Which aspect(s) of DAO failed to impress you
#151
Posté 30 janvier 2010 - 06:57
Why? Because the Game disk is already double-layer, there would have easily been 1G more room on it, yet I am forced to download the toolkit. And jump through hoops to be even allowed to download. Last not least the huge download (don't laugh, it will take 3 hours *if* the connection holds) will probably be at least 75% redundant - I already had SQL, Visual Studio and the latest DirectX SDK on this machine before I bought DAO...
Sounds trivial? Exactly. I feel insulted precisely because it would have been trivial to include the toolkit on disk.
I'll probably have to fit in a few days of PS:T to wear off my annoyance and be able try this story unprejudiced.
#152
Posté 30 janvier 2010 - 07:21
The world itself seems fine but the story was a bit of a disappointment. And the naive nature of so many characters in the game is so disturbing...
#153
Posté 30 janvier 2010 - 07:33
I also really hate Bioware points. Just let me purchase things via credit card or paypal directly, please. The hoops one has to jump through are annoying, as are the "extra" points I ended up with thanks to clicking on the wrong purchase amount for what I wanted (I clicked 400 instead of 560, then discovered 400 was the minimum purchase). Yes, it's only a couple of dollars, but getting overcharged is never fun.
#154
Posté 30 janvier 2010 - 08:14
#155
Posté 30 janvier 2010 - 08:17
Modifié par falon-din, 30 janvier 2010 - 08:18 .
#156
Posté 30 janvier 2010 - 08:19
#157
Guest_MrHimuraChan_*
Posté 30 janvier 2010 - 08:21
Guest_MrHimuraChan_*
Challseus wrote...
Definitely the music. Besides the opening theme, and Leliana's Song, everything else for me was forgettable.
But...but... the Lake Calenhad music...
#158
Posté 30 janvier 2010 - 08:24
#159
Posté 30 janvier 2010 - 08:55
You settle for so few nice pieces in a whole game?
You played the Witcher?
Modifié par falon-din, 30 janvier 2010 - 08:59 .
#160
Posté 30 janvier 2010 - 09:01
MrHimuraChan wrote...
Challseus wrote...
Definitely the music. Besides the opening theme, and Leliana's Song, everything else for me was forgettable.
But...but... the Lake Calenhad music...
I don't remember it too well, which means it never really caught my attention. It's hard to explain, but a lot of the music didn't seem to have too much emotion in it, besides the ones I mentioned.
falon-din wrote...
MrHimuraChan
You settle for one nice piece in a whole game?
You played the witcher?
Now that's some really good music, in my opinion. Adam Skorupa really hit it out of the park with that soundtrack!
#161
Posté 30 janvier 2010 - 09:01
Oh well...
#162
Guest_MrHimuraChan_*
Posté 30 janvier 2010 - 09:02
Guest_MrHimuraChan_*
falon-din wrote...
MrHimuraChan
You settle for so few nice pieces in a whole game?
You played the Witcher?
Playing right now
Music is awesome!!!!
#163
Posté 30 janvier 2010 - 09:06
#164
Posté 30 janvier 2010 - 09:31
MrHimuraChan wrote...
falon-din wrote...
MrHimuraChan
You settle for so few nice pieces in a whole game?
You played the Witcher?
Playing right now
Music is awesome!!!!:O:O
haha
have fun
#165
Posté 30 janvier 2010 - 09:33
For me, it was RtO. I bought 400 points for this back in January. I tried to install this dlc today. No luck so far after couple of "uninstall-reinstall-do everything" cycles. Always failed to install after numerous attempts. It also ruined my Saturday. I am very dissappointed. I think i don't want to remember this. Can someone remove it from my registered game promotions list?
Also dlc distribution system is sooo unfriendly and buggy. I won't buy any points for any dlcs on current system.
Modifié par Heavenseed, 30 janvier 2010 - 09:35 .
#166
Posté 30 janvier 2010 - 09:34
#167
Guest_MrHimuraChan_*
Posté 30 janvier 2010 - 10:19
Guest_MrHimuraChan_*
I know i will be called crazy for having done that, but... try disabling the minimap. Yes, it's scary, but the level of immersion you reach is something amazing. You make yourself look and notice every corner, every stone, every path. You make imaginary checkpoints, and every little sound make you jump from your seat. When i was close to the Broodmother i think my heart was beating at my throat, lol. I came to the point of drawing a map on paper to went thru the Deep roads.
I know it looks stupid, but i ask you people to at least give it a try
Modifié par MrHimuraChan, 30 janvier 2010 - 10:20 .
#168
Guest_Bio-Boy 3000_*
Posté 30 janvier 2010 - 10:48
Guest_Bio-Boy 3000_*
#169
Posté 31 janvier 2010 - 03:22
Their successors always tend to surpass. Sounds nice!
Look forward to DA2 :-)
#170
Posté 31 janvier 2010 - 03:55
Valmy wrote...
Fumbleumble wrote...
Quite frankly... the lack of polish, there's far too much still broken this long after release, it's looking more and more like another NWN2 :<
Wow...how cryptically vague. Considering I have played through it three times you would think I would have discovered a few of these horrible broken things at least once.....
Well myself I don't remember NWN2 had plenty little things broken showing a lack of polishing, but I noticed plenty for the better DAO. They just show lack of polishing. It's typical stuff you won't find in a Blizzard or MS game. But in no way they broke the game, they are just broken stuff:[*]NPC mentionning he gives you a reward and gives you nothing.[*]Weapon pictures bugs with weapon switch, with bow showing instead of a sword and the reverse.[*]Sten in an infinite dialog loop allowing the same dialog again and again giving each time a large bonus of friendship points.[*]Weapons without the right number of runes slots and sell and buy back solve the problem.[*]Useless item with zero value and no use because a quest is broken and doesn't offer anymore anyway to use the item (PC version only).[*]Dialogs mentionning a NPC name which isn't the right.
[*]Armor set impossible to complete because the drop never occurs where it should.
[*]
And I could continue a long time like that. But I agree with you, none broke the game but I'm also agree with Valmy, it's a lot of broken thing and a lack of polishing.
Modifié par Dlokir, 31 janvier 2010 - 03:57 .
#171
Posté 31 janvier 2010 - 04:01
Unless they weight the formula (and get it exactly right), that will either lead to low-level party members being useless, or low-level party members being useful mainly to drag the APL (average party level) down so your much-higher-level PC can wipe the floor with what would otherwise be a difficult encounter. Three level 10s and a level 22 is most definitely not the same level of power as a group of four 13th-level characters, and just how it's not the same depends on what the level 22 is. And if this results in lower experience and loot, then players will just go back to wanting to use their highest-level balanced party whenever possible.Mlai00 wrote...
The enemies scale with your level. Just make the enemy level as the average level of your party.draxynnus wrote...
I disagree. Without this, you'd need some other similar system or you'd find yourself locked into using a particular group very quickly (and possibly messed up further when you have sequences that require you to use a particular character). Think of them doing other things while you're in the spotlight, or at the very least sparring in camp.Mlai00 wrote... I don't like how your inactive companions level up along with the companions you use most. That is very lazy AFAIC. Only active characters should be gaining EXP. Makes for more variety that way too.
You could possibly replace it with a system in which companions gain XP at an extremely high rate when they're more than two levels below you, but there are probably higher priorities..
(If you didn't recognise it there, APL is an official term that's been used in worldwide pencil-and-paper roleplaying campaigns, where the challenge is scaled to average party level as you suggest. Such campaigns typically have strong disincentives to, if not outright forbid, playing characters that are more than a couple of levels away from the APL - and with good reason.)
#172
Posté 31 janvier 2010 - 04:08
#173
Posté 31 janvier 2010 - 04:18
Well the fights is the best part of the game, sure it could get some improvements but it's a shame to point it as the weak part of the game. I totally disagree.Alyka wrote...
...
...
It just needs little tweaks and the battle system needs to be fixed.
#174
Posté 31 janvier 2010 - 04:25
BG1 had more open world, more exploration freedom, better story, much more attaching characters. Myself I prefer BG1 to BG2. I didn't played much of ME because it bored me fast so I can't say for a comparison with ME2.Bio-Boy 3000 wrote...
Bioware seems to have it ass backwards when it comes to creating sequels. Its the second iteration (Baldur's Gate 2, Mass Effect 2) of the franchise that they get right, when most others have the first game be the more popular.
Modifié par Dlokir, 31 janvier 2010 - 04:25 .
#175
Posté 31 janvier 2010 - 03:28
Every single RPG I've played (on PC and consoles) up until DAO, has been non-scaled, and inactive party members do not automatically level up.draxynnus wrote...
Unless they weight the formula (and get it exactly right), that will either lead to low-level party members being useless, or low-level party members being useful mainly to drag the APL (average party level) down so your much-higher-level PC can wipe the floor with what would otherwise be a difficult encounter. Three level 10s and a level 22 is most definitely not the same level of power as a group of four 13th-level characters, and just how it's not the same depends on what the level 22 is. And if this results in lower experience and loot, then players will just go back to wanting to use their highest-level balanced party whenever possible.
(If you didn't recognise it there, APL is an official term that's been used in worldwide pencil-and-paper roleplaying campaigns, where the challenge is scaled to average party level as you suggest. Such campaigns typically have strong disincentives to, if not outright forbid, playing characters that are more than a couple of levels away from the APL - and with good reason.)
Yet, their battle systems are definitely not broken.
I've played a lot of RPGs.
So, yes, it can be done. And it has been done. Many many times. You cannot convince me that level-scaling is the only way to make a balanced RPG. I have too much experience in the matter.
To get a little more detailed on the subject. You *do not* average the player character levels; you do not add 10+10+10+22. What you average is the total exp of all the characters. And then, ofc the early leveling requires less exp per level compared to the late leveling, and different classes require different amounts of exp.
So enemies that are scaled will not all be lvl 13. They will be whatever level the average exp dictates - so definitely higher than 13, and won't be wiped by a single lvl 22.
None of this is new. It's been done in all earlier RPGs.
Modifié par Mlai00, 31 janvier 2010 - 03:34 .





Retour en haut





