Lets try this again
#1
Posté 05 novembre 2009 - 03:54
Every time I ask this people have been doing nothing but saying what the tactics menu does, and or saying what the left and right sides do.
Great...and....
Now how do you set up the left or right sides for a specific character, and then once it's been set up, how do you execute it?
Explain what options you have to choose from on both sides, then using those options give a written example for each side, explaining:
1. Which character you are setting it up for, and how you know you are setting it for that character.
2. What options you are setting for that character.
3. Then explain how those options get executed when you have and what you do not have control of that character you set those options for.
4. Then explain exactly what is going to happen once those options you got set are actually going to do.
So there are 2 characters in my party, me and my dog,
Now we are just standing there and there are no monsters/enemies......I open my tactics menu and I do...what with it?
Now lets say I encounter monsters/enemies........I open my tactics menu and I do......What with it..?
#2
Posté 05 novembre 2009 - 04:14
beyondconfused wrote...
Now we are just standing there and there are no monsters/enemies......I open my tactics menu and I do...what with it?
Nothing. Unless you want to modify your current settings. See below for the detailed explanation - but basically, the tactics menu applies to combat.
beyondconfused wrote...
Now lets say I encounter monsters/enemies........I open my tactics menu and I do......What with it..?
Again, nothing unless you want to modify your current settings. The tactics menu sets the combat AI for your party characters when you aren't controlling them.
In other words, if you are directly controlling your PC but are
ignoring your dog, your dog will operate according to the game's default combat AI unless otherwise instructed by the commands you set in the tactics menu. You don't directly execute anything in the tactics menu - it's a "set and forget" system, basically, not a list of player-controlled actions like casting a spell or using an ability. Think of the tactics menu as a way to set "If-then" conditions/AI actions. The left-hand side is your set of "If..." conditions, the right hand side is the set of "then..." AI actions (they're listed as "presets" [left side] and "behavior" [right side] in the tactics menu).
So for each character (selected at top in the same manner as you would in the inventory system), you'll see:
<------[NPC or PC name]-------->
Presets Behaviors
Preset 1 (Example: [if] enemy health is >=50%) Behavior 1(Example: [then] Attack with ranged weapon)
Preset 2 (Example: [if] enemy health is <50%) Behavior 2(Example: [then] Attack with melee weapon)
The left-hand preset/"If" statement tells the computer to look for a certain condition. If that condition is "true" then the specific character you've set that condition/preset for will execute the behavior/"then" statement you've set that corresponds to that preset/condition. The corresponding behavior is the one directly across from the preset. In the above examples, the character will attack an enemy with its ranged weapon if the enemy has 50% health or more, and will attack with its melee weapon if the enemy's health is below 50%.
That's the basic overview. If anything is unclear/not useful, let me know.
#3
Posté 05 novembre 2009 - 04:15
1. Read
2. Think
3. Point
4. Click
Repeat this untill you've figured it out. If this doesn't work after an hour or so, it's because you're getting one of the steps wrong. Possibly it's because you don't own a copy of the game.
#4
Posté 05 novembre 2009 - 04:18
#5
Posté 05 novembre 2009 - 04:19
You opening up another thread is really just pushing Bio's limits with you and the community's for that matter.
Well tool bad for the community...Not one person has answered my actual questions.
As for this
That's the basic overview. If anything is unclear/not useful, let me know.
Ok I am letting you know, everything you posted above is all 100% unclear because you are epic failing to explain HOW THE LEFT AND RIGHT SIDES GET SET UP AND USED everyone only keeps saying what the left and right sides are used for.....
Now how do you set up the left or right sides for a specific character, and then once it's been set up, how do you execute it?
Explain what options you have to choose from on both sides, then using those options give a written example for each side, explaining:
1. Which character you are setting it up for, and how you know you are setting it for that character.
2. What options you are setting for that character.
3. Then explain how those options get executed when you have and what you do not have control of that character you set those options for.
4. Then explain exactly what is going to happen once those options you got set are actually going to do.
Modifié par beyondconfused, 05 novembre 2009 - 04:24 .
#6
Posté 05 novembre 2009 - 04:21
#7
Posté 05 novembre 2009 - 04:23
#8
Posté 05 novembre 2009 - 04:26
Left side - conditions. Right side - actions when those conditions are met.
All are AI behaviours when you aren't controlling them.
Simple.
(thanks wrexingcrew)
#9
Posté 05 novembre 2009 - 04:26
Personally, I set all my characters to Aggressive, this ensures they will act out the tactics I have set once a battle starts. Then when a battle starts I turn on hold mode so that they do not move until I have cast my AOE spells, once this is done and enemies are approaching I then unhold, to allow things to unfold.
Not sure where the confusion is either. The tactics work as a conditional list from top to bottom.
So for instance if these are your tactics:
Self < 50% HP - Heal
Target Nearest - Attack
First it will check your health, if it is below 50% then he will heal, otherwise he will move on to attack nearest target. This check is done at each turn, so if you ever fall below 50% health then he will heal, then continue attacking.
Pretty simple..that's how the whole thing works...
Modifié par NewYears1978, 05 novembre 2009 - 04:29 .
#10
Posté 05 novembre 2009 - 04:28
#11
Posté 05 novembre 2009 - 04:30
#12
Posté 05 novembre 2009 - 04:30
www.youtube.com/watch
i haven't played yet but it looks straight forward from this. run the
mouse over the box, other options come up, run the mouse over the
option you want, health in this case. click on the % & you're done..
it looks like nice, simple interface to me.
Modifié par Lominia, 05 novembre 2009 - 04:31 .
#13
Posté 05 novembre 2009 - 04:31
A) In Combat and
It's a "set it and forget it" type of thing, in a way. You don't (necessarily) need to open the tactics menu at every battle unless you want to make changes. They use the tactics commands whenever in combat and not controlled by you.
There is one aspect that I found a tad confusing myself:
There are two drop-down buttons on the Tactics screen. The one on the left, under the party-member name, is a group of pre-set tactics, or a place to "store" your custom tactics. This drop-down changes the specific action tactics.
On the right there is another drop-down that sets a more general behavior for the party-member (whose name is on in the top-left portion of the tactics menu). This is where you can tell a party member whether or not to prefer ranged or melee combat, for example. The tactics can be used to "trump" the default behavior using certain condition-action pairs, but it will let you tell the non-controlled character to stay back and use a bow or jump into the fray.
Again, the key things are that the tactics you set only affect your party members when you are in combat and not controlling them.
#14
Posté 05 novembre 2009 - 04:31
#15
Posté 05 novembre 2009 - 04:32
Since good-natured posters are willing to give the OP the benefit of the doubt and try to explain, and since there are probably thousands that fit into that category, this will continue more or less indefinitely, until and unless that account is banned.
The sooner the better.
Modifié par SheffSteel, 05 novembre 2009 - 04:35 .
#16
Guest_GraniteWardrobe_*
Posté 05 novembre 2009 - 04:34
Guest_GraniteWardrobe_*
#17
Posté 05 novembre 2009 - 04:34
beyondconfused wrote...
Ok I am letting you know, everything you posted above is all 100% unclear because you are epic failing to explain HOW THE LEFT AND RIGHT SIDES GET SET UP AND USED everyone only keeps saying what the left and right sides are used for......
You are acting monumentally stupid.
You click. That is HOW you set up the tactics. You CLICK the row you want to set on the left side, you navigate the pull down option to the condition on which you want an action to take place. Eg. health <50%. One you have set that condition, THEN you set the action you will take on the left side, by CLICKING on the row you just set the condition and navigating the menu to pick you option.
Its like say:
How do I get to the subway
*I give you the direction*
*You respond* NO! THAT IS THE WAY TO THE SUBWAY. HOW DO I GET THERE. HOW DO I MOVE MY LEGS.
So idiotic. He probably won't even read the answer.
#18
Posté 05 novembre 2009 - 04:37
SheffSteel wrote...
Why would anyone want to explain something if the OP then refuses to acknowledge that an explanation has been provided?
AS_Dodger wrote...
(thanks wrexingcrew)
Sure thing. I'm willing to make a good faith effort under the assumption that the OP is being abrasive out of frustration. I can see how the tactics menu could be confusing if you don't have much experience with programming/logic (I mean as a specific method, I'm not insulting anyone).
#19
Posté 05 novembre 2009 - 04:38
childofbhaal wrote...
beyondconfused wrote...
Ok I am letting you know, everything you posted above is all 100% unclear because you are epic failing to explain HOW THE LEFT AND RIGHT SIDES GET SET UP AND USED everyone only keeps saying what the left and right sides are used for......
You are acting monumentally stupid.
You click. That is HOW you set up the tactics. You CLICK the row you want to set on the left side, you navigate the pull down option to the condition on which you want an action to take place. Eg. health <50%. One you have set that condition, THEN you set the action you will take on the left side, by CLICKING on the row you just set the condition and navigating the menu to pick you option.
Its like say:
How do I get to the subway
*I give you the direction*
*You respond* NO! THAT IS THE WAY TO THE SUBWAY. HOW DO I GET THERE. HOW DO I MOVE MY LEGS.
So idiotic. He probably won't even read the answer.
Childofbhaal, he'd also give you some stick & call you an epic fail
Modifié par Lominia, 05 novembre 2009 - 04:39 .
#20
Posté 05 novembre 2009 - 04:40
As I wrote, I think you're missing a basic idea. "How do I activate it?" is the wrong question to ask. Once you click on stuff in the tactics menu, you change how party members behave AUTOMATICALLY when enemies show up. There is no activation.
#21
Posté 05 novembre 2009 - 04:41
You've gotta be the same guy from gameFAQs Sacred 2 boards that was whining in over 10 threads that no one would properly teach him how the use the map and buffs. Any and all attempts to assist were met with hostility and 3 year old screams that it didn't make any sense.
If you happen to be the same person. Please stop playing video games.
#22
Guest_Oomagh_*
Posté 05 novembre 2009 - 04:46
Guest_Oomagh_*
thanks ... the game is absolutely fabulous! I am having fun
I would like to add though that people should also read the manual and not constantly ask questions even I understood most..
Modifié par Oomagh, 05 novembre 2009 - 04:54 .
#23
Posté 05 novembre 2009 - 04:48
Seriously though, all the tactics do are tell the characters that you are not immediately controlling, what to do for certain pre-existing conditions. Basically, what you would do if you were actually playing them.
The top is the character's name (click the left or right arrows next to the name to switch between characters), and the bottom is split between conditions on the left and actions for those conditions on the right.
If you can not understand this, and everything is working fine for you, then don't worry about the tactics, and please stop making posts and trolling the forums.
Thank you.
#24
Posté 05 novembre 2009 - 04:52
Now to set it up you click on the text box on the left hand side to set up the condition (what needs to happen to cause the behaviour), right next to the numbers which are in order 1, 2, 3, and so forth. They are in order so each will happen in sequence. Then once you lick on the box on the left (with the dog you could click "Enemy" and then click "Nearest Visible" from the drop down box) you click on the box on the right side which is the actual behaviour (in your specific example you can click "use ability" and then click "growl"). After you have these boxes showing what you want to happen you can click save in the bottom right and name it whatever you want. Now what all of this means is that when you enter combat, and you are NOT CONTROLLING YOUR DOG your dog will use the behaviour you asked him to use which is: Use ability Growl on Nearest Enemy Visible.
Also don't click on the little crosses to the left of the text boxes since they actually disable whatever you are trying to set up. In the top right hand corner are preset behaviours so you could choose defensive which makes the character you are NOT CONTROLLING act defensively such as only attacking when attacked back. If it's set on default you can change the behaviours but when you switch to something else it's more like a template.
I'm not good at some of the more advanced tactics and I micromanage a lot but this is a step by step on what to click not just what they do. Keep in mind you don't have to execute anything it happens on its own when you ARE NOT CONTROLLING that character. If you switch to control it then it will wait for your input.
#25
Posté 05 novembre 2009 - 04:53
I don't know how anyone can believe this person is still ignorant of which character the tactics apply to, when they have been told many times to read the name of the character which is clearly displayed on the screen.
If reading and thinking is too much to expect from this user, how can anyone seriously hope to explain matters on this forum?
Modifié par SheffSteel, 05 novembre 2009 - 04:54 .





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