the_one_54321 wrote...
The point is that voiced characters are a barrier to some, but in no way is that demonstrable as a consistently bad approach.
And my point is that it is a consistently bad approach because it guarantees that the character will not be accepted by some players.
In fact, I'd be willing to wager that the majority of gamers disagree with you.
Yes, but those gamers are wrong. They think the voice adds something to the game (and maybe it does), but it doesn't add as much for them as it takes away from others. I say again, an unvoiced PC allowed
every player to create a personality with which he identifies. No one - not one gamer - gets left behind by an unvoiced character.
Remember, this exchange started when I pointed out that you should have said that statement applied specifically to you and was no applicable as a generalization.
Voicing the character is guaranteed to alienate some players.
An unvoiced character can serve every player (whether it does serve every player is up to the players, but it can).
Therefore, the unvoiced character is universally superior.
But that is precisely what it is by mathematical definition. And, as you know, math is simply a specicific language of logic. A summation (integral) destinctly identifies chracteristics. This is, explicitly, how one can take the individual quantifiction of each event in a series of events and extrapolate that to the complete quantification of the sum of the events.
That requires the (unnecessary) assumption that there is something in between the individual events. It's true when finding the area under the curve (because the curve is continuous), but that's not necessarily true with human behaviour.
Your analogy is not strictly analogous.