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why diddnt they make DA multi player


25 réponses à ce sujet

#1
MOTpoetryION

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really you fight with a group as it is dosent seem like it would of beem much more  work to make it a multi player what do you all think ?

#2
allothernamesweretaken

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Because it's oh-so-fun to sit around while the party leader talks for half the game, right?

#3
Sol Nox

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Mmm, pause'n'play. If it was gonna be a spectator "sport" (so to speak) I'd just watch it on YouTube.

#4
Ninjaphrog

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The game is meant to be so that you are the leader...with multiplayer you got the inevitable immature "I'M THE LEADERZ!" arguement...

#5
Stanley Woo

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MOTpoetryION wrote...
really you fight with a group as it is dosent seem like it would of beem much more  work to make it a multi player what do you all think ?

Yes, I think it would have required significantly more work to make Dragon Age multiplayer.

#6
FalloutBoy

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BAM NETWORKING!


#7
Dregur

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I'm not too surprised it wasn't implemented. BG and BG2 multiplayer wasn't too interesting or fun for me to play with others.

#8
Rayne Myria Solo

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it might be an expansion, later..but more than likely I'd expect it in the next game..(not that I care..I still like that Bioware makes games people can *gasp* play by themselves. (though I am looking forward to SWtOR).

#9
jowsm

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Mm...coz it's gonna take more resource to get it done? It would be great if this possibility can be explored in the new future...

#10
DenisN

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Is there no multiplayer at all? I can understand no MP for the campaign, but I always thought it would exist in the PC version for player content. Much like NWN worked.

#11
Dregur

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I dunno, with the sole exception of NWN, BioWare concentrates on single player experiences. And to be honest, BG and BG2's multiplayer implementation was not very dynamic.

#12
Rayvolution

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I think DA would of benefited from local multiplayer. BG1 and 2 were amazing multiplayer games ONLY ASSUMING you played with dedicated members who don't flake out on you.

for example: Me and my wife played and beat BG1 about 6 months ago.
1. We ONLY played the game when we were BOTH available. No "Hey hunny, you're not in the mood to play so I'm ganna play your characters, k?"
2. We NEVER allowed any other players to join us, ever, period.
3. We ONLY used the SAME characters we started with, no importing/exporting "Diablo style" dropping in and out crap that you see with online multiplayer in BG1.
4. We NEVER cheated or bent the rules in our favor. (Like duping items by importing/exporting)
Basically, BG1, 2 and IWD1 and 2 were AMAZING multilayer games assuming obviously that you only played with 1 or 2 other dedicated players with the same mindset as you do.

Me and my wife had a blast when we played it, I controlled 3 characters and she controlled the other 3.

Of course, DAO would make a absolute failure of an online multiplayer game (just as BG did) for the exact same reasons BG did. It would have to remain an offline multiplayer game, with the ability for each player to control 1 or 2 of the characters on their own.

Modifié par Rayvolution, 06 novembre 2009 - 11:32 .


#13
Dustwellow

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Uhum


#14
cutmeister

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I read this article earlier today and thought it an interesting twist to this discussion.

http://www.bit-tech....er-the-future/1

Singleplayer games are no longer the future," said a spokesperson who introduced the event which had playable segments from Left 4 Dead 2, Mass Effect 2 and C&C 4 on show.

"Multiplayer games are becoming increasingly exciting...Online functionality is a key way of extending the player experience.


Apparently BioWare's parent company is looking to make single player games go the way of the dodo. :(

#15
SardaukarElite

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Multiplayer and Singleplayer are completley different styles of games which cater to different tastes, neither will kill the other, and any exec who banks on that happening is an idiot.

MOTpoetryION wrote...

really you fight with a group as it is dosent seem like it would of beem much more  work to make it a multi player what do you all think ?


Okay so we've got a group characters now all we need to do is...

Get multiple computers to locate each other, communicate, maintain a connection, and sychronise multiple instances of the same game in real time...

Sounds like a cakewalk.

#16
Stebenator

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they just said its SINGLE PLAYER GAME! get over it!

#17
Daxiaa

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No.. i would like to see it multiplayer T_T, cos i didn't play much stuff like that and i think DA would be amazing...

#18
Duck and Cover

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I remember they said single player games were dead at the end of the 90's. Hasn't happened yet as this game shows. I don't know the sales numbers, but I think it is selling quite well. And with the add ons you have to pay for (which annoy the hell out of me), they should make some decent money on this game. Not world of warcraft type money, but fairly respectable for a single player rpg.

#19
jpem

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you can pause the game to cast spells and use potions etc, how do you work that into multiplayer without it pausing for everyone and you getting killed you cant. the only way is to change the combat system then its not the same game anymore.

#20
Ticladesign

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Small question, would it have been alot of work to implement Multiplayer to Dragon Age if it would have been an option for Community modules only? Thus not touching the Original Campaign, leaving that one Singleplayer. But just giving the Toolset/modders an extra option?



Or making a seperate Multiplayer client, again solely giving Custom modules the choice to be Singleplayer or Multiplayer (or both?)

#21
Guest_Syncrosonix_*

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MOTpoetryION wrote...

really you fight with a group as it is dosent seem like it would of beem much more  work to make it a multi player what do you all think ?


personally, i prefer being alone and playing single player games. i used to play wow, warhammer age of reckoning, and several other mmo's. i cannot stand playing online multiplayer games anymore. i also don't like being burdened with somebody who may or may not stink at the game, one who may or may not purposely botch a mission/quest, or hear the same idiot talk non-stop. i prefer being in total control of what's going on, and not having to worry about the other person.

#22
Inarai

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cutmeister wrote...

I read this article earlier today and thought it an interesting twist to this discussion.

http://www.bit-tech....er-the-future/1

Singleplayer games are no longer the future," said a spokesperson who introduced the event which had playable segments from Left 4 Dead 2, Mass Effect 2 and C&C 4 on show.

"Multiplayer games are becoming increasingly exciting...Online functionality is a key way of extending the player experience.


Apparently BioWare's parent company is looking to make single player games go the way of the dodo. :(


...

Are you actually looking at marketers to get an idea for how things are going to shake out?

TIP: As long as there is a market for single player games, games will be made for it.

#23
tkioz

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because not every game needs damn multi-player and I for one am glad I don't have to put up with my friends ****ing because I played more then they did and my character is ahead of them.

#24
Torias

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Ticladesign wrote...

Small question, would it have been alot of work to implement Multiplayer to Dragon Age if it would have been an option for Community modules only? Thus not touching the Original Campaign, leaving that one Singleplayer. But just giving the Toolset/modders an extra option?

Or making a seperate Multiplayer client, again solely giving Custom modules the choice to be Singleplayer or Multiplayer (or both?)


Yes, that would have been a lot of work.

Doing that work would mean that other work they did could not have been done.

Limited resources, so they have to pick which work they do, based on what is most important for their vision of the product they want to produce.

Multiplayer was not important as the many other things they spent their time building.

#25
kevin1gamer

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I wish they did.