SharpEdgeSoda wrote...
Myrmedus wrote...
I rebalanced this weapon in my own Coalesced.ini - it's way too powerful. 10000 damage in a single shot? Ridiculous, completely trivializes every other heavy weapon in the game. Nerfed it down to 1000 and made that shot use 33% of ammo capacity - it's staying there now.
I think it's pretty balanced, considering that on most missions it's impossible to use it more than two times. It's supposed to be a "Red Button" weapon that you use only if you have too and you know it will do maximum damage.
It's like the "SUPER BOMB" in old school space shooter games, or "Mic Kirby" in the Kirby franchise. It clears the whole screen of enemies, but are very very rare.
If you don't like how it works, you can use something else. However, I don't disprove of your tweaking.
You can argue from two different ways about the balance of a weapon or skill: equative and gameplay-based
For example, a skill with an hour cooldown is equatively 'balanced' even if it one-shots the Human-Reaper. However, I'd still consider it imbalanced in a gameplay context because such a skill just robs any challenge from the game in the situation where it happens to be used. So yep, that's why I changed it





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