luet1991 wrote...
My thoughts on how ME3 is going to play out.
The Reapers want to kill all organic life, but keep humans alive for a short amount of time to create Human Reapers. Why? We killed one, and the Reapers now recognize the strength the human race has and want to add it to their army. Every Cycle, I believe the reapers not only kill, but seek out power and try to harness it for their own use just in case the next cycle gets tougher.
Now obviously the choices you make will carry over from ME1 all the way to ME3, from the smallest ones such as punching that one kid to trail the Turian, all teh way to re-writing the Geth and having a geth army, as well as a Krogan army under Wrex's name. The Krogan would serve as the main ground pounders of the war against Husks and whatever robots the Reapers might make to replace the collectors, while the Geth would serve as the main sabotage group fighting the Reapers from both space and ground, the main purpose to hack and gain intel while injecting viruses into the Reapers with the intel you gained in ME2.
The Quarians, if you helped Tali succeed against the trial, will be likely to help you and not try to reclaim the homeworld the Geth have taken, surving as engineers for the warships. Can anyone say "Beam me up, Tali!" Course, not beaming, but making sure that warships have enough power/armour/shields against the Reapers in space combat. Their marines may help, but probably on their own ships to retaliate from boarding parties.
The Alliance may help, depending on how you handled both the News casts from the Mass Effect games. I think I did fairly well, as I made her look like an idiot in the first one, and made her look like a heartless **** by naming all the ships that gave their lives. Also, I believe successfully getting all twenty dog tags while in Cerberus will show the Alliance you are still loyal to them, and will be more inclined to lean your way when a war breaks out.
If you hand over the collector ship to Cerberus, they will probably help you, but at a great cost. This is one of those helpers you want then, but regret it after the fact. Only time will tell if handing over the collector ship and not destroying it will have severe consequences. If you don't hand it over, I think they will still help, but they will not have as much power at their disposal to help you with.
Rachni are going to help, the entire race is forever indebted to you, and they will see it as an opportunity to make their entrance back into the commonwealth of Citadel space by assisting in eradicating the Reapers. A grand asset indeed, as now their only purpose in life is to build their people again. Preventing the Reapers not only helps Sheperd, but helps them live on in turn.
The Council won't help you at all. Face it, they would rather stand by their beliefs than admit a human was right until it's too late and the only option is to have the humans save their asses. It's true. They do not want to help you because they do not want to admit they are going to die.
The Turians/Asari will not help you unless the reapers come themselves.
That's my guesses on what will happen if you aid those people in ME1 and ME2 for the chain of events in ME3. Oh, and maybe the shadow broker, but I doubt it.
A couple of things I think would change (great post btw.)
1. If you re-write the Geth instead of destroying them, it is possible that the Quarians will NOT help you much and protect their own interests. The Geth keep their homeworld. The re-written Geth return and possibly drive all of the Geth, Legion included, insane. Possibly you are forced to destroy him.
2. The Asari will help if you survived the attack on the collector base and saved Samara. The word of a Justicar would carry a LOT of weight.
3. Cerberus will help with the Reapers but the Illusive Man will become a huge problem afterwards. He will be the antagonists for the Mass Effect games that come after ME3 wraps up Commander Shepards storyline. Emperor Illusive Man,perhaps?