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Scanning Tips for 360


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#51
vyvexthorne

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I just start at the top and spin the planet using both thumbsticks along the grid.. the scanning reticle is two grids wide so on every turn I just move the reticle down two grids.. I use the first resource probe flag I come across on the top as a marker so I know when I've spun the planet around once and can then move on to the next grid. I basically just over deplete every planet.

the only thing I really don't like about it is having to return to a fuel station to buy more probes as I use them all up on every planet.

#52
SnowHeart1

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Christina,



Thanks for posting this. I was already doing most of these things but it's good to see them listed in one place. I feel like this mini-game was probably better designed for the PC than the xbox, but these tips help. The tapping also reduces some of the cramps on my left trigger finger from holding down the scanner button.



I would suggest, however, that if you're three-quarters of a way finished scanning a planet and it says Moderate or Poor, to finish scanning it. The measurement (Rich/Good/Moderate/Poor/Depleted) appears to be based on the planet's total content, not just the unscanned area. Thus, if you have only a small area left, you could (and I do) still find two or three significant deposits (large spikes).

#53
Dr Bob UK

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I have gotten huge spikes when the scanner results have claimed that all resources were "depleted".

My advice would be to ensure that you have covered every side of the planet and make sure there are probes planted on every visible part of the planet.

Modifié par Dr Bob UK, 30 janvier 2010 - 03:55 .


#54
xlyesterdaylx

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Ever since i updated my scanner...scanning is not a pain....well not as much as before anyhow.

#55
tetracycloide

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The ranks are a little vague and represent the total number of resources still on the planet. The best way to use this to your advantage is to be really really stingy with probes and only hit the really high spikes. Taking a planet to Depleted status without hitting any of the 50% scanner or smaller spikes generally means there are one or fewer very large spikes left and you're probably better off just leaving. If you hit everything that spikes all the time not only does it waste probs but the scanner will say Depleted with more very large spikes still left.

#56
Dewnis

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Did this already(except for the only mining rich/good, i want to make all planets go depleted, but i think i'm going to give this up) It's still a pain scanning though.

#57
Zegir

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Been doing all of these things already when I realized "What the hell am I doing? There's more than enough planets to get resources from."

#58
Spire7

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I think another important tip is that you don't need to waste time centering in on the "sweet spot" when you find a mineral. Even if your not seeing the full spike from the patch of minerals you are scanning, putting down a probe there will pick up the whole spike and give you the full amount for it.

It also means that you can save probes if you can find a spot between two separate mineral locations where both of them barely show on the graph and place a probe there. You'll get the full amount of both minerals for the price of one probe instead of two.

Only reason I'm mentioning this is because for the longest time I thought that you had to carefully move the cursor and find the strongest spot every time to make sure you got the full amount, which added a significant amount of time to the scanning process, but much later on I actually tested that theory and realized that its not necessary at all.

Modifié par Spire7, 30 janvier 2010 - 09:05 .


#59
a_effect

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This is helpful! Thank you.... now i just need to try it and see if i can actually do it faster....

#60
Hiero Glyph

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Here's a tip... if you need to post tips about how to make something suck less then perhaps it was not designed well. Just make the scanner move even faster and cover a larger area and it would be fine. Perhaps adding a planet scan upgrade that highlights mineral deposits like a doppler radar would make things better as well.

Instead we have to rapid-fire the trigger to move the scanner across the planet's surface more quickly. Sounds like a design flaw if you ask me and is no better than BXB in Halo or using a rapid-fire controller and a Magnum/Desert Eagle in Call of Duty. Seriously, just patch the scanner to cover more area and move more quickly when scanning (i.e. holding down the trigger) and stop trying to justify a poorly implemented feature that detracts from the rest of the game.

Modifié par Hiero Glyph, 30 janvier 2010 - 11:41 .


#61
MonkeyLungs

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Jarmelopt wrote...

Would it really be that hard to release a patch that just upgrades the speed to a somewhat reasonable one?



THIS!

If a Bioware person is suggesting we click the left trigger over and over and over and over to speed up the scanning process this demonstrates that Bioware is aware the scanning is too slow.

It is amazingly NON-ERGONOMIC to have us click the trigger over and over and over and over to try and get a speed increase.

Why not just increase the speed of scanning by 500% and make it more fun?

It's a game does it really need to be a chore to gather resources. If it was ALOT faster it wouldn't feel like a chore.

#62
MonkeyLungs

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Hiero Glyph wrote...

Here's a tip... if you need to post tips about how to make something suck less then perhaps it was not designed well. Just make the scanner move even faster and cover a larger area and it would be fine. Perhaps adding a planet scan upgrade that highlights mineral deposits like a doppler radar would make things better as well.

Instead we have to rapid-fire the trigger to move the scanner across the planet's surface more quickly. Sounds like a design flaw if you ask me and is no better than BXB in Halo or using a rapid-fire controller and a Magnum/Desert Eagle in Call of Duty. Seriously, just patch the scanner to cover more area and move more quickly when scanning (i.e. holding down the trigger) and stop trying to justify a poorly implemented feature that detracts from the rest of the game.


And this too.

Well said Hiero Glyph!

#63
goz32

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playing on pc, just use the sector grid, 2-3 sectordistance and u schould find some good places.



also a more fun minigame would be nice!

#64
CodeMyster

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Tapping the left trigger really helps I just go around the planet while tapping until I see a spike then I scan the area until I have maximum spike then launch the probe. Make scanning a lot faster.:)

#65
MonkeyLungs

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Yes tapping the trigger makes it faster. But why the need to do that at all? Why not just have scanning be faster????????????

#66
triggerhippy

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QUESTION: Should I even bother to upgrade my scanner if I'm playing on pc?

I am having no cramping issues whatsoever using a mouse to scan planets.  Does the scanner upgrade make the scanner find more resources?

Modifié par triggerhippy, 31 janvier 2010 - 05:31 .


#67
mr boom95

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can you actually find ezo on planets

#68
Ferelden Templar

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Lol, I just wore out my left trigger finger earlier from scanning.

I usually skip small pockets of Iridium and Palladium and concentrate on Eezo and Platinum (the second rarest).

I think finding Eezo usually happens on the planet or two closest in. The star has to be unusual I think. Platinum can be found in big chunks at gas giants sometime.

#69
Lonely_Fat_Guy

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where can i find the upgrade for scanning? plz pm me :D

#70
ImmergingAP

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Can we please have a toggle to switch the scanner on and off? I don't like the tapping of the trigger approach as it is really uncomfortable after a while and makes you want to punch the TV if you have 5 planets in a sector. I keep thinking that resource scanning in ME2 is no reason to get RSI in my fingers!

#71
obie191970

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First off, let me say that I was very disappointed in the scanner upgrade.  Doubling either the scanner or reticule or speed would have been nice.  It seems like the scanning is ME2's Mako.  Anyway, it is a necessary evil, so make the best of it.

Secondly, I don't consider what I am about to post as a Spoiler - If the mod's disagree, I apologize and feel free to delete.

Brown Dwarf

Frequency: Rare
Examples:Osalri, Urdak.
Element Zero: None
Iridium:30%
Palladium:40%
Platinum:30%

The minerals on a brown dwarf are typically spread out along the bands of the planet, so look there when mining.

Desert

Frequency: Very Common
Examples: Laena, Bovis Tor
Element Zero: None
Iridium: 20%
Palladium:60%
Platinum: 20%

They are rich in minerals, but those deposits are spread out across the surface in small clusters.

Garden

Frequency:Rare
Examples: Earth, Sanctum, Talis Fia
Element Zero: Poor
Iridium: 15%
Palladium: 25%
Platinum: 60%

Garden planets are one of the few planets where you can expect to find Element Zero – look to the continents.  The other minerals should be looked for in mountainous areas.

Ice Giant

Frequency: Common
Examples: Neptune, Tula, Alkonost
Element Zero: None
Iridium: 20%
Palladium:30%
Platinum: 50%

Minerals on a giant ice are concentrated in smallish clusters.  Look for noticeable features, such as massive storms, for the location of rich deposits.

Jovian

Frequency: Common
Examples: Bast, Nephros
Element Zero: None
Iridium: 30%
Palladium:30%
Platinum: 40%

As on brown dwarfs, the minerals on a giant Jovian are spread out across the colorful bands.

Pegasid

Frequency:Rare
Examples: Rescel, Jontan
Element Zero: None
Iridium:30%
Palladium:40%
Platinum:30%

Similar to Jovian giants, but are locked in close orbit with their parent stars.  The orbit causes a tidal lock, meaning that there is a “hot pole” that faces the star and a “cold pole” that faces deep space(and is incredibly dark).  Giant Pegasids have hurricane winds that move from the hot pole to the cold pole.  These poles are where you should expect to find the richest deposits, which is quite different from other planets, which typically see their deposits along the equator or in the horizontal bands.

Post-Garden

Frequency: Rare
Examples: Helyme, Etamis
Element Zero: Rich
Iridium:30%
Palladium:40%
Platinum: 40%

Element Zero is highly concentrated on post-garden planets as a result of fallen civilizations.  The remaining minerals are spread out across the equator with occasional deposits elsewhere.

Ocean/Ice

Frequency: Common
Examples: Anedia, Maisuth
Element Zero: None
Iridium: 15%
Palladium: 15%
Platinum: 70%

Look for mineral deposits in small clusters.

Rock

Frequency: Very Common
Examples: Moon(Luna), Gregas, Quarem
Element Zero: None
Iridium: 60%
Palladium: 20%
Platinum: 20%

When mining a rock planet, look to the impact craters for the richest deposits.

You may find Element Zero on planets where it is listed as None, as each planet has a random number of low value deposits.  While there are general rules and assumption for mineral distribution, do not assume that every planet of the same type will give up the same minerals.

Hope this helps!


Edit: Apparently this site doesn't like me pasting from Word.... :P

Modifié par obie191970, 31 janvier 2010 - 04:35 .


#72
AltitudeNYC

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Thanks. I've found this information to be incredibly useful although I was already applying some of it through trial and error.


#73
CannonO

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Hiero Glyph wrote...

Here's a tip... if you need to post tips about how to make something suck less then perhaps it was not designed well. Just make the scanner move even faster and cover a larger area and it would be fine. Perhaps adding a planet scan upgrade that highlights mineral deposits like a doppler radar would make things better as well.

Instead we have to rapid-fire the trigger to move the scanner across the planet's surface more quickly. Sounds like a design flaw if you ask me and is no better than BXB in Halo or using a rapid-fire controller and a Magnum/Desert Eagle in Call of Duty. Seriously, just patch the scanner to cover more area and move more quickly when scanning (i.e. holding down the trigger) and stop trying to justify a poorly implemented feature that detracts from the rest of the game.


OMG, I feel like I shouldn't have chuckled and agreed with this since I love BioWare. But I honestly can't disagree with this.

#74
AltitudeNYC

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CannonLars wrote...

Hiero Glyph wrote...

Here's a tip... if you need to post tips about how to make something suck less then perhaps it was not designed well. Just make the scanner move even faster and cover a larger area and it would be fine. Perhaps adding a planet scan upgrade that highlights mineral deposits like a doppler radar would make things better as well.

Instead we have to rapid-fire the trigger to move the scanner across the planet's surface more quickly. Sounds like a design flaw if you ask me and is no better than BXB in Halo or using a rapid-fire controller and a Magnum/Desert Eagle in Call of Duty. Seriously, just patch the scanner to cover more area and move more quickly when scanning (i.e. holding down the trigger) and stop trying to justify a poorly implemented feature that detracts from the rest of the game.


OMG, I feel like I shouldn't have chuckled and agreed with this since I love BioWare. But I honestly can't disagree with this.


I can totally disagree with it and find his inability to simply enjoy the game with it's standing design elements sad. Excellent developers with ungrateful users, that's all there is to it.

Modifié par AltitudeNYC, 31 janvier 2010 - 07:11 .


#75
CannonO

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AltitudeNYC wrote...

CannonLars wrote...

Hiero Glyph wrote...

Here's a tip... if you need to post tips about how to make something suck less then perhaps it was not designed well. Just make the scanner move even faster and cover a larger area and it would be fine. Perhaps adding a planet scan upgrade that highlights mineral deposits like a doppler radar would make things better as well.

Instead we have to rapid-fire the trigger to move the scanner across the planet's surface more quickly. Sounds like a design flaw if you ask me and is no better than BXB in Halo or using a rapid-fire controller and a Magnum/Desert Eagle in Call of Duty. Seriously, just patch the scanner to cover more area and move more quickly when scanning (i.e. holding down the trigger) and stop trying to justify a poorly implemented feature that detracts from the rest of the game.


OMG, I feel like I shouldn't have chuckled and agreed with this since I love BioWare. But I honestly can't disagree with this.


I can totally disagree with it and find his inability to simply enjoy the game with it's standing design elements sad. Excellent developers with ungrateful users, that's all there is to it.

I totally enjoy the game, and I don't think multiple design elements were targeted in his post. You somehow jumped to the conclusion that he took issue with multiple design elements and was not even enjoying the game. I do agree with the fact that the devs shouldn't have had to make a description for how to make it bearable. It should be simple and fun. Casey Hudson said it would be like a "planet toy". That would be true if it were actually fun.

I am not ungrateful and the game is excellent. The scanning can be fixed though. No need to pretend it is great.