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Scanning Tips for 360


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#226
Bron Avery

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This guy feels your pain:

#227
Guest_slimgrin_*

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The best scanning tip is to import your ME1 file so you don't have to do so much scanning.

#228
Super Zee

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I hate scanning. All it does is add to the length of the game. I would rather loot worthless wepaons and sell them or reduce them to omni-gel. Or, if I am forced to scan for minerals let me sell the excess crap. I mean, I have over 200k platinum, that should be worth at least 1,000 credits right? Or there's the whole part about scanning a planet that already has people living on it. So I just show up, scan the planet and steal the resources? How exactly am I getting the stuff back to the Normandy? Where am I storing it?

#229
b1n0ry

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I fricken hated scanning planets. I thought the upgrade would help, but eff nope. I would've much preferred mindlessly driving and collecting resources.

#230
MJSunday

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I like the scanning planets for resourse game but it needs to be alot faster and get a bigger scanning area. Maybe have EDI scan the planet and high light resourse so you just have to send the probes.

#231
II Numero6 II

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Bron Avery wrote...

This guy feels your pain:



I'm Commander Shepard, and this is my favorite video on Youtube.

#232
NathanKlo

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Bron Avery wrote...

This guy feels your pain:


Wow, my life wont be the same now.  That video is genius. HAHHA :wub:

#233
Acero Azul

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look online many people have posted planets to find specific minerals in high amounts

#234
Trenrade

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This woman is a genius

#235
ggRechen

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Just so everyone knows: you don't need to drop the probe on the peak spot of a resource to get its full worth. If the resource spot is worth 2000, then you will always get 2000, no matter how far off the peak you drop the probe. As long as the scanner picks up something, you will get the full amount. So don't waste your time finding the maximum-sweetspot.

If you want to deplete a planet, thats the fastest way. It also allows you to use one probe on 2 resource spots at once.

#236
JedTed

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A little advice to those moaning about how scanning takes up so much game time, YOU DON'T HAVE TO STRIP MINE EVERY PLANET! Only go mining when you absolutly need the resources for a paticular upgrade. If you just want to upgrade the Normandy so your ready for the final mission then you could probebly find enough resources by scanning all the plannets in one system.



If you have over 200k resources and nothing to spend it on then that's your problem and not the game. As the OP says, if you get tired scanning for resources then take a break and do a side mission or two. Most side missions have atleast 2000 platinum or 500 eezo if you look hard enough.


#237
Cadet Staff Sergeant Jones

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 I've mined every planet it in game to either poor or lower,  and I've noticed that the smaller, "dwarf" planets are usually the ones labeled Rich, while the larger ones are usually Moderate, also, most planets in the Local Cluster are pretty much mined up, probably due to the storyline of Humans using everything they could get before finding the Relays.

Hope this helps.

#238
PimplyPete

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Bron Avery wrote...

This guy feels your pain:


Oh my, that is probably the best music video I've seen in a long time.

The video so needed to end with EDI saying "probing Uranus".  XD

#239
sonsonthebia07

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I love how you need several planet's worth of materials just to upgrade your single ship. :blink:

#240
newcomplex

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-edit-

I posted this in the wrong thread

=_=

Modifié par newcomplex, 25 février 2010 - 02:48 .


#241
Darth_Trethon

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Well after 5 playthroughs and all the achievements I can finally say that my scanning time is forever over and it's not because I stopped playing ME2. As of a couple of hours ago, after a couple of days of research I have finally successfully modded an xbox360 ME2 save and I started the game with with 800k in all minerals, 800k credits and 100% in both Paragon and Renegade. The actual process of modding a 360 save takes a whole 5 minutes but getting that 5 minute process working properly was the biggest pain. Alas it is over and BioWare's attempt at having me waste hours and hours scanning for minerals are over as well as the nonsense of essentially forcing me to be a moronic paragon or idiotic renegade in order to save my team.

Modifié par Darth_Trethon, 25 février 2010 - 08:36 .


#242
Tekyu

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I figured out the "two sticks" trick on my third planet by accident. Really appreciate the additional advice. I didn't care for resource mining at first, but it really beats the pants off of ambling around planets in the Mako forever and if you keep scanning the rich planets instead of trying to strip every planet, it goes much faster. SO much faster.

Heck, scan a few rich planets you might have more than enough for the whole game. Maybe. Anyway, I'm rambling so I'll just agree accordingly: Keep it rich, keep it real. Peace out.

#243
SirWalliss

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Install both disks to your HD will speed up scanning a ton.

#244
Tekyu

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SirWalliss wrote...

Install both disks to your HD will speed up scanning a ton.


Seriously? That actually makes a difference??

Wish I had a bigger Hard Drive...

#245
Akinra

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Tekyu wrote...

I figured out the "two sticks" trick on my third planet by accident. Really appreciate the additional advice. I didn't care for resource mining at first, but it really beats the pants off of ambling around planets in the Mako forever and if you keep scanning the rich planets instead of trying to strip every planet, it goes much faster. SO much faster.
Heck, scan a few rich planets you might have more than enough for the whole game. Maybe. Anyway, I'm rambling so I'll just agree accordingly: Keep it rich, keep it real. Peace out.


This is the best advice. Ignore any planet that isn't 'Good' or 'Rich' and you'll have over 200,000 for everything (except element zero obviously) in no time.

#246
DehronHB

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I don't usually post on forums (I usually just check them out to get answers), but I have to say...

Even after all these tips, this "scanning" game still feels like work. Most of these tips I figured out for myself pretty quickly, and for that I felt accomplished, but the overall design is still fairly flawed. I mean, most of the tips to make the game fun are things that the BioWare should have accounted for.

The first is, "Don't try to completely deplete the planet"... It should be fun to scan the planets. I shouldn't be "punished" per se if I want to completely deplete a planet. Most people that play BioWare games are "completionists", and are going to want to deplete every planet of its resources. Why not ensure that it is fun to do so?

The next is, "Rotate the planet as well to increase your speed" and "Don't hold down the Left Trigger while scanning"... Well first of all, rotating the planet only works to increase your horizontal speed, and promoting the player to only search in one direction kind of eliminates the "exploration" mindset. That aside, because it is a much lesser point, why even make it so that the player goes slower while scanning? I assume that it is because you want the player to be able to be precise. Well, instead of forcing the player to let go of the Left Trigger if they want to go faster, why not offer a "Fast" button, that while held allows you to move fast and keep the scanner going.

Another is, "Resources are located in similar places"... Now, this one I didn't know (and I'm not really sure how I was supposed to know, because the rule doesn't always hold true). It seems that if you are intending your audience to look for this though that you would also offer an upgrade that would assist in this (like an X-Ray goggles type thing).

Lastly is, "Take an anomaly break"... Isn't this conceding that it isn't fun to scan planets? I have taken lots of "anomaly breaks", and each time I do I just get so frustrated because I realize that as soon as I'm done with my distraction I have much more scanning I have to do.

It seems that this new approach is fairly opposite from Mass Effect 1, where you went to a planet and it would simply say, "You found X amount of Y". That also felt like work because it was so very boring. This is a step in the right direction, but a bit too far in that direction. Now, the process is much more interactive, but it still feels like work (and that's not what games are about... they are about fun). Some would say the fun lies in upgrading your ship/crew with the resources you found. With that I actually agree, but it's not good enough.

There are so many simple ways to make this scanning mini-game more fun, and I really do hope that BioWare does so in Mass Effect 3 or in some upcoming patch for Mass Effect 2.

That is all... Now the BioWare fanboys can flame me for saying I didn't like something about the object of their fandomosity.

#247
mopotter

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Thank you! I'm sorry but scanning puts me to sleep. Does come in handy when I am having trouble getting to sleep though. This will definitely help.

#248
StodgyFrost98

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I just hope they get rid of scanning the planets in ME3 and find some other means of getting the resources that isn't so tedious and boring.

#249
King Eselred

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Bron Avery wrote...

This guy feels your pain:


Win.  To paraphrase, "Screw the Prime Directive, I'm scanning for Palladium!"  B)

#250
DehronHB

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You know what else would have made scanning not so bad? Upgrades to increase the scanner's speed and to show you where you've already scanned.



I really don't think going back to the Mass Effect 1 way is the answer. That system sucked too, and that's why they changed it. Everyone hated it back then, and they'll hate it again if they put it in Mass Effect 3.