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Which aspect(s) of DAO failed to impress you


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#251
FeelThePaint

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Im coping with it, i like the main story, but the lack of content is constantly dragging the experience down. I like playing the game, but its no top 10 ever RPG. the annoying part is they could have done this easily with this game, they just chose not to, other things where clearly more important.



That and the agendas regarding DLC's and other payable options makes me want to re-think my future purchases of Bioware products. And ive always loved Bioware. Now its basically EA and you can feel the quality suffer.

#252
Serenade

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Not sure if i can say this here, since its not for the game itself, but the support from the developers and the communication from them to the consumer is just bad. I really did not think i actually would say this or even experience this from Bioware.

#253
FeelThePaint

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except that bioware is no longer really bioware...

#254
London_Liche

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One-time use codes. Do away with b.s.

#255
Pocketgb

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The combat. Starts out really rough, gets easy quick, and sometimes just doesn't make sense.

That and the Warrior class. very little paths you can take compared to the other two.

Modifié par Pocketgb, 12 mars 2010 - 11:11 .


#256
Fishy

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Most of the place in the game are generic

Generic Tavern
Generic Magic Shop
Generic street
Generic armor
Generic character creator

Ok the game's generic..Probably because of the toolset thing.So you have less hand drawn and original concept for certain area in the game.Which give a chance to fan to make their own module using generic item and zone.

Baldur gate 2 was awesome .Because it's was hand drawn ..By hand drawn i mean original and special concept for certain area .. For instance drawing the interior of thedas famous shop .. No .. It's was just a generic piece with generic bookshelve and generic table .


The armor look dull and lifeless .I felt like wearing a set of crap metal than wearing a kick ass looking armor.The leather armor ... The *rose* taint on it..It's like i was wearing plastic.

There's some place i loved in the game.
Ostagar was well done... But still limited.
The brecilian ruin when you enter it.After it's was generic .

The wild of Korcari was boring . Never felt i was in a forest.
I hope they go for the hand drawn thing in DA2.Give me a frigging awesome single player and i could care less about mod.

#257
Moogliepie

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My major gripe is how buggy it is. I don't think any other Bioware game has been released with this many bugs.

#258
LillithMabon

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The women characters have flat rear ends. You would think that with all the running around they would be very nicely shaped.

#259
LDiCesare

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Magicians overpowered wrt other classes.

Boring monster grinding in the Trenches.

#260
TurbanSoviet

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I want to be able to recieve any suit of armor or weapon from a dead enemy
so each dwarf you fought would drop whatever armor and weapon they had

and if I could use a 360 controller support for pc so i can get some mods and stuff

Modifié par TurbanSoviet, 14 mars 2010 - 12:26 .


#261
greymain

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I enjoyed the game but a few things could be improved upon. pathing is very restrictive it feels wrong to be blocked by a puddle, twig or a slight slope. Morrigans enhanced tunic should look different. No way would dwarfs and elves have the same taste in underwear!! I feel a lack of depth compared to the Balders gate games.



not certain about the DLC aspect of the game. It is not transparent. Once purchased DLC content should be fully integrated into the game and not required being logged in to access it.



I cannot see any reason for the 18 rating for this game. there is nothing that would shock the average 15 year old and I have seen more explict content in 12 rated films.

#262
Nimander

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I have a few problems.



The XBox 360 patch support has been atrocious. It's really sad when I'm still waiting months later for a simple patch for a few things. And no, it's not 'that hard', I could from looking at the toolset fix a lot of it myself if the XBox had support for that. This really upsets me. The Epilogue bugs especially annoy me. I recently did a game and had a disappearing Anora and badly wrong epilogue bits. It was frustrating.



I think the Dalish Origin is really weak. Even weaker than Mage, and while I liked the first bit with the Harrowing, the second bit felt like Jowan's story and not -mine-.



I want more stuff other than heavy armors. Robes, hats especially.



I want Spellweaver fixed. The text says it acts as a staff, but you still have to unwield it to cast certain spells. This shouldn't happen.



I want looting and quest triggers to happen immediately. Standing there for up to a minute or two waiting is just frustrating.



I want Zevran to go away (joking, though he didn't impress me). Zevran annoys me. His particular cliche just annoys me more than say, Alistair's. ****ty elf with bad history and is angsty. I get it.



I love the game. Really. But especially the patch support didn't impress me. The rest is just annoying. :)

#263
The_Abyss

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The controls....and the damn camera.

#264
qalan

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Combat gameplay - the tactics menu was (perhaps) an interesting idea but it sure didn't work for me. I much preferred KOTOR where I could pause at the beginning of combat, queue up everyone's actions, and then let it fly. In DAO, I was constantly frustrated by the lack of the intuitiveness in trying to get the tactics I wanted (e.g. why can't I 'chain lightning' a cluster of enemies?), lacking tactics slots and having my characters do really STUPID things because I forgot to check whether they were on custom1, 2 or 3 EVERY time we went into battle. Moving around and exploring also seemed easier in KOTOR than DAO on the PC with the mouse.



I also have to agree that DAO was very disappointing on the whole 'technical support' side. In my experience, the game has gotten 'worse' for me as I patched it to higher editions (1.03 was so bad I had to rollback to 1.02 - which leaves me SOL for Awakening). I don't expect every game to be 'perfect' out of the box for PCs - the whole array of motherboard/processors/dual-triple-quad cores/video cards etc. makes that pretty much impossible, but when 'fixes' to the game actually make it worse, well that's when my ability to be reasonable flies out the window...And to add insult to injury, the 'help' I received from EA laughable (they essentially refused to help me once they found out I was playing on a 64-bit, rather than a 32-bit system).



There's so much for me to love in this game; and I really do and I want so much for Bioware to succeed and make more games for me to play, which is why I was SO disappointed on the technical support side because I know you just can't treat your customers like that!

#265
VampireCommando

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No new game plus feature like there is in ME2 and even though they werent THAT bad i thought the graphics could of been better, i mean they managed to do it with a game as big as mass effect, why not do it with Dragon Age, thats one thing ive never understood.

#266
AlanC9

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qalan wrote...
 I much preferred KOTOR where I could pause at the beginning of combat, queue up everyone's actions, and then let it fly.


You mean because you can't queue up multiple actions?


Moving around and exploring also seemed easier in KOTOR than DAO on the PC with the mouse.


Huh? In KotOR you had to move around with WASD, not the mouse.

#267
AlanC9

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greymain wrote...

not certain about the DLC aspect of the game. It is not transparent. Once purchased DLC content should be fully integrated into the game and not required being logged in to access it.


You are aware that's a bug, right? Most of us can play without being logged in. My gaming PC doesn't even have a permanent connection.

#268
AlanC9

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For me, the big disappointment was that they didn't take their design goals as seriously as they should have. For instance, a certain major quest sure sounds like the player has to make a difficult choice, but in fact you don't have to sacrifice anything. I think we all know which one I'm talking about. There also wasn't enough made of the PCs background when the lore says that it should (elves and magi in particular).

I'm also not all that happy with the game system. It's not that it's particularly easy, so much as that optimized tactics take you much further than they do in, say, D&D. Maybe the system needs more randomness?

#269
qalan

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AlanC9 wrote...

You mean because you can't queue up multiple actions?


You can hardly 'queue up' a single action...

Huh? In KotOR you had to move around with WASD, not the mouse.


In KOTOR, if you hold down both mouse buttons your character will move in the direction you're facing and will turn to follow as you move the mouse about.  You can do this on DAO too, but it's much harder to keep on the same 'plane', I always ended up getting a 'floor's-view' glimpse of the world...  In KOTOR, the mouse/camera controls were much easier/more intuitive (for me anyway) than DAO...

Modifié par qalan, 14 mars 2010 - 07:29 .


#270
Emerald Melios

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falon-din wrote...

I'm not b****ing here. I just believe that feedback matters.

The story had its flaws and its clichéd tone.
The game needed a few more background music tracks.
All the costumes of non-warrior NPC's were basically rubbish with too little variety. Maybe chantry robes looked nice but the rest spoke of a serious lack of creativity/effort. There was also that nonsensical gloss making it all the uglier.
Also the lack of "save replay" function annoyed many of the people who would have loved to see all the action pause-free.

Now your turn.


Hmmm....hard to say, since there was a lot that did impress me.

I'd have to say the "foursome" scene (Warden+Isabela+Leliana+Zevran) didn't seem all that special. The threesome routes had much more amusing dialogue.

#271
gotthammer

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Atmosphere.

The architecture was nice and so were many of the visuals, but there didn't seem to be much 'impact' in terms of atmosphere (I guess it was a matter of 'hit/miss': some were ok, a few were great, but more often than not, it felt lacking. Compare to 'The Witcher' or 'Mass Effect 2', both which, IMHO, did superbly w/ atmosphere). Some locations could be 'gloomier'/'foreboding' (e.g. Orzammar: that path leading to that fight w/ the broodmommy) or more 'lively' (e.g., the marketplace in Denerim).

#272
AlanC9

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qalan wrote...

You can hardly 'queue up' a single action...


Heh; bad English comprehension on my part.. I never found multiple actions to be worth programming in anyway. If I don't care about efficiency enough to be handling each action personally I'm just going to let the AI run the character.

In KOTOR, if you hold down both mouse buttons your character will move in the direction you're facing and will turn to follow as you move the mouse about.  You can do this on DAO too, but it's much harder to keep on the same 'plane', I always ended up getting a 'floor's-view' glimpse of the world...  In KOTOR, the mouse/camera controls were much easier/more intuitive (for me anyway) than DAO...


Never knew that about KotOR. How is using both mouse buttons better than hitting W, though?

The easy way to move in DA:O is point-and-click, of course. I like that far better, probably because I came in with BG. I never even tried the two-mouse-button thing, though I'll WASD  for a second if for some reason I can't see where I'm planning to move.

#273
Skullncross

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I would say the lack of my companions being proper AI characters thats what doesnt impress me.

#274
Mr. Versipellis

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I felt that the story was a bit straight forward, although the actual sub-plots were great. I didn't think the background music was that great compared to a game like Neverwinter Nights (Jeremy Soule), and there wasn't much of it. And I would have liked another mage origin, I kind of wanted to play as an elf who had lived in the slums of Denerim. And finally, there were far too few clothing models! Especially for mage robes; there were two, one of which made you look liek a Death Note character.

However, I still loved the game.

#275
Havokk7

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Disappointments for me



Lack of variety in the look of equipment. Warden Commander's armour, for example, looked stunning. None of the robes or light armour did.



No warning when the player is about to irrevocably change the world. For example, not being able to trade with the mad hermit after completing the main quest in the Brecilian forest.



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