Scanning Tips for 360
#176
Posté 08 février 2010 - 10:29
#177
Posté 08 février 2010 - 11:31
#178
Posté 09 février 2010 - 09:49
#179
Posté 09 février 2010 - 01:17
I don't know for sure, but I think that if you get ~200,000+ of Palladium, Platinum, and Irridium that will more than suffice for most of the games upgrades. About 50,000+ Ezzo is about all you need for that element as few upgrads use large amounts of Ezzo.
Anyway, that is how I handle the whole scanning resources thing.
#180
Posté 09 février 2010 - 07:17
To make the game more boring? *sigh*
#181
Posté 09 février 2010 - 11:03
you don't always get rescources when you launch.
#182
Posté 10 février 2010 - 05:49
I have noticed that planets with an abundance of eezo tend to be settled planets, like "an elcor world" or "a volus colony world". I cannot remember the names of them at this time, but it would be like Horizon (a colony world) only scannable.
#183
Posté 10 février 2010 - 07:16
#184
Posté 10 février 2010 - 07:54
However I have figured out a near fool proof way of making sure you don't rescan anything.
1) Start at the top of the planet within a few quadrants of scanning (less than 1/8th) of the planet you will find a small spike of palladium I drop a probe there more for a marker than for the resorces. Though it usually amounts to about 500 units of the resorce. You will see this same "marker spike" on more than 90% of all planets. Then keep going around till you hit your marker flag and drop down 2 quadrants rinse and repeat.
2) Nearly 75% to 80% of all of the ezo is found within + / - 20 degrees of equator on "garden" or "post garden" worlds. The rest of the ezo to be found on those worlds will most likely be found in the far southern hemisphere usually nearest the southern pole that you can scan.
3) Another good place to look for ezo is on the northern most scannable area of deep gravity well gas supergiants (hint read the synopsis of planet) usually will mention something about pirates and / or ships being lost in area.
4) The last place that ezo will be likely found is where there has been planetary bombardment. Again read synopsis of planet will usually mention something of the fact.
P.S.) All that said it is quite clear that we will find out why in the up and comming game ME3. As this stuff happens far to frequently to be random. (This resource has been seeded) could not be anyother way it happens to frequent. In these patterns.
That being said after researching all but 2 of the upgrades I ended up with roughly 90k+ ezo, 600 k+irridium, 500 k+platinum, and 500 k+ paladium.
Miss Christina please indulge me in answering a question. What are the UNITS of the resorces that we search for? i.e. pounds, kilograms, tons? Thanks for your answer ahead of time!
Modifié par trigger2kill1, 10 février 2010 - 08:17 .
#185
Posté 10 février 2010 - 08:45
What happens if the probe lands on a spot where someone just happens to be standing? Accidental deaths due to Shepard's mining for resources??
How come it's ethical to deplete resources from inhabited planets? Or does depleted simply mean depleted as regards orbital scanning and mining?
#186
Posté 10 février 2010 - 04:24
#187
Posté 10 février 2010 - 07:06
#188
Posté 10 février 2010 - 09:56
2.) You need less than 30K eezo if you pick up the eezo you find during the missions. 150K of the rest should be sufficient for the rest of upgrades (more platinum perhaps for medbay upgrade).
3.) Don't bother "depleting" a planet. Hit the highest mineral scans and move on. Don't worry about methodically scanning a planet. Start scanning and luanch a probe at the first big mineral find. Then scan the face in a z pattern. Rotate the planet and go in a Z pattern again. Then move on. Just use the minerals to upgrade weapons tech. You don't need to upgrade the ship tech until the very end, so you have plenty of time to hit rich planets.
#189
Posté 11 février 2010 - 05:34
SolitonMan wrote...
I logged in to post this exact sentiment. I'd like to hear an explanation from the game designers of why they went to the trouble of creating any aspect of this game (or any game, really) that is tedious. Why? For "realism"? I don't want realism, I want FUN. If I want to do something tedious but productive I'll go to the office. :/
Sorry, but scanning in the game has nothing to do with realism. Realism you'd have one of the Engineers write a quick program that automates the scanning process, saves all the locations into a Database and then launches probes automatically.
Since you have an AI on board you could just tell it to do the scanning for you. Much more realistic then the current solution of the ships commander wasting hours and hours on a task that would best be solved by very, very simple automation.
For me, Scanning was fun maybe 5 times, ok for the next 5 times after that and then got to be purely tedious fast. And this is on the PC with upgraded scanners (which I got ASAP after the first time I tried scanning). The problem for me with the system is, that it is purely repetitious with no challenge and no need for any intelligent action or thought. All it takes up is time, without adding anything fun or interesting (I find it about as interesting as adding a space manually at the first position in each line in a 5000 line long text file).
I'd rather play the game then do something where I have to shut down any thinking and force myself through it. So not being able to bear it anymore I went against what I normally do: I cheated (had to look for sw for it first), knowing that I'd get the minerals anyway if I just "wasted" the time = the outcome is exactly the same as not cheating, minus my wasted time :innocent:.
#190
Posté 11 février 2010 - 11:48
#191
Posté 11 février 2010 - 01:15
PhaseNW wrote...
SolitonMan wrote...
I logged in to post this exact sentiment. I'd like to hear an explanation from the game designers of why they went to the trouble of creating any aspect of this game (or any game, really) that is tedious. Why? For "realism"? I don't want realism, I want FUN. If I want to do something tedious but productive I'll go to the office. :/
Sorry, but scanning in the game has nothing to do with realism. Realism you'd have one of the Engineers write a quick program that automates the scanning process, saves all the locations into a Database and then launches probes automatically.
Since you have an AI on board you could just tell it to do the scanning for you. Much more realistic then the current solution of the ships commander wasting hours and hours on a task that would best be solved by very, very simple automation.
For me, Scanning was fun maybe 5 times, ok for the next 5 times after that and then got to be purely tedious fast. And this is on the PC with upgraded scanners (which I got ASAP after the first time I tried scanning). The problem for me with the system is, that it is purely repetitious with no challenge and no need for any intelligent action or thought. All it takes up is time, without adding anything fun or interesting (I find it about as interesting as adding a space manually at the first position in each line in a 5000 line long text file).
I'd rather play the game then do something where I have to shut down any thinking and force myself through it. So not being able to bear it anymore I went against what I normally do: I cheated (had to look for sw for it first), knowing that I'd get the minerals anyway if I just "wasted" the time = the outcome is exactly the same as not cheating, minus my wasted time :innocent:.
I'm Commander Shepard, and this is my favorite post on the BioWare Social Network.
#192
Posté 11 février 2010 - 07:20
tzeraph1 wrote...
btw, my tips: Start at the top, place ONE flag, go horizontal around the planet until you reach the flag, move down two squares, start scanning from the flag at the top, scan around the planet until you reach the top flag, redo these steps until you've scanned the whole planet.
I would highly recommend this method. I've been trying this out the past couple of days and it's a very efficent way of scanning.
#193
Posté 11 février 2010 - 07:56
This should be included at Gamefaqs.com as a standalone FAQ or added to a walkthru FAQ. I would add that you should upgrade the ship with the following:Clumsy Ninja wrote...
I have added up the numbers you will need for every upgrade in the game on an single, initial playthrough. This should help people mine only as much as they have to, and not overdo this dull aspect of an otherwise wonderful game. My math may have an error or two, so assume these figures to be approximate, but they should be fairly accurate. It's nice to know even the ballpark figures though, so keep these numbers in mind. (Pro-tip: tattoo them on your fingers, one element per finger... prison style!)
RESOURCE REQUIREMENTS FOR GETTING ALL AVAILABLE UPGRADES IN MASS EFFECT 2:
Element Zero: 47,250 (Assuming 1 Stat Re-Spec + 1 Adopted TeamMate Power. Each additional = + 5000)
Platinum: 317, 500 (267,000 if Paragon w. no Med Bay upgrade.)
Palladium: 190,000
Iridium: 235,000
Nice to know you don't have to suck all the planets dry, and that some of you may have enough of a particular resource already to stop worrying about it entirely. Hope this helps. Carry on.
- Get the Professor. This is req'd to open the "UPGRADE" option.
- Advanced Mineral Scanner (talk to Miranda) - Speeds up Scanner
- Modular Probe Bay (talk to Thane) - Doubles Probe Capacity
- Extended Fuel Cells (talk to Samara) - Increased Fuel Capacity
I just spent about 3 1/2 hours scanning. I started with a Shepard that was imported from a complete ME2 save. So, I started with 50,000 units of each element before scanning. I was able to acquire the totals above. (Only 267,000 of Platinum). I did this with the Advanced Mineral Scanner upgrade only. I think I spent about 10,000 credits for fuel and probes. I did this on the Insane difficulty level (it seemed to have a more balanced element spread compared to the Normal difficulty). I didn't need to buy the star charts.
I guess it would take over 4 hours if starting with a new character, and you may need to buy the star charts on Illium in order to access more planets for scanning.
Modifié par massive_effect, 12 février 2010 - 04:45 .
#194
Posté 11 février 2010 - 10:21
#195
Posté 12 février 2010 - 02:44
I stick to tapping the left trigger while moving the scanner until a huge spike shows up.
Don't forget to send a probe to Uranus in the Local Cluster...EDI's silly =)
#196
Posté 12 février 2010 - 04:04
aaron baba wrote...
Oddly enough, scanning has yet to really bother me.
Finding a massive spike is enough to get me through it. That chime is gratifying.
Modifié par Space Shot, 12 février 2010 - 04:08 .
#197
Posté 12 février 2010 - 07:26
#198
Posté 12 février 2010 - 09:31
The mako did not induce sleep as there where enemies near missions to shoot at or simply just giving yourself target practice, random monkeys to bowl over, thresher maw encounters, pretty stars / nearby planets to look at etc.
The tips posted here were not hard to work out, however I disagree with the rich/poor planets etc, once I visit a planet, it is marked as visited, the exploration percentage complete of that star system goes up, you get 100% if you don't farm anything but just visit. Due to this, I do not visit a planet unless I intend on drying it out of its resources regardless of how rich it initially is. Otherwise I would lose track of which planets I've farmed or not. If there was an indicator of mineral richness on visited planets, this wouldn't be an issue... (hint hint patch suggestion please hint hint)
I quickly adopted the other methods as its simply far too slow and these are the only work arounds, I tap L, I spin the planet in the opposite direction I'm moving the curser etc, but that doesn't stop the fact I fall asleep.
Heck, I even slept for 10 hours two nights in a row, then got up in the morning, said "right, I'll scan the damn planets so I can get the upgrades and finally move on", I fell asleep within 30 minutes. It makes the process take a lot longer when it renders you unconcious...
The reason I have narrowed down to is simply this: Curser speed is far too slow. I can play the PC version and scan planets without falling asleep fine.
My suggestions to developers, if only they'd read and consider:
Add a scanner sensitivity option. (Personally I'd like the speed to be 3x that of what it is now)
Even better, implement a "breaking" system, where the further you hold L down, the slower the curser moves (where the current speed being the result of holding L all the way down, would make fine tuning easier with an adjustment) this way when your "lightly" / skim scanning for hot spots (by lightly holding the L trigger), the curser can still move at a quick pace.
Please note: I only took the time to type this as I needed to do something else after having just woken up from falling asleep from resource farming.
I should not have to be jumping up and down, prancing around the room and screaming my head off like a mad man while performing resource farming to counter the drowsiness induced from resource farming.
Ah well, time to go back and hope I don't fall asleep trying to scan the other half of the planet I started work on...
#199
Posté 12 février 2010 - 09:43
#200
Posté 12 février 2010 - 04:46




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