minutes ago and no way you would have enough ammo to just use guns...I am on normal for my first time through and it took some ammo
management.
GREAT GAME! just a smattering more of RPG next time Bioware. please
aS said above ME 1 = 2 parts RPG 1 part shooter ME 2 = 2parts shooter 1 part rpg so ME 3 = 3parts of BOTH!!!! back to work ing like the collectors bioware...
#8
Posté 28 janvier 2010 - 07:04
Well then, with that I'll walk away satisfied that the OP has been schooled.Bigeyez wrote...
WilksboothStyle wrote...
Combat is so easy half the time you dont need your powers (im playing on hardcore). The whole game is as linear as possible.
Stopped reading right there because you're either playing on Easy or lying out your ass. Especially on Hardcore/Insanity not using your powers will quickly get you killed. Not to mention that everyone and their dog has some kind of protection so using solely your guns would run you out of ammo fairly quickly. Me thinks you're just trolling and haven't even played through the game yet.
As far as it being linear..sure if you want to call "pick wherever you go and whatever you do in whichever order" linear I guess you could call that linear, but most normal people wouldn't.
#9
Posté 28 janvier 2010 - 07:06
llinsane1ll wrote...
Bigeyez wrote...
WilksboothStyle wrote...
Combat is so easy half the time you dont need your powers (im playing on hardcore). The whole game is as linear as possible.
Stopped reading right there because you're either playing on Easy or lying out your ass. Especially on Hardcore/Insanity not using your powers will quickly get you killed. Not to mention that everyone and their dog has some kind of protection so using solely your guns would run you out of ammo fairly quickly. Me thinks you're just trolling and haven't even played through the game yet.
As far as it being linear..sure if you want to call "pick wherever you go and whatever you do in whichever order" linear I guess you could call that linear, but most normal people wouldn't.
i agree. from what i hear, hardcore is a **** because you team dies more often because the enemies are that much harder
I'm playing through a new Sentinal Shepard on insanity right now and let me tell you, if it wasn't for the new shorter power cooldowns this would be next to impossible. EVERYONE has protection and without powers to get rid of that protection I'd find myself out of ammo every fight. I'm constantly using powers multiple times throughout any given fight.
Enemies know when to use their powers too, like barrier, and health regen, etc. Insanity has been improved a ton. It's no longer "zomgz everyone has immunity hold down trigger for 5 minutes till everyones dead" like it was in ME 1.
Modifié par Bigeyez, 28 janvier 2010 - 07:08 .
#10
Posté 28 janvier 2010 - 07:15
#11
Posté 28 janvier 2010 - 07:17
I haven't finished the game yet, but everything you said sounds familiar to me. Except for the characters, nothing is familiar to me. One of the things that really gets me is that nothing of your original character survives. In ME1 I created a vanguard which also used an unlocked sniper rifle. I was prepared I couldn't import my stats, but BW promised some kind of bonuses to make up for that. As far as I can see, nothing is left from that promise. And that cloak stuff has nothing to do with my original vanguard. Nada. Noempa. Another thing... If I distribute the points among the new skills, I don't have the freedom to spend the points the way I see fit. Some skills require me to spend 2 points in. Why? If I have 4 points to spend (like at the start) and I want to distribute them among the 3 available skills in a 2-1-1 fashion, I can't. The more I play the game, the more things I encounter I dislike. Whatever they improved, doesn't make up for the things they have removed from the game. But I guess it's not about how to improve the game, it is about how to change it to reach a bigger market. Currently I am having more fun with DA:O than ME2. I am not even sure if I want to finish the game.
Modifié par AngryFrozenWater, 28 janvier 2010 - 07:19 .
#12
Posté 28 janvier 2010 - 07:21
AngryFrozenWater wrote...
WilksboothStyle,
I haven't finished the game yet, but everything you said sounds familiar to me. Except for the characters, nothing is familiar to me. One of the things that really gets me is that nothing of your original character survives. In ME1 I created a vanguard which also used an unlocked sniper rifle. I was prepared I couldn't import my stats, but BW promised some kind of bonuses to make up for that. As far as I can see, nothing is left from that promise. And that cloak stuff has nothing to do with my original vanguard. Nada. Noempa. Another thing... If I distribute the points among the new skills, I don't have the freedom to spend the points the way I see fit. Some skills require me to spend 2 points in. Why? If I have 4 points to spend (like at the start) and I want to distribute them among the 3 available skills in a 2-1-1 fashion, I can't. The more I play the game, the more things I encounter I dislike. Whatever they improved, doesn't make up for the things they have removed from the game. But I guess it's not about how to improve the game, it is about how to change it to reach a bigger market. Currently I am having more fun with DA:O than ME2. I am not even sure if I want to complete the game.
Look harder. Importing an ME 1 character (aside from all your choices) starts you at level 5, (assuming you were level 60, if not you start at level 3 or 4 I think) and gives you 300k credits and 55k of all resources. Stats and skills are not the same as ME 1, period. The reason you can't spend 1 of your points in a skill that cost 2...is because it cost 2 points...Not that hard to understand.
#13
Posté 28 janvier 2010 - 07:23
AngryFrozenWater wrote...
WilksboothStyle,
I haven't finished the game yet, but everything you said sounds familiar to me. Except for the characters, nothing is familiar to me. One of the things that really gets me is that nothing of your original character survives. In ME1 I created a vanguard which also used an unlocked sniper rifle. I was prepared I couldn't import my stats, but BW promised some kind of bonuses to make up for that. As far as I can see, nothing is left from that promise. And that cloak stuff has nothing to do with my original vanguard. Nada. Noempa. Another thing... If I distribute the points among the new skills, I don't have the freedom to spend the points the way I see fit. Some skills require me to spend 2 points in. Why? If I have 4 points to spend (like at the start) and I want to distribute them among the 3 available skills in a 2-1-1 fashion, I can't. The more I play the game, the more things I encounter I dislike. Whatever they improved, doesn't make up for the things they have removed from the game. But I guess it's not about how to improve the game, it is about how to change it to reach a bigger market. Currently I am having more fun with DA:O than ME2. I am not even sure if I want to finish the game.
Someone is looking for reasons to hate. You are that attached to your starting bonuses? If you finish at level 60, you enter the game as level 5 - which lets you unlock a couple of abilities beyond the start. You even have more weapon options overall, nevermind you can train into more down the road. Bonus powers are handled even better, letting you customize your class so that you pack on a squad member's loyalty power of choice.
I would not argue the game is perfect, but by and large it's a massive step up - you just need to approach it with an open mind. Course, you were one of the people who liked to be a nay-sayer on the old boards and it looks to be carrying over here. I respect the difference of opinion, I just think you are being more then a touch pendantic and inflexible with it.
#14
Posté 28 janvier 2010 - 07:28
That makes no sense, I could literally turn invincible mode on and off in ME1 or freeze Thresher Maws in their tracks. Mass Effect 2 I have to take their shields off and then murder them.
The game has been stream lined and has faster combat. Now we have tactical shields and barriers to get through. Now instead of just using whatever is the best armor or whats the best gun, we have to THINK what pieces help us most in combat. Dialog as been improved, now I don't have to spend points that cost me combat ability or make me hold off on who my character is until 2 playthroughs later. I simply get my dialog bonuses through the mastery class skill.
The game is much harder and actually Role-plays much better than the last game. If your looking for a slower paced game RPG with a NG+ i go recommend Chrono Trigger for the DS.
#15
Posté 28 janvier 2010 - 07:32
I have reached level 57 in one playthrough and another one level 54. Both gave me level 1 in ME2. Haha! Level 1. Come on.
And about the points... If a skill costs me 2 points than I want to have 1 skill for 2 points and not 2 skills with one point each.
But go ahead... Defend BW as you see fit. I don't care.
Modifié par AngryFrozenWater, 28 janvier 2010 - 07:33 .
#16
Posté 28 janvier 2010 - 07:39
No you don't respect difference of opinion. I you did then your post was worded differently.crackseed wrote...
I respect the difference of opinion, I just think you are being more then a touch pendantic and inflexible with it.
Modifié par AngryFrozenWater, 28 janvier 2010 - 07:40 .
#17
Posté 28 janvier 2010 - 07:44
AngryFrozenWater wrote...
Bigeyez,
I have reached level 57 in one playthrough and another one level 54. Both gave me level 1 in ME2. Haha! Level 1. Come on.
And about the points... If a skill costs me 2 points than I want to have 1 skill for 2 points and not 2 skills with one point each.
But go ahead... Defend BW as you see fit. I don't care.
Well then you didn't meet the requirements to recieve the starting bonuses. Sucks to be you. Don't blame Bioware for that. The lowest level to recieve bonuses is 58. =)
If you don't want to spend points in a skill, then don't. Save those points until you level up and gain more then dump them into one skill if you want. I did that to get the evolved forms of certain skills early.
#18
Posté 28 janvier 2010 - 07:48
What a great way to defend BioWare. Original.Bigeyez wrote...
Sucks to be you.
#19
Posté 28 janvier 2010 - 07:52
AngryFrozenWater wrote...
What a great way to defend BioWare. Original.Bigeyez wrote...
Sucks to be you.
Well what do you want me to say. "Oh yeah Bioware are definitely horrible people for not giving AngryFrozenWater bonuses for not hitting the level cap, even after they said bonuses will be given to players who hit the level cap".
Get over yourself. You didn't get to level cap so you don't get bonuses, period. Stop complaining because YOU didn't meet a criteria for something.
Edit: Furthermore you're crying about bonuses that hardly matter. 300k credits and 55k resources is nothing in this game. Sure you start off at levels 3-5 but thats hardly a deal breaker here.
Modifié par Bigeyez, 28 janvier 2010 - 07:54 .
#20
Posté 28 janvier 2010 - 07:53
I had a lvl 50 in ME1 and I started with a lvl 3 character and bonus creds and resources. Maybe you didn't import your character?
Ne way, I must say some thing have dissapointed me in this game early on. I thought I missed the gun add-on's and the endless loot drops, and the armor add-ons for you and ur squad mates....but then I realized how much less time I was spending micro managing and how much more time I was spending ENJOYING the game.
Bioware has made a great GAME. Label it what you will, tps/rpg....but whatever it is, it's a solid game that keeps most of the best stuff from the original and makes it easier to maintain as well as throwing a ton of new content at you.
I'm currently early in my 1st playthrough on hardcore, and I'm a believer.
#21
Posté 28 janvier 2010 - 07:58
#22
Posté 28 janvier 2010 - 08:02
I agree with most the Op said and will add, if ME2 was as great and compelling as the shooter kiddies say, they would be playing the game and not posting here over and over!
Maybe they have different idea of playable then me though
#23
Posté 28 janvier 2010 - 08:06
Kalfear wrote...
oh look, the shooter crowd disagrees (gasps) who would have thunk!
I agree with most the Op said and will add, if ME2 was as great and compelling as the shooter kiddies say, they would be playing the game and not posting here over and over!
Maybe they have different idea of playable then me though
What an awful post.
You instantly decry those posting in support as shooter kiddies? Shall I decry you as the wanna-be RPG elitist? The near-sighted, shallow-minded confused-what-an-RPG-is whiner? No. I won't.
Not liking everything or having a difference of opinion on it is totally fine and just as I don't want someone telling me how to think/play my game, I won't inflict the same on you but shame on you. What a crocked up post missing the point.
Bioware chose to try and align the game with how they felt ME should play - a shooter mated to an RPG. They dropped a few things that many consider standard RPG elements in trying to push the envelope. Many of us approve of this. Quite a few don't - but it hardly makes the game unplayable. If it does, shelve the disc, write it off as a loss and stop filling the forums with negativity that doesn't help Bioware know what they should consider adjusting for ME3.
#24
Posté 28 janvier 2010 - 08:11
Kalfear wrote...
oh look, the shooter crowd disagrees (gasps) who would have thunk!
I agree with most the Op said and will add, if ME2 was as great and compelling as the shooter kiddies say, they would be playing the game and not posting here over and over!
Maybe they have different idea of playable then me though
<-- Is a Shooter AND RPG fan. "Gasp you can be both?" "lik3 z0mgz no way right!"
<-- Is currently playing the game. Hooray for being able to multi-task.
<-- Would like for you to post constructive arguements instead of "zomgz they like shooters therefore they suck".
Edit: At least AngryFrozenWater and the OP post actual reasons as to why they dislike the game. Be constructive, do the same.
Modifié par Bigeyez, 28 janvier 2010 - 08:14 .
#25
Posté 28 janvier 2010 - 08:13




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