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mining system sucks big time


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85 réponses à ce sujet

#26
Shotokanguy

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Jeez, not only did they make the process very quick and easy with a patch a while ago, there are plenty of ways to get a lot of minerals, so mining isn't even as necessary as it was back before DLC.

#27
MisterDyslexo

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I wish you could convert Element Zero into the other elements. I always import, so I end up with 50,000 element zero, and most of which is never used

#28
Fancando

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Scan and quick harvest, that simple and efficient or simply launch more than one probes in an entire scanned and ready to mine hemisphere and finish the whole thing faster than it is done now.

#29
Kavadas

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MrnDvlDg161 wrote...
Its not THAT BAD...


Yeah... it is.

#30
user747

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I didnt find the mining as bad and tedious as I read it was...

in fact if they want to keep it, I wont mind (perhaps with a few additions like ability to sell excess resources, and buy the resources instead of mining for those who find it annoying).

#31
Kaylord

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It is really funny how Bioware says in interview that "some" players found the mining feature "lacking". This thing, this joke should never have passed QA firsthand. I really hope the will do a completely different resource gathering system in ME3.

#32
Guest_Spuudle_*

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I dont think it is half as bad since the patch enlarged the recticle and sped things up. 20mins and you have all you'll need.

#33
Turian Antiquarian

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The mining system is a very nice touch. it's supposed to force to do some space exploration/go for N7 missions.

Like some other features in ME2, this one is Kinda fun... for the first 2 playthroughs.

BW could have solved this by adding a research project price discount to the 2nd game bonuses. Doesn't make any sense that only Engineers get this anyway.


What would be a good replacement? Something like the LotSB stuff?

#34
izumi1925

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Mining was a little tedious IMO, but it didn't really bother me. I was going to go around looking at nearly every planet for an anomaly anyway. Might as well leave a probe or two behind.



I did feel kinda guilty when I "Depleted" planets once rich with minerals though. It's like salting the Earth so nothing can grow.

#35
Anglerfish

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Didn't bother me. Simply watched Star Trek: TOS or Firefly whilst mining planets on mute. Mine galaxy before doing anything else. Left some mining for occasional desire to eat: mining easily done with one hand. Liked alternative approach to ME1 resource gathering and mineral application in research. Miss the Mako all the same.

Modifié par Anglerfish, 05 octobre 2010 - 12:38 .


#36
Kaylord

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An alternative system could include the foundation of mining companies. Similar to the missions you authorize in LotSB, you start one at a planet, and later you get a message whether it succeeded, was raided by pirates, got swallowed by another enterprise, and so on.



A true minigame would include having a kind of resource building system as in the typical old fashioned turn based space colonisation games.

#37
Anglerfish

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Kaylord wrote...

An alternative system could include the foundation of mining companies. Similar to the missions you authorize in LotSB, you start one at a planet, and later you get a message whether it succeeded, was raided by pirates, got swallowed by another enterprise, and so on.

A true minigame would include having a kind of resource building system as in the typical old fashioned turn based space colonisation games.

Interesting idea. We could also do the raiding, incurring renegade points for raids [paragon points for establishing mining companies/facilities - we would be opening up jobs and not killing people, after all]. I know one tends to find minerals when one attacks mercenary facilities, but if one were to target a mining facility or a refinery, one could expect to obtain minerals in far more substantial quantities.

Modifié par Anglerfish, 05 octobre 2010 - 01:44 .


#38
evengill

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I saw an interview were they were discussing experience gained from ME 2 and the future ME 3 (mostly the former). Basically the Bioware person being interviewed said they had envisioned the mining system as something you did every now and then, in between all the other stuff. If you have noticed quite a few of the planets you go to for missions tend to be "rich", so you would do you mission and then ideally pick up a bunch of minerals.
Of course this was far from the way I ended up doing it, as I ended up trying to build up a stake all at once so I wouldn't have to worry about mining anymore, using a couple of evenings doing it. When I was starting a second play through before finishing my first one, after getting Mordin/Archangel with science projects popping up left, right and centre, I just couldn't force myself to do another mining spree, and went back to playing and finishing the first play through to get the bonus materials...

Modifié par evengill, 05 octobre 2010 - 02:32 .


#39
evengill

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double posting :huh:

Modifié par evengill, 05 octobre 2010 - 02:31 .


#40
Kaylord

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The thing is, I cannot pass by a rich planet. Since I am looking though every planet in seach of N7 missions, that becomes quite a torture!^^ Even worse than looking for all those resources in ME1!

#41
cerberus1701

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After they patched it, it's easy. I just mine the Firewalker systems as I do them in the beginning of the game (before I even go to pick up Mordin) and it's done, tho I need a little extra Platinum than that on renegade playthrough because I almost always get rid of the scars.



But it's not a big deal.

#42
Ares Caesar

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Its not a "big deal" by any means.

However, ask yourself "Is it fun?"

Can anyone honestly answer that with a straight faced "Yes" ?????

GAMES ARE SUPPOSED TO BE FUN, NOT TEDIOUS WORK.

Why not simply include enough resources throughout the missions? I mean we already have to make sure we scour every mission site poking through crates, garbages, cracking safes, and picking up randomly placed "upgrade" weapons. Why not simply include enough resources throughout the entirety of the main and side missions?

THE MISSIONS are whats fun, not scanning some unimportant planet for some minerals.

Too many RPG games are concerned with making you do things that suck to get rewards, rather than doing MORE OF WHATS FUN, and rewarding you for doing so.

Bioware made a damn fun game for the most part, why not make us do more of whats actually fun as a "reward" rather than do tediously boring stuff, that is a punishment for wanting to have the upgrades? Its a single player game, I dont see why I should have to "work" at all to have fun in my single player game.

Its common sense people.... it doesnt suck as bad as some RPGs, but it still sucks. Games should be fun, and if you cant see that a game can reward you for doing FUN things, then you're too stuck in the yesteryears RPG's of hours upon hours of tediousness to enjoy a few hours of fun.


*EDIT ADD* - For those who respond to posts like these with "Go play Halo or CoD fanboy!" ... At least THOSE games have it right... THEY REWARD PEOPLE FOR PLAYING THE GAME ITSELF. They dont make you go off and manufacture guns by pressing "A" in timed intervals, or expect you to drive around in a vehicle looking for loot/gc for hours on end, just so you can get that 1 cool gun/power you've been DYING to get.

I dont even really like FPS (too shallow), but from what I have played of them, they at least try to reward you with upgrades and such for simply playing through the main aspects of the game itself, and dont send you on some awkwardly annoying and tedious "quests/missions" to get the upgrades/weapons/powers.  

Again, Mass Effect 2 is my favorite game, but the planet scanning and mako driving for resources was simply rediculous... you made FUN main and side missions, why not make MORE of those, or simply reward people more for doing them? Its a single player game, not online multiplayer, so I dont even understand the need to try to limit the amount of upgrades and such people get.... its not like it makes a difference if our characters are overpowered or not.

Modifié par Ares Caesar, 05 octobre 2010 - 07:47 .


#43
Rompa87

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Just let us send down mining operations which then ship their ore to hubs, which you can pick up at your convenience. Running a vacuum cleaner over a surface is neither fun nor worthwhile.



I think I actually downloaded a trainer on my first playthrough, just to be able to ignore the goddamn mining

#44
CannotCompute

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Imo it's kind of fun and rewarding to do, actually. Besides, you only have to scan a handful of rich planets to research most upgrades.

#45
Ares Caesar

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CannotCompute wrote...

Imo it's kind of fun and rewarding to do, actually. Besides, you only have to scan a handful of rich planets to research most upgrades.


The only thing "fun" about it is when you get a HUGE spike and realize that means you have to spend that much less time doing more tedious scanning, instead of playing the game/missions.

(just my opinion)

#46
Rockworm503

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After playing ME 1 and dealing with the godawful Mako I find that planet scanning is not only tolerable but enjoyable... so deal with it.

#47
Elite Midget

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Bioware didn't take into account that we want every upgrade ASAP and that we're a bunch of hoarders...

#48
Ares Caesar

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Elite Midget wrote...

Bioware didn't take into account that we want every upgrade ASAP and that we're a bunch of hoarders...


Except you CANT get every upgrade ASAP. You still have to do missions for about 70% of the upgrades. (either by getting cash to buy them or by getting them during missions)

The fact that Planet scanning sucks LESS than Mako driving, is like saying "A guy robbed a convenience store, but its ok because last time he robbed a convenience store and killed the owner."

The fact is Planet Scanning is merely the lesser of two evils... it doesnt change the fact its still an evil (sucks)

The game has MANY fun things that could be done to provide resources.

Between randomly helping strangers with problems, and having fun and interesting conversations, to going on away missions shutting down weird powerstations, or stopping ships from crashing... all of these things are a BILLION TIMES more fun than planet scanning, yet they are not the focus of rewards.

I dont get what it is with RPG's that obsess over making people do tediously annoying things to be rewarded. 

Like an idiot I continue to do said "tediously annoying" things, but it doesnt mean I enjoy them.

Its such a simplistic fix, yet people insist on defending it... why I dont know.

People who hate planet scanning are NOT saying they hate Mass Effect.... I LOVE 95% of Mass Effect (its my favorite game), but Planet Scanning and random Mako driving to minerals were the most stupidly tedious things, and I dont know how when installing them and then later testing them they didnt think to themselves "Gee, would I rather be doing this(planet scanning) or playing the main aspects of the game?"

#49
Guest_slimgrin_*

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MrnDvlDg161 wrote...

well its like this.

Empty planets and mountain climbing

or

Orbital mining.


Or neither.

#50
Notker_Biloba

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Disagree. Minor annoyance.  Sometimes mildly entertaining.  But then again, I'm the kind of person who got a kick out of the trading system in NWN2 (SoZ).  Perhaps ME3 should have a means of trading surplus resources for needed ones, or credits, or vice-versa.  (Galactic Trader, anyone?)

Modifié par Notker_Biloba, 06 octobre 2010 - 09:18 .