DIALOGUE
[*]Mass Effect 2 has seriously improved the dialogue and script compared to the original Mass Effect. Everything sounds good and has a cinematic feel. The cut scenes look great too. I also really like the paragon/renegade actions during cut scenes. There is only one thing that I would think would be a good idea:
[*]IDEA: They should randomize the responses, so the paragon/renegade responses may be located on the top, middle or the bottom. This way, it really challenges or tests the player's morals and makes it more personal. The downside though is if you're trying to be full paragon or full renegade, it'll be difficult for that ongoing streak.
ITEMS, WEAPONS and INVENTORY
[*]They removed the inventory system, not to mention enemy loot in Mass Effect 2. Some people like this, but for people who are really into RPG games, it doesn't feel right. The problem in the original Mass Effect was that there was too many item drops and many of them useless (But they were great to sell for credits). In addition, there are less objects to get items from (lockers, safes) as compared to the original Mass Effect.[*]No inventory = no weapon mods. I really liked the old system, because I get more customization of my weapons, instead of having all my assault rifles or snipers, etc. as well as my teammate's being the same.
[*]Special ammunition like Incendiary, Cyro and Disruptor is now a talent skill. I really like being able to swap out ammo types real-time in combat. Mass Effect 2 does this, BUT you're restricted to just one or two types of ammo. I liked being able to swap between ammo like Hammerhead and Tungsten in the original Mass Effect.
[*]In Mass Effect 2, you can only carry weapons available to you depending on the class. I thought this is was a good idea, because in the original Mass Effect, there was no point in carrying an Assault Rifle when you're a Engineer. But I think that they should limit the carrying of weapons to 2 max for Mass Effect 2.
You will have the option to carry more, but there will be consequences (see IDEA below).
[*]IDEA: Reinstate the inventory system. Every enemy should be 'lootable' (so add in some kneeling down on the downed enemy) and the drops are ALWAYS RANDOMIZED, so you could get crap items or you can get a
really rare item by chance. The original Mass Effect had too many drops or acquired items, so to compensate this, they should limit enemy item drops to maybe 1-3 items max. Include more wall safes, lockers and other objects to 'bypass' or 'hack' to obtain not just credits, but items as well.
There are two ideas I have regarding how we should access the inventory if it were to be implemented:
[*]We can access the inventory and view all the items we have acquired at anytime, just like the original Mass
Effect.
[*]We can access the inventory ONLY on the Normandy, so there will be a station to view all of your stuff. When you are at an area where there are vendor NPCs or objects, you can buy or sell items, but you still can't access your inventory unless you're on the Normandy.
[*]As for the carrying of weapons. Players can have a load out of 2 weapons, it can be anything.
Players are ABLE to carry more than one, but as you carry more weapons, movement/storm speed will be lowered.[*]In addition to items, they need to make more of it, so more manufacturers (Spectre, Elanus, etc.) and models (Katana, Avalanche, etc). We want different weapons with different damage, fire rate or heating capabilities. For example, the Battle Rifle in Mass Effect 2, there should be a full auto version of it. And customizing designs or colours of the weapon would be fun and personalized.
COMBAT
[*]Mass Effect 2 has greatly improved the combat system. I find the cover system just slightly better, because the cover system in the original Mass Effect was great already. There's better animations to make it seem more smoother. [*]I also like the damage animations, so when you're shooting at an enemy, their heads snap back or their arms and legs depending on where you shoot them (Shepard's animations too, when you get hit by heavy hitting forces like rockets).
[*]I thought the thermal clip system was an good idea, but I would like to see them to use the unique 'Overheat' system again. They don't have to get rid of thermal clips, but use it with the overheat system (See IDEA below)
[*]In the original Mass Effect, with the right weapon mods, you're weapon can fire non-stop with no overheat. What I think they should do is: no matter what mod or upgrade you put into your weapon, it will have to overheat at some
point. There will be mods and upgrades that will reduce the overheating, but not by too much, just enough to give a few extra rounds or so.
They need to make Sprint and Cover two separate buttons (See IDEA below).
[*]IDEA: Implement both thermal clips (or heat sinks) and the overheat system. Let me explain how it'll work:[*]When you fire your weapon, it will start to heat up, just like in the original Mass Effect. When your gun overheats, you can use a thermal clip to immediately cool down the weapon (exactly like Mass Effect 2). But If you don't have any more thermal clips and your weapon overheats, you must press a button to release the heat from the gun to cooldown (animation to show Shepard pressing a button or opening a part on the gun to vent off excess heat). The process to relieve the gun should take about 2-3 seconds). Players must relieve an overheated gun before being able to use it again, if your weapon overheats and you switch to another weapon, the overheated weapon will stay overheated.[*]OR when you fire your weapon, it will star to heat up, just like in the original Mass Effect. When your gun overheats, you can use a thermal clip to dissapate the heat insantly (exactly like Mass Effect 2). When your gun is overheating and you don't use a thermal clip, the gun will passively cooldown, but it takes a long time for it to cool down (30seconds-1minute).
[*]Thermal clips will be the primary method of cooling down the gun. Manually cooling down your weapon is more of a secondary option or last resort.[*]They need to make Sprint [/b]and Cover[/b] two separate buttons, because too many times have I tried to run away from an enemy because of near death but grabbed the nearest wall or cover to be all exposed and just to die.[*]And I want hot keys back! Switching between weapons with F1-F4 was so useful.
[*]MISCELLANEOUS & FUN & OTHERS
[*]Add dual wielding of pistols.
[*]Remove scanning of planets. If not, then make reticule bigger or have less X or hotspots or have a better radar.
[*]Different firing modes? (Semi, full auto, burst all in one weapon, depending on weapon and manufacturer and type)
I hope the developers of Bioware read this thread and pull some ideas from it. I just hope the last installment of the Mass Effect trilogy is as epic as the last installment of The Lord of the Rings: The Return of the King.<3
I will occasionally update and edit this post with more new ideas.
Modifié par stealthee, 31 janvier 2010 - 04:14 .




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