Which aspect(s) of DAO failed to impress you
#251
Posté 12 mars 2010 - 12:31
That and the agendas regarding DLC's and other payable options makes me want to re-think my future purchases of Bioware products. And ive always loved Bioware. Now its basically EA and you can feel the quality suffer.
#252
Posté 12 mars 2010 - 12:39
#253
Posté 12 mars 2010 - 01:22
#254
Posté 12 mars 2010 - 10:04
#255
Posté 12 mars 2010 - 11:11
That and the Warrior class. very little paths you can take compared to the other two.
Modifié par Pocketgb, 12 mars 2010 - 11:11 .
#256
Posté 13 mars 2010 - 12:29
Generic Tavern
Generic Magic Shop
Generic street
Generic armor
Generic character creator
Ok the game's generic..Probably because of the toolset thing.So you have less hand drawn and original concept for certain area in the game.Which give a chance to fan to make their own module using generic item and zone.
Baldur gate 2 was awesome .Because it's was hand drawn ..By hand drawn i mean original and special concept for certain area .. For instance drawing the interior of thedas famous shop .. No .. It's was just a generic piece with generic bookshelve and generic table .
The armor look dull and lifeless .I felt like wearing a set of crap metal than wearing a kick ass looking armor.The leather armor ... The *rose* taint on it..It's like i was wearing plastic.
There's some place i loved in the game.
Ostagar was well done... But still limited.
The brecilian ruin when you enter it.After it's was generic .
The wild of Korcari was boring . Never felt i was in a forest.
I hope they go for the hand drawn thing in DA2.Give me a frigging awesome single player and i could care less about mod.
#257
Posté 13 mars 2010 - 02:56
#258
Posté 13 mars 2010 - 07:45
#259
Posté 13 mars 2010 - 08:32
Boring monster grinding in the Trenches.
#260
Posté 14 mars 2010 - 12:23
so each dwarf you fought would drop whatever armor and weapon they had
and if I could use a 360 controller support for pc so i can get some mods and stuff
Modifié par TurbanSoviet, 14 mars 2010 - 12:26 .
#261
Posté 14 mars 2010 - 10:51
not certain about the DLC aspect of the game. It is not transparent. Once purchased DLC content should be fully integrated into the game and not required being logged in to access it.
I cannot see any reason for the 18 rating for this game. there is nothing that would shock the average 15 year old and I have seen more explict content in 12 rated films.
#262
Posté 14 mars 2010 - 11:24
The XBox 360 patch support has been atrocious. It's really sad when I'm still waiting months later for a simple patch for a few things. And no, it's not 'that hard', I could from looking at the toolset fix a lot of it myself if the XBox had support for that. This really upsets me. The Epilogue bugs especially annoy me. I recently did a game and had a disappearing Anora and badly wrong epilogue bits. It was frustrating.
I think the Dalish Origin is really weak. Even weaker than Mage, and while I liked the first bit with the Harrowing, the second bit felt like Jowan's story and not -mine-.
I want more stuff other than heavy armors. Robes, hats especially.
I want Spellweaver fixed. The text says it acts as a staff, but you still have to unwield it to cast certain spells. This shouldn't happen.
I want looting and quest triggers to happen immediately. Standing there for up to a minute or two waiting is just frustrating.
I want Zevran to go away (joking, though he didn't impress me). Zevran annoys me. His particular cliche just annoys me more than say, Alistair's. ****ty elf with bad history and is angsty. I get it.
I love the game. Really. But especially the patch support didn't impress me. The rest is just annoying.
#263
Posté 14 mars 2010 - 12:17
#264
Posté 14 mars 2010 - 04:23
I also have to agree that DAO was very disappointing on the whole 'technical support' side. In my experience, the game has gotten 'worse' for me as I patched it to higher editions (1.03 was so bad I had to rollback to 1.02 - which leaves me SOL for Awakening). I don't expect every game to be 'perfect' out of the box for PCs - the whole array of motherboard/processors/dual-triple-quad cores/video cards etc. makes that pretty much impossible, but when 'fixes' to the game actually make it worse, well that's when my ability to be reasonable flies out the window...And to add insult to injury, the 'help' I received from EA laughable (they essentially refused to help me once they found out I was playing on a 64-bit, rather than a 32-bit system).
There's so much for me to love in this game; and I really do and I want so much for Bioware to succeed and make more games for me to play, which is why I was SO disappointed on the technical support side because I know you just can't treat your customers like that!
#265
Posté 14 mars 2010 - 04:29
#266
Posté 14 mars 2010 - 04:43
qalan wrote...
I much preferred KOTOR where I could pause at the beginning of combat, queue up everyone's actions, and then let it fly.
You mean because you can't queue up multiple actions?
Moving around and exploring also seemed easier in KOTOR than DAO on the PC with the mouse.
Huh? In KotOR you had to move around with WASD, not the mouse.
#267
Posté 14 mars 2010 - 04:47
greymain wrote...
not certain about the DLC aspect of the game. It is not transparent. Once purchased DLC content should be fully integrated into the game and not required being logged in to access it.
You are aware that's a bug, right? Most of us can play without being logged in. My gaming PC doesn't even have a permanent connection.
#268
Posté 14 mars 2010 - 04:55
I'm also not all that happy with the game system. It's not that it's particularly easy, so much as that optimized tactics take you much further than they do in, say, D&D. Maybe the system needs more randomness?
#269
Posté 14 mars 2010 - 06:08
AlanC9 wrote...
You mean because you can't queue up multiple actions?
You can hardly 'queue up' a single action...
Huh? In KotOR you had to move around with WASD, not the mouse.
In KOTOR, if you hold down both mouse buttons your character will move in the direction you're facing and will turn to follow as you move the mouse about. You can do this on DAO too, but it's much harder to keep on the same 'plane', I always ended up getting a 'floor's-view' glimpse of the world... In KOTOR, the mouse/camera controls were much easier/more intuitive (for me anyway) than DAO...
Modifié par qalan, 14 mars 2010 - 07:29 .
#270
Posté 14 mars 2010 - 07:16
falon-din wrote...
I'm not b****ing here. I just believe that feedback matters.
The story had its flaws and its clichéd tone.
The game needed a few more background music tracks.
All the costumes of non-warrior NPC's were basically rubbish with too little variety. Maybe chantry robes looked nice but the rest spoke of a serious lack of creativity/effort. There was also that nonsensical gloss making it all the uglier.
Also the lack of "save replay" function annoyed many of the people who would have loved to see all the action pause-free.
Now your turn.
Hmmm....hard to say, since there was a lot that did impress me.
I'd have to say the "foursome" scene (Warden+Isabela+Leliana+Zevran) didn't seem all that special. The threesome routes had much more amusing dialogue.
#271
Posté 14 mars 2010 - 09:16
The architecture was nice and so were many of the visuals, but there didn't seem to be much 'impact' in terms of atmosphere (I guess it was a matter of 'hit/miss': some were ok, a few were great, but more often than not, it felt lacking. Compare to 'The Witcher' or 'Mass Effect 2', both which, IMHO, did superbly w/ atmosphere). Some locations could be 'gloomier'/'foreboding' (e.g. Orzammar: that path leading to that fight w/ the broodmommy) or more 'lively' (e.g., the marketplace in Denerim).
#272
Posté 14 mars 2010 - 10:23
qalan wrote...
You can hardly 'queue up' a single action...
Heh; bad English comprehension on my part.. I never found multiple actions to be worth programming in anyway. If I don't care about efficiency enough to be handling each action personally I'm just going to let the AI run the character.
In KOTOR, if you hold down both mouse buttons your character will move in the direction you're facing and will turn to follow as you move the mouse about. You can do this on DAO too, but it's much harder to keep on the same 'plane', I always ended up getting a 'floor's-view' glimpse of the world... In KOTOR, the mouse/camera controls were much easier/more intuitive (for me anyway) than DAO...
Never knew that about KotOR. How is using both mouse buttons better than hitting W, though?
The easy way to move in DA:O is point-and-click, of course. I like that far better, probably because I came in with BG. I never even tried the two-mouse-button thing, though I'll WASD for a second if for some reason I can't see where I'm planning to move.
#273
Posté 14 mars 2010 - 11:21
#274
Posté 14 mars 2010 - 11:26
However, I still loved the game.
#275
Posté 14 mars 2010 - 11:57
Lack of variety in the look of equipment. Warden Commander's armour, for example, looked stunning. None of the robes or light armour did.
No warning when the player is about to irrevocably change the world. For example, not being able to trade with the mad hermit after completing the main quest in the Brecilian forest.
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