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Which aspect(s) of DAO failed to impress you


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#126
Fantus

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There aren't too many things I didn't like about DAO, but here you go:

- lack of multiplayer

- female char models and animations (they don't really look like real females and walk like apes)

- lack of variety in armor/clothing

- lack of depth in romance plots

- Inventory management (ugh!)



But that's really it. I usually find more things to complain about in a game, when I look that hard for them as I just did with DAO. ;)

#127
thagen91

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I would've liked it if there was at least something to do after defeating the archdemon. For instance, if there was a challenge at the proving arena where you could fight waves of enemies of increasing difficulty. Or something of the sort. The ending just seemed rather abrupt to me, especially since the archdemon was hardly a challenge, even on nightmare mode.

#128
TyroneTasty

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-Loghain battle was sloppy. Filling a room with people then suddenly jumping to a massive free for all and removing all the spectators then instantly stopping the battle and replacing all of the spectators to tell you to stop stabbing each other just tore me right out of the immersion. With the duel coming right after it I don't know why they didn't just skip straight to the duel.



-Cut scenes moving characters around, of course.



-Not enough well developed side quests. I would have rather had two really well done, involving side quests than have all of those chanter board/blackstone/mages guild fetch quests. Ah well, BG II spoiled me. They went nuts with side quests in that one. Heh.



-No magical boat ride with Sten after the end of the game...sigh...

#129
MOTpoetryION

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Well first off the game ,in regards to the condition it was released in. all the problems with the DLC
And the bugs galore including how long it took for them to patch the game not just for PC but the other systems(some still cant play yet) i feel for them they are fellow gamers .

The whole tactics feature used to just cover up the inability to make a modern day AI . And making me do it instead . Having to pause to fix the garbage AI , from either just standing there doing nothing to running at a whole group of mobs holding a bow .And after first hit from range everyone runs away for a bit

The lack of day/night cycles. The just using scripts to switch us to a copy of the same map for a action event (.e.g the attack on our camp and the battle at redcliff. ) both rendered the whole traps feature useless. And having no way to plan ahead for an attack. Everyone kept asking are you sure your ready, i said no layed down 30 traps at redcliff .And when the battle started= ,scripted to a copy map and guess what not a trap to be seen. After battle=, scripted back to see every trap not one set off of course ,lazy lazy lazy.

After the first 5 hours of play there was zero excitement for a chest and looting body's. oh look another health poultice yaaa . The exchange rate when selling stuff 25% really . The fact if you sided with the werewolves and it was early in the game it made it a struggle to even finish the game because nobody else sold elfroot. How many times i seen tegren the dwarf (he would of been a good one to give unlimited elfroot).

The NPC in camp selling DLC .Inconstancies in the lore. (like anora knowing info of a secret ritual l" not all survive" and finding " 4 " thorn of the gods daggers, not to mention they were all different types of metal.) The fact the further into the game the less the companions talked. That we/PC were a MUTE but when making our characters it showed us talking. All the poor jobs on the mesh leading to empty space.

NPC's getting transposed over one another or talking to you with their back to you. Or sitting in chairs the wrong way,or not sitting at all with their legs through the chair/cot/bed. ALISTARS whining/crying over a man he barely knew (suspects he's just in the closet) EA. The small variety of all goods as in looks, armor/weapons. The comedy/sex scenes .Weak drops from bosses.

End battle to easy and not even getting anything from it. How your army trickled in one or two at a time. The fact that the dragon could still fly with a wing like that. Nobody ever giving me nothing or trying to get me to like them When pointing these things out in threads getting assaulted ,verbally abused and flamed from all the fanboi morons. Theres more but my fingers are getting tired

And before you open your mouths and stick you foot in it . I have screenshots of all of this. Other then that it was an OK game But feel the reason EA isn't making any profits because they payed off all the reviewers to get undeserving high reviews.IMO

Edit did i mention EA , but think its only fair to say i have played about 400 hours

Modifié par MOTpoetryION, 30 janvier 2010 - 10:36 .


#130
draxynnus

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Mlai00 wrote...

I don't like how your inactive companions level up along with the companions you use most. That is very lazy AFAIC. Only active characters should be gaining EXP. Makes for more variety that way too.

I disagree. Without this, you'd need some other similar system or you'd find yourself locked into using a particular group very quickly (and possibly messed up further when you have sequences that require you to use a particular character). Think of them doing other things while you're in the spotlight, or at the very least sparring in camp.

You could possibly replace it with a system in which companions gain XP at an extremely high rate when they're more than two levels below you, but there are probably higher priorities.

EDIT: On the wing issue from the poster above - this could be rationalised by the dragon still being able to fly, just not very far (which is why it doesn't simply fly off and let the darkspawn finish wiping out your army). Now, this would have been better if one of the party members had actually commented on it, but short hops may still have been possible for it.

Modifié par draxynnus, 30 janvier 2010 - 10:24 .


#131
Sam -stone- serious

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MOTpoetryION wrote...

Well first off the game ,in regards to the condition it was released in. all the problems with the DLC
And the bugs galore including how long it took for them to patch the game not just for PC but the other systems(some still cant play yet) i feel for them they are fellow gamers .

The whole tactics feature used to just cover up the inability to make a modern day AI . And making me do it instead . Having to pause to fix the garbage AI , from either just standing there doing nothing to running at a whole group of mobs holding a bow .And after first hit from range everyone runs away for a bit

The lack of day/night cycles. The just using scripts to switch us to a copy of the same map for a action event (.e.g the attack on our camp and the battle at redcliff. ) both rendered the whole traps feature useless. And having no way to plan ahead for an attack. Everyone kept asking are you sure your ready, i said no layed down 30 traps at redcliff .And when the battle started= ,scripted to a copy map and guess what not a trap to be seen. After battle=, scripted back to see every trap not one set off of course ,lazy lazy lazy.

After the first 5 hours of play there was zero excitement for a chest and looting body's. oh look another health poultice yaaa . The exchange rate when selling stuff 25% really . The fact if you sided with the werewolves and it was early in the game it made it a struggle to even finish the game because nobody else sold elfroot. How many times i seen tegren the dwarf (he would of been a good one to give unlimited elfroot).

The NPC in camp selling DLC .Inconstancies in the lore. (like anora knowing info of a secret ritual l" not all survive" and finding " 4 " thorn of the gods daggers, not to mention they were all different types of metal.) The fact the further into the game the less the companions talked. That we/PC were a MUTE but when making our characters it showed us talking. All the poor jobs on the mesh leading to empty space.

NPC's getting transposed over one another or talking to you with their back to you. Or sitting in chairs the wrong way,or not sitting at all with their legs through the chair/cot/bed. ALISTARS whining/crying over a man he barely knew (suspects he's just in the closet) EA. The small variety of all goods as in looks, armor/weapons. The comedy/sex scenes .Weak drops from bosses.

End battle to easy and not even getting anything from it. How your army trickled in one or two at a time. The fact that the dragon could still fly with a wing like that. Nobody ever giving me nothing or trying to get me to like them When pointing these things out in threads getting assaulted ,verbally abused and flamed from all the fanboi morons. Theres more but my fingers are getting tired

And before you open your mouths and stick you foot in it . I have screenshots of all of this. Other then that it was an OK game But feel the reason EA isn't making any profits because they payed off all the reviewers to get undeserving high reviews.IMO

Edit did i mention EA


Thanks mate, you wrote a good deal on what extra i wanted to write about (thats on top of what i already said) but could not find the will to do so because it would either go to waste or i would be insulted yet again by fanbois and whatnot who are apparently blind to such problems.

#132
MOTpoetryION

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sam - stone - serious wrote...

Thanks mate, you wrote a good deal on what extra i wanted to write about (thats on top of what i already said) but could not find the will to do so because it would either go to waste or i would be insulted yet again by fanbois and whatnot who are apparently blind to such problems.

----------------------------------------------------------------------------------------------------------------------------------------------

sure no problem mate ,

felt the same way and that someone needed to give an honest and full opinion and not just sugar coat it .And had no problem doing it since the fanboi's have managed to harden me because of other threads of mine. Thats why i started taking screen shots of it all . they are not so vocal any more it works pretty good. . And thanks for the comment

EDIT: And this was a really bad place (no spoilers) to put this thread in.  it should be moved

Modifié par MOTpoetryION, 30 janvier 2010 - 11:20 .


#133
Sabriana

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1. Get that sales-person out of my camp

2. Archery. I am beginning to believe that it is impossible to make decent archers in games like these

3. What's with the "We're the Cone-heads, we're from France" headgear. Very comical and very ugly. The armor is bland, boring, and has almost no variation.

4. Failure to force the PC into the hard decisions. In one instance they almost had it, but left a cop-out. Otherwise this would have been a tough, tough choice for the PC

5. The companions should speak up more. Only one companion takes over in one single instance, leaving the PC helplessly watching without being able to stop that companion. Another companion can blow a quest-line into a completely different direction than the PC intended, if the right dialogue choice isn't picked. But that's about it.

6. Why are there only two companions who care about the PC's well being/giving her gifts?

7. I want to 'rune up' my bow, goshdarnit

8. It's always day-time. Unless you're in camp. Then it's always night-time.

9. My poor PC and her group are all roped into very vulnerable positions after cut-scenes. Except, like already mentioned, there is an automatic save right after

10. My PC stands 10 meters to the left of the Golem throwing a rock at her, and it throws it in the opposite direction. Yet, miraculously, my PC is hit.

11. The PC party is too small. 3 allies? Come on. At least give us the dog. He's got funny interactions, but they are so few as to not hurt any re-play values at all.

12. PC and allies can't ambush their foes, the foes however, can.

Those are the one's I can think of, off the top of my head.
However, I do love this game.

#134
Derengard

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Denerim was a place of no interest. The character models look very weird and unrealistic. Overall unconvincing engine. Too much fighting.

I don't know what it is with the latter point, if it's really so much more than in BG2, but I suppose it is. Could have almost called it Spiritual Successor of Icewind Dale 2 (it has a fun story too, you know).

#135
falon-din

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Sabriana you're right about archery but not about setting up ambushes. It is both doable and fun.

I forgot to mention how I hated the cone-head too. Very bad idea.

#136
Sabriana

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Yeah, Falon, you can with a good archer (as good as the games make them, that is), but other than that, more often than not the enemies are ready and already firing/running up weapons ready, when my PC and her party walk up.

Most of the time, my non-range fighters/rogues have to sprint up full frontal, and then get swarmed with bad dudes spilling out of every nook and cranny.

I'd like a chance to spot them (my rogue is a ranger), slip around them, and surprise them for a change.

It doesn't even work (for me) when the encounter gives me the dialogue option "ambush". Perhaps I'm simply doing it wrong, but I don't see how. However, I'm always willing to learn ;)

#137
Big Mikey Mike

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1) Companions: Not enough; insufficient impact; too little class variety

I remember back in Baldur's Gate 2, you could have 6 people in your party at a time, and could build a really well-balanced group, that could handle any situation if you learned to adapt it right.  Also there were as many people outside your party as there were in it.  Did you want to take Edwin or Nalia, Viconia or Aerie, Korgan or Minsc, Anomen or Keldorn?  There were simply so many choices in terms of party combinations that you really could play the game through entirely differently each time.

And then in KOTOR Bioware developed the light/dark system where the way you played the game had a direct effect on your character, both through physical appearance and the buffs at the extreme ends of the scale.

But with DA:O I kinda feel that my choices are far more limited (8 companions, 4 in your party v 16 companions, 6 in your party from BG2), and that the choices I do make have next to no impact on things.  With the exception of Wynne and Leliana, I've never experienced anybody getting so upset at something I do that they leave the party.  I killed the wounded soldier in the Kocari Wilds and all I got was a -3 from Alistair.  That sort of thing should run completely against his character and be at least a -20.  And being that low should have some sort of effect other than not wanting to teach me to be  Templar.  Maybe make their abilities cost more at low approval ratings and less at high ratings?

I long for the days when different characters were different classes.  All warriors have the same talents, all mages, all rogues, and the warriors and rogues share about 50% of their talents too.  If I'm going to choose, say, between Sten and Oghren, and the decisions I make aren't going to offend them mightily, at least give me something material to choose between them other than their 4 talent-point specialisations.

Stat points.  It's completely disingenuous that a meatshield tank should want to stack Dexterity, or that Willpower should have so little effect on a mage's ability to keep casting.  There's almost no point having Constitution and Willpower in the game.  They serve absolutely no use to anybody trying to spend their talent points wisely.

It also could have been useful to have Grey Warden-specific talents and abilities, perhaps different for each class, and the ability to persuade others to go through the Joining if their approval rating was high enough.  It just would have given another small way of making playthroughs feel genuinely different.

2) The game was too long, and too short

During every major plot quest I eventually got to the point where I felt like I was slogging through annoying waves of nondescript bad guys just so that I could get the bossfight over with.  Shaving a couple of hours of play from the major questlines (especially Dalish elves and Orzammar - oh god Orzammar) could have shortened the game by, say, 10 hours, and made the pace feel a lot quicker and add to replayability.  I'm on my second full run through on Nightmare and I only have the Elves to do but really can't find the motivation to play.  Everything just feels like such a chore.

Conversely, there was far too little meat to the overall quest.  Again, comparing to BG2, there just seemed to be too little going on.  Join the Wardens -> Recruit some allies -> Landsmeet -> Kill the dragon.  It was all just so straightforward, with no real intruigue, no plot twists, and no real moral ambiguity.  Imagine how much different it may have been to decide that the best course of action was to support Loghain at the Landsmeet.  Imagine how much of a WTF moment you'd have had if you found out that Leliana was actually sent by Marjolaine to seduce and kill you.  Just think of the irrelevant sidequests that could have been replaced by a meaningful detour of the plot.

3) Camera and interface

Is it too much to ask to be able to tilt the camera at its highest view?  There was no need to make it act like the BG camera with screen scrolling, but the ability to use it like the other cameras would have been fantastic.

I often found myself really straining to read some things like codex entries and the quest log.  An option to use a bigger font would have been nice.

Spell tooltips were often vague (Sunder armour: how much armor? How long for?  Is it worth using on low-armor targets at all?)

Mana and Stamina system is pretty poor.  It really says something that the most dps a rogue can do is just activate Momentum and go make a cup of tea.  There's simply too little scope to use most abilities.  As a tank if Taunt was resisted, often nothing I could do, even with Treaten active, could pull an enemy off a companion, especially mages (even if they were just using the staff), because I was simply relying on autoattack at that point, with stamina never regenerating sufficiently for anything other than a resisted Shield Bash.  Where are the stamina potions?  Why does Willpower have so little effect on mana regen?



Overall it feels almost as if Bioware put any spare finance into getting well-known voice actors rather than developing the game to its full potential.  For a game that has been in development so
long, from a studio that has such a fantastic pedigree in the genre,
Bioware have really missed a trick with DA:O. 
It's a very solid, fun RPG, and I'm glad I bought it, but it could so easily have been the best RPG of all time.  As it stands, that title still easily rests
with Baldur's Gate 2, and that's 10 years old
now!

Modifié par Big Mikey Mike, 30 janvier 2010 - 02:20 .


#138
Mlai00

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draxynnus wrote...

Mlai00 wrote... I don't like how your inactive companions level up along with the companions you use most. That is very lazy AFAIC. Only active characters should be gaining EXP. Makes for more variety that way too.

I disagree. Without this, you'd need some other similar system or you'd find yourself locked into using a particular group very quickly (and possibly messed up further when you have sequences that require you to use a particular character). Think of them doing other things while you're in the spotlight, or at the very least sparring in camp.

You could possibly replace it with a system in which companions gain XP at an extremely high rate when they're more than two levels below you, but there are probably higher priorities..

The enemies scale with your level.  Just make the enemy level as the average level of your party.

#139
falon-din

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Sabriana

I would have loved to tell about my favorite ambush setups but you know we can't add spoilers here :)

#140
Iztli

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It doesnt do my taxes..shame on you Bioware:crying:

#141
falon-din

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Big Mikey Mike

I have a feeling they deliberately saved that option for Awakening; to be able play a party of 5 or 6 members...
If I recall correctly you get to play a 6-member party in BGII only after you install Throne of Bhaal.

Modifié par falon-din, 30 janvier 2010 - 03:59 .


#142
mdeeRocks

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Animation was really bad and some textures could be better (not dumbed down to a console level). Still, amazing game.

#143
ZEEKY94

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The armor on the front cover not being in the game didnt make sense and was a bummer.

#144
JKJEDIKNIGHT

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While there were plenty of side quests to complete, there wasn't that "one" side quest or thing you could do in Ferelden that kept you distracted for awhile. I mean literally, what do people do in Ferelden for fun? Do they not have any games? Any sports? I'm referring to of course that, Final Fantasy VIII had the card game, and Final Fantasy X had Blitzball. Those 2 games alone gave me dozens of hours. Maybe even 50+ on blitzball. A minigame that you sould compete in and hold your attention for many hours was severely lacking in DAO. Not only would it provide the player with something more to do in the game, but it would have created a sense of "being there"with Ferelden. I know there is a Blight and all, but there had to be something that people did in Ferelden for entertainment. There's my 2 bits.

#145
JKJEDIKNIGHT

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ZEEKY94 wrote...

The armor on the front cover not being in the game didnt make sense and was a bummer.


Yes, the armour/sword/shield also a let down.  That sword alone looks better than any sword I've encountered in the game.

#146
falon-din

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Yeah I remember when the shoulder brace magically sinks into the chest plate as a character speaks.
Yes a few things were dumbed to a console level I guess. It could have been better.

Modifié par falon-din, 30 janvier 2010 - 03:58 .


#147
Szegedin

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falon-din wrote...

Big Mikey Mike

If I recall correctly you get to play a 6-member party in BGII only after you install Throne of Bhaal.


No, BG and BG2, as well as IWD and IWD2, and PS:T for that matter all had a 6 character party. 

#148
falon-din

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This is how I know I haven't played BGII for some long time now :)

Time to dig it up again I guess.

#149
Szegedin

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Mlai00 wrote...

I don't like how your inactive companions level up along with the companions you use most. That is very lazy AFAIC. Only active characters should be gaining EXP. Makes for more variety that way too.


I would prefer this as well, though inactive party member experience gain is pretty common for understandable reasons...still, I feel like everyone should stay active or pay the price, one reason why a larger party size would be welcome.

What I really don't like is the 'pocket plane' or 'Ebon Hawk' concept - a meta-location where all your party members can be found hanging out.  It's unnatural and seems, too convenient - dropped or unrecruited party members should generally stay wherever you leave them, and not necessarily indefinately.  Losing them forever due to neglect should be a viable option - I'd love to see the game and storyline balanced to where no party member was so necessary to the plot that he couldn't be permanantly killed or wander off to parts unknown after being ignored for a month.  

#150
Ceneen

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Overall I enjoy the game, but there are a few things which I found to be disappointing (a lot probably have been mentioned in this thread already):
  • Availability of choices in game: Some lines offer choices as to how a task is solved, but then again other do not leave any or enough options, as one is 'forced' onto the general line, which my character doesn't necessarily want to. This is observable with cutscenes and battle preparations as well. Quite often the cutscenes just transpose the group into an open vulnerable spot after talking and those are unavoidable. There should definitely be more options for the group to e.g. do a surprise attack (especially when a battle is obvious), without any talk cutscene.
  • Good vs evil paths: Yet again, Dragon Age is a game where the 'good' path in general far outweighs any 'evil' path. There are some highlights in the game, but quite often I felt like: well, if my character is 'evil' in nature, then I would simply have to discard a lot of quest threads (including major ones) and I'd not even be able to in some parts. Again, yes, there are some highlights especially for 'evil', but it felt very unbalanced.
  • Lack of armor: For a single player RPG it is very bland graphics wise (cloth, leather) and it seems like if the toolset was just thrown out to let the community deal with it.
  • Lack of hard decisions: I would have loved to see some more questionable choices which would affect your whole camp of companions, whether they are chosen to be active or not. It basically only affects the inactive ones if I start to talk to them, they are not triggering any response of leaving, attacking etc. Active ones are sometimes affected, but most choices are still bandaged with 'Here, have a gift, shut up!'.
  • Balance of specializations: It is no secret that some specializations are way more effective than others and some specializations seem to take only a filler role. With mages I quite often thought about the lack of fitting second choices.
  • Romance lacks depth: The whole romance lines just seem eye candy and lack any real depth story wise.
  • Lack of full multiplayer/co-op mode: Having me playing and my friends watching or doing something different is a heavy drawback for me.
  • Linearity and design of zones: Quite a few zones have one distinct path to walk through, invisible walls and all, puposely barred ways, so that I have to walk S-type manner over the map. Additionally at times the whole group stands in the middle of traps for example and are attacked by hostile creatures. How the hell did the group get right amidst the traps anyway?!?
  • Lack of zone immersion: I'd like to see changes to a zone, day/night cycles, seasons perhaps even. When I decide to walk through the city by night, I'd expect more attacks in back alleys, less merchants etc. Sometimes transitions are very inconsistent, e.g. coming from a day zone to a night zone and by going back you'd be in day right away again. It feel way less immersive. Objects should remain in one 'area', even though the game treats the same area as multiple zones (e.g. night and day version at times), so objects would need to transpose. Some areas felt just liveless, rushed, like Denerim in general, for example I would never have taken 'The Pearl' for what the establishment is meant to be.
  • End battle and beyond: Without giving away anything, the end battle was very disappointing. For what did I need the allies again? The continuance after the end battle is not immersive at all, basically only there, so that no one can complain about not having experienced all the DLC lines during a play through. It is inconsistent and yes there is a warning requester, doesn't make it better though.
  • Uni-models: While it is easier for armor creation, it feels like everyone is/looks the same, aside from the head. The dwarves being a bit shorter and more sturdy version, but that is about it. Especially for a single player game this came across weak, with taking the few armor models into consideration as well.
  • Chantry etc. quests: Those felt just like 'Wanted' quests in AoC, some crudely designed quests, thrown in to let the player 'grind' XP a bit.
*Takes a deep breath* That was it roughly and I am pretty sure everything I missed to say will come up from others mentioning it *winks*

Modifié par Ceneen, 30 janvier 2010 - 05:30 .