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Which aspect(s) of DAO failed to impress you


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#51
Raycer X

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Armor looking rather similar to each other IE: All massive armor sets have the same old large shoulder plate on the right, smaller shoulder plate on left. In fact, each armor level (medium, heavy, massive, etc) have the same model but different skins (did I use the correct terms?). I'm not a big fan of that. Same for the weapons.

#52
catelee2u

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I'd have liked to have had more opportunities to go into the fade.....that was awesome, especially the shapechanging.

#53
MaxQuartiroli

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purplesunset wrote...

MaxQuartiroli wrote...
I find it very senseless you talk 5 minutes with someone just to have a +/-1 or +/-2 and after, simply giving an amulet or a jewel, you may obtain a +10..


bio_fan1 wrote...
- I didn't really care for the gift system.
For instance, Leliana can gain very little approval from talking (like
+1) but giving her gifts can get +5 or more much easier. I would like a
better way to gain party member approval through dialogue or non-gift
related actions alone.


How is this different from real life ? :blink:

You could say "I love you"  to a woman and get a +1 , but if you give her a diamond ring...


Well... Sad but True !! Image IPBImage IPB
But we are in an imaginary world.. So why don't they let the things go in different ways? Image IPB 

#54
MaxQuartiroli

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Haranalee wrote...

Oh, and also, I absolutely was in awe of the expanded party relationships, and I give them huge props for doing it so well, but there were certain points in the game where I was like "Why has no one asked how I'm doing/feeling?" -- such as after I killed the guy who betrayed my family and Alistair has nothing to say at all! Or when I encountered my father unexpectedly and none of my companions so much as blink an eye. I was ready with a shoulder to cry on and an encouraging word for all of my people! I would have liked to see some reciprocation especially from the person I romanced.


Yeah.. This is true... You always have to encourage them, comfort them, hearten them, sometimes you may also change their character... But no one of them who does the same thing to you... This is a missing feature that in future they should better implement.... Just to add furthermore realism  

#55
Locustus

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After playing the game a lot of times, I indeed wonder why there is so little variation in equipment, especially weapons. For example, we have a Dwarven Longsword, a Warden Longsword and a plain Longsword, but they are all basically the same with the only variation that they can come with and without enchant slot (but both still stack with each other at a vendor!) Why doesn't the Dwarven has +1 to darkspawn and the Warden's +1 crit, for example?

And related to this, with the Warden's Keep DLC, is a decent and practically way to upgrade your equipment so that it scales with the increase of levels of the party. Furthermore I desperately miss a preview option to see how they look on a certain character, because it is very expensive to first buy them and then to discover that it looks terrible.

Modifié par Locustus, 29 janvier 2010 - 01:12 .


#56
Brer Lapin

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Combat movement on Personal abilities triggered by tactics. Things like Mind Blast and Cleanse Area: I finally got that on Alistair and set a tactic to do it when an enemy was using magic. Then we met the high cleric caster guy and while standing maybe 70 feet away from him Alistair Cleansed us instead. Thanks Alistair :golfclap: good job -_-

Single target abilities in your tactics will make the avatar move. Setting Alistair to use Shield Bash on someone using magic will make him run up first. Things like Mind blast and Whirlwind should get the same treatment. It's useless when Morigan uses Mind Blast because there's three genlocks on the other side of the field.

It's certainly not game breaking, I still think this is a brilliant game and I'm sure I'll play it longer than I did KoTOR, but as it is self:surrounded-by-X-enemies is the only time Personal abilities can be used in tactics.

Modifié par Brer Lapin, 29 janvier 2010 - 08:50 .


#57
Fexelea

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-_-

Modifié par Fexelea, 29 janvier 2010 - 01:52 .


#58
Guest_Thund4H0rs3_*

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Hmm the Overall Game experience was pretty impressive for me as an Xbox owner. I haven't played a Console Adventure game that made me want to play it over and over since my Gamecube days but there were a few things:



1) Lack of Options for Character Builds, I felt there was only one way to play a certain build and it was hard to really make a diverse character, maybe a few more specilizations for each class would really help.



2) Chantry: I hated the Chantry, I tried my hardest to like them but often times I ended up just giving up and they try to force their ways on EVERYONE. It was very irritating as a Dwarf Player with everyone talking about the Maker, I wish more of the NPCs would have more Dialog that would try to at least make it seem like people try to be respectful of Dwarven Religion.



3) Xbox Controls: The overall control scheme is comfortable for the Xbox IMO, it is fast and easy and I am rarely at a pause screen for a long time, however things like ordering movements or telling a single companion to hold position would have made certain encounters much easier.



I was pretty impressed overall, I don't have any regrets on buying the Xbox over the PC version (Not that my PC could run it to begin with) and the story and gameplay are fun enough to keep me playing over and over, trying new builds and making up new characters.

#59
falon-din

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purplesunset wrote...
Also, David Gaider permanently lost exactly  2  "brownie points"   with me when he said that he wasn't too keen on Tolkien's writing. 


Oh my God!! He said that??

#60
Azure Zero

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Completely ignoring the toolset's existence(which can fix some of these issues):

-limited character customization options.(not many hairstyles, height/weight sliders)

-bland armor sets(unless you used massive sets, armor looked poorly designed, even massive sets werent that great)

-couldn't put runes in armor even though its mentioned a bit in game (unless its a ps3 limitation that no armor has rune slots, if thats the case then why?)

-limited exploration (a mix between BG's optional explorable areas with BG2's "go directly to where the story is" would have been ideal)

-No screenshot function on consoles (don't know about 360 but ps3 has a fully functional photo storage function) Maybe stick a "take screenshot" in the advanced tab of the radial menu.(I know bioware is still learning to code on ps3 so maybe eventually)

-not enough "hot keys" whether an oversight or just to not overwhelm casual gamers. (even without a keyboard, they could have added a few rows with console controllers, R2+L2 to access row 3 for example) Granted not a big deal but it makes playing a mage a bit tedius to be limited to 6 "hot keys" for spells.

-*SPOILERISH* The reference to the superman origin when you find the star metal, clever  with DA:origins to have that origin in it, but still.


I enjoy DA (plan to buy a second copy once I build a new pc that can support it) and considering it's game engine is new for bioware to build with didn't expect everything to be perfect. I do expect improvements in expansions/sequels, possibly in some DLC or game updates. Maybe similar to NWN a CEP can be made by players and converted to console versions as DLC by bioware(wishful thinking I know, but I'd buy dlc that added to character creation options or better looking gear sets)

I do agree that sticking Levy in party camp with the quest icon before someone has WK is pushing DLC too much. I enjoyed WK but not sure anyone wants an advertisement in the game they already purchased. Hopefully that won't occur with any future DLC.

Well those are my opinions.

#61
Guilebrush

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I find the game great in most regards but there are two things that bother me to no end.

1. The lack of mechanics detail given to the players. As an example, right now I'm playing an AW and I can't even tell what my "attack score" is. Seriously this is a huge, huge annoyance. And there are many other examples I can bring up where helpful information is just not given to the player, tooltip or otherwise.

2. The lack of variety for headgear and light/leather armor.

Edit:
3. Almost forgot one but mass NPC archer types with scattershots are annoying to no end. It's a way too artificial means of bumping up the challenge of certain encounters.

Other than these few issues, I can put up with the other (mostly minor) faults the game has, overall this is an amazing game and my experience with it has been decidedly positive.

Modifié par Guilebrush, 29 janvier 2010 - 02:48 .


#62
Guest_LokiArexon_*

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Bugs.



Voices occasionally dropping out (especially in Orz), and quest glitches (the 50 gold package quest in Orz breaking if you do tower first in particular).



Also the part where my ps3's hard drive died while loading the scene after you meet the sloth demon in the tower... somehow I suspect that was more my PS3 than DA:O, but I think the loading/autosave glitch helped a lot to push it over the edge.



Also, the general lack of depth in Orzimmar. Playing through as the dwarf noble, I really felt like there should have been a *lot* more opportunities for meaningful interaction about that.

#63
Dargar21

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I was hoping for a larger party. I would of liked around 5-6 party members. But that's just me.

The game still kicks *** however.

Modifié par Dargar21, 29 janvier 2010 - 02:46 .


#64
Darkknighthsd

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Sericenthe wrote...

The number of classes (three) was a bummer.
The equipment and how it was obtained and the severe lack of variety was a bummer.
Ultimately again the number of truly viable builds was lacking if you truly wanted a powerful character.
Mages were cool but having mages be the healers as well through specialization was annoying.
Not being able to start the game as an apostate was a bummer.

Otherwise 9 stars.

 yea i agree. needed alot more variety... mages never did = healers so there are alot of off the D&D scale.. the didnt folow tradition. the story lines could of been alot longer with more to do.

i think they did this on purpose, so to sell more DLC stuff and expansions.. and like someone else said, they like hold your hand throgh most of it, no real exploration or free will type. kinda had to go with plot to play.

#65
WilliamShatner

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Haranalee wrote...

Oh, and also, I absolutely was in awe of the expanded party relationships, and I give them huge props for doing it so well, but there were certain points in the game where I was like "Why has no one asked how I'm doing/feeling?" -- such as after I killed the guy who betrayed my family and Alistair has nothing to say at all! Or when I encountered my father unexpectedly and none of my companions so much as blink an eye. I was ready with a shoulder to cry on and an encouraging word for all of my people! I would have liked to see some reciprocation especially from the person I romanced.


Or if you ask Leliana to leave after romancing her she just basically says, "Alright then" and leaves.  One would think she would put up more of a fight.

And also when they come to save you after getting captured.  You'd think your romance option would have something more to say than, "Let's go!"

#66
Kwanzaabot

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It's waaaay too short (ridiculously long dungeon crawls doesn't make up for the fact that there's like 5 quests in the whole game), and I can't do anything after I finish the main quest.



Plus, maybe I'm just spoilt after playing more open-ended RPGs like Morrowind and Oblivion, but the game seems a bit too restrictive at times. I can't be a Dwarven Mage? Really? Seems like a bit of a cop-out. I could understand if they were just worse at magic, but what's the point of restricting them entirely?

#67
Dargar21

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Because its apart of the lore. In the Dragon Age universe, Dwarves are incompetent at wielding magic.

#68
craigdolphin

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See my sig. I stand by that opinion. B)

Nonetheless...the very few things that did not impress me were likely:

1. Undies during sex. Nuff said.
2. Combat animations did not always mesh well with the reality on the ground. For example, an Ogre charges but I'm 4 feet to the left of where he goes by the time he actually moves....and I still go flying even though, visually,  he missed. Does make the combat seem less immediate or 'real'.
3. Female character models with man-sized hands...creeped me out a bit til I got used to them.
4. Lack of body shape diversity. I can see Oghren's willingness to 'do' Wynne given that her body is indistinguishable from the undeniably hawt Leliana :innocent:
5. Salesmen in the campsite AND a big ad on the launch menu. Should be a menu toggle to choose which, if any, of these the player is willing to have.
6. Sometimes conversation options I wanted were not there. Like, finding out about Leliana's seductress role in her past life as a bard AFTER my character had committed to the romance. Would have liked to have asked her about whether her ability to be 'whatever woman is required to seduce a guy' had any relevance to being with me. Did she have an ulterior motive that she had not yet revealed? Stuff like that.

These are pretty minor quibbles though. I have previously deluged Captain evil's inbox with all of the amazingly great things about the game so I won't repeat it here.

My wife and I were discussing DA:O and ME2 last night and the only major 'problem' we decided was inherant with Bioware games boils down the the fact that the squad is always too small to let you take all of the companions along that you'd like. But then again, this means you get to playthrough again to experience those, right? So maybe that's actually a good thing in the end. :innocent:

#69
Kwanzaabot

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Dargar21 wrote...

Because its apart of the lore. In the Dragon Age universe, Dwarves are incompetent at wielding magic.


Again, I'm gonna have to go with "cop-out".

There's absolutely no good reason given for this. Hell, their racial ability only stops magic from affecting them only 10% of the time... why not make it so Dwarves fail at casting spells 10% of the time, too?

I get that it was probably a design descision, but it's an unneccessarily restrictive design descision of DA:O that failed to impress me.

#70
Azure Zero

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Kwanzaabot wrote...

Dargar21 wrote...

Because its apart of the lore. In the Dragon Age universe, Dwarves are incompetent at wielding magic.


Again, I'm gonna have to go with "cop-out".

There's absolutely no good reason given for this. Hell, their racial ability only stops magic from affecting them only 10% of the time... why not make it so Dwarves fail at casting spells 10% of the time, too?

I get that it was probably a design descision, but it's an unneccessarily restrictive design descision of DA:O that failed to impress me.


It's not a cop-out if it has distinct lore as to why, which it does. If it had something along the lines of "oh by the way, the dwarves have fat stubby fingers and can't properly make the gestures to control the magical energy properly" that would be a cop-out reason.

As it stands in the DA universe dwarves have no natural connection to the fade, which is where magical energy comes from. Pretty sure there are a few codex entries that talk about dwarves and why they can't perform magic.

Just because you don't like the lore of the game doesn't make it a cop out.

#71
draxynnus

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Could be a design decision, could be a worldbuilding decision.

The main annoyance I've had is difficult to explain without spoilerising, but I'll do my best: There are a subset of encounters, typically boss fights, which start with a cutscene that often basically boils down to an exchange of insults before a fight that both sides knew was going to start anyway - and then, when the fight starts, however carefully you might otherwise have placed your party they're now in a nice convenient clump for any AoE effects the enemy may have. Some mechanism for allowing you to trigger some combats without being forced to have your party clumped (and your squishy mage PC at the front, if your PC happens to be a squishy mage) would be nice.

Adding insult to injury is that enemies often get to open fire right as an encounter starts, while your party is drawing their weapons. A "keep weapons drawn" option would be nice to see - there would be downsides to doing this in civilised areas, but if you're making your way through an area known to be infested by darkspawn, it would make sense to keep your weapons out.

Finally, there's one particular example that is especially jarring and suspension-of-disbelief inducing, and being a specific case it's particularly hard to explain without spoilers - but after having achieved a certain objective, the party finds its most obvious escape route blocked by a hostile force. The problem is...there is another escape route, albeit one that involves going through a couple of transitions - however, if you attempt to take that route, you find out that the transition no longer serves as a transition.

Now, there are multiple ways that BioWare could have acknowledged the presence of thise route - they could have made it so that the encounter moves to block the other route as well, they could have a character raise an objection to taking that route, or they could have the party being spotted attempting to take that route resulting in the encounter coming to them rather than simply waiting in the room. Any of these would have made much more sense than arbitrarily preventing you from even attempting to take that route without significantly changing the storyline.

Modifié par draxynnus, 29 janvier 2010 - 06:14 .


#72
zr0iq

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Actually the complete Story.



No twists, no turns, you could always guess easily what was going on... maybe the foreshadowing was used too heavily. I could be more specific, bu without spoilers impossible.



The gameplay was good, but I do not play a game because it plays nice, then I would only play serious sam :P


#73
Kwanzaabot

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It's not a cop-out if it has distinct lore as to why, which it does. If it had something along the lines of "oh by the way, the dwarves have fat stubby fingers and can't properly make the gestures to control the magical energy properly" that would be a cop-out reason.

As it stands in the DA universe dwarves have no natural connection to the fade, which is where magical energy comes from. Pretty sure there are a few codex entries that talk about dwarves and why they can't perform magic.

Just because you don't like the lore of the game doesn't make it a cop out.


First off guys, not liking a seemingly arbitrary design descision is my own personal opinion, and if you somehow take offence to that, well, too bad. That's what this thread's about. Things in the game that we don't like.

Secondly, they are handwaving the reasoning, by saying "oh by the way, Dwarves don't enter the fade when they dream". Why exactly don't they enter the fade? I think Dagna says something along the lines of that it's all the lyrium in the caverns, which has somehow given them a natural resistance to its effects (which for whatever reason must include going to another dimension when they dream)... but what about surface Dwarves? What's their excuse?

Modifié par Kwanzaabot, 29 janvier 2010 - 06:30 .


#74
bio_fan1

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purplesunset wrote...

MaxQuartiroli wrote...
I find it very senseless you talk 5 minutes with someone just to have a +/-1 or +/-2 and after, simply giving an amulet or a jewel, you may obtain a +10..


bio_fan1 wrote...
- I didn't really care for the gift system.
For instance, Leliana can gain very little approval from talking (like
+1) but giving her gifts can get +5 or more much easier. I would like a
better way to gain party member approval through dialogue or non-gift
related actions alone.


How is this different from real life ? :blink:

You could say "I love you"  to a woman and get a +1 , but if you give her a diamond ring...


LOL. True, but this is a fantasy isn't it?;)

#75
spernus

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zr0iq wrote...

Actually the complete Story.

No twists, no turns, you could always guess easily what was going on... maybe the foreshadowing was used too heavily. I could be more specific, bu without spoilers impossible.

The gameplay was good, but I do not play a game because it plays nice, then I would only play serious sam :P


Nonsense,gameplay is of the utmost importance imo.It doesn't matter if it's an rpg or not,having good or great gameplay is always a +.

On with my critique:

- The world was too restrictive imo,as I wanted to be able to explore the countryside with my own feets.There could of been less dungeon crawling and more area designed for exploration(outdoors).

- loot wasn't balanced.Too much gear for warriors and almost nothing for rogue or mage.I also think bosses should drop more interesting loot ( since it's heavily inspired from mmo,I would love to see rare or epic gear drop off from big bosses).

- boss battle too basic,as it's mostly tank and spank+adds.World of Warcraft moved on from those in 2006,after the dull molten bore and blackwing lair. :lol: Boss battle are now varied and some of them are truly fantastic in term of execution required and creativity ( various phase,using vehicle,etc).

- sex scenes :bandit:

- much more can be done to evoke a dark fantasy world,simply by adjusting the art direction.Look at demon's soul which perfectly nailed the darek and depressing atmosphere thanks to lightning,textures,color palette,etc.

- last but not least,would like to see a sequel which doesn't remind me so often of LOTR ( no ents,dark spawn reminding me of Peter Jackson's orcs in his LOTR movies or the land ressembling  the typical medieval europe setting).The expansion seems like a step in the right direction,with unique looking monsters and darkspawn which aren't mindless or barbaric drone.