Which aspect(s) of DAO failed to impress you
#1
Posté 28 janvier 2010 - 08:20
The story had its flaws and its clichéd tone.
The game needed a few more background music tracks.
All the costumes of non-warrior NPC's were basically rubbish with too little variety. Maybe chantry robes looked nice but the rest spoke of a serious lack of creativity/effort. There was also that nonsensical gloss making it all the uglier.
Also the lack of "save replay" function annoyed many of the people who would have loved to see all the action pause-free.
Now your turn.
#2
Posté 28 janvier 2010 - 08:42
#3
Posté 28 janvier 2010 - 08:44
The equipment and how it was obtained and the severe lack of variety was a bummer.
Ultimately again the number of truly viable builds was lacking if you truly wanted a powerful character.
Mages were cool but having mages be the healers as well through specialization was annoying.
Not being able to start the game as an apostate was a bummer.
Otherwise 9 stars.
#4
Posté 28 janvier 2010 - 08:45
TyroneTasty wrote...
It didn't make my dinner and clean my house.
You didn't pick the right dialogue.
#5
Posté 28 janvier 2010 - 08:50
but remember you can please some people some of the time but you cant please all the people all of the time
Modifié par Bryant84, 28 janvier 2010 - 08:54 .
#6
Posté 28 janvier 2010 - 08:53
The fact that i couldnt tell alisitir to go get stepped on by an ogre.... Or pay zev to torture him... Just to get him to shut up, Or tell him that if he didnt like how i was commanding that he should either challange me to take command or stfu..
#7
Posté 28 janvier 2010 - 08:54
Bryant84 wrote...
for me the only negative thing about the actual game is the fact you can explore the world it feels like your getting your hand held apart from that no complaints from me pretty damm good game oh maybe one more thing there wasn't a storage chest at the party camp in order to get it you needed to shell £5+
but remember you can please some people some of the time but you cant please all the people all of the time
periods are your friend.
My biggest issue was the lack of exploration in big cities, like Denerim. There should of been way more areas to explore (non-sidequest areas) and NPCs to meet.
#8
Posté 28 janvier 2010 - 08:54
Most of the abilities for Rogues and Warriors just aren't interesting and the debuffs they apply just aren't strong enough to warrant their usage. Often better to turn both of those classes into auto-attack, passive/sustained ability bots.
Combining the healing class archetype with the AOE damage and CC archetype was a bit silly. Makes mages feel too essential and downright overpowered if you put several of them in your party.
Sorry and choice wise, it was pretty much top-notch. And I'm certain I've now put more free time into the toolset than the game itself.
#9
Posté 28 janvier 2010 - 08:54
Anyway the loot was the biggest disappointment to me. Maybe it is just because I had DLC but it seemed like the stuff I got near the beginning of the game was still the best stuff by the end. It is very odd considering how amazing getting new stuff was in Baldur's Gate.
#10
Posté 28 janvier 2010 - 08:57
#11
Posté 28 janvier 2010 - 08:57
#12
Posté 28 janvier 2010 - 09:22
What makes Dragon Age so great is its compelling story. The story really grabbed me and had me stay up late nights to early mornings playing the game.
When playing Dragon Age, there were a couple things I thought could use some improvement. Luckily, most of these issues were fixed by various mods by the community.
But here are my thoughts. For being a rather large and expansive world, things are sometimes linear in Dragon Age. The map has “squares” that you click in to go in various locations. But when you really think about it, the game is somewhat linear in the sense you don’t have absolute freedom. As an example, in a game like Fallout 2, Gothic 2 , Oblivion you’re thrown into a location and you can explore around. And you are not confined to the locations that you go to. Here, every location was quest-specific.
Part of the fun of RPGS (at least for me) is to walk into some random cave that no one has mentioned. You peer in and you see a bunch of treasure there but some rather tough creatures lurking around. Here in Dragon Age, every location was pointed out for you. You didn’t have that option. So it’s not entirely nonlinear like games like Fallout 2 (notice I never mentioned Fallout 3), Oblivion and Gothic 2.
Another thing I wasn’t fond of in Dragon Age was that there was no option to escape from enemies. There were many times that my team wasn’t exactly equipped for the fight ahead. Many games give you an option to run away and come back with a better strategy in mind. I found that for the most part, the only work-around was for me was to save often.
And when I mean often, I mean often.
It would have been nice if Dragon Age gave you the option to run away from certain areas to come back to later. Granted, you technically do have the option to “run away” but only in that location. You are “locked in” and “confined” to the location.
The other thing that sort of irked me about Dragon Age was the combat. A group of low-level archers/mages was far more troublesome than a single level 40 baddy. In Dragon Age, you get mobbed by groups quite easily compared to individual stronger baddies. Things get even more irritating when a large mob is combined with a tough baddy.
I found that the only solution was to pretty much take advantage of the spells, which were Cone of Cold, Fireball and Crushing Prison.
But my biggest complaint is that the game sort of goes a bit downhill after the “Landsmeet”. The climax was building up and by the time you reach the end of the “Landsmeet”, any shred of non-linear RPG elements have been completely wiped off and the rest of the way becomes a dungeon crawl. It would have been nice if there was a smoother transition from the end of the events in the Landsmeet and the Epilogue.
The transition seemed too quick.
Pretty much, that is all I have to say about that. The game was awesome and I still enjoy the game to this day.
#13
Posté 28 janvier 2010 - 09:24
falon-din wrote...
I'm not b****ing here. I just believe that feedback matters.
Now your turn.
People complaining about things they could mostly take care of themselves[ie Game is too easy/hard, Mages are too powerful/weak, etc etc].
#14
Posté 28 janvier 2010 - 09:25
Fumbleumble wrote...
Quite frankly... the lack of polish, there's far too much still broken this long after release, it's looking more and more like another NWN2 :<
Wow...how cryptically vague. Considering I have played through it three times you would think I would have discovered a few of these horrible broken things at least once. I mean there are a few annoying things in the codex where it reports the wrong thing but since it has no impact on the game itself I cannot consider them broken.
But is NWN2 really like Dragon Age? Wow I might have to check it out then.
#15
Posté 28 janvier 2010 - 09:28
Other than that my tactics not working right on my characters really pissed me off to. It seems the more tactics you load onto a party member the less chance they have of working.
And lastly was the lack of reflection for your actions. Maybe they'll reflect more on future expansions, but as it stands in DA:O I found I had really zero immediate outcome to my choices. They were explained after the game ended in form of paragraph boxes (That really needed a cool narrator voiceover
All in all though I really liked the game and this is just me nit picking
#16
Posté 28 janvier 2010 - 09:29
The story was a little too saturday morning cartoonish for me to really care about it, but, not a major complaint, I have plenty of books I can read for complex story arcs, I don't really expect a video game to have one...I do expect challenging and engaging combat mechanics though.
#17
Posté 28 janvier 2010 - 09:30
#18
Posté 28 janvier 2010 - 09:32
TyroneTasty wrote...
It didn't make my dinner and clean my house.
And how 'bout my lawn??? It didn't do my lawn either *sigh*
#19
Posté 28 janvier 2010 - 09:34
Valmy wrote...
I do hope we get storage at our main base or camp or whatever in the expansion. Even when you had the chest trudging back to Soldiers Peak and not being able to cycle through your party members when going through the chest was a pain.
Anyway the loot was the biggest disappointment to me. Maybe it is just because I had DLC but it seemed like the stuff I got near the beginning of the game was still the best stuff by the end. It is very odd considering how amazing getting new stuff was in Baldur's Gate.
There is a dev mod for a storage chest in the party camp. Once installed it shows up near where Leiliana stands in camp.
#20
Posté 28 janvier 2010 - 09:35
Valmy wrote...
I do hope we get storage at our main base or camp or whatever in the expansion. Even when you had the chest trudging back to Soldiers Peak and not being able to cycle through your party members when going through the chest was a pain.
Anyway the loot was the biggest disappointment to me. Maybe it is just because I had DLC but it seemed like the stuff I got near the beginning of the game was still the best stuff by the end. It is very odd considering how amazing getting new stuff was in Baldur's Gate.
What? What class we're you playing? And what items are you talking about?
#21
Posté 28 janvier 2010 - 09:37
ericsa wrote...
Valmy wrote...
I do hope we get storage at our main base or camp or whatever in the expansion. Even when you had the chest trudging back to Soldiers Peak and not being able to cycle through your party members when going through the chest was a pain.
Anyway the loot was the biggest disappointment to me. Maybe it is just because I had DLC but it seemed like the stuff I got near the beginning of the game was still the best stuff by the end. It is very odd considering how amazing getting new stuff was in Baldur's Gate.
What? What class we're you playing? And what items are you talking about?
If you do the DLC first thing, you can infact get most of the best gear in the game within the first few hours... wich is why I always do it like 2/3 of the way through. (not to mention the preorder items)
Modifié par relhart, 28 janvier 2010 - 09:37 .
#22
Posté 28 janvier 2010 - 09:39
#23
Posté 28 janvier 2010 - 09:41
It came across really addictive for me at the beginning.
#24
Posté 28 janvier 2010 - 09:45
Eurypterid wrote...
Likely referring to certain items you obtain from Warden's Keep and Stone Prisoner.
gotcha
#25
Posté 28 janvier 2010 - 09:48
The combat system. Needs a lot of work and balancing.
Design of some forest levels, i.e. detached vegetation.
Certain places; towns, taverns are way too static and non-interactive to give the impression of something that's alive. They feel much more like a theatre scenery.
And various other minor things...
falon-din wrote...
The game needed a few more background music tracks.
Definitely.





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