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mining system sucks big time


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#76
LPPrince

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I highly prefer The Mako to mining.

#77
Guest_slimgrin_*

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Minigames, in my opinion, should always be made optional, or at the very least you should have the choice to circumvent them as you upgrade.



Planet scanning was somewhat optional in ME2, if you were ok with some serious repercussions.

#78
vkt62

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Hated the terrain from ME1 but like the mako. Hated the mining from ME2 after having mined 3-4 planets. The other problem is also that though the hammerhead is pretty good, it looks like its realism been dumbed down. Also the gun in the original mako was pretty powerful. In the hammerhead, it doesn't feel the same.

#79
Notker_Biloba

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Earlier comments based on first play-through. I'm in it for the challenge of higher difficulty levels now. Can't be bothered with mining. Gibbed all the way.

#80
Oblarg

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I'd prefer that they brought back the inventory and money/item gathering in the standard way.  How, exactly, is wasting several hours mindlessly grinding resources a superior system to standard RPG gear progression?  Oh wait, it's not.

Yes, the ME1 inventory got absurd, mainly due to the overabundance of item drops (and the fact that it was made irrelevant once the spectre gear became available).  It should have been streamlined, not eliminated - the mining system is a direct result of the need for a gear progression system that isn't instant yet isn't an inventory.  Simply put, it sucks.

You can't even draw comparisons to the ME1 Mako resource gathering, because that was an optional sidequest mainly intended for completionists, whereas in ME2 the mining system was one of the main methods of character progression.  If the Mako had been required to get better gear in ME1, people would have complained about it, too.

Edit:  It's worse than that, though, as well, because the mining isn't only required for gear progression, it's required for end-game reactivity.  How this ever made it into the game is beyond me.

Modifié par Oblarg, 23 octobre 2010 - 10:43 .


#81
Ryzaki

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Mako > Mining.



Yes. It's that bad BW. I'd take the damn Mako with it's ridiculous physics over it.

#82
dgumb

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Ares Caesar wrote...

Its not a "big deal" by any means.

However, ask yourself "Is it fun?"

Can anyone honestly answer that with a straight faced "Yes" ?????

GAMES ARE SUPPOSED TO BE FUN, NOT TEDIOUS WORK.

Why not simply include enough resources throughout the missions? I mean we already have to make sure we scour every mission site poking through crates, garbages, cracking safes, and picking up randomly placed "upgrade" weapons. Why not simply include enough resources throughout the entirety of the main and side missions?

THE MISSIONS are whats fun, not scanning some unimportant planet for some minerals.

Too many RPG games are concerned with making you do things that suck to get rewards, rather than doing MORE OF WHATS FUN, and rewarding you for doing so.

Bioware made a damn fun game for the most part, why not make us do more of whats actually fun as a "reward" rather than do tediously boring stuff, that is a punishment for wanting to have the upgrades? Its a single player game, I dont see why I should have to "work" at all to have fun in my single player game.

Its common sense people.... it doesnt suck as bad as some RPGs, but it still sucks. Games should be fun, and if you cant see that a game can reward you for doing FUN things, then you're too stuck in the yesteryears RPG's of hours upon hours of tediousness to enjoy a few hours of fun.


*EDIT ADD* - For those who respond to posts like these with "Go play Halo or CoD fanboy!" ... At least THOSE games have it right... THEY REWARD PEOPLE FOR PLAYING THE GAME ITSELF. They dont make you go off and manufacture guns by pressing "A" in timed intervals, or expect you to drive around in a vehicle looking for loot/gc for hours on end, just so you can get that 1 cool gun/power you've been DYING to get.

I dont even really like FPS (too shallow), but from what I have played of them, they at least try to reward you with upgrades and such for simply playing through the main aspects of the game itself, and dont send you on some awkwardly annoying and tedious "quests/missions" to get the upgrades/weapons/powers.  

Again, Mass Effect 2 is my favorite game, but the planet scanning and mako driving for resources was simply rediculous... you made FUN main and side missions, why not make MORE of those, or simply reward people more for doing them? Its a single player game, not online multiplayer, so I dont even understand the need to try to limit the amount of upgrades and such people get.... its not like it makes a difference if our characters are overpowered or not.


*Highfive!*

#83
Randy1012

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Personally, I'd rather they got rid of the resource gathering completely.

But since it's unlikely that they're going to do that, I'd like them to make it less obtrusive and time consuming. Maybe when you enter a system and you select a planet, EDI immediately tells you whether or not the planet is a viable location for resources. If it is, you then launch a single probe and the Normandy automatically receives whatever resources are available on the planet. To balance things out, they could make it so that it costs money for every probe launch, so you'll only want to use your probes on the richest planets.

#84
Aleksandar Shepard

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First for all brainless ppl, Maco sucked big time an missions involving it were booooooooooring.





I find this orbital mining in ME2 highly relaxing.

#85
Guest_Recon64bit_*

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ErichHartmann wrote...

I mined the entire galaxy. Sucks I ran out of upgrades to spend the resources on. Gimme more BioWare!


You... didn't. Posted Image

#86
Oblarg

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Once again, Mako vs. Mining is *not a valid comparison.* You were not forced to use the Mako for gear progression in ME1, or for end-game reactivity.