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Collector Ship Mission Help?


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10 réponses à ce sujet

#1
wssiimikeyii

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I failed horribly and am stuck on the prae and I can't seem to kill it. I'm going to start over at the beginning.

I'm an adept with heavy throw and heavy warp. I think i'm going to pick up the sniper now.

Any tips on who I should bring, what weapon and skills they should use, and ect. I was going with a 3x warp to instantly kill all the collectors/ strip the general's stuff.


Also anyone taken COMPLETELY off with the discovery of what they truely are?

#2
ArchyGuy

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Just go with your Armour killing powers like Warp and Incinerate. I think concusive shot does pretty well against barrier too.

#3
wssiimikeyii

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I don't have incinerate. I'm an adept.Posted ImagePosted Image

*edit. also I'm playing on Insane. Fun fun.

Modifié par wssiimikeyii, 29 janvier 2010 - 04:07 .


#4
Kommando Oberst

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Yeah, that threw me WAY off, although I kinda suspected, because during an N7 mission it replayed the vision from ME1 and it zoomed in to show Collectors.

#5
ArchyGuy

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wssiimikeyii wrote...

I don't have incinerate. I'm an adept.Posted ImagePosted Image

*edit. also I'm playing on Insane. Fun fun.


You dont, but Mordin (i think) does. So a Mordin/Miranda combo or a Mordin/Grunt combo should be good.

Adept on Insanity. Bold move. How do you like your Biotic abilities almost never being effective until you took down the enemy Shields or Armor?

#6
wssiimikeyii

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Warp Takes all armor down instantly. Pull stuns them with shield to shoot. Push does the same. Warp on shield brings to half. So its actually okay.



And Kommando- I screamed' HOLY CRAP' and my friends in my xbox party started yelling to shutup and not spoil it

#7
Mlow44

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When fighting Praetorians, just find a tallish (high enough it can't hit you if it's between you two) cover and circle around it, letting it catch up to you just enough in between its attacks that you can hit it with warp but move back out of its line of fire quickly. and of course completely unload rounds from your submachine gun into it when its barrier is up. personally never had trouble with Praetorians on Insanity. Scions, on the other hand...

Modifié par Mlow44, 29 janvier 2010 - 05:29 .


#8
Mlow44

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wssiimikeyii wrote...

Warp Takes all armor down instantly. Pull stuns them with shield to shoot. Push does the same. Warp on shield brings to half. So its actually okay


are you sure you're playing on insanity? Heavy Warp may take out the weakest of enemy barriers and armor with one hit, but most enemies require at least two, and others more than that. Harbinger, if I remember correctly, took 6 heavy warps, 3 from each myself and Miranda, as well as nearly constant submachine gun fire during cooldowns, before he went down. but then again I was playing Sentinel. Adepts probably get a better power boost for biotics than Sentinels

Modifié par Mlow44, 29 janvier 2010 - 05:36 .


#9
deusofnull

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I'd say cry and let Grunt do it for you,


#10
wssiimikeyii

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Mlow44 wrote...

wssiimikeyii wrote...

Warp Takes all armor down instantly. Pull stuns them with shield to shoot. Push does the same. Warp on shield brings to half. So its actually okay


are you sure you're playing on insanity? Heavy Warp may take out the weakest of enemy barriers and armor with one hit, but most enemies require at least two, and others more than that. Harbinger, if I remember correctly, took 6 heavy warps, 3 from each myself and Miranda, as well as nearly constant submachine gun fire during cooldowns, before he went down. but then again I was playing Sentinel. Adepts probably get a better power boost for biotics than Sentinels


100% sure. if there were stats id have 100++ deaths. When I play it says insanity on my gamertag when people look and its in the options. And yeah. Adepts get a bonus + I fully upgraded  biotic damage
Posted ImagePosted Image

#11
Sturmwulfe

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I decided to make a post of how I finished the Collector Ship on Insane, so for future reference anyone else trying to figure out how to get past this evil, evil mission may have some ideas.



To start, I'm an Infiltrator and I picked assault rifle training as my Collector Ship weapon upgrade. My bonus power is Geth Shield Boost. The Heavy Weapon I recommend the most is the Collector Beam Weapon, as it burns through barriers like a hot knife through butter.



My main recommendations for starting this mission are to pick a squad member with warp and an SMG, and another who gives the Squad Incendiary Ammunition talent. While Warp ammunition would help, Jack wasn't a good choice for this mission because she has neither warp or the ability to instantly recharge her shields like Grunt or Jacob, who also give Incendiary Ammunition.



I look at this mission as three major encounters. 1. The Trap, 2. The Praetorian, and 3. The Scion and Husks.



1. The Trap.



The first part of this mission is arguably the hardest point in the entire game, and it caused me countless restarts until I worked a system out, in which case it's mostly important to stick with it until you eventually get past this part.



Before the first platform arrives, equip as assault rifle/SMG and have your Incendiary Ammunition squad member activate that power followed quickly by their shield (in Grunt's case, Fortification). Leave your squad to their own choices of cover, as they will move according to the situation. As the platform touches down, IMMEDIATELY have your warp squad member activate that power and proceed to shoot the three Collectors as fast as you can. You should be able to burn through most of their barriers, and possibly have their health fairly damaged before the Harbinger possesses one. Don't fret, just switch to the Collector Beam Weapon and keep your fire concentrated on the Harbinger. As soon as his Barrier is down, switch back to your rifle/SMG with Inc. ammo and keep the fire up, while ducking and moving back and forward behind the main console for cover. Get used to his patterns, the main one you need to worry about his the slow moving blackish ball that will knock you out of cover. If this connects, try to get back behind cover IMMEDIATELY. One or both of your squadmates are likely down at this point, try to revive them the best you can. If your shields are knocked down, pop your barrier. It will instantly recharge your shield and has for me been the difference between life and death. If your character knows Incinerate or any armor damaging power, use it as much as you dare. The important thing is to have the shield ready.



The second platform should arrive before the Harbinger dies, or just after. Repeat what you did for the first platform, and if you have a sniper rifle, make use of it to try to kill one or two of the Collectors before the Harbinger arrives again. When he does, keep your cover and take out the Beam Weapon again, and once again stop when the barriers are down on the Harbinger and switch back to your rapid fire incendiary weapon.



If you survived this, (you will have to revive your squad often, but wait for the next part to past), you will get a chance to fight the Scions. Bring one down to NEAR death, where a single Incineration blast or a sniper shot will take it out, and start working on the next one. The next platform will NOT arrive until one of the scions are dead, and if both are literally a hit or two away from death, you can kill them both before the next platform even arrives.



The final part of the trap is yet another platform of Collectors, keep your squad revived and repeat the previous strategy and you have a very good chance to beat that part.



Part 2: The Praetorian.



I've read a lot of people have struggled with this monster, it was actually the easy part of this mission for me with about three tries using tactics any class can use. Something to keep in mind is the Praetorian WILL NOT target your team mates, but the shock wave it produces when it charges it's barriers will kill them, so it will always follow you. Your main concerns are the group of husks and two collectors that are going to ruin your day, Have your squad focus on the Abomination/ Husk rush and the two Collectors that show up and you will be alone to fight the Praetorian.



The ramps going down from the door you entered the room and the floor hugging the ramp's walls is crucial for this fight. The ramp area is shaped like an L, and this is where you'll want to stay for the entire fight. As soon as the door opens and Husks and Abominations come out, concentrate your fire on them with sniper rifles or rapid fire Incendiary ammunition until the Praetorian comes close enough to be a threat. Always, always keep a tall piece of cover between you and it, as being caught in the open is almost always a sure death. It will not target your squad, for some reason, so space them out and have them use their powers on the two Collector drones that appear. I did not have Harbinger appear, so I do not think you need to worry about that threat. Once the Drones are killed, it's just you and the floating jerk with laser eyes. As Kal Reegar said, "Kill it with bug bites". Just keep your automatic weapon with Inc. Ammo on it and a pillar between you and it, it will follow you around in a very predictable way, and when it starts to get close, RUN to the next piece of tall cover, hugging the wall as cover. Do whatever it takes to eat away at it's armor and barriers, it's going to be a slow going fight, but as long as you keep ahead of it and know when to move, you should not have a problem killing it. Just remember not to engage it while stuck behind cover. That will just ruin your day. Infiltrators are lucky here since they have the cloak, which comes in handy, but make sure you keep your powers free for the shield boost when you need it.



And the third part is easy, but I can see some people getting overwhelmed by the large numbers of Husks and Abominations. Once again, keep your Inc. Ammo activated. After you clear the area after the Praetorian of Collector Drones and Harbingers, the door at the far end of the room will have a Scion come out. There is an elevated area above the Scion you should engage it from. Just move every time it takes it's shot, and pop your shield boost power every time it hits you. It'll go down in time. After you are prompted by Joker to get the hell off the ship, you will end up in a hallway with a ridiculous amount of Husks. Keep your team mates out of cover and use close ranged/automatic weapons on them. Run up and down the hallway to the opposite end to spread out the Husks if you're alone at this point, and just chip away at their defenses until they drop, one at a time. If they get close or look like they're about to trap you, punch a hole through them and sprint right back where you started, and repeat until they all die. When you deal with that threat, there is absolutely nothing left to fight, so run to the shuttle and celebrate in whatever manner you deem appropriate.



This mission was stupid, stupid hard so I hope that helps people.