Lukedude08 wrote...
Fullsizeluxury wrote...
Sonris wrote...
Scanning seemed like it was very much below commander shepard for doing, he has a fully manned ship with on board scanners and an AI that can process data much faster then any human. It just does not fit the commander shepard was in charge of the mineing operations on to be of being captain of the ship and vanguard of the mission.
not only that but i'm suprised that the normandy is even tasked with gathering resources at all, much less providing its own gear/ship upgrades and planetary exploration, why would the illusive man spend so much money bringing shepard back to life if he didnt plan on giving him access to Cerberus funds and resources in order to buy/research any upgrades he finds along the way?
its like restoring a Shelby Cobra but putting some litle honda 4 cylinder engine
in it or buying a Rolls Royce with cloth seats, you just don't do it
are u seriously starting to suggest that the games upgrading system is too hard?
Whats the point in having a shelby cobra project car if someone gives u a million bucks to fix it up all at once....it takes away the point of it being a PROJECT car.
I'm not trying to flame you for the hell of it, i just cant stand when ppl discriminate against a compnay like bioware and the masterpiece game they made......all the things you are suggesting they "fix" or "improve" would completely make the RPG element of this game completely and utterly pointless.
alright kid, 1. how old are you? 2. learn what a joke is
seriously you can't be older than 14 if you don't understand that the point of a forum isn't to make a million posts saying "this game is amazing bioware you did everything right, let me get on my knees for you cuz i wanna blow you so bad right now", its to discuss anything and everything related to the forum category. the first thing you should have read (if you read from left to right, top to bottom, like most of us english speakers do) was the word [SUGGESTION] in the topic title, which usually means "this is ok right now, but IF you want my input, this is what i would change"
second of all, whether you want to admit it or not, ME2 is much less of an RPG than Mass Effect was, yes the game is longer, yes there are more story-centric missions, but what it comes down to is that ME1 was a combat driven RPG whereas ME2 is an RPG driven shooter
in ME1 you could go "grind" levels by doing the side planets, where each kill gives XP, every assignment gives XP, most conversations gave you XP when you either added something to your codex or were able to charm/intimidate someone, every hack, bypass, and examine gave you XP.
in ME2 the only time you gain XP is at the end of a mission, the hidden assignments give 125 xp each which means 8 side missions to a level or 1 story mission, the story side missions give only 40, you get NO xp for kills, NO xp for hacking/bypassing/examining things, and while i'm only level 23, i'm pretty sure there is enough game left for me to get to level 30 in one playthrough of ME2 if i complete everything, whereas in ME1 it took AT LEAST 2 playthroughs to hit level 60
yes these have been some small things so far, they both still have pretty open worlds, blah blah blah, but there is one MAJOR part of an RPG that bioware completely removed from ME2 (and it was one of the things i honestly really liked about ME1)
THE LOOTother than heavy weapons, you start with 5 weapons after the "prologue" and at the end of the game there is a total of 10. 2 heavy pistols, 2 smg's, 2 shotguns, 2 assault rifles, and 2 sniper rifles. none of them have numeric stats, and more seem to all be options of preference instead of quality, as far as i can tell, these are them
Sniper rifle -- High DMG single shot -- Medium DMG semiauto
SMG -- burst fire -- automatic
Heavy Pistol -- High DMG low rate of fire -- medium damage high rate of fire
Shotgun -- high dmg pump action -- medium damage semiauto
seeing a trend here?
now i'm not saying there weren't issues with ME1's looting, inventory, and weapon systems, but if bioware called me and said "which should we go with for ME3" i'd say neither, i wanna be able to loot ****, no matter how worthless it is, as long as every now and then there is a gem in there for me to get excited about, in ME1 there were at least 15-20 times for each playthrough where i'd get a new gun and be really excited to test it out, in mass effect, i get 5 of those moments, and thats only if im a soldier, and even then, since both my weapons and enemies are scaling up with every level, i don't notice a difference, because i've never had an actual "outdated" weapon
Now i'm going to stop abruptly because if i keep typing i won't get to play at all tonight, because i could go on
and before anyone starts to flame this post, know that i do love ME2 overall as a game, and while i do love bioware for fixing a lot of the things i had problems with in ME1, i'm also a little disappointed over some of the features that they took out as well, but its a sequel and i'd be a naieve little girl if i thought i was going to be FULLY satisfied with it.
the statements above weren't an attack on either ME2 or Bioware as a dev team because they have made a fine piece of art, but just proving to LUKEDUKE08 that he is a ****** if he thinks that a surveying minigame is what makes ME2 an RPG, which is just like saying that Quasar is what made ME1 an RPG
lol...f*g
Modifié par Fullsizeluxury, 29 janvier 2010 - 02:39 .