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The Effect of Limited Ammunition on Intensity in Mass Effect 2


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#51
SolidDuece

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All I know is that the battles in this game are a lot more fun then the last. I play on insanity as a Sentinel.

#52
Blue_dodo

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I like it way better then how me did it, it was always annoying to have a shotgun overload after two or three hits. likewise it also felt really cheap if you had two heat sinks on



this I think was a great solution retcon ? hell I don't care plenty of stories are retconned

#53
khevan

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I like the new system, personally. I'm still getting used to how it changes the gameplay (I'm not a huge shooter fan), and I'm not too keen on the low ammo for the early sniper rifle (haven't gotten it upgraded yet), but it does add an intensity to the combat. I feel more involved. In a strange kind of way, more immersed in the game, and by extension, the universe the game takes place in, so it's almost a boost to the RPG elements to me.



I would prefer a somewhat weaker weapon that did use the unlimited ammo from ME1, with the damage toned down to generate less heat, so no need for the new system, however you want to explain it. At early levels on my infiltrator (lvl 8 right now, still early going) I'm running out of ammo for my sniper rifle and my hand cannon way too quickly for my tastes. The SMG lasts a good bit longer, but I'm just not really liking that weapon. I like long ranged/peek-out-from-cover-and-BOOM-headshot combat, and the SMG isn't good at that like the SR. Hopefully the situation gets better as I get better equipment.

#54
LilSweetPotato

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Pretty much just have more of the same to say. Hated the cooldown periods for shotties and snipes, and I agree that multiple heatsinks cheapened everything.

Now if my XBox didnt sound like a swampfan for this game and this game only, Id play it more (bigger HDD after next paycheck I guess, oh and the loading times are long, but w/e)

#55
Nautica773

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Hate the new ammo system since you can only really use a sniper rifle for a quarter of the battle which sucks for the Infiltrator when you don't have a decent backup weapon. At the very least, the sniper rifle should have a larger clip since, if you're a good sniper, the few ammo drops that do appear occur on the opposite side of the map.
Basically, once I run out of sniper ammo, I stealth flamethrower everything as my only option since the pistol has a ludicrously small clip size as well.
It seems odd that they would add limited ammo to make combat more intense, but also add regenerating health which makes it less intense.

Modifié par Nautica773, 30 janvier 2010 - 12:07 .


#56
mewarmo990

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Personally, the heatsink system hasn't been much of an issue for me on classes with lots of guns or offensive powers, except as an Infiltrator since the sniper rifle is the primary weapon. As your main anti-armor/health weapon, it sucks that you only have 10 rounds or so (Viper is useless) and no good medium/long range backup. The handcannon is good but weaker and has limited ammo as well.



I feel that they could have increased the ammo capacity for Infiltrators only.

#57
Keadil

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I hate the new ammo system. It's even worse given the fact that the biotics completely suck in this game too. I made a terrible choice by thinking the vanguard class would be as good this time around as it was in ME 1. Instead, I get few weapon choices, low ammo, and biotics that can't work until I no longer need them. What was the reason for the ammo? It didn't make anything more intense, only more frustrating. The worst part about it is you no longer get to CHOOSE which weapon you would rather use. Instead, you use 1 until it empties and then move to another weapon.

#58
SorrowAndJoy7

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I like the new system, I hope they keep it in me3, simple as that.

#59
newcomplex

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Yes, I liked it, and it encouraged using more then one weapon.

#60
mewarmo990

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Keadil wrote...

I hate the new ammo system. It's even worse given the fact that the biotics completely suck in this game too. I made a terrible choice by thinking the vanguard class would be as good this time around as it was in ME 1. Instead, I get few weapon choices, low ammo, and biotics that can't work until I no longer need them. What was the reason for the ammo? It didn't make anything more intense, only more frustrating. The worst part about it is you no longer get to CHOOSE which weapon you would rather use. Instead, you use 1 until it empties and then move to another weapon.


I was frustrated by the Vanguard at first too, but it's partially helped by the fact that you can pick an additional weapon training not too far into the game.

#61
Coldcall01

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I've played today about the first 5 hours and have to say the ammo mechanics are distracting. What shocked me is that i thought that once you go back to the Normandy after a mission, my ammo will recharge to some basic level, but incredibly i am now starting a new mission with almost no ammo.



Problem with this is it doesnt make sense. Cerberus is supposedly got mega bucks to spend so its slightly unrealistic that scarping enough ammo to get by becomes a major headache.




#62
Drakkon21

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So i was at odds with the ammo system in the beginning but after a few hours i must say that i really like it. gives a new feeling to the combat and even on insanity i was never completly out of ammo.

#63
mottaaf

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I am not a big fan of the ammo. I am not sure why they didn't keep the same lore, but then decrease the amount of shots until overheating (especially the assault rifle) and increase the length of the cool down period. This would have made the battles more intense: have to pick shots and not spray bullets, and if you do overheat switching weapons for a little bit would be necessary since waiting for the cool down would be untenable. It would also eliminate the need to look for clips after the battle (something I hate) and the worry that you would completely run out of ammo for any one weapon.

Edit: crappy grammar

Modifié par mottaaf, 30 janvier 2010 - 02:24 .


#64
Himmelstor

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Makes sense for the sniper rifles, shotguns, and heavy weapons (standard anyway)



But for assault rifles? Pistols? SMGs? These weapons are used (at least by me) in a burst or sigle shot manner...they did not overheat much. Efficiency reduced.



BUT I will say it makes you care whether or not you hit with that pistol shot when you can run out. Intensity has been increased!

#65
CMD-Shep

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I like it. As a GRAW fan and just a shooter fan in general, I'm used to reloading my weapons before and during combat. So for me it's just the standard I'm used to. The old ME had me running through the entire game with just my assault rifle with 2 heat sinks and inferno ammo and I never had to wait for a cool down. This forces me to think more, use different weapons (I love the nuke gun!) depending on the enemies before me. Not mention a selective firing method. In ME, I would just hold down the trigger and waste everything. Now I have to control my fire to small bursts and make sure that I'm on target. It's just more realistic this way.

#66
Sidney

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I never run out of ammo for all my guns but I've certainly run out for a gun. No idea how it allocates heat sinks. still think it would have been better to just have 2 heat sinks that you had to periodically swap out for each other. Gives you both the unlimited ammo but also a need to reload but without having to scrounge around for lost heat sinks.

#67
Destructo-Bot

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OsirisMonster wrote...

New system is so much better. In Mass Effect 1 I had an Adept that beat the game on hardcore using an assault rifle (achievement unlock) without needing to worry about heat (due to upgrades). I only used biotics to move enemies out from cover. Other then that all I did was hold down the trigger and shoot everything to death.


So what? If you wanted to mix it up you COULD HAVE. You CHOSE to play that way. In my game I chose to use a sniper with exploding rounds and two rails. I would over heat every shot and have to take cover. I would need to avoid the new enemy attention, and snipe valuable targets first or go for groups.

I really haven't had that much fun with a weapon in game in a long time. I don't get the same feeling with ME2.

Modifié par Destructo-Bot, 30 janvier 2010 - 03:01 .


#68
Destructo-Bot

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newcomplex wrote...

Yes, I liked it, and it encouraged using more then one weapon.


FORCED to use more than one. Be honest. They should have just tweaked what they had and used the ejectable heatsinks as optional panic buttons.

Modifié par Destructo-Bot, 30 janvier 2010 - 02:59 .


#69
androshalforc

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personally when i read about it i had mixed feelings and the way it works at the moment sounds terrible on paper. but playing through on insanity i have never run out completely of ammo

i have had fights where i had to switch guns because i ran out of a specific ammo tho.

i felt that this did make me think more strategically when going into a fight ex snipe a couple of guys run up use the assault rifle get closer and shotgun



so all in all i like the new system

#70
androshalforc

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Sidney wrote...
still think it would have been better to just have 2 heat sinks that you had to periodically swap out for each other. Gives you both the unlimited ammo but also a need to reload but without having to scrounge around for lost heat sinks.


the only problem i see with this is where would you put a red hot heatsink while waiting for it to cool?

#71
jaethos

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All the limited ammo and totally nerfed shields have done for me is make me use my SMG for 90% of the time, despite being the "up close and personal" Vanguard. I actually play much less up close in ME2 than in ME1, because I barely have any shotgun ammo and me shields are stupid weak. Now I just sit in cover and pop up and shoot from as far away as comfortable with my SMG, because it never runs out of ammo.



I'm still only level 9 though, so there might be some change. From what the power descriptions say though, it doesn't look like my shields are going to go up by much though.

#72
CMD-Shep

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you will be able to upgrade your shields throughout the game. That said, I don't think you will be able to just stand around and absorb all kinds of damage. Cover is your best friend.

I didn't manage to get my shields fully upgraded after one full play-through...still looking for one more. 2nd Play-through here I come!!!

#73
IvicaF

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Overall I didn't have a problem with the new ammunition system. It complimented the gameplay changes better, and forced me to think a little more strategically about how I fought, and what weapons I used.



And the final fight was decided with the very last shot left in my Widowmaker. You can't get that thrill with recharging ammo.

#74
DK_DOOM

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The current system is much better than the old overheat system. I would have preferred maybe an active reload similar to Gears of War but really, the combat overall in ME2 compared to the first game is so superior.

#75
Destructo-Bot

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To everyone that says that it forces them to think more strategically, I say that's a cop out. You weren't compelled to do so earlier, but it was an option available to you. If you want to think strategically that badly, take some initative instead of demanding it be forced on you. Why reduce options?

We could set out loadout to have weapons that never overheat, and also with a few that will overheat a few shots in but pack a wallop. I had the Shotty and Sniper setup to pack a killer punch in one hit with the pistol and assualt rifles as fallbacks when I got rushed.

A pox on the boring regular ammo system and any of its supporters in ME2.

Modifié par Destructo-Bot, 30 janvier 2010 - 04:44 .