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Attention developers of Bioware! My ideas and suggestions for Mass Effect 3


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#1
Guest_stealthee_*

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So I have played the original Mass Effect countless times both on the Xbox 360 and on the PC since the release in 2007 and I love it to death. I received my pre-ordered copy of Mass Effect 2 Collector's Edition and so far I have played for over 10 hours of game time and I think it's a great game! BUT it's a little different than the original Mass Effect. Mass Effect 2 has many improvements, but there are some things that I find are a little downgraded. The game seems more of a shooter like Dead Space, where everything is predetermined (weapons and items will always be in the same spot, no matter how many times you replay the game). Below is my suggestions for Mass Effect 3, like them or hate them, they're just ideas. I have not completed Mass Effect 2 yet, but I have played enough to make some comments and suggestions.

DIALOGUE
[*]Mass Effect 2 has seriously improved the dialogue and script compared to the original Mass Effect. Everything sounds good and has a cinematic feel. The cut scenes look great too. I also really like the paragon/renegade actions during cut scenes. There is only one thing that I would think would be a good idea:

[*]IDEA: They should randomize the responses, so the paragon/renegade responses may be located on the top, middle or the bottom. This way, it really challenges or tests the player's morals and makes it more personal. The downside though is if you're trying to be full paragon or full renegade, it'll be difficult for that ongoing streak.

ITEMS, WEAPONS and INVENTORY
[*]They removed the inventory system, not to mention enemy loot in Mass Effect 2. Some people like this, but for people who are really into RPG games, it doesn't feel right. The problem in the original Mass Effect was that there was too many item drops and many of them useless (But they were great to sell for credits).  In addition, there are less objects to get items from (lockers, safes) as compared to the original Mass Effect.[*]No inventory = no weapon mods. I really liked the old system, because I get more customization of my weapons, instead of having all my assault rifles or snipers, etc.  as well as my teammate's being the same.
[*]Special ammunition like Incendiary, Cyro and Disruptor is now a talent skill. I really like being able to swap out ammo types real-time in combat. Mass Effect 2 does this, BUT you're restricted to just one or two types of ammo. I liked being able to swap between ammo like Hammerhead and Tungsten in the original Mass Effect.
[*]In Mass Effect 2, you can only carry weapons available to you depending on the class. I thought this is was a good idea, because in the original Mass Effect, there was no point in carrying an Assault Rifle when you're a Engineer. But I think that they should limit the carrying of weapons to 2 max for Mass Effect 2.
You will have the option to carry more, but there will be consequences (see IDEA below).

[*]IDEA: Reinstate the inventory system. Every enemy should be 'lootable' (so add in some kneeling down on the downed enemy) and the drops are ALWAYS RANDOMIZED, so you could get crap items or you can get a
really rare item by chance. The original Mass Effect had too many drops or acquired items, so to compensate this, they should limit enemy item drops to maybe 1-3 items max. Include more wall safes, lockers and other objects to 'bypass' or 'hack' to obtain not just credits, but items as well.

There are two ideas I have regarding how we should access the inventory if it were to be implemented:

[*]We can access the inventory and view all the items we have acquired at anytime, just like the original Mass
Effect.
[*]We can access the inventory ONLY on the Normandy, so there will be a station to view all of your stuff. When you are at an area where there are vendor NPCs or objects, you can buy or sell items, but you still can't access your inventory unless you're on the Normandy.

[*]As for the carrying of weapons. Players can have a load out of 2 weapons, it can be anything.
Players are ABLE to carry more than one, but as you carry more weapons, movement/storm speed will be lowered.[*]In addition to items, they need to make more of it, so more manufacturers (Spectre, Elanus, etc.) and models (Katana, Avalanche, etc). We want different weapons with different damage, fire rate or heating capabilities. For example, the Battle Rifle in Mass Effect 2, there should be a full auto version of it. And customizing designs or colours of the weapon would be fun and personalized.

COMBAT
[*]Mass Effect 2 has greatly improved the combat system. I find the cover system just slightly better, because the cover system in the original Mass Effect was great already. There's better animations to make it seem more smoother. [*]I also like the damage animations, so when you're shooting at an enemy, their heads snap back or their arms and legs depending on where you shoot them (Shepard's animations too, when you get hit by heavy hitting forces like rockets).
[*]I thought the thermal clip system was an good idea, but I would like to see them to use the unique 'Overheat' system again. They don't have to get rid of thermal clips, but use it with the overheat system (See IDEA below)
[*]In the original Mass Effect, with the right weapon mods, you're weapon can fire non-stop with no overheat. What I think they should do is: no matter what mod or upgrade you put into your weapon, it will have to overheat at some
point. There will be mods and upgrades that will reduce the overheating, but not by too much, just enough to give a few extra rounds or so.

They need to make Sprint and Cover two separate buttons (See IDEA below).

[*]IDEA: Implement both thermal clips (or heat sinks) and the overheat system. Let me explain how it'll work:[*]When you fire your weapon, it will start to heat up, just like in the original Mass Effect. When your gun overheats, you can use a thermal clip to immediately cool down the weapon (exactly like Mass Effect 2). But If you don't have any more thermal clips and your weapon overheats, you must press a button to release the heat from the gun to cooldown (animation to show Shepard pressing a button or opening a part on the gun to vent off excess heat). The process to relieve the gun should take about 2-3 seconds). Players must relieve an overheated gun before being able to use it again, if your weapon overheats and you switch to another weapon, the overheated weapon will stay overheated.[*]OR when you fire your weapon, it will star to heat up, just like in the original Mass Effect. When your gun overheats, you can use a thermal clip to dissapate the heat insantly (exactly like Mass Effect 2). When your gun is overheating and you don't use a thermal clip, the gun will passively cooldown, but it takes a long time for it to cool down (30seconds-1minute).
[*]Thermal clips will be the primary method of cooling down the gun. Manually cooling down your weapon is more of a secondary option or last resort.[*]They need to make Sprint [/b]and Cover[/b] two separate buttons, because too many times have I tried to run away from an enemy because of near death but grabbed the nearest wall or cover to be all exposed and just to die.[*]And I want hot keys back! Switching between weapons with F1-F4 was so useful.

[*]MISCELLANEOUS & FUN & OTHERS
[*]Add dual wielding of pistols.
[*]Remove scanning of planets. If not, then make reticule bigger or have less X or hotspots or have a better radar.
[*]Different firing modes? (Semi, full auto, burst all in one weapon, depending on weapon and manufacturer and type)

I hope the developers of Bioware read this thread and pull some ideas from it. I just hope the last installment of the Mass Effect trilogy is as epic as the last installment of The Lord of the Rings: The Return of the King.<3

I will occasionally update and edit this post with more new ideas.

Modifié par stealthee, 31 janvier 2010 - 04:14 .


#2
GnusmasTHX

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Your post is weird; but I love LoTR: RotK.

#3
Guest_stealthee_*

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fixing it now lol, something happened, not sure what.

#4
mossfoot

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I would think that the Mass Effect team could take a trick from Dragon Age and invert it. Dragon Age had a great idea with multiple Origin Stories. If Mass Effect 3 is the end of the story arc (well, as far as Sheppard is concerned that is), then it should consider having multiple endings, and I don't just mean a final decision or final cutscene.



I mean at the key moment (The "Point of no Return" moment) in the game you have multiple options of how to proceed. Completely different possible solutions, some Paragon, some Renegade, some in-between, each with different consequences.



Perhaps you choose at a Council of War type moment where options are discussed. Perhaps which choices are available is determined by your Paragon/Renegade status, or perhaps you get a bonus/penalty of some sort if you go with a choice against type (a Paragon choosing the Renegade solution). Maybe you never see what options you have, just the choices you make along the way (perhaps even choices as far back as ME1) will determine which solution opens up.



The latter would be an interesting choice since it would encouraging replaying the trilogy multiple times.



Oh, that reminds me... someone should suggest that they do a "Special Edition" of the original Mass Effect, using the updated graphics and techniques used in ME2/3 (since ME3 is likely to use ME2's framework largely unchanged). They could throw in some bonus in-game material in a ME1 Special Edition, too, but it would be neat to have the trilogy even more consistent.

#5
XsaberkillerX

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Here's another idea. How about playing as other races. Other games have done the different races/characters, why can't Bioware do it? For example playing as an asari where one of the classes would be a Justicar like Samara. That would be amazing, or a drell and being an assassin like Thane. But here's the more complex hard part of this idea. If there were different playable races then your character would have to follow Commander Shepard instead of the opposite. Also if Commander Shepard Died in ME2 then in ME3 (when it comes out) you could take over the team as a defferent race or still a human. Think about it.

#6
javierabegazo

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XsaberkillerX wrote...

Here's another idea. How about playing as other races. Other games have done the different races/characters, why can't Bioware do it? For example playing as an asari where one of the classes would be a Justicar like Samara. That would be amazing, or a drell and being an assassin like Thane. But here's the more complex hard part of this idea. If there were different playable races then your character would have to follow Commander Shepard instead of the opposite. Also if Commander Shepard Died in ME2 then in ME3 (when it comes out) you could take over the team as a defferent race or still a human. Think about it.


Except for that wouldn't ever happen. The ME Trilogy is a saga ABOUT Commander Shepard.

#7
Lonefox14

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You made a great suggestion with the reload/overheat idea. The return of an inventory system is necessary too because the game didn't quite feel right without it. Lastly, I believe scanning needs to be replaced with a vehicle that improves on the mako. Exploring felt much more satisfying in ME1.

#8
Unit-Alpha

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GnusmasTHX wrote...

Your post is weird; but I love LoTR: RotK.


Ironically, I just watched it again about 15 minutes ago.

On topic: Most sound good; however, the kneeling and picking things up thing isn't a great idea in a shooter. I prefer ME's system of passively recieving items.

#9
Guardian295

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I have a few ideas that could be implemented via DLC

First I had the idea to customize the weapons like we customize the armor I doubt Bioware could or would implement different components for the weapons via DLC but Bioware could probably implement changing the colour, pattern, material, etc. as this would help to create a sense of individuality.

The second idea was in regards to planet scaning I like it but in order to get all the big deposits you have to scan the whole planet which can take a while my solution is that say EDI does a quik scan that reveals the rough location of the minerals which can then be displayed as an overlay on the planet showing areas in different colours for each mineral type and different shades showing rough concentrations this will make it easyer to locate the specific minerals you need and eliminate the need to scan the entire planets surface.

I hope someone from Bioware reads this as I would love to see these ideas implemented via DLC

Thank you

#10
Bluetiger42

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I agree with Guardian295's idea of the mineral overlay as I had a similar one myself. I thought that perhaps it could be a technology to be obtain and researched, that it would only show 'heavy mineral deposits' and not be that specific as to what they are so there was still an element of 'pot luck' involved.



Another idea I had was to get rid of the weapon screen after the squad points allocation when the team have been chosen for the mission. Unless I'm missing something, I think it's pointless. You can change the weapons in the armory and I can't imagine that you wouldn't want the most powerful weapons. The only one I'd ever change would be the heavy weapon.



Also, the original Mass Effect came under some fire due to the paramour content, and likewise Mass Effect 2 has come under some fire for not including more variety/certain relationship potentials. For such a game as Mass Effect with it's huge DLC potential, why not create separate missions/story arcs that are available to download where Shepard (male & female) can end up with a male, female, Drell, Krogan, Geth or species unknown? At least that way those people who don't wish to have that element in the game don't and those that do will be loving Mass Effect even more. If that's possible...



One last thing, and this really, really bugs me...why are there no promos, wallpapers, icons anything Shepard related that show a female Shepard? It is obviously a major element that has it's own story lines, different dialogues and yet is totally neglected. I like to have wallpapers and themes but I don't really want a male Shepherd in them. There is a generic male Shepard used in such things, why can't there be a female one as well? I think the genre is big enough for both of them...

#11
SolidDuece

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I only agree with two ideas so far on this thread. Guardians idea with the planet scanning overlay would make it less tedious. I do think however that planet scanning will go away in ME3 in favor of another idea. But if it doesn't, I agree with the overlay idea.



Mossfoots idea, although hard to implement would be awesome. The inverted multiple paths ending would be phenomenal. Since there won't be a direct sequel to ME3, that would definately be the game to do it since you wouldn't have to explain what happened in the next game. It's a great idea.




#12
Brako Shepard

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javierabegazo wrote...

XsaberkillerX wrote...

Here's another idea. How about playing as other races. Other games have done the different races/characters, why can't Bioware do it? For example playing as an asari where one of the classes would be a Justicar like Samara. That would be amazing, or a drell and being an assassin like Thane. But here's the more complex hard part of this idea. If there were different playable races then your character would have to follow Commander Shepard instead of the opposite. Also if Commander Shepard Died in ME2 then in ME3 (when it comes out) you could take over the team as a defferent race or still a human. Think about it.


Except for that wouldn't ever happen. The ME Trilogy is a saga ABOUT Commander Shepard.


Once Shepards story is finished, it would be nice to see BioWare do something similar to orgins character quests. Give the gamers the chance to be human, Krogan, Turian, Asari etc etc etc. I think that would be very cool indeed.

Also base it on one particular planet.

#13
pharaun159

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I have been reading all your suggestions, and I like many of them. I really like the thermal clips plus overheat suggestion. I do not think that I want the inventory system to be replaced however. But I do Have an alternative. We all like the feel of an inventory system in an rpg because we all make our charactors how we wish we could be. Thats why it called role playing. I think that instead of having 500 different armor pieces to find. That there sould be differnt visual skins for all armor types that we can choose to apply to whatever armor we have just purchased. Example: I played ME2 wearing the Aegis vest, Assymetric defense layer shoulders, medical greaves, and Headshot visor. The vest, greaves and shoulders all raised my health. I WAS A SENTINAL! I already had like 600 Shield. So all that health really wasn't neccissary. I think that we should be able to purchase upgrades/ enchantment for our armor and then make it look how we wanted. Say aegis vest with cooldown reduction.



We all have sat for 45 min before trying to determin how we want our character to look. This allows us to make our charactor to llook how we want, and still customize him based on our style of gameplay.

#14
AmstradHero

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Randomising dialogue trees is a bad idea for a number of reasons as pointed out in this thread.

Having weapons able to cool down as well as reload is something I figured would have been good to have.  However, I suspect the reason is that not having a cooldown gets players to play more aggressively rather than waiting for their gun to cool down. Even if players can automatically change a heatsink, there are going to be some players who won't because they are "conserving ammo in case they really need it". This slows down the gameplay and makes it overall less enjoyable and action packed. Yes, "action-packed" sells games. Even RPGs.

Sprint and cover issues... having them on separate buttons is fine for the PC, but it's not going to work on the 360.  That said, it is viable for PC. One thing I wish they'd ditch is the Gears of War mechanic where you have to take cover behind something before you can leap over it.

Dual wielding of pistols? No. This isn't Halo. It's actually a good game. Don't ruin it with silly akimbo wielding.

As for planet scanning, that topic that has been discussed a lot. I understand what they were trying to do with the Mako and the planet scanning, but for me, it didn't work.  Bypass was somewhat fun, if a little easy, but hacking was definitely the minigame of choice. For enjoyable minigames... see Alpha Protocol. I'll even come at Fallout 3's hacking and lockpicking (although the latter was still a less fun version of lockpicking from Thief).