During the confrontation I had the option to tell them both to knock it off but I wasn't sure what would happen with their loyalties so I told Jack to back off and now she has no loyalty and won't even talk to me. Does this mean she will probably die in the suicide mission? Also is there anyway to regain her loyalty and talk to her again. Chances are I probably didn't have enough renegade points for that to work anyway. Thanks.
Jack/Miranda confrontation
Débuté par
Mak89
, janv. 28 2010 10:15
#1
Posté 28 janvier 2010 - 10:15
#2
Posté 28 janvier 2010 - 10:16
I'm not sure, but there are two persuades grayed out when you talk to her. Maybe they lead to loyalty?
#3
Posté 28 janvier 2010 - 10:17
If that option was red and not grey then it would have worked. If you used it, you would not lose their loyalties and problem would be solved.
#4
Posté 28 janvier 2010 - 10:17
I told Miranda to fu** off, lost the loyalty and she still didn't kick the bucket
#5
Posté 28 janvier 2010 - 10:17
ya, i had a high paragon score when this happened, so, i took the paragon route. both of them remained loyal to me for the rest of the game.
#6
Posté 28 janvier 2010 - 10:18
I told them both to knock it off.
Jack and miranda both say something about killing each other after the mission and they both go on there way.
They both seemed loyal afterwords due to relationship talk both popped up for the after the incident.
Jack and miranda both say something about killing each other after the mission and they both go on there way.
They both seemed loyal afterwords due to relationship talk both popped up for the after the incident.
#7
Posté 28 janvier 2010 - 10:19
I pick an option that made them both chill out and everything went fine. Both Jack and my hotty Miranda are still cool with me. It would be messed up if you couldnt get her back on your side and that caused her to die at the end of the game. I guess it is just one of those things that will keep you playing just to see what happens next time.
#8
Posté 28 janvier 2010 - 10:21
I sided with Miranda. That's what I get for being a Paragade, I guess.
Anyways, I'm positive that whenever you go talk to her after you side with Miranda there are two persuades.
Anyways, I'm positive that whenever you go talk to her after you side with Miranda there are two persuades.
#9
Posté 28 janvier 2010 - 10:55
I get the feeling from continuing to talk to them afterward (when you use persuasion to stop them during the confontation) that they work out their issues.
#10
Posté 28 janvier 2010 - 11:14
I sided with Miranda and didn't have the Paragon to talk SuZe back into liking me. Kinda sucks, since she died in the last mission for me.
#11
Posté 09 février 2010 - 01:27
I've tried this quest twice - most recently with over 80% paragon (less than 20% renegade), but both the paragon & renegade dialogue options are still grayed out. Maybe a few more missions to increase the paragon score . . .
#12
Posté 09 février 2010 - 01:30
oy, this again? when i post threads about how to do this confrontation successfully they get buried. really wish a dev would do a sticky so when people have this problem - it's right there. gimme a few minutes and i'll post the screenshots of how to do it
#13
Posté 09 février 2010 - 01:40
Moments before blowing the base...

Paragon option is available...

I had a pretty high paragon score at this point but it wasn't maxed. Nor did I use anyt other persuasion enhancing equipment...

I was fully involved with Miranda...

However, I still have three loyalty quests (four if you count Legion) before the end run. And that's what matters. My theory is the longer you wait to do the two missions the more par or ren points you need in order to solve the following confrontation peacefully. If you save it for last? You will need to be maxed in order to set things right.

I tested it a second time with my femshep and did it with only 80% paragon. However the only other loyalty missions I had done were Jack and Miranda's (obviously) and Zaeed's.
Anyway, bug or not, these ways work so...

Paragon option is available...

I had a pretty high paragon score at this point but it wasn't maxed. Nor did I use anyt other persuasion enhancing equipment...

I was fully involved with Miranda...

However, I still have three loyalty quests (four if you count Legion) before the end run. And that's what matters. My theory is the longer you wait to do the two missions the more par or ren points you need in order to solve the following confrontation peacefully. If you save it for last? You will need to be maxed in order to set things right.

I tested it a second time with my femshep and did it with only 80% paragon. However the only other loyalty missions I had done were Jack and Miranda's (obviously) and Zaeed's.
Anyway, bug or not, these ways work so...
#14
Posté 09 février 2010 - 01:42
Here's how the "confrontations" work in that regard....If you select the Blue or Red option, you will keep BOTH of their loyalties...This also works with the Legion/Tali standoff....If for some reason you dont have enough paragon/renegade to get one of these options, there is a third option....First, tell which ever one you wish to stand down, the other will get pissed...Afterward, you can run "damage control" and get the loyalty of the other character back by talking to them...If they red/blue option is greyed out when you talk to them, dont give up just yet, there's still a solution.
If this is the case, make a quick run over to the tech lab and buy the power retrain. Then, put point back into your "class mastery" and when you have the option of "evolving" it, choose the option that gives 100% increase to paragon/renegade scores. (If you arent already slotted for it that is) This should give you a little bit of a boost to your current paragon/renegade scores. After "resloting" run back to which ever squadmate you need to run damage control on and speak with them and one of your options at that point SHOULD be open..(if not, then you've been selecting ALOT of "neutral" responses and are just going to have to deal with the facts that this particular squadmate is going to die.)..Select your red/blue response and you will get their loyalty back.
I've had to do this with both the Jack/Miranda confrontation a few times as well as the Tali/Legion confrontation. The latter takes WAY more points to be able to get the initial red/blue because it happens almost at the end of the game. But the former doesnt take quite as much because it happens at a pretty early point. Yes, this method works 100% of the time because I often have to use it to resolve the Tali/Legion issue. Again, if above said method does NOT work for you, then you are selecting way too many neutral responses and need to select more of one or the other.
EDIT: As a sidebar to above said poster, you do NOT have to be fully involved with one character or the other...It ONLY depends on your current paragon/renegade score. Only reason I know this is because I have two characters that were NOT involved with any of the ME2 LI's (one being faithful to Liara the other to Ash) and have done extensive testing on both scenarios. While above poster's option is a good one, it is NOT the only option. Nor did he say it was. Just pointing out you dont have to be "involved" with either character for the options to be there nor does it "help" your chances either way. Again, ONLY involves your paragon/renegade scores.
If this is the case, make a quick run over to the tech lab and buy the power retrain. Then, put point back into your "class mastery" and when you have the option of "evolving" it, choose the option that gives 100% increase to paragon/renegade scores. (If you arent already slotted for it that is) This should give you a little bit of a boost to your current paragon/renegade scores. After "resloting" run back to which ever squadmate you need to run damage control on and speak with them and one of your options at that point SHOULD be open..(if not, then you've been selecting ALOT of "neutral" responses and are just going to have to deal with the facts that this particular squadmate is going to die.)..Select your red/blue response and you will get their loyalty back.
I've had to do this with both the Jack/Miranda confrontation a few times as well as the Tali/Legion confrontation. The latter takes WAY more points to be able to get the initial red/blue because it happens almost at the end of the game. But the former doesnt take quite as much because it happens at a pretty early point. Yes, this method works 100% of the time because I often have to use it to resolve the Tali/Legion issue. Again, if above said method does NOT work for you, then you are selecting way too many neutral responses and need to select more of one or the other.
EDIT: As a sidebar to above said poster, you do NOT have to be fully involved with one character or the other...It ONLY depends on your current paragon/renegade score. Only reason I know this is because I have two characters that were NOT involved with any of the ME2 LI's (one being faithful to Liara the other to Ash) and have done extensive testing on both scenarios. While above poster's option is a good one, it is NOT the only option. Nor did he say it was. Just pointing out you dont have to be "involved" with either character for the options to be there nor does it "help" your chances either way. Again, ONLY involves your paragon/renegade scores.
Modifié par Aradace, 09 février 2010 - 01:47 .
#15
Posté 09 février 2010 - 02:07
However, I still have three loyalty quests (four if you count Legion) before the end run. And that's what matters. My theory is the longer you wait to do the two missions the more par or ren points you need in order to solve the following confrontation peacefully. If you save it for last? You will need to be maxed in order to set things right.
Well, that just changed all my plans. I'd lost the loyalty of Miranda — I figured she was the most goal-oriented and would get over the issue more easily — on my second play-through. I couldn't make peace after that, or didn't know how. My paragon score was about 80 percent too.
#16
Posté 09 février 2010 - 02:17
A lot of people were posting screenshots showing that their level 30 characters (maxed par or ren) with either a death mask or inferno gear just couldn't get it so they could fix the problem. Only logical explanation as to why not was that they had all waited until the end to attempt the confrontation.
ME2 does have a hidden timer in it, how else do you trigger the reaper iff mission? Or how else does the game determine you waited too long and half your crew died? The timer measures by mission completions but it's still a timer and when you first start out there are a lot of times when you'll have both par and ren choices available. However, as time goes on, that changes.
But again, all other whacky theories aside, this does work.
ME2 does have a hidden timer in it, how else do you trigger the reaper iff mission? Or how else does the game determine you waited too long and half your crew died? The timer measures by mission completions but it's still a timer and when you first start out there are a lot of times when you'll have both par and ren choices available. However, as time goes on, that changes.
But again, all other whacky theories aside, this does work.





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