Wasn't expecting perfection what with this being a new IP and reinvigorating the old BG roots, therefore I try to compare DA:O with BG1 than BG2. That said, some of my observations:
Banter between PC & party members is almost always PC initiated - This is a mixed blessing I guess, I lose count of the number of times that a party member would decide that the mind flayers lair in BG2 was the ideal time to confront me about random slayer transformations - but if party members initiated dialogue in safe areas a bit more often (I think it happens very rarely in camp) it may be a little more believable.
Ghost towns - towns and cities should feel more "alive" - check out the "Improved Atmospheres" mod, this is approaching what I'd come to expect in DA:O. Bioware, make it so for the sequel.
Towns, cities & villages - Put simply, there's not enough. Even making a couple of extra "
visitable" districts in
Denerim could have helped mitigate this problem.
Mage robes & headgear - seems like these weren't given any attention at all tbh - more variety and circlets required.
Enchantment - All equipment should be enchantable.
Tactics & A.I - Limited number of "tactics slots" requiring points to be wasted to create semi-intelligent A.I behaviour. No real need for this as I can see it, let the player customise party A.I as suits them.
Weather - No weather, day or night cycle detracts from overally believability and immersion.
classes & Skill acquisition - More classes, skills and branching skill trees required. Sten and Oghren on my playthroughs became essentially the same character with both focusing on 2H-weapons.
Overheard conversations & party banter - The way that "town gossips" overheard conversations take precadence over ongoing party banter and cancel them out - more a minor gripe than something that failed to impress, happened to me a few times in frostback mountains.
Inability to flee from "ranked" enemies - If you lose a couple of party members near an enemy with a coloured name, its pretty much game over, even if you travel to the other side of the area, it doesn't break the encounter. For most uncoloured enemies though, you are able to escape.
Lack of closure on Morrigan romance - I dunno, it seems that players that chose to romance her ultimately don't end up in that much of a different position to those that didn't. If its gonna be continued later, fair enough, otherwise disappointing - the other romances that I've played through had a more satisfying end.
The Darkspawn threat - After Calain's death, the darkspawn take a backseat, popping up solely for a single encounter whenever the player gains a new ally as part of the primary quest. As a result, the main challenge of the game actually becomes Loghain - reaching him is a monumental task in comparison to how long it takes you to move from Landsmeet to the final encounter.
Voiceovers, modding potential & the toolset - I'm kind of ambivalent about this. One thing that really elevates BG2 above others in the long term is fan created mods - particularly ones that extend/enhance the core story. BG2 was not voice-oriented and as such, modders could create rich dialogue. DA:O however is very much voiceover-centric, which is both its greatest strength AND its greatest weakness. I myself, would be unable to take any mod that attempts to extend the story/character quest seriously unless its professionally voiced by the original actors, and since most modders don't have the finances to hire said talent, for me, this locks out a lot potential user created content from the official campaign - someone mimicking the original VA just wouldn't cut it for me. This may just be a my own personal foible though, not sure how others feel on it - I personally think the cast is superb and it adds a lot to the game that would take many lines of prose to accomplish otherwise. That said, the toolkit is an extremely powerful tool for created completely new campaigns from scratch and I expect we'll some good things of it in the future.
Don't read too much into all that though, DA:O is still probably the best RPG I've played in years and reaffirmed my belief that WRPGs (at least bioware developed ones) completely eclipse jrpgs in all areas.
Modifié par Terra_Ex, 01 février 2010 - 01:57 .