Scanning Tips for 360
#26
Posté 29 janvier 2010 - 05:26
#27
Posté 29 janvier 2010 - 05:32
#28
Posté 29 janvier 2010 - 05:40
Ya I dont find many Anomoly's either. Maybe I am just scanning all the wrong planets?aka_Mich wrote...
Are these anomaly's pretty rare, I haven't found one the past few days? Maybe I'm just understanding how they show upon the scanner.
#29
Posté 29 janvier 2010 - 05:51
Hellrazer360 wrote...
Ya I dont find many Anomoly's either. Maybe I am just scanning all the wrong planets?aka_Mich wrote...
Are these anomaly's pretty rare, I haven't found one the past few days? Maybe I'm just understanding how they show upon the scanner.
They're out there.. keep looking. In ME1 I believe every system had a landable planet.... this is not the case with ME2. But then again the side missions aren't just driving across a barren wasteland every time either. I still wish some of the planets were the old-style though.
#30
Posté 29 janvier 2010 - 05:53
#31
Posté 29 janvier 2010 - 05:54
[*]I would like to point out that #3 is not necessarily true. i have depleted a planet from gathering smaller deposits only to eventually find very large (large spike) deposits from further searching.Christina Norman wrote...
I'm going to post some tips for the scanning mini-game that can help you find minerals more quickly. Don't read this post if you'd prefer to experiment with the gameplay, and learn on your own the 'best' way to scan.
Please feel free to post replies with additional tips, but any discussion of the scanning game should be directed to one of the other scanning game threads.
Tip 1: scan intermitantly
Your scanner moves 5x as fast when you're not scanning (holding LT). Try repeating the following instead:Tip 2: rotate the planet for additional speed
- Scan for a half second
- Stop scanning and move your scanner
You move your scanner with the Left Thumbstick. You rotate the planet with the Right Thumbstick. You can combine these movements by moving your scanner to the left or right edge of the planet, and then pushing both thumbsticks in that direction. Combined with Tip 1 you can scan a large area quickly.
Tip 3: 'moderate' means 'move on' soon
Watch the mineral indicator (rich, good, moderate, poor, depleted). Usually it's a good idea to focus on planets that are more minearly heavy (rich, good). Once the mineral content gets low (moderate, poor) it's usually more efficient to move on to find new planets rather than try to squeeze every last mineral out of this one.
You may want to ignore this rule if you're looking for a specific resource (like eezo) and you find a planet that has it, in those cases mining a planet out could be the right choice.
Tip 4: resources are not random
Resources tend to be found on areas that are visually similar. If you find a big resource deposit look where you found it and try scanning areas that are visually similar. You can find resources faster that way then simply "scanning everything".
Tip 5: upgrade your scanner
Your scanner will move twice as fast if you upgrade it and you can upgrade it as soon as your research lab opens. Talk to your squad and ask them about Normandy upgrades.
Tip 6: Only send a probe when the resource graph is showing a spike
You'll always get some resources when you launch a probe, but unless the resource graph is showing a significant spike you wont' get much. Save your probes for big spikes, and you'll be making less trips to the fuel depot.
Tip 7: take an anomaly break
When you find an anomaly, take a break from mining and investigate. Who knows what you'll find?
#32
Posté 29 janvier 2010 - 05:58
#33
Posté 29 janvier 2010 - 06:26
#34
Posté 29 janvier 2010 - 07:00
#35
Posté 29 janvier 2010 - 07:02
#36
Posté 29 janvier 2010 - 08:25
#37
Posté 29 janvier 2010 - 09:11
anexanhume wrote...
Thanks Christina. Unfortunately, on my first playthrough I'm depleting everything because I have no idea how many resources I'll actually need for all my researching.
I can't stop you from doing that, but I can say it's not necessary! It's not like you can't come back later as well.
As far as figuring out how many resources you need, anyone with a Prima guide should be able to figure that out and post it to the spoilers forum.
Modifié par Christina Norman, 29 janvier 2010 - 09:12 .
#38
Posté 29 janvier 2010 - 09:38
Modifié par BankableK, 29 janvier 2010 - 09:41 .
#39
Posté 29 janvier 2010 - 11:02
#40
Posté 29 janvier 2010 - 11:14
dirtyindiandude wrote...
Mission complete...I DEPLETED URANUS!
Haha, yeah, and when you send a probe down to it EDI's like "Really, Commander?" Followed by "Probing Uranus."
#41
Posté 29 janvier 2010 - 11:46
#42
Posté 30 janvier 2010 - 02:05
#43
Posté 30 janvier 2010 - 02:33
i agree. it was as though BioWare said, "we don't want people to have too much fun, let's put something in the game that will make them hate us."Suboptimal00 wrote...
This is the worst minigame I have ever encountered. I like all the other ones in ME1 and ME2, but this is a perfect example of stuff a main character shouldn't be doing. It's paint-drying, grass-growing dull. There are anonymous techs for this stuff; is Shepard critically incapable of delegating?
#44
Posté 30 janvier 2010 - 04:08
#45
Posté 30 janvier 2010 - 04:34
#46
Posté 30 janvier 2010 - 05:10
#47
Posté 30 janvier 2010 - 05:13
#48
Posté 30 janvier 2010 - 06:21
As in mass effect 3?
#49
Posté 30 janvier 2010 - 09:12
#50
Posté 30 janvier 2010 - 09:12




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