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Which aspect(s) of DAO failed to impress you


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#201
Y2Kevin

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Overall, I absolutely LOVE this game. Three things that failed to impress me however were: the graphics on the console version of the game, the disposition change towards elves, and light armor variations.



The graphics on the console version of Dragon Age: Origins are just muddy looking, and the textures on character clothing look atrocious when compared to the PC version of the game. Granted, I understand the consoles will never be able to compete with a powerful computer rig, but there is certainly room for improvement.



Another minor issue that really seems to bother me is the disposition change towards elves by the NPCs. In the beginning of the game, you get a true sense of the hatred towards elves. Just about everybody you speak to as an elf gives you attitude, calls you "knife ear," etc. Then, all of a sudden, that just seems to end. There is no slow transition from hatred of the elves to tolerance of the race, but rather what seems like an abrupt change from pure hatred to friendship. I really would have liked to either see the hatred continue throughout the game, or watch a slow progressive change in the disposition towards the elven race.



Finally, I would like to see more variety in the designs of the light armor. Sure, this is only a cosmetic issue, but when compared to the heavy armor and the plate armor, light armor just seems lacking. There are some really cool designs available in the heavier armor sets, but if you want to wear light armor, you don't really have many design options to choose from.



Like I said, all of my complaints are certainly minor, and don't really matter in the grand scheme of things due to the fantastic gameplay...but if we're suggesting improvements, those are some things I would have liked to see changed.

#202
Leohan

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I am infatuated with this game, but there are definitely a ton of areas it could stand to see some improvement.

Redcliffe - The initial stand at the top of the hill was utterly a waste of time. You just stand around for minutes waiting for a corpse or two to come running through the fire.

Plot Forks - There are many minor choices, such as kill who or save who, but overall, the story is exactly the same no matter how you look at it. You have to go to 3 major areas no matter what, rather than allowing an entirely different storyline to take. Doing another playthrough just feels repetitive tbh.

Blight - Is there really a blight? That part of the story is completely overshadowed by a trivial civil war and other issues you need to take care of.

Darkspawn - I don't know if it's just me, but they seem extremely weak to me. Is this really what's going to take over Ferelden?

Tactics - 4 slots initially? Heinous. Of course, there are mods to take care of this.

Silent Hero - I would have loved it if, like Mass Effect, your character was able to converse with the voice you selected, but I can see where issues would arrive (like your name). I'm sure just hearing your last name the whole time would be rather odd. It works in ME because many military and respectful standards use the last name, rather than the first name. In a tale like DA:O, most people are called by their first name.

No True "Evil" - There's no true evil path. Sure, you can have a cynical response to everything, but in the end, you're still not that evil. I don't expect you to join the legions of darkspawn, but couldn't you be feared or hunted by the "good" and possibly be given new heroes to join your side?

Gear - There seems to be little focus on gear. One of the things I love about a good RPG is decent gear and the dependency on them. In DA:O, there seems to be very little of that. Sure, a tank needs decent armor and a DPS needs decent weapons, but that's it. You could get gear from an early quest that'll last you through the rest of the game. I've switched Alistair's weapon three times in the entire game and he was fine. I never even had to switch Morrigan's Robe once. In fact, two of my party members ended the game, never once wearing a pair of shoes (str req). I do wish that there were gear like Diablo 2 or WoW (admit it, we're all spastic about colored item names). I hope the expansion provides a bit more emphasis in this criteria.

No multiple actions - I don't like the fact that you can only queue up one action, but in that, I can also see the issues that would arise. I guess tactics are there to replace this, but it's hard to find a right set of tactics to use. Sometimes my tactics mess up and they cycle through them constantly, bugging up and lagging the game. 

Romance - I do wish there was more emphasis in this category. My biggest annoyance is the fact that there are only four people to choose from. Also, after you hit "Love" very little happens. Less conversations, less interaction, few one-on-one moments, etc.

More areas to explore - I think that the few areas to visit are great, but unlike other RPGs of this caliber, DA:O has only a handful of places you can go. When I first started out, I saw that the map pointed out other locations (Orlais, etc), and was excited that I might be able to visit them. What a letdown.

Side quests - Some are great, some are not. I hate traveling the world to finish side quests, only to be handed a sovereign and a pat on the back. Some backstory would be great. Also, something other than "kill this person" or "deliver this" would be nice..

Endgame - Not to spoil anything, but I wish you were allowed open exploration after the epic battle.


These issues really show just how great DA:O is. Despite the problems, I enjoyed the game throughout and have no real complaints about it. It just needs a couple of improvements here and there. Had it not been such an epic game, I wouldn't care to even notice the issues. I would just uninstall it and walk away.

Modifié par Leohan, 02 février 2010 - 05:42 .


#203
spottyblanket

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Romance - I do wish there was more emphasis in this category. My biggest annoyance is the fact that there are only four people to choose from. Also, after you hit "Love" very little happens. Less conversations, less interaction, few one-on-one moments, etc.

Agreed!

#204
JasonMez

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I have to say straight away that I love this game. But I also love to complain so this thread is just for me haha...



I had a frustrating time just being able to *click* on chests and such just because the camera angle was wrong. The Summoning Science sq for example was a pain in the @ss because either the camera angle was wrong or the click-able area to activate an item/codex/etc. was incredibly tiny and I sometimes had to wave my cursor around the general area just to "find" it.



I would've liked to see more of an explanation of what each armor set does for you. The descriptions were kind of vague. I know your stats go green when you're wearing something that enhances them, but you have to change your armor out and calculate it yourself to know what benefits you're getting.



I would've liked to see my character creation choices matter even more than they did. For example, after the city elf prelude I expected my character to be treated like sh*t by just about everyone. I would have liked to have had the chance to break preconceived notions my party members may have about my character's race or class (for a mage).



Also, why is Ferelden 99.5% white? Maybe everyone else is in Orlais...?

#205
Leohan

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Might have something to do with it being in an olden time setting. If you think about it, most races didn't co-mingle until the recent few millenniums. Who knows what era Dragon Age is supposed to reflect.

As for the set armors, I think there was a mod that tells you what the bonuses are, but I can't seem to find it anymore..

Modifié par Leohan, 02 février 2010 - 06:36 .


#206
Unseen_77

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Customer service.

#207
IcemanII

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Leohan wrote...

I am infatuated with this game, but there are definitely a ton of areas it could stand to see some improvement.

Redcliffe - The initial stand at the top of the hill was utterly a waste of time. You just stand around for minutes waiting for a corpse or two to come running through the fire.

Plot Forks - There are many minor choices, such as kill who or save who, but overall, the story is exactly the same no matter how you look at it. You have to go to 3 major areas no matter what, rather than allowing an entirely different storyline to take. Doing another playthrough just feels repetitive tbh.

Blight - Is there really a blight? That part of the story is completely overshadowed by a trivial civil war and other issues you need to take care of.

Darkspawn - I don't know if it's just me, but they seem extremely weak to me. Is this really what's going to take over Ferelden?

Tactics - 4 slots initially? Heinous. Of course, there are mods to take care of this.

Silent Hero - I would have loved it if, like Mass Effect, your character was able to converse with the voice you selected, but I can see where issues would arrive (like your name). I'm sure just hearing your last name the whole time would be rather odd. It works in ME because many military and respectful standards use the last name, rather than the first name. In a tale like DA:O, most people are called by their first name.

No True "Evil" - There's no true evil path. Sure, you can have a cynical response to everything, but in the end, you're still not that evil. I don't expect you to join the legions of darkspawn, but couldn't you be feared or hunted by the "good" and possibly be given new heroes to join your side?

Gear - There seems to be little focus on gear. One of the things I love about a good RPG is decent gear and the dependency on them. In DA:O, there seems to be very little of that. Sure, a tank needs decent armor and a DPS needs decent weapons, but that's it. You could get gear from an early quest that'll last you through the rest of the game. I've switched Alistair's weapon three times in the entire game and he was fine. I never even had to switch Morrigan's Robe once. In fact, two of my party members ended the game, never once wearing a pair of shoes (str req). I do wish that there were gear like Diablo 2 or WoW (admit it, we're all spastic about colored item names). I hope the expansion provides a bit more emphasis in this criteria.

No multiple actions - I don't like the fact that you can only queue up one action, but in that, I can also see the issues that would arise. I guess tactics are there to replace this, but it's hard to find a right set of tactics to use. Sometimes my tactics mess up and they cycle through them constantly, bugging up and lagging the game. 

Romance - I do wish there was more emphasis in this category. My biggest annoyance is the fact that there are only four people to choose from. Also, after you hit "Love" very little happens. Less conversations, less interaction, few one-on-one moments, etc.

More areas to explore - I think that the few areas to visit are great, but unlike other RPGs of this caliber, DA:O has only a handful of places you can go. When I first started out, I saw that the map pointed out other locations (Orlais, etc), and was excited that I might be able to visit them. What a letdown.

Side quests - Some are great, some are not. I hate traveling the world to finish side quests, only to be handed a sovereign and a pat on the back. Some backstory would be great. Also, something other than "kill this person" or "deliver this" would be nice..

Endgame - Not to spoil anything, but I wish you were allowed open exploration after the epic battle.


These issues really show just how great DA:O is. Despite the problems, I enjoyed the game throughout and have no real complaints about it. It just needs a couple of improvements here and there. Had it not been such an epic game, I wouldn't care to even notice the issues. I would just uninstall it and walk away.


It is perfect couldnt add anything to it.. just what i would have needed too.. Colored armors ftw ( I have 7 lvl 80 chars in WoW so i know what i am talking about :D)

#208
Dick Delaware

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I for one, am GLAD that there was no true evil path. I hate putting things in such black-and-white terms. Besides, there are a lot of truly evil things that you can do in the game. I find very little appeal in playing either a shiny hero or a mustache-twirling villain. I like doing both.

My beef is that the game wasn't morally ambiguous ENOUGH. The lack of an alignment system is a good fist step, but more could be done. There is one part of the game  in Redcliffe where doing the socially conscionable thing doesn't lead to negative consequences like it should. It's a cop-out and the quest resolves itself in far too clean and tidy a manner. An option that would allow doing the morally right thing to lead to negative consequences in this part of the game would have made things a lot more powerful.

Also, the threat of the darkspawn lacks urgency. I don't particularly care about them because they aren't trying to impede my progress every step of the way. One of the best parts of the game is The Deep Roads, because you actually get an idea of them being actually menacing, instead of a bunch of nebulously evil monsters that want to kill for the sake of killing.

It annoyed me that in the main quest, there were all of these various crisis situations occurring at the same time, but the darkspawn had no hand in causing them. It makes the threat of the darkspawn seem very distant in comparison. They don't need to have orchestrated every single problem that occurs in the game, but an addition of some sort of nefarious plan on their part would make them look a lot more dangerous and convincing as villains. I'm cautiously optimistic that this will change in Awakenings.

I want to see some mutually exclusive plotlines. I know this is VERY difficult to do, but it would make the game a lot less linear and make your choices feel more serious. Dragon Age did buck that "BioWare cliche" thing a bit, Mass Effect 2 even more so, so I would like to see something other than "Gather the 4 treaties/Star Maps/whatever"

The romantic options were quite well done, IMO, and one of the best parts of the game.

Modifié par Dick Delaware, 02 février 2010 - 07:39 .


#209
StarMars

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It kinda annoys me when your helmet/headgear magically disappears when you're in a conversation.

#210
Dragon Age1103

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falon-din wrote...

I'm not b****ing here. I just believe that feedback matters.

The story had its flaws and its clichéd tone.
The game needed a few more background music tracks.
All the costumes of non-warrior NPC's were basically rubbish with too little variety. Maybe chantry robes looked nice but the rest spoke of a serious lack of creativity/effort. There was also that nonsensical gloss making it all the uglier.
Also the lack of "save replay" function annoyed many of the people who would have loved to see all the action pause-free.

Now your turn.



I felt the story was great if you don't want a cliche story perhaps the RPG genre isn't right for you.

The music I didn't pay much attention to since I cared more about characters & the story.

Light armor is lacking in variety & i do not care for most of the robes (all but 2). As for being uncreative I can't see that at all. Lots of the armor & robes have lots of detail & color just some are not my taste.

Save replay? haha this isn't Halo. It is hard to save a high resolution & 40 hours or more at that. They make a lot of software that can record so if it really means that much to you then you could of invested in it other wise just keep hoping!

#211
Stonetwister

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DAO was a perfect RPG. I read through pages of people's critisizms and most of it is completely ridiculous. I would have to think pretty hard to come up with a few suggestions of how to improve it. No one can make something that everyone will agree is perfect because for everyone who likes something, someone else hates it.
DAO is a game. It has a finite amount of data that can be crammed into it, so it is impossible for every city to be as big as a real city and for every NPC to be as colorful as a real person.
Maybe a better thread would be suggestions that people would have that could improve the game.  The only thing that disappointed me about DAO is that it couldn't go on forever.
I eagerly await the expansion.

Modifié par Stonetwister, 02 février 2010 - 08:07 .


#212
Sylvius the Mad

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StarMars wrote...

It kinda annoys me when your helmet/headgear magically disappears when you're in a conversation.

I agree.  That should have been toggleable.

#213
EverlastingFantasy

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The crappy loot

#214
falon-din

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Dragon Age1103
Man I'm actually asking if you happened to dislike a thing or two about the game lol.
Your post sounds more like an attempt to shoot me down hahaha
Anyway it's like I said: feedback matters. This applies universally of course so I appreciate your input.

Modifié par falon-din, 02 février 2010 - 11:07 .


#215
Feraele

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@ Leohan " Redcliffe - The initial stand at the top of the hill was utterly a waste of time. You just stand around for minutes waiting for a corpse or two to come running through the fire.
------- END QUOTE

Or you could do something else..put your party on hold..take one character, run up the hill and drag a bunch down with you. It shortens the wait. :P


Blight - Is there really a blight? That part of the story is completely overshadowed by a trivial civil war and other issues you need to take care of.

YES there is a blight...I won't go into details..but those dreams of the Archdemon aren't for no reason at all. :)

Modifié par Feraele, 02 février 2010 - 11:11 .


#216
StrawberryViking

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The very first thing I noticed that annoyed me was that I was not able to puase cutscenes. This issue is very minor, but I recall on my first playthrough I was done with the tower of ishal, and then the betrayal cutscene started playing. The baby starting crying so I got up to take care of business and by the time I come back I'm in Flemeth's Hut and I'm just like "WTF just happened?" so I had to reload and kill the ogre again so I could know what happened.

There is no sense of urgency. Everyone is all like "The darkspawn are coming!" in a Paul Revere fashion, yet I can travel back and forth across Ferelden at my leisure. Doesn't make any sense.

Nobody cares about my origin. Sure, people may call me "Lady Cousland", or "knife-ears", but other than that, my origin ends when I go to Ostagar. In my Dalish origin, I had to kill "someone", which is supposed to be really traumatic for my character, yet all I get is "He's in a better place" from Alistair and that's it. Seriously, I have to listen to 10 hours of my companion's conversation, asking them about every little thing, yet I can't even console in them? Have they ever thought that maybe I'm upset about my parents dying or being exiled from my home? I have to listen to all their crap, so I think maybe in the later stages of approval, you should be able to console in some of your companions, and they should care what you're feeling as well. Also, more conversations initiated by party members would be nice.

On sort of the same note, the 1 human origin (not counting mage) was a bit wierd, seeing as how most of Thedas is human, there was only 1 origin.

Armor- I know everyone has said this already, but I feel so strongly about this issue. All the armors are like recolors of the same 2 armors throughout the game. I spent 100 sovreigns on this armor, and like hell will I get a pink recolor of my previous armor. 

Conversations are sometimes innitiated at the wrong times. I was in castle redcliffe fighting corpses and I accidentally click on Alistair and then he asks me about me opinions on each of the party members. Seriously? Could he have picked a more inappropriate time?

Black and White conversation options- When the revered mother asked if I would accept her blessing, my options were basically "sure", or  "f-off". I would have liked to tell the lady that being dalish, I can't accept it, but thanks for asking, or something. 

Can't party members do something useful when I leave them at camp? They aren't earning experience by sitting on a log twiddling their thumbs. They should be training, or gathering firewood or something.

Character inconsistencies- Wynne is supposed to be against blood magic, yet I can use it in font of her, and even make her a blood mage and she will do nothing. If that's not wierd, then I don't know what is.

Most choices don't effect gameplay much.

Minor issues-

I just find it wierd that there is mention of horses in the game as being mounts, but not even in denerim do I see them.
Wierd things- how does a spider have 20 silvers on it's body? why is an ogre carrying around some plate armor? (not that I don't enjoy the benefits)

My female PC has a man's gait. also, regardless of what they are wearing, the body is always positioned like it is wearing heavy armor (with the arms held out as such, and while this is all good and well when wearing heavy armor, it just strikes me as odd on light armor and mage robes.

I would have liked to see my character occasionally out of armor, as it just makes sense. (Does everyone seriously sleep in their armor?

Ability to change appearance later in the game. It is reasonable to assume that they can cut their hair along their journey, and I started over my second playthough because halfway through I realized that I accidentally made the eyebrows the wrong color.

More unique options in character creation. When I see my pc, they just look like another npc, and nothing makes them distinguishable from them.


All i can think of at the top of my head, I love this game though

#217
Spitz6860

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i didn't read the whole thread so some of my comments might be repetitive.



1. Compares to ME1 and 2 the use of colors in DA seems dull, but i think that's done intentionally.

2. lack of armor variety, armor of different tiers only differs in color, only one leather armor model, all heavy and massive armor look alike. and mage robes and hats etc.

3. Sex Scene, i understand they can't go all the way, then why not do it like ME? right now it's just awkward.

4. Underwear... i can afford legendary massive armor but i don't have money to buy a shirt and some pants, yeah right, i'm sure people all wear nothing under those armors in medieval times.

#218
iCoreXT

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the game was incredibly good.. alot better than i expected..

Definitly some more background musics like in uthenera would be excelent, and the vegetation..





I really think that this game story would definitly give an awsome movie trilogy if done by the right hands...

That really is something to think about.. as a Lord of the Rings fanatic i'd say that this would outrun the lotr trilogy, big time.

#219
draxynnus

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JasonMez wrote...

Also, why is Ferelden 99.5% white? Maybe everyone else is in Orlais...?

Ferelden is basically England circa 1200AD if it had managed to turf the Normans out. So you'd expect most of the natives to be white - in fact, anyone who isn't probably has ancestry from somewhere further north (note that Thedas is south of the equator).

So yes, everyone else is...not in Orlais, because that's basically France, and similar comments apply, but Antiva and Tevinter are getting into the Mediterranean, and you probably have darker-skinned people further north.

#220
Nothon

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The episode in Orzammar where you get involved with politics is really amusing... and it is, rightly, a baffling experience. But... try as you might... you can't really find enough information to make a principled decision (even by talking to everyone)... in the end you have to choose more or less at random.



Mages should be able to unlock chests and doors with a spell.



Robes should look like robes!



Did lyrium make everybody's body hair fall out?



I'd like to see more of the Ash Warriors.



Animated epilogue on the next one would be nice.



Longer, please! Think BG2.



Overall, excellent game. Hopefully will push the whole genre ahead.

#221
Leohan

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Feraele wrote...

@ Leohan " Redcliffe - The initial stand at the top of the hill was utterly a waste of time. You just stand around for minutes waiting for a corpse or two to come running through the fire.
------- END QUOTE

Or you could do something else..put your party on hold..take one character, run up the hill and drag a bunch down with you. It shortens the wait. :P


Blight - Is there really a blight? That part of the story is completely overshadowed by a trivial civil war and other issues you need to take care of.

YES there is a blight...I won't go into details..but those dreams of the Archdemon aren't for no reason at all. :)



Even still, the short cutscene prior to the Redcliffe battle makes one believe that there will be a great force to defend against.. instead, it's like 10 corpses (on the hill at least).

As for the Blight, of course there's a Blight! :P I was just indicating that the game emphasizes the civil matters you must resolve much more than any darkspawn related ones. I mean how many times can you recall where you do anything related directly to darkspawn? Now compare that to the amount of time you spend solving human/elf/dwarf issues. Even the battles pre-archdemon were a huge letdown for me.. I was hoping that part of the game would take a good amount of time as well, only to be let down.


Stonetwister wrote...

DAO was a perfect RPG. I read
through pages of people's critisizms and most of it is completely
ridiculous. I would have to think pretty hard to come up with a few
suggestions of how to improve it. No one can make something that
everyone will agree is perfect because for everyone who likes something,
someone else hates it.
DAO is a game. It has a finite amount of
data that can be crammed into it, so it is impossible for every city to
be as big as a real city and for every NPC to be as colorful as a real
person.
Maybe a better thread would be suggestions that people would
have that could improve the game.  The only thing that disappointed me
about DAO is that it couldn't go on forever.
I eagerly await the
expansion.



I believe this thread was made to be suggestive, even if not directly. Most of us are obviously pleased with the game, as we only indicate aspects of the game that failed to impress us, not the game in its entirety. Like you said, no one can make something that everyone will agree is perfect, so there's bound to be criticism and suggestions. It doesn't mean we hate it.

Modifié par Leohan, 03 février 2010 - 01:22 .


#222
Prethen

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GRAPHICS!

#223
Blacklash93

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-The visuals, for one.



-The stiff camera angles and character movement that give no sense of cinema too the conversation segments.



-The Fade. It shouldn't look like a sterile forest/dungeon with a muddy blur filter. It should be eerie and darkly fantastical.



-Enemy variety. The darkspawn all look the same.



-The main story. Why does it have to be so simple and bland? Why does your main goal have to be so obvious and cliche? Plot twists that turn the established lore on its head and completely change the direction of the story would be truly compelling.



-The inventory system

#224
DraconisCombine

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Well cant say i agree with some posting here.A friend of mine plays it on easy so i figure i would start on normal.Lets just say i wished i started on easy the first time.For an RPG its top notch and so far quite challenging ,more than i expected.Maybe my review will change once i play through once,but more often than not,the AI is handing my party a whipping the first time i enter certain areas.Its easy to say that the game is easy on nightmare once youve played it to death or got hints online.Not even level 10 in one campaign and i already have consequences for certain actions ive taken,that i wish i couldve reversed,LOL! 9/10 easy.

#225
Leohan

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DraconisCombine wrote...

Well cant say i agree with some posting here.A friend of mine plays it on easy so i figure i would start on normal.Lets just say i wished i started on easy the first time.For an RPG its top notch and so far quite challenging ,more than i expected.Maybe my review will change once i play through once,but more often than not,the AI is handing my party a whipping the first time i enter certain areas.Its easy to say that the game is easy on nightmare once youve played it to death or got hints online.Not even level 10 in one campaign and i already have consequences for certain actions ive taken,that i wish i couldve reversed,LOL! 9/10 easy.


You're able to change the difficulty level anytime in the options menu. And yeah I've had regrets too :P That's why I'm going through a second playthrough and refusing to repeat any action I took in the one before.