Scanning Tips for 360
#226
Posté 21 février 2010 - 04:30
#227
Guest_slimgrin_*
Posté 21 février 2010 - 10:39
Guest_slimgrin_*
#228
Posté 22 février 2010 - 03:15
#229
Posté 22 février 2010 - 07:20
#230
Posté 22 février 2010 - 09:02
#231
Posté 22 février 2010 - 08:19
Bron Avery wrote...
This guy feels your pain:
I'm Commander Shepard, and this is my favorite video on Youtube.
#232
Posté 23 février 2010 - 02:55
Bron Avery wrote...
This guy feels your pain:
Wow, my life wont be the same now. That video is genius. HAHHA
#233
Posté 23 février 2010 - 02:56
#234
Posté 23 février 2010 - 04:01
#235
Posté 23 février 2010 - 07:23
If you want to deplete a planet, thats the fastest way. It also allows you to use one probe on 2 resource spots at once.
#236
Posté 23 février 2010 - 09:09
If you have over 200k resources and nothing to spend it on then that's your problem and not the game. As the OP says, if you get tired scanning for resources then take a break and do a side mission or two. Most side missions have atleast 2000 platinum or 500 eezo if you look hard enough.
#237
Posté 23 février 2010 - 11:44
Hope this helps.
#238
Posté 24 février 2010 - 11:49
Bron Avery wrote...
This guy feels your pain:
Oh my, that is probably the best music video I've seen in a long time.
The video so needed to end with EDI saying "probing Uranus". XD
#239
Posté 24 février 2010 - 02:55
#240
Posté 25 février 2010 - 02:47
I posted this in the wrong thread
=_=
Modifié par newcomplex, 25 février 2010 - 02:48 .
#241
Posté 25 février 2010 - 08:35
Modifié par Darth_Trethon, 25 février 2010 - 08:36 .
#242
Posté 25 février 2010 - 10:17
Heck, scan a few rich planets you might have more than enough for the whole game. Maybe. Anyway, I'm rambling so I'll just agree accordingly: Keep it rich, keep it real. Peace out.
#243
Posté 25 février 2010 - 06:29
#244
Posté 25 février 2010 - 11:43
SirWalliss wrote...
Install both disks to your HD will speed up scanning a ton.
Seriously? That actually makes a difference??
Wish I had a bigger Hard Drive...
#245
Posté 26 février 2010 - 02:23
Tekyu wrote...
I figured out the "two sticks" trick on my third planet by accident. Really appreciate the additional advice. I didn't care for resource mining at first, but it really beats the pants off of ambling around planets in the Mako forever and if you keep scanning the rich planets instead of trying to strip every planet, it goes much faster. SO much faster.
Heck, scan a few rich planets you might have more than enough for the whole game. Maybe. Anyway, I'm rambling so I'll just agree accordingly: Keep it rich, keep it real. Peace out.
This is the best advice. Ignore any planet that isn't 'Good' or 'Rich' and you'll have over 200,000 for everything (except element zero obviously) in no time.
#246
Posté 26 février 2010 - 07:00
Even after all these tips, this "scanning" game still feels like work. Most of these tips I figured out for myself pretty quickly, and for that I felt accomplished, but the overall design is still fairly flawed. I mean, most of the tips to make the game fun are things that the BioWare should have accounted for.
The first is, "Don't try to completely deplete the planet"... It should be fun to scan the planets. I shouldn't be "punished" per se if I want to completely deplete a planet. Most people that play BioWare games are "completionists", and are going to want to deplete every planet of its resources. Why not ensure that it is fun to do so?
The next is, "Rotate the planet as well to increase your speed" and "Don't hold down the Left Trigger while scanning"... Well first of all, rotating the planet only works to increase your horizontal speed, and promoting the player to only search in one direction kind of eliminates the "exploration" mindset. That aside, because it is a much lesser point, why even make it so that the player goes slower while scanning? I assume that it is because you want the player to be able to be precise. Well, instead of forcing the player to let go of the Left Trigger if they want to go faster, why not offer a "Fast" button, that while held allows you to move fast and keep the scanner going.
Another is, "Resources are located in similar places"... Now, this one I didn't know (and I'm not really sure how I was supposed to know, because the rule doesn't always hold true). It seems that if you are intending your audience to look for this though that you would also offer an upgrade that would assist in this (like an X-Ray goggles type thing).
Lastly is, "Take an anomaly break"... Isn't this conceding that it isn't fun to scan planets? I have taken lots of "anomaly breaks", and each time I do I just get so frustrated because I realize that as soon as I'm done with my distraction I have much more scanning I have to do.
It seems that this new approach is fairly opposite from Mass Effect 1, where you went to a planet and it would simply say, "You found X amount of Y". That also felt like work because it was so very boring. This is a step in the right direction, but a bit too far in that direction. Now, the process is much more interactive, but it still feels like work (and that's not what games are about... they are about fun). Some would say the fun lies in upgrading your ship/crew with the resources you found. With that I actually agree, but it's not good enough.
There are so many simple ways to make this scanning mini-game more fun, and I really do hope that BioWare does so in Mass Effect 3 or in some upcoming patch for Mass Effect 2.
That is all... Now the BioWare fanboys can flame me for saying I didn't like something about the object of their fandomosity.
#247
Posté 27 février 2010 - 05:05
#248
Posté 28 février 2010 - 05:19
#249
Posté 28 février 2010 - 06:13
Bron Avery wrote...
This guy feels your pain:
Win. To paraphrase, "Screw the Prime Directive, I'm scanning for Palladium!"
#250
Posté 01 mars 2010 - 05:30
I really don't think going back to the Mass Effect 1 way is the answer. That system sucked too, and that's why they changed it. Everyone hated it back then, and they'll hate it again if they put it in Mass Effect 3.




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