If you all could read you'd notice that this post is a SUGGESTION post, if i gave a **** about how you scan a planet, it would say [HELP] or [HOW TO], but there are already 30 topics about that, this topic is for peoples thoughts on future changes/upgrades they could offer for the scanning system, not if you think they should take it out, or if you think its fine.
Lastly, all of these problems/solutions are not things that I don't know how to get around or think make scanning too hard, if you read the post you'd see that i enjoy scanning, HOWEVER, I realize that there are some people out there who don't enjoy it and there are some aspects of the scanning system that could be improved/changed to make scanning as efficient as possible without ruining it for those who enjoy it now, some people have a system for doing it that works for them, most people don't. **END OF EDIT**
I realize this is going to require a patch (which I'm sure there is already a long list of bugs to fix), but I think it would make the replay value of the game increase a lot, because as the boards have indicated, while some people think scanning is "relaxing" and a nice break, most of the people think its tedious and a pain but unfortunately, necessary.
The following is a list of problems (bold) i have with scanning. The solutions(bold) are simply ways to make the scanning process more efficient -- problem/solution #1, streamlined -- problem/solution #2/ 3, and comfortable problem/solution #4.
The solutions have all been designed to be believable(italics), and make the scanning process take less time. The amounts of deposits, concentration of resources, and the dispersion of the resources on each planet will all remain the same, the decrease in time will come from the scanning interface being less confusing.
Problems
1.Scanner radius -- why can't i scan a larger area after upgrading? and why doesn't the scanner size scale to planet size?
2. no "system view"resource level indicator -- sometimes after getting a new upgrade i immediately go to the closest "rich" planet and only send enough probes to get whatever i need for the upgrade, then tell myself "I'll come back to it later, after the next mission or two" only to forget which planet it was and have to physically zoom in and start the scanner on EVERYsingle planet.
3. no "scanned vs. unscanned"indicator -- as the system is now, there is no way to tell which areas of a planet i have already scanned unless there is a probe there, while i do usually try to scan in strips, I'll always think the planet is done and it will still have a "moderate"rating, and I'll find out that I've missed a few major deposits in areas that i had thought i scanned, conversely i find myself scanning the same area 2 or 3 times just to make sure I've scanned it, making each planet take much longer than it should to scan.
4. no scanner "toggle" button -- don't MAKE me hold down the left trigger for 10 minutes, i realize some people like the pulse method but that just ends up cramping up my finger even faster as i usually set aside an hour or so every few missions to build up resources from a few planets
Solutions
1. for visualization purposes, lets say the current scanner radius is the size of a can of soda, this is fine for the "non upgraded"scanner, but i think the scanner upgrade should increase the scanner size to roughly the size of a CD (appx 2x the size of a can of soda)
2. place a colored indicator next to the name of every discovered planet showing its resource density. [ex. rich (blue)--good (green)--moderate(yellow) -- poor (orange) -- depleted (red).] this is the equivalent of labeling folders so you don't have to open every folder you have in a file cabinet just to find out what is inside.
3. this is what i think would be the biggest improvement to the scanning system, if you ignore all my other suggestions but include this, i would be content.-- this would simply be an add-on to the scanner grid overlay that already exists, meaning you would only see it when the scanner is on, that leaves a behind the scanner that indicates two things: that the area has been scanned already, and the resource "density" of the previously scanned area. The type of resource will not be indicated by color (resource type would still be shown on the meter on the right side of the screen), but the density would be show in a way similar to that of a topographical map, green being no resource density, and red being very dense. The color trail would be able to be cleared by pressing the right bumper. EDI is a an AI, most of the themes related to AI in this game revolve around the importance of efficiency. There are times however when I've questioned EDI's usefulness if she can't even find a way to offer an upgrade to the scanning system that would reduce redundancies and increase efficiency in scanning by logging and displaying the locations of all areas of a planet that have been scanned.
4. this last one is probably the easiest fix of them all, a simple toggle switch would be added to the scanning interface which would make it so the user doesn't need to hold the left trigger in order to scan a planet, they can toggle the scanner on and off by pressing the left bumper, and while the toggle is active, pulling the left trigger will take you out of scan mode. this technology exists already in things as simple as blenders and gas pumps, if even in the future a resource scan can't be done manually (lol) I'm sure that a company wouldn't make its worker sit there and hold a scan button while manipulating the controls, there would be too much risk of a carpal tunnel lawsuit.
Bump this if you like it, if you don't, tell me what YOU think would be a good set of changes for scanning
Modifié par Fullsizeluxury, 29 janvier 2010 - 01:48 .





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