Bioware Add Auto Aim option!
#1
Posté 29 janvier 2010 - 01:23
Not all of us as 13 yr old kiddies who play Counter Strike and Halo all day. Some of us are adults who only play RPGs, the best way to fix it is just to add a full on auto assist targeting option that can be turned on and all so the kids dont whine about it. Even on casual difficulty this game is way harder then it should be because not everyone can do the whole FPS thing. Consider your older fans Bioware, if it wasnt for this problem this would be a Perfect Sequel in my opinion. But being theres no way to avoid combat, something needs to be done to help fans who arent all "Twitchy".
#2
Posté 29 janvier 2010 - 01:26
#3
Posté 29 janvier 2010 - 01:26
#4
Posté 29 janvier 2010 - 01:29
LordRikerQ wrote...
First I want to say i am enjoying ME 2, i think the storyline is wonderful and the characters and enviorments are great as always. But this decision to go full on FPS w/RPG Elements is stupid. This should have been RPG w/FPS elements like ME 1.
Not all of us as 13 yr old kiddies who play Counter Strike and Halo all day. Some of us are adults who only play RPGs, the best way to fix it is just to add a full on auto assist targeting option that can be turned on and all so the kids dont whine about it. Even on casual difficulty this game is way harder then it should be because not everyone can do the whole FPS thing. Consider your older fans Bioware, if it wasnt for this problem this would be a Perfect Sequel in my opinion. But being theres no way to avoid combat, something needs to be done to help fans who arent all "Twitchy".
I'm a bit confused about the point ure trying to make. If you aregetting at that they put an auto aim in so it makes it easier to kill the enemy, then you are no different from those "whiny kids" that cry about how they cant win the game cuz they dont have an easy button.......and btw this isnt a FPS (first person shooter).
#5
Posté 29 janvier 2010 - 01:29
If you're not a micro-maniac for real-time strategy, Baldur's Gate / Dragon Age both have the tactical pause.
If you're not too keen into pulling off weird combos and maneuvering all over the place, Jade Empire has the same thing.
The Mass Effect series isn't much different. Having trouble? Hold the pause key, react accordingly.
Otherwise, if you don't want to use that pause button, then this is Bioware's encouragement to actually getting you skilled at aiming :3
Modifié par Pocketgb, 29 janvier 2010 - 01:30 .
#6
Posté 29 janvier 2010 - 01:31
Modifié par Medet, 29 janvier 2010 - 01:32 .
#7
Posté 29 janvier 2010 - 01:34
I dont want a easy button but I was able to play ME 1 on the harder difficulties, in this game I can barely play on Casual because of how FPS centric the gameplay is. Its hard to aim for the head all the time which i've noticed gives quick kills. Its hard to aim period.
The bottom line is, if I was interested in learning and playing a FPS I would go find a real one but im a longtime Bioware fan (BG 1 days) and I just want to play a RPG. RPGs are all I have interest in.
PS> Sorry I forgot to mention, but Im using the 360 Version
Modifié par LordRikerQ, 29 janvier 2010 - 01:35 .
#8
Posté 29 janvier 2010 - 01:34
Pocketgb wrote...
This is why the "Pause" feature is always evident in Bioware games.
If you're not a micro-maniac for real-time strategy, Baldur's Gate / Dragon Age both have the tactical pause.
If you're not too keen into pulling off weird combos and maneuvering all over the place, Jade Empire has the same thing.
The Mass Effect series isn't much different. Having trouble? Hold the pause key, react accordingly.
Otherwise, if you don't want to use that pause button, then this is Bioware's encouragement to actually getting you skilled at aiming :3
Complete and utter agreement with this statement lol
#9
Posté 29 janvier 2010 - 01:37
LordRikerQ wrote...
Its pretty obvious this game plays more like a FPS then it does a RPG, I dont agree with the decision but thats fine, its their game but they should at least put in a option to help the people who dont have the fast paced shootery FPS Hand eye coordination.
I dont want a easy button but I was able to play ME 1 on the harder difficulties, in this game I can barely play on Casual because of how FPS centric the gameplay is. Its hard to aim for the head all the time which i've noticed gives quick kills. Its hard to aim period.
The bottom line is, if I was interested in learning and playing a FPS I would go find a real one but im a longtime Bioware fan (BG 1 days) and I just want to play a RPG. RPGs are all I have interest in.
PS> Sorry I forgot to mention, but Im using the 360 Version
Still the fact is that this isnt an FPS, and there are no FPS elements in the game. This is how the first ME was, you move, u see an enemy, you aim and u shoot. Just because you find the game hard doesnt mean they should relequish all skill in the game. Personally i had NO problem whatsoever getting headshots, these enemies dont teleport around. You have plenty of opportunities to shoot them.
#10
Posté 29 janvier 2010 - 01:39
LordRikerQ wrote...
Its pretty obvious this game plays more like a FPS then it does a RPG, I dont agree with the decision but thats fine, its their game but they should at least put in a option to help the people who dont have the fast paced shootery FPS Hand eye coordination.
I dont want a easy button but I was able to play ME 1 on the harder difficulties, in this game I can barely play on Casual because of how FPS centric the gameplay is. Its hard to aim for the head all the time which i've noticed gives quick kills. Its hard to aim period.
The bottom line is, if I was interested in learning and playing a FPS I would go find a real one but im a longtime Bioware fan (BG 1 days) and I just want to play a RPG. RPGs are all I have interest in.
PS> Sorry I forgot to mention, but Im using the 360 Version
Does the 360 ver. not have atleast some auto-aim? They usually add it, as its a damn sight harder to aim on consoles than PC.
#11
Posté 29 janvier 2010 - 01:40
1. Hold the power button so that the game pauses.
2. Aim your reticle on an enemies head. (Take as long as you want on this step!)
3. Let go of the power button and then quickly press the trigger. (Time remains paused for about half a second after you let go of the power wheel, allowing you to take your shot.)
4. Boom headshot!
It's kind of like autoaim that you take an active role in. You could make the game play a little like fallout with vats if you use it a lot.
There's also the option of maxing out the infiltrator's class skill so that every time you aim the rifle you go into bullet time and have more chance to aim, or using the soldier's adrenaline rush to slow down time and give you more chance to aim.
-edit-
I would also add that this game actually does have auto-aim, which is mandatory. However, it is signficantly weaker than it was in ME1, so I can understand where you might have some difficulty compared to the first game, but the strategies in this post should help a lot, along with a little practice.
Oh and one last thing! To everyone who thinks not having autoaim makes this game more shooter like: Most shooters actually have rather prominent autoaim. Gears of war has a little bit, but halo 2 and 3 have very strong autoaim. (Possibly even a little more than mass effect 2 does =o)
I can't tell you how many times (in halo games) I was shooting at someone and had someone walk in front of him, causing my reticle wrench my gun out of my hand and lock on to the person in front, following him instead of shooting the guy I was aiming at. It can be a little frustrating, but it definitely helps during combat. (Halo 2 had the most amazing auto aim in any fps I've ever played. You could swing a sniper reticle wildly past someone's head and press the trigger and they would almost always die. It's the only fps I could actually successfully snipe in during multiplayer.)
Modifié par Soruyao, 29 janvier 2010 - 01:51 .
#12
Posté 29 janvier 2010 - 01:41
Thanks however to the helpful posts. I'll try Pause Aiming, and sniper Rifle trainings.
As to the question of the 360 version, I dont see any aiming aid options or seem to be getting assistance, i just see enemies mowing me down quickly. To be clear, I didnt have problems with ME 1, this seems to be a ME 2 only thing.
Modifié par LordRikerQ, 29 janvier 2010 - 01:43 .
#13
Posté 29 janvier 2010 - 01:43
it still feels more rpg to me than a fps, the battles are more intense which is cool but I still get to control what my character says and does and stuff, that feels like rpg to me. Sure the xp is much lesser in here than ME1 but w/e.
#14
Posté 29 janvier 2010 - 01:45
#15
Posté 29 janvier 2010 - 01:47
LordRikerQ wrote...
I dont know what you fanboys are complaining about, im talking about a OPTION and Casual mode, how in a million years would these things ever effect you? If they put the option in you can turn it OFF, if you dont like casual mode play on a Harder mode. I dont see why you people need to troll this thread.
Thanks however to the helpful posts. I'll try Pause Aiming, and sniper Rifle trainings.
As to the question of the 360 version, I dont see any aiming aid options or seem to be getting assistance, i just see enemies mowing me down quickly. To be clear, I didnt have problems with ME 1, this seems to be a ME 2 only thing.
If someone's giving you a hard time you don't have to sink down to their level, Riker, it's all good here.
If you'd like to know, I actually had a much harder time aiming in ME1 than I did in ME2. I had to resort to bumper-pausing quite often, and it was pretty fun doing it against the geth that jump around.
#16
Posté 29 janvier 2010 - 02:00
Pocketgb wrote...
LordRikerQ wrote...
I dont know what you fanboys are complaining about, im talking about a OPTION and Casual mode, how in a million years would these things ever effect you? If they put the option in you can turn it OFF, if you dont like casual mode play on a Harder mode. I dont see why you people need to troll this thread.
Thanks however to the helpful posts. I'll try Pause Aiming, and sniper Rifle trainings.
As to the question of the 360 version, I dont see any aiming aid options or seem to be getting assistance, i just see enemies mowing me down quickly. To be clear, I didnt have problems with ME 1, this seems to be a ME 2 only thing.
If someone's giving you a hard time you don't have to sink down to their level, Riker, it's all good here.
If you'd like to know, I actually had a much harder time aiming in ME1 than I did in ME2. I had to resort to bumper-pausing quite often, and it was pretty fun doing it against the geth that jump around.
Yeah good point. I hope bioware will listen to their fans there certainly seems to be alot of people feeling ME 2 is FPS w/ RPG that seems to be the complaint of most people. I dont want to take the game back through because it is superior in every other way to ME 1 and the story is amazing, if it wasnt for the combat I'd be very happy with this game. I understand EA and Bioware wanting to appeal more to the kids who complained about the RPG /w FPS elements the first time around but bioware should consider their existing fans.
Not everyone plays FPS games, not everyone has the hand eye coordination. Its amazing to me why people think hand eye coordination is something you can learn, if it where true everyone would be Expert Mortal Kombat and Halo players.
#17
Posté 29 janvier 2010 - 02:09
U said in one of your previous posts that you get "mowed down". Might i make a positive suggestion by telling you to use the cover function more. believe me, if you are behind cover they wont mow you down. If you have trouble hitting enemies that are harder to hit i suggest taking one of the snipers with you, telling him to switch to his sniper and order him to kill someone.....believe me this works. Try using alternative game functions before you start asking Bioware to completely change what they worked on so hard, thats all im saying
#18
Posté 29 janvier 2010 - 02:13
LordRikerQ wrote...
First I want to say i am enjoying ME 2, i think the storyline is wonderful and the characters and enviorments are great as always. But this decision to go full on FPS w/RPG Elements is stupid. This should have been RPG w/FPS elements like ME 1.
Not all of us as 13 yr old kiddies who play Counter Strike and Halo all day. Some of us are adults who only play RPGs, the best way to fix it is just to add a full on auto assist targeting option that can be turned on and all so the kids dont whine about it. Even on casual difficulty this game is way harder then it should be because not everyone can do the whole FPS thing. Consider your older fans Bioware, if it wasnt for this problem this would be a Perfect Sequel in my opinion. But being theres no way to avoid combat, something needs to be done to help fans who arent all "Twitchy".
AHAHAHAHAHA You are either a Troll taking the micky out of the players on these forums who consider themselves "RPG purists" or a genuine case of stupidity, either way AHAHAHAHAHAHAHA.
I find it absolutely hillarious that those who call themselves "RPG purists" believe that ME2 has been dumbed down because it plays more like what a TPS should. What so adding the need for skill dumbs down a game? ME1 was the game that dumbed down the TPS not ME2, ME1 was designed so it diddnt take any skill and all your battles were decided by stats, cover was useless, skill was useless and tactics were useless in ME1.
So fella if you are taking the micky out of RPG purists then well done, however if you are in fact genuine, AHAHAHAHAHAHAHAHA.
#19
Posté 29 janvier 2010 - 02:18
Gandalf-the-Fabulous wrote...
LordRikerQ wrote...
First I want to say i am enjoying ME 2, i think the storyline is wonderful and the characters and enviorments are great as always. But this decision to go full on FPS w/RPG Elements is stupid. This should have been RPG w/FPS elements like ME 1.
Not all of us as 13 yr old kiddies who play Counter Strike and Halo all day. Some of us are adults who only play RPGs, the best way to fix it is just to add a full on auto assist targeting option that can be turned on and all so the kids dont whine about it. Even on casual difficulty this game is way harder then it should be because not everyone can do the whole FPS thing. Consider your older fans Bioware, if it wasnt for this problem this would be a Perfect Sequel in my opinion. But being theres no way to avoid combat, something needs to be done to help fans who arent all "Twitchy".
AHAHAHAHAHA You are either a Troll taking the micky out of the players on these forums who consider themselves "RPG purists" or a genuine case of stupidity, either way AHAHAHAHAHAHAHA.
I find it absolutely hillarious that those who call themselves "RPG purists" believe that ME2 has been dumbed down because it plays more like what a TPS should. What so adding the need for skill dumbs down a game? ME1 was the game that dumbed down the TPS not ME2, ME1 was designed so it diddnt take any skill and all your battles were decided by stats, cover was useless, skill was useless and tactics were useless in ME1.
So fella if you are taking the micky out of RPG purists then well done, however if you are in fact genuine, AHAHAHAHAHAHAHAHA.
Here we have the idiots that are the Target Audience for ME 2 it seems, I knew one of those kids would show up. Not everything is about combat. Skill comes in also deciding how to pick skills and armor and the combination of team members too. That is RPG skill, this is just pure FPS kiddy combat skill which doesnt belong in a real RPG.
So congratulations for getting EA to dumb the game down to your level, well done.
Modifié par LordRikerQ, 29 janvier 2010 - 02:18 .
#20
Posté 29 janvier 2010 - 02:21
LordRikerQ wrote...
Yeah good point. I hope bioware will listen to their fans there certainly seems to be alot of people feeling ME 2 is FPS w/ RPG that seems to be the complaint of most people. I dont want to take the game back through because it is superior in every other way to ME 1 and the story is amazing, if it wasnt for the combat I'd be very happy with this game. I understand EA and Bioware wanting to appeal more to the kids who complained about the RPG /w FPS elements the first time around but bioware should consider their existing fans.
Not everyone plays FPS games, not everyone has the hand eye coordination. Its amazing to me why people think hand eye coordination is something you can learn, if it where true everyone would be Expert Mortal Kombat and Halo players.
I do agree that some people just aren't fleshed out for fighting games, but I also believe that practice makes perfect. I've been playing Doom since I was around 9 and it wasn't until I was about 18 that I was able to ramp up the difficulty by making monsters shoot at me twice as fast.
In regards to them listening to their fans: well, as a Tali fan, I'm pretty confident in things being much more awesome in ME3. They can get the combat down amazingly, let's see how they can expand on the character development and other user-friendliness.
Also, could I ask what class you're playing as? If you're playing as a Soldier, their first assault rifle is a tricky beast if you aren't able to control that recoil. There are quite a few weapon types, some might be able to cater better to that need.
#21
Posté 29 janvier 2010 - 02:23
Oh and anyone who needs auto-aim is a noob LOL
#22
Posté 29 janvier 2010 - 02:23
LordRikerQ wrote...
Gandalf-the-Fabulous wrote...
LordRikerQ wrote...
First I want to say i am enjoying ME 2, i think the storyline is wonderful and the characters and enviorments are great as always. But this decision to go full on FPS w/RPG Elements is stupid. This should have been RPG w/FPS elements like ME 1.
Not all of us as 13 yr old kiddies who play Counter Strike and Halo all day. Some of us are adults who only play RPGs, the best way to fix it is just to add a full on auto assist targeting option that can be turned on and all so the kids dont whine about it. Even on casual difficulty this game is way harder then it should be because not everyone can do the whole FPS thing. Consider your older fans Bioware, if it wasnt for this problem this would be a Perfect Sequel in my opinion. But being theres no way to avoid combat, something needs to be done to help fans who arent all "Twitchy".
AHAHAHAHAHA You are either a Troll taking the micky out of the players on these forums who consider themselves "RPG purists" or a genuine case of stupidity, either way AHAHAHAHAHAHAHA.
I find it absolutely hillarious that those who call themselves "RPG purists" believe that ME2 has been dumbed down because it plays more like what a TPS should. What so adding the need for skill dumbs down a game? ME1 was the game that dumbed down the TPS not ME2, ME1 was designed so it diddnt take any skill and all your battles were decided by stats, cover was useless, skill was useless and tactics were useless in ME1.
So fella if you are taking the micky out of RPG purists then well done, however if you are in fact genuine, AHAHAHAHAHAHAHAHA.
Here we have the idiots that are the Target Audience for ME 2 it seems, I knew one of those kids would show up. Not everything is about combat. Skill comes in also deciding how to pick skills and armor and the combination of team members too. That is RPG skill, this is just pure FPS kiddy combat skill which doesnt belong in a real RPG.
So congratulations for getting EA to dumb the game down to your level, well done.
Riker you almost had me liking you with the description of RPG skill because, stats, weapons, and tactics used in the right way is what makes an RPG........but then you lost me again when you YET AGAIN call ME2 a FPS. FPS stands for FIRST PERSON SHOOTER. being able to aim and take cover does not make a game a FIRST PERSON SHOOTER.
another suggestion that might help your lack of aiming capability would be turn your sensitivity down if ure having trouble after u use my other suggestions.
#23
Posté 29 janvier 2010 - 02:27
Pocketgb wrote...
LordRikerQ wrote...
Yeah good point. I hope bioware will listen to their fans there certainly seems to be alot of people feeling ME 2 is FPS w/ RPG that seems to be the complaint of most people. I dont want to take the game back through because it is superior in every other way to ME 1 and the story is amazing, if it wasnt for the combat I'd be very happy with this game. I understand EA and Bioware wanting to appeal more to the kids who complained about the RPG /w FPS elements the first time around but bioware should consider their existing fans.
Not everyone plays FPS games, not everyone has the hand eye coordination. Its amazing to me why people think hand eye coordination is something you can learn, if it where true everyone would be Expert Mortal Kombat and Halo players.
I do agree that some people just aren't fleshed out for fighting games, but I also believe that practice makes perfect. I've been playing Doom since I was around 9 and it wasn't until I was about 18 that I was able to ramp up the difficulty by making monsters shoot at me twice as fast.
In regards to them listening to their fans: well, as a Tali fan, I'm pretty confident in things being much more awesome in ME3. They can get the combat down amazingly, let's see how they can expand on the character development and other user-friendliness.
Also, could I ask what class you're playing as? If you're playing as a Soldier, their first assault rifle is a tricky beast if you aren't able to control that recoil. There are quite a few weapon types, some might be able to cater better to that need.
Pocket what you have to realize about riker is that he doesnt want tips.......hes probably that random kid who does nothing but use hacks and cheats on games.......but since he cant do that he has to hate on bioware's hard work and ask for an "auto aim" to make the game easier for him. This game gives you every bit of help in fire fights...IE: a squad that u can command, cover, shields, weapon upgrades. so unless you have some form of motor skill impairment, PLEASE riker stop crying about how you cant play the game, and stop blaming bioware for your problems
#24
Posté 29 janvier 2010 - 02:29
It is very frustrating in a fire fight when I need to drop enemies fast to stay alive, only to pop out from around cover with a stationary enemy somehow not in the shot I lined up from behind cover. I'm aware it isn't realistic to be able to line up a shot from behind cover, but it there's a cursor on screen I expect the bullets to fly, generally speaking, towards it, realistic or no.
Modifié par Firndeloth, 29 janvier 2010 - 02:33 .
#25
Posté 29 janvier 2010 - 02:31
Firndeloth wrote...
My problem isn't with the lack of auto aim, but with the parallax error caused by the third person over the shoulder camera. When I right-click zoom, my cursor is pointing somewhere other than where it was centered before I right clicked. This makes lining up head-shots a little more difficult than it should be. I don't mind the difficulty of aiming, but I dislike having problems as a result of camera angles. It might just be a glitch with my version of the game, though, as the problem is much less pronounced when I left-click and fire directly from cover as opposed to right-clicking to zoom first ... but the error still occurs and as I didn't have this issue in ME1 I am surprised to find it in ME2 alongside so many improvements to gunplay. Is anyone else having this issue?
Firn this might be your game......because I made it a point to "quick scope" with the sniper rifle.....which required me to center the unzoomed reticle before scoping and shooting.




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