Vanguard discussion.
#51
Posté 29 janvier 2010 - 11:35
#52
Posté 29 janvier 2010 - 11:40
#53
Posté 29 janvier 2010 - 11:51
#54
Posté 29 janvier 2010 - 11:56
#55
Posté 29 janvier 2010 - 11:58
Mr0TYuH wrote...
I'll admit to that, however, even following some of the discussion about the changes on the forum, it is expected in a sequel, the same classes will play the same. When I read they were reworking the talents, I didn't realize that meant they were completely changing the feel of all the classes. I thought they'd try to maintain that at least.Veex wrote...
I think some folks thought they could go all Christina Norman on the first run through with no previous experience and play exactly the same.
I think their intentions were to remove alot of the overlap and to make each class more unique. Only a few hours in, so don't know if that's the case and whether they succeeded or not, but that's the feeling I get.
#56
Posté 29 janvier 2010 - 12:04
FlintlockJazz wrote...
I think their intentions were to remove alot of the overlap and to make each class more unique. Only a few hours in, so don't know if that's the case and whether they succeeded or not, but that's the feeling I get.
I believe it was. Tactical stealth, the Vanguard's charge, and the combat drone are all new abilities which weren't present in the original to help diversify the classes.
#57
Posté 29 janvier 2010 - 01:14
Veex wrote...
FlintlockJazz wrote...
I think their intentions were to remove alot of the overlap and to make each class more unique. Only a few hours in, so don't know if that's the case and whether they succeeded or not, but that's the feeling I get.
I believe it was. Tactical stealth, the Vanguard's charge, and the combat drone are all new abilities which weren't present in the original to help diversify the classes.
Aye, I think alot of people might have played Vanguards as Adepts with Guns in the original, myself included. I wonder if taking adept and applying the skills in a certain way now gets a similar type of character to what the ME1 Vanguard was like more now while the Vanguard is something different.
#58
Posté 29 janvier 2010 - 01:20
It's very fun playing as Vanguard on Veteran, can't say how it is on Insanity though!
Heavy Charge has quite a quick cooldown, but don't spam it all over the place, you have to think tactically, when and where to charge (and where you end up).
Enemies in cover a bit away from main group = Great victims of Charge!
#59
Posté 29 janvier 2010 - 01:22
FlintlockJazz wrote...
Veex wrote...
FlintlockJazz wrote...
I think their intentions were to remove alot of the overlap and to make each class more unique. Only a few hours in, so don't know if that's the case and whether they succeeded or not, but that's the feeling I get.
I believe it was. Tactical stealth, the Vanguard's charge, and the combat drone are all new abilities which weren't present in the original to help diversify the classes.
Aye, I think alot of people might have played Vanguards as Adepts with Guns in the original, myself included. I wonder if taking adept and applying the skills in a certain way now gets a similar type of character to what the ME1 Vanguard was like more now while the Vanguard is something different.
Yeah really ME1 Vanguard WAS an adept with guns, I even made an adept, gave him shotgun as bonus and was happy to have a vanguard with singularity. Which obviously would work the same if you gave a vanguard singularity as bonus.
I like how they diversified the classes, makes the vanguard fit it's job description.
#60
Posté 29 janvier 2010 - 01:35
#61
Posté 29 janvier 2010 - 02:37
#62
Posté 29 janvier 2010 - 02:44
Astalder wrote...
I concur with one thing though, the Vanguard is really weak against most bosses, as both biotics do nothing..
Hmm, I haven't found bosses difficult at all. Basically my tactic is to strip their buffs off of them, then charge them and shoot at their head till they die.
Simple, yet effective
#63
Posté 29 janvier 2010 - 02:47
qaqaqa874 wrote...
FlintlockJazz wrote...
Veex wrote...
FlintlockJazz wrote...
I think their intentions were to remove alot of the overlap and to make each class more unique. Only a few hours in, so don't know if that's the case and whether they succeeded or not, but that's the feeling I get.
I believe it was. Tactical stealth, the Vanguard's charge, and the combat drone are all new abilities which weren't present in the original to help diversify the classes.
Aye, I think alot of people might have played Vanguards as Adepts with Guns in the original, myself included. I wonder if taking adept and applying the skills in a certain way now gets a similar type of character to what the ME1 Vanguard was like more now while the Vanguard is something different.
Yeah really ME1 Vanguard WAS an adept with guns, I even made an adept, gave him shotgun as bonus and was happy to have a vanguard with singularity. Which obviously would work the same if you gave a vanguard singularity as bonus.
I like how they diversified the classes, makes the vanguard fit it's job description.
Yeah, and the only skill you might be missing as a Adept with shotgun skill is the medium armour skill, which all classes now get in ME2 free. The more I think about it, the more I think the Adept fulfills the roles of both the Adept and the Vanguard from ME1 while the new Vanguard is a whole new style of play. I like it.
#64
Posté 29 janvier 2010 - 02:54
The game seems more fun this way because it is rediculously difficult and I die alot but I am learning a ton about the class. You should couple it with a biotic class like Zero and Garrus for Overload. Garrus can overload Jack can pull and you can charge for some epic combo damage and an instant kill for some of the underlings.
Vanguard is all about balance among your squad mates also Vanguards pwn Krogans and I have been playing for like 13 hrs and the majority of things I have fought have been krogans so it works out.
#65
Posté 29 janvier 2010 - 02:57
Reave is a great power for taking down shields, since you lack warp.
Barrier is great for that extra bit of survivability you want when charging, adding it onto the slow time bonus of the Charge Evolution makes you a fairly tough cookie.
I generally recommend going with the Barrier, but there's a solid argument for Reave.
#66
Posté 29 janvier 2010 - 03:07
#67
Posté 29 janvier 2010 - 03:16
Mordigan wrote...
Can you guys describe the "Reave" skill, and which crew mate do I get it from?
http://masseffect.wikia.com/wiki/Reave
#68
Posté 29 janvier 2010 - 03:28
Janan Pacha wrote...
I think everyone's already covered how to make good use of the Vanguard. What I'd recommend is to choose your Bonus Power carefully.
Reave is a great power for taking down shields, since you lack warp.
Barrier is great for that extra bit of survivability you want when charging, adding it onto the slow time bonus of the Charge Evolution makes you a fairly tough cookie.
I generally recommend going with the Barrier, but there's a solid argument for Reave.
No need for barriers when the enemey is dead!! Untill his buddies notice you.
#69
Posté 29 janvier 2010 - 04:28
Otherwise, its a great skill. I've used it a few times to get out of trouble by charging the nearest alone enemy and having garrus concussive shot him to ensure he doesnt have a chance to kill me right away.
#70
Posté 29 janvier 2010 - 04:32
Isnt Energy drain better suited to take down shields?Janan Pacha wrote...
Reave is a great power for taking down shields, since you lack warp.
#71
Posté 29 janvier 2010 - 04:33
#72
Posté 29 janvier 2010 - 04:34
#73
Posté 29 janvier 2010 - 04:56
Once you get the additional power (aka barrier), I would think that your ability to survive after a charge will improve alot. I did not like the squishieness of the new Vanguard as well thou (aka my change to Sentinel). The crazed kamikaze playstyle of the new Vanguard also was just not for me. The ME2 Vanguard just has such a radically different playstyle than what I enjoyed in the first game. The Sentinel and Adept play alot more like the original Vanguard so if you are disliking the new Vanguard (like me), I would suggest trying one of those out.this isnt my name wrote...
I like the idea behind the new vangaurd, but it just sounds as though you die to soon to do anything and that charges effects other than transport are useless.Catlana wrote...
I was pretty unhappy with the new kamekazi style of play that the ME2 Vanguard. I ended up reimporting, restarting, and changing my class to Sentinel. The game is a lot more fun now.
The tankie play style Vanguard from Mass Effect is gone.A Vanguard in ME2 is the crazed kamekazi charging with the sword now. While I hate the new play style of ME2 Vanguards, I am sure others out there like them.
I went Sentinel. I am now enjoying the game alot more. Good luck and have fun.
#74
Posté 29 janvier 2010 - 06:07
#75
Posté 29 janvier 2010 - 06:10
Astalder wrote...
I'm getting into the level 15 area with my Vanguard, and the gameplay is definitely improving now. At the start I had the same problem, Charge was too dangerous to use at that level. Now I have level 4 Shockwave and level 3 Charge and substantial upgrades so I can play the way the class is advertised. I concur with one thing though, the Vanguard is really weak against most bosses, as both biotics do nothing. You can have your team mates cover that and then go in for the up close kill, that's pretty satisfying though still pretty risky.
While i mostly use Charge in big fights (with enemies all over the battlefield), charging and picking off "stragglers" ie enemies that are away from the big group and systematically reducing their numbers until the main core is left, i use charge for Bosses as well, depending on the Boss of course!
What Bosses gave you problems? Most humanoid Bosses i love charging, especially since the cooldown is so low and i want to get my barrier up!
You can PM the Bosses you felt were impossible with Charge if you want.
Oh, and i used to love Fortification as my "Extra" Power, but Reave isn't halfbad either! (If you love Biotics as i do!)
Modifié par Kwonnern, 29 janvier 2010 - 06:11 .




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