Scanning Tips for 360
#101
Posté 01 février 2010 - 11:23
Do they mean that scanning for that element is waste of time as the Normandy is full or is it something else? Or am I just missing something completely obvious?
#102
Guest_Elphabas_hat_*
Posté 01 février 2010 - 11:43
Guest_Elphabas_hat_*
I think that will make it less aggravating, but honestly, the scanner moves too slowly even with the upgrade and it would have been nice if when you do the initial scan if somewhere there was a list somewhere that let the player know what percentage of element zero, platinum, iridium, and palladium there was on the planet... it would make scanning less of a chore.
#103
Posté 01 février 2010 - 11:47
#104
Posté 01 février 2010 - 11:59
#105
Posté 02 février 2010 - 12:26
#106
Posté 02 février 2010 - 01:08
#107
Posté 02 février 2010 - 01:21
#108
Posté 02 février 2010 - 03:18
I miss driving around the Mako and doing 90 degree climbs
#109
Posté 02 février 2010 - 03:27
Hiero Glyph wrote...
Here's a tip... if you need to post tips about how to make something suck less then perhaps it was not designed well. Just make the scanner move even faster and cover a larger area and it would be fine. Perhaps adding a planet scan upgrade that highlights mineral deposits like a doppler radar would make things better as well.
Instead we have to rapid-fire the trigger to move the scanner across the planet's surface more quickly. Sounds like a design flaw if you ask me and is no better than BXB in Halo or using a rapid-fire controller and a Magnum/Desert Eagle in Call of Duty. Seriously, just patch the scanner to cover more area and move more quickly when scanning (i.e. holding down the trigger) and stop trying to justify a poorly implemented feature that detracts from the rest of the game.
haha this.
#110
Posté 02 février 2010 - 06:07
Also, as someone mentioned on the first page, you should definately launch a probe to an area with a high spike only so you can conserve your probes. The max I've gotten was 3k for one mineral with a very high spike and 1k x 2 different minerals from rich planets.
#111
Posté 02 février 2010 - 06:35
#112
Posté 02 février 2010 - 06:37
#113
Posté 02 février 2010 - 07:19
In practice, I have a problem because I'm a completionist. I try to scan every planet until I get moderate or lower and sometimes that takes ages because there's one spot that will take a planet from good to depleted.
I have to say, it's monotonous. The good news is, I like the game enough that I've been sleep deprived from playing it long past the time I should have gone to bed. The bad news is that I tend to zone out pretty quickly while scanning and I've literally dozed off a few times while doing so (at which point I save and go to bed).
So maybe the trick is to stop being a completionist and only scan until I have the resources I need. Right now I have an overabundance of resources but not enough cash to buy all the upgrades to use the resources, which is frustrating in a different way. It would be nice to be able to sell some of the surplus. Perhaps that's something else that would be fixed by only scanning for the resources I need at any given time since I wouldn't be spending cash on probes.
Anyway, as far as I'm concerned the jury's still out because I think it's probably a great mechanic for people who have a different style of play than I do. I'll try adjusting my style next time and see if that works any better for me.
#114
Posté 02 février 2010 - 11:11
#115
Posté 02 février 2010 - 12:15
#116
Posté 02 février 2010 - 01:13
deodeo wrote...
i agree. it was as though BioWare said, "we don't want people to have too much fun, let's put something in the game that will make them hate us."Suboptimal00 wrote...
This is the worst minigame I have ever encountered. I like all the other ones in ME1 and ME2, but this is a perfect example of stuff a main character shouldn't be doing. It's paint-drying, grass-growing dull. There are anonymous techs for this stuff; is Shepard critically incapable of delegating?
Amen.
Shepard has a PA to tell him he has a freaking email but can't get someone or perhaps some ai to do the scan?
#117
Posté 02 février 2010 - 02:05
#118
Posté 02 février 2010 - 02:53
RESOURCE REQUIREMENTS FOR GETTING ALL AVAILABLE UPGRADES IN MASS EFFECT 2:
Element Zero: 47,250 (Assuming 1 Stat Re-Spec + 1 Adopted TeamMate Power. Each additional = + 5000)
Platinum: 317, 500 (267,000 if Paragon w. no Med Bay upgrade.)
Palladium: 190,000
Iridium: 235,000
Nice to know you don't have to suck all the planets dry, and that some of you may have enough of a particular resource already to stop worrying about it entirely. Hope this helps. Carry on.
Modifié par Clumsy Ninja, 03 février 2010 - 04:02 .
#119
Posté 02 février 2010 - 03:56
Clumsy Ninja wrote...
I have added up the numbers you will need for every upgrade in the game on an single, initial playthrough. This should help people mine only as much as they have to, and not overdo this dull aspect of an otherwise wonderful game. My math may have an error or two, so assume these figures to be approximate, but they should be fairly accurate. It's nice to know even the ballpark figures though, so keep these numbers in mind. (Pro-tip: tattoo them on your fingers, one element per finger... prison style!)
RESOURCE REQUIREMENTS FOR GETTING ALL AVAILABLE UPGRADES IN MASS EFFECT 2:
Element Zero: 47,250
Platinum: 317, 500
Palladium: 190,000
Iridium: 235,000
Nice to know you don't have to suck all the planets dry, and that some of you may have enough of a particular resource already to stop worrying about it entirely. Hope this helps. Carry on.
Wow dude the stuff u probably had to go through, thanks.
#120
Posté 02 février 2010 - 04:08
No prob. Just simple addition, really... I have the Prima cheat-book. I haven't used it for the quests or story, but considering how much I hated the planetary missions in the first game, I figured anything that would help cut down on the tedium would be money well spent. Other than the mining, though, I can't say I've used the guide much at all. It's been handy keeping track of which systems I've visited, though... and it tells you where to find planets rich in particular elements.RougeElf420 wrote...
Clumsy Ninja wrote...
I have added up the numbers you will need for every upgrade in the game on an single, initial playthrough. This should help people mine only as much as they have to, and not overdo this dull aspect of an otherwise wonderful game. My math may have an error or two, so assume these figures to be approximate, but they should be fairly accurate. It's nice to know even the ballpark figures though, so keep these numbers in mind. (Pro-tip: tattoo them on your fingers, one element per finger... prison style!)
RESOURCE REQUIREMENTS FOR GETTING ALL AVAILABLE UPGRADES IN MASS EFFECT 2:
Element Zero: 47,250
Platinum: 317, 500
Palladium: 190,000
Iridium: 235,000
Nice to know you don't have to suck all the planets dry, and that some of you may have enough of a particular resource already to stop worrying about it entirely. Hope this helps. Carry on.
Wow dude the stuff u probably had to go through, thanks.
Modifié par Clumsy Ninja, 02 février 2010 - 04:15 .
#121
Posté 02 février 2010 - 07:08
#122
Posté 02 février 2010 - 07:24
Yeah man... talk to everyone. All of the team members have an "UPGRADES" option. That's where you get it. I think Miranda gave out the scanner speed, but I may be wrong.Ruthven_RS wrote...
You can upgrade your scanner?! Damn, I gotta pay attention more. Thanks for the excellent tips.
#123
Posté 02 février 2010 - 09:34
#124
Posté 02 février 2010 - 10:03
rheed wrote...
Most people complaining about scan speed, or being boring, but NOONE complaining about carrying only 30 ****ty probes?:S It's just me or what? I'm finding a real pain in the ass having to travel after scanning each freaking planet back to the mass relee cause I'm out of probes ( I like scanning until is empty ), add that to having to replenish fuel after 1-2 travels and say byebye to credits
I play on the PC, and in the PC version there is a probe upgrade which doubles the amount of probe you can carry. I researched that right away when I saw it. I can't figure it out how I got the upgrade though. Also there is an upgrade for the fule tank too, it allows for 1500 fule instead of the 1000.
#125
Posté 02 février 2010 - 10:24
Modifié par Clumsy Ninja, 02 février 2010 - 10:24 .




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