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Kelly Chambers


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#1
FoFoZem

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I haven't gotten to the part where she is abducted, but I want to keep her live.

Apparently the only way to save her is to do so directly after her abduction.

If that is through the Omega-4 relay, then I want to prepare some more.

So, my question is: Can I trigger the Kelly abduction part? Or does it just happen? Like will it happen only if I land on a certain planet? Or will it happen when I reach Level 20 or whatever?

#2
ShadowAldrius

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Apparently the only way to save her is to do so directly after her abduction.




Not true, you can go any time to save them.

#3
Mokinokaro

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If you take too long, the crew starts being killed off actually.



Just don't do the IFF mission until you're absolutely ready and you'll be fine. To save the crew (and Kelly's the first to die) you have to go to the relay immediately after the abduction event.

#4
vallix

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Mokinokaro wrote...

If you take too long, the crew starts being killed off actually.

Just don't do the IFF mission until you're absolutely ready and you'll be fine. To save the crew (and Kelly's the first to die) you have to go to the relay immediately after the abduction event.

For me she wasn't the first to die.

#5
FoFoZem

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What is the IFF mission?

#6
vallix

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FoFoZem wrote...

What is the IFF mission?

Eventually The Illusion Man will give you the quest, it's part of the main story.

#7
Mokinokaro

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You'll know it when you're at the point. It's given by the Illusive Man (3rd or 4th mission given directly by him.)

#8
FoFoZem

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So that's essentially the cut-off for being able to safely upgrade and prepare?

#9
Crackseed

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More or less. You'll have some time to do things but maybe a couple of side missions before the events begin.

#10
Stoko981

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When I first played through, I had no clue that playing the IFF mission would start that chain of events. I mean, I had no control over when they eventually decided "right, we've finished sorting that IFF you got, let's all leave the ship conveniently and have the Collectors turn up". I wasn't anywhere near ready, I still had two loyalty missions to do and one more squad member to pick up. Then her loyalty mission after that. By the time I got all that done and went through the relay, when I got to the chamber my crew were being held in... I arrived just in time to see Kelly die.



It was a bit weird though, Chakwas was apparently the only survivor, because that's what everyone said and she was the only one I saw getting freed from those pods. And back on the ship, she was the only crew member I could find as I wandered around. But, in that cutscene where I just saved her, there was another random guy stood next to her. I had no idea who he was and no one acknowledged him being there. Maybe a random colonist or something, judging my how he was dressed. I figured it was a glitch.



Next playthrough, I'm leaving the IFF mission until I have everything done. Then I figure I'll just keep landing on random planets until my crew gets abducted, then I'll immediately head after them. Hopefully, I'll get them back if I do it that way.

#11
vallix

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FoFoZem wrote...

So that's essentially the cut-off for being able to safely upgrade and prepare?

No, but according to the other poster if you don't immediatly jump to the next main mission your crew starts to die. I can't confirm or deny that.

#12
Matterialize

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If I recall, when your crew is kidnapped, EDI tells you that she still needs time to configure the IFF properly. During this time, you can still fly around doing stuff. When you get a message (I think Joker tells you) that the IFF is ready, THEN you must go through the relay asap to prevent deaths. I believe one crew member or some colonist will always die, to show the player what's happening to the abducted people.

#13
Stoko981

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Matterialize wrote...

If I recall, when your crew is kidnapped, EDI tells you that she still needs time to configure the IFF properly. During this time, you can still fly around doing stuff. When you get a message (I think Joker tells you) that the IFF is ready, THEN you must go through the relay asap to prevent deaths. I believe one crew member or some colonist will always die, to show the player what's happening to the abducted people.

I could be wrong, but I think I remember it differently to that. The way I remember it playing out, was that one random time when I chose to leave the ship (I was trying to dock at the Citadel), it started the cutscene where they first told me they'd finished integrating the IFF. That's when EDI told me she needed to configure it properly. We all left the ship on the shuttle, the Collectors kidnapped the crew, we returned and were told the IFF was now ready to go.

If I'm right, there was no gap of time between the crew being kidnapped and the IFF being ready for you to use. So if you don't go through the relay immediately after your Joker-walks-around segment, people start dying.

As for who dies if you go immediately - I recall seeing posts indicating it's a colonist called Lilith. Which means it isn't my crew, which is good enough for me.

Modifié par Stoko981, 29 janvier 2010 - 03:27 .


#14
Octsober

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Oh if I only knew what happened when I brought her up to my room . . . She wants it cuz shes a dirty birdie!



Why do you tease us BioWare! WHY!?