Aller au contenu

Photo

mining system sucks big time


  • Veuillez vous connecter pour répondre
85 réponses à ce sujet

#51
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

Notker_Biloba wrote...

Disagree. Minor annoyance.  Sometimes mildly entertaining.  But then again, I'm the kind of person who got a kick out of the trading system in NWN2 (SoZ).  Perhaps ME3 should have a means of trading surplus resources for needed ones, or credits, or vice-versa.  (Galactic Trader, anyone?)


It was more than a minor annoyance. It took a long time to get the minerals you needed and it was mindless and boring as hell. 

I hope they come up with something better for ME3.

#52
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 812 messages
I should be able to start a business with all of the excess resources I have strip-mined from planets. Another reason Shepard should be filthy rich.

#53
X-Frame

X-Frame
  • Members
  • 818 messages
Agree with Ares on this one. While the patch certainly made scanning more tolerable - it's nothing I actually WANT to do. I WANT to play more of the real game with my classes .. not scan planets even for just a couple minutes.

#54
Tokion

Tokion
  • Members
  • 384 messages
Mining would be okay if I can use those few hundred thousands excess supply I had for depleting the entire galaxy.

#55
Kaylord

Kaylord
  • Members
  • 315 messages
I for most part ignore the mining, and give me the required resources via a save game editor.

#56
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Notker_Biloba wrote...

Disagree. Minor annoyance.  Sometimes mildly entertaining.  But then again, I'm the kind of person who got a kick out of the trading system in NWN2 (SoZ).  Perhaps ME3 should have a means of trading surplus resources for needed ones, or credits, or vice-versa.  (Galactic Trader, anyone?)


This.

Seriously, this is one of those things people love to blow out of proportion.  It takes maybe, maybe 10% of your actual game time if you have the scanner upgarde and the recent patch.  Of course you really do need to be smart about it as well.  Only mine Rich planets, stop mining the planet when it drops from Rich to Moderate, or even Good.  And only mine what you need for your upgrades and it won't be a problem.

Incidentally Biloba, I liked SoZ as well because of the trading system, though it got tedious after a while.

#57
ninja0809

ninja0809
  • Members
  • 311 messages

DarthCaine wrote...

I'd rather scan a planet than go up 90 degrees hills just to get to an even more annoying minigame


agreed!

Modifié par ninja0809, 07 octobre 2010 - 05:37 .


#58
Turian Antiquarian

Turian Antiquarian
  • Members
  • 349 messages

wizardryforever wrote...


Seriously, this is one of those things people love to blow out of proportion.  It takes maybe, maybe 10% of your actual game time if you have the scanner upgarde and the recent patch.


10% is fine? 3 out of 30 hrs of gameplay just to play a minigame that gets boring after 10 min?

wizardryforever wrote...
Of course you really do need to be smart about it as well.


No, it's quite the opposite really, Smart people ask themselves "why am I working for a software I paid for? Is there really no alternative?"


wizardryforever wrote...
Only mine Rich planets, stop mining the planet when it drops from Rich to Moderate, or even Good.  And only mine what you need for your upgrades and it won't be a problem.


Why is it even possible for it to become a problem? it's a game to be played and enjoyed.

#59
Vena_86

Vena_86
  • Members
  • 910 messages

Shotokanguy wrote...

Jeez, not only did they make the process very quick and easy with a patch a while ago, there are plenty of ways to get a lot of minerals, so mining isn't even as necessary as it was back before DLC.


That only makes it less bad. Reducing the annoyance like 95% are experiencing doesn't really validate the system at it's core.

#60
Vena_86

Vena_86
  • Members
  • 910 messages

ninja0809 wrote...

DarthCaine wrote...

I'd rather scan a planet than go up 90 degrees hills just to get to an even more annoying minigame


agreed!


What has one to do with the other? One thing is used for upgrades which players always try to get and the other one was a pure optional completist task.
This is just again this attitude of black and white, ME1 and ME2. Like there are only two possible options and one of the evils has to be choosen, for no particular reason.
Furthermore, the hacking mini game on PC (towers of hanoi like) was atleast challenging until the end and one of the better ideas when it comes to minigames in general.

#61
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Turian Antiquarian wrote...

wizardryforever wrote...


Seriously, this is one of those things people love to blow out of proportion.  It takes maybe, maybe 10% of your actual game time if you have the scanner upgarde and the recent patch.


10% is fine? 3 out of 30 hrs of gameplay just to play a minigame that gets boring after 10 min?

wizardryforever wrote...
Of course you really do need to be smart about it as well.


No, it's quite the opposite really, Smart people ask themselves "why am I working for a software I paid for? Is there really no alternative?"


wizardryforever wrote...
Only mine Rich planets, stop mining the planet when it drops from Rich to Moderate, or even Good.  And only mine what you need for your upgrades and it won't be a problem.


Why is it even possible for it to become a problem? it's a game to be played and enjoyed.


I was very generous with the 10%, and really, it shouldn't take more than one hour maybe two to get all the resources you need.  This is really nothing if you spread it out.

What qualifies something as work?  Is planet scanning really so onerous that you just can't stand it?  Really?  Because you've got some very skewed perceptions of what work entails.

Everything can be a problem if people are stupid.  People can spill coffee on them and badly burn themselves.  Then they can claim that the label never said it would be hot, sue the coffee company and win.  Now everything that might be mildly hot must have a "CAUTION: HOT" label on it.  Why, because something that should not have ever been a problem got blown out of proportion by a stupid person to the point that it became a problem.  The same applies to planet scanning.  Do you honestly expect to scan planets rated "poor" or "depleted" and get any real reasources out of them?  Do you think you'll need 10 million iridium over the course of the game in which almost all upgrades only cost at most 25,000?  Why scan the whole freakin galaxy?  That's when people have problems with it.

#62
Turian Antiquarian

Turian Antiquarian
  • Members
  • 349 messages

wizardryforever wrote...

I was very generous with the 10%, and really, it shouldn't take more than one hour maybe two to get all the resources you need.  This is really nothing if you spread it out.


Once again you use terms associated with something that's to be avoided if possible, you shouldn't get that feeling in the first place.

wizardryforever wrote...
What qualifies something as work?  Is planet scanning really so onerous that you just can't stand it?  Really?  Because you've got some very skewed perceptions of what work entails.


Me?! Oh, that has nothing to do with me, I googled a solution for this nuisance about 5 sec after It started to ****** me off. I thought people here wanted to suggest a new "economy" system for ME3, not argue if it's "really bad" or "not THAT bad".

wizardryforever wrote...
Everything can be a problem if people are stupid.  People can spill coffee on them and badly burn themselves.  Then they can claim that the label never said it would be hot, sue the coffee company and win.  Now everything that might be mildly hot must have a "CAUTION: HOT" label on it.  Why, because something that should not have ever been a problem got blown out of proportion by a stupid person to the point that it became a problem.  The same applies to planet scanning.  Do you honestly expect to scan planets rated "poor" or "depleted" and get any real reasources out of them?  Do you think you'll need 10 million iridium over the course of the game in which almost all upgrades only cost at most 25,000?  Why scan the whole freakin galaxy?  That's when people have problems with it.


That's a false analogy by someone who is either narrow minded or manipulative. You're welcome to google for the legal precedents that made certain warning labels necessary.

#63
Sidney

Sidney
  • Members
  • 5 032 messages
Mining is bad on almost every level.



1. The setup is awful. At the point in the game where you do need to scan (early) you have lousy fuel and probes and thus need to constantly run back and forth to reload by the time you get those upgrades you really don't need them.



2. It is, even with upgrades and the patch still way too slow.



3. It isn't "epic". Seriously is this anything the man trying to save humanity should be delegated too? Shouldn't I be recruiting allies and killing Collectors or something? Doesn't Cerberus have some minimum wage workers they can send out to do this crap?



4. I either have too little of this junk or too much and I can't do anything with the overages. I had way, way too much material in my first playthrough because I saw that first 50,000 Platinum charge for what was nothing more than a cosemetic change and, wrongly, assumed that if doing basically nothing costs that much how much must REAL upgrades cost?




#64
wizardryforever

wizardryforever
  • Members
  • 2 826 messages
Fine, I'll make it simple. You can't make something idiot-proof. You can try, but someone will always be stupid enough to misuse it and then complain that it sucks. Seriously, anyone who complains this much about something so simple is really out of touch with what constitutes this kind of uproar.



Why not just give us everything for free, right? Why make us do anything for our entertainment? Because that makes perfect sense and does not at all sound like something a spoiled brat would way.



The planet scanning sucks, but come on, it's nowhere near as bad as y'all are making it sound. Good grief.

#65
Sidney

Sidney
  • Members
  • 5 032 messages

wizardryforever wrote...

Fine, I'll make it simple. You can't make something idiot-proof. You can try, but someone will always be stupid enough to misuse it and then complain that it sucks. Seriously, anyone who complains this much about something so simple is really out of touch with what constitutes this kind of uproar.

Why not just give us everything for free, right? Why make us do anything for our entertainment? Because that makes perfect sense and does not at all sound like something a spoiled brat would way.

The planet scanning sucks, but come on, it's nowhere near as bad as y'all are making it sound. Good grief.



It is idiot proof. Only a jack**** can't figure out HOW to mine. The problem isn't "idiot proof" it is that it is idiotic and no one above an idiot would want to do that in a GAME where fun is a key goal of the activity.

The there are a host of better ways to handle the resources for research angle - go back to the old XCOM games even and all of them are better than them mining mini-game which is a waste of space.

#66
Trix-Rabbit

Trix-Rabbit
  • Members
  • 395 messages
idk what the hell you guys are talking about really... ME2 is little more than a third person shooter with a story and a mining mini game

#67
Turian Antiquarian

Turian Antiquarian
  • Members
  • 349 messages

Trix-Rabbit wrote...

idk what the hell you guys are talking about really... ME2 is little more than a third person shooter with a story and a mining mini game



Hey! watch it!

It's also a romance simulator and a dress-up sim.

#68
Turian Antiquarian

Turian Antiquarian
  • Members
  • 349 messages

Sidney wrote...

It is idiot proof. Only a jack**** can't figure out HOW to mine. The problem isn't "idiot proof" it is that it is idiotic and no one above an idiot would want to do that in a GAME where fun is a key goal of the activity.

The there are a host of better ways to handle the resources for research angle - go back to the old XCOM games even and all of them are better than them mining mini-game which is a waste of space.


This^

#69
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
Planet mining in ME2 is lazy implementation of a potentially good idea. If Bioware can establish some sort of economy with mining in ME3 I'm all for it, as long as acquiring minerals is a meaningfull part of the game.

#70
MassAffected

MassAffected
  • Members
  • 1 716 messages
I honestly think that I am the only person on this entire Earth that liked ME2's resource mining system and how it was implemented.

I'm a unique snowflake...*golf clap*

Modifié par MassAffected, 08 octobre 2010 - 04:44 .


#71
MassAffected

MassAffected
  • Members
  • 1 716 messages
P.S. After further reading I have found out that I am in fact NOT above an idiot...



*sad face*

#72
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Sidney wrote...

wizardryforever wrote...

Fine, I'll make it simple. You can't make something idiot-proof. You can try, but someone will always be stupid enough to misuse it and then complain that it sucks. Seriously, anyone who complains this much about something so simple is really out of touch with what constitutes this kind of uproar.

Why not just give us everything for free, right? Why make us do anything for our entertainment? Because that makes perfect sense and does not at all sound like something a spoiled brat would way.

The planet scanning sucks, but come on, it's nowhere near as bad as y'all are making it sound. Good grief.



It is idiot proof. Only a jack**** can't figure out HOW to mine. The problem isn't "idiot proof" it is that it is idiotic and no one above an idiot would want to do that in a GAME where fun is a key goal of the activity.

The there are a host of better ways to handle the resources for research angle - go back to the old XCOM games even and all of them are better than them mining mini-game which is a waste of space.

Oh?  So you haven't seen the many posts of people complaining about how they are spending all of their money on probes and fuel because they aren't getting enough resources?  These people have been mining poor and depleted planets, then complain that the system sucks.  My point was that people need to actually use their brains a teensy bit in order to use the mining min-game.

People have different definitions of fun, you know.  That's why there are so many different entertainment options.  Some poeple don't mind or even *gasp* like the mining mini-game.  Sure there are probably better ways to go about getting minerals, but that doesn't mean that the current system monopolizes one's time or that there is no merit to it whatsoever.  Seriously, if the current system is worthy of this much ****ing, I don't even want to know how bad it would have been if they had made the Mako mineral runs mandatory.

#73
Shirosaki17

Shirosaki17
  • Members
  • 847 messages
Yeah the mining system was pretty terrible. They should just remove it. In ME1 you had a choice on whether or not to do it. Collecting minerals didn't do anything. It was just for completionists or people who wanted to explore planets and collect the minerals. Yeah maneuvering the Mako through some of those planets was annoying, but you didn't have to. The levels designed around the Mako (Illos, Virmire, Noveria) were not that bad, it was just the randomly generated planets that were. If they had just designed linear planet designs. Say you drop down to planet outside of an enemy base that is heavily guarded, and you just move towards the base in your objective, instead of having a wide, open area of a planet to explore.



There was really no reason to make mining a requirement in the game, besides a few posters in the ME1 forums suggesting minerals do something since you mine them in ME1. Which isn't a bad idea, but I can't think of good way to implement that idea to make mining resources enjoyable.

#74
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

Shirosaki17 wrote...

Yeah the mining system was pretty terrible. They should just remove it. In ME1 you had a choice on whether or not to do it. Collecting minerals didn't do anything. It was just for completionists or people who wanted to explore planets and collect the minerals. Yeah maneuvering the Mako through some of those planets was annoying, but you didn't have to. The levels designed around the Mako (Illos, Virmire, Noveria) were not that bad, it was just the randomly generated planets that were. If they had just designed linear planet designs. Say you drop down to planet outside of an enemy base that is heavily guarded, and you just move towards the base in your objective, instead of having a wide, open area of a planet to explore.

There was really no reason to make mining a requirement in the game, besides a few posters in the ME1 forums suggesting minerals do something since you mine them in ME1. Which isn't a bad idea, but I can't think of good way to implement that idea to make mining resources enjoyable.


^ A voice of reason.

#75
Sidney

Sidney
  • Members
  • 5 032 messages

wizardryforever wrote...

Oh?  So you haven't seen the many posts of people complaining about how they are spending all of their money on probes and fuel because they aren't getting enough resources? 

People have different definitions of fun, you know.  That's why there are so many different entertainment options.  Some poeple don't mind or even *gasp* like the mining mini-game. 


No seriously I haven't seen a slew of people wasting all their time and money on probes.

There are different definitions of fun. Some people like torturing small animals for fun. Doesn't mean it is a good idea to toss into a video game. I'm sure some people get zen on the mining and what not but overall if I asked you to rank the: combat, dialog and mining (the three main sections of the game) out of 1000 people do you think 999 will rank the latter last?

I get they want to reward you for "exploring". That's fine. Just switch it up a bit and keep the same basic mechanism but mod it so that: I scan a planet and get the "category", now I select how many probes to drop onto a planet and then they will automatically crawl the surface for minerals up to a specific capacity and instead of playing spin the glob I just drop a cluster of probes. That is better than what they've got now.