Conrad Verner (Spoiler)
#1
Posté 29 janvier 2010 - 04:26
Any one else encountered a similar problem? Any explanations?
#2
Posté 29 janvier 2010 - 04:28
#3
Posté 29 janvier 2010 - 04:29
I figured he was just an idiot.
#4
Posté 29 janvier 2010 - 04:40
I guess since it's so widespread that it's something that Bioware did on purpose.
No idea why.
#5
Posté 29 janvier 2010 - 04:44
Baron Samedy wrote...
Made a thread about this same exact thing.
I guess since it's so widespread that it's something that Bioware did on purpose.
No idea why.
Not exactly, dialogue options have bugged in past Bioware games, I rember a Morrigan bug from Dragon Age where she would not teach you shapeshifting for instance. Any renegades get a paragon Conrad? I was wondering if he maybe becomes the opposite of what your shepard is.
#6
Posté 29 janvier 2010 - 04:44
#7
Posté 29 janvier 2010 - 04:44
#8
Guest_SwobyJ_*
Posté 29 janvier 2010 - 05:04
Guest_SwobyJ_*
Korsriddare wrote...
He might have mistaken the picture of you drawing a gun for him as drawing a gun at him in his deluded mind.
LOL
If this is a bug, I'd love a fix for it.
#9
Posté 29 janvier 2010 - 05:10
Sonris wrote...
Yeah I did the paragon thing in ME1 but he goes rogue for me too.
I figured he was just an idiot.
Same problem, I also came to the same conclusion
#10
Posté 29 janvier 2010 - 05:11
#11
Posté 29 janvier 2010 - 05:14
Actually the paragon option for the last meeting with Conrad involves talking him down from his delusions of grandeur, not pulling a pistol on him.madvibe wrote...
you do pull a gun on conrad as a paragon the third time you meet him if i remember correctly.
#12
Posté 29 janvier 2010 - 05:15
#13
Guest_SwobyJ_*
Posté 29 janvier 2010 - 05:32
Guest_SwobyJ_*
#14
Posté 29 janvier 2010 - 05:50
#15
Posté 29 janvier 2010 - 05:55
#16
Guest_SwobyJ_*
Posté 29 janvier 2010 - 06:08
Guest_SwobyJ_*
#17
Posté 29 janvier 2010 - 06:09
That same review said Pressly, Ash/Kaiden and Wrex also could, so no. It was wrong.SwobyJ wrote...
I remember reading that he can be on your ship in a review. Is this true??
#18
Posté 29 janvier 2010 - 06:10
i didn't find him but i didn't really take the time to look around since i was looking for bugs in game play and not people to talk to.
#19
Posté 29 janvier 2010 - 06:13
KingDan97 wrote...
That same review said Pressly, Ash/Kaiden and Wrex also could, so no. It was wrong.SwobyJ wrote...
I remember reading that he can be on your ship in a review. Is this true??
Unless a correct Paragon Conrad gets the opportunity to tour the ship. We don't know the truth until BioWare confirm or deny a bug.
#20
Posté 29 janvier 2010 - 06:17
If it's the save from ME1 a fix will be requiring more work. Will they require us all to re-play or make a small program to alter the savegame? Well, you get the idea. It could possibly be a mroe complicated issue to fix if the problem relates to the ME1 savegame to begin with.
#21
Posté 29 janvier 2010 - 06:21
Anyway, it doesn't bother me, but I'm sure this type of stuff will keep happening with no patches to fix it. EA service being what it is, and all.
However, I HAVE run into other bugs, like some broken quests, missing dialogue options, etc. Maybe they'll get fixed, maybe not. All I know is, this initial first playthrough of ME 2 has felt like a 100% accurate continuation of the choices I made in ME 1. So I have no complaints in that department.
#22
Posté 29 janvier 2010 - 06:40
I'm still working on getting a few plot varitations of my level 60 shepard, so I haven't yet seen these ME2 inconsistancies personally, but hopefully Bioware can crank out a patch that includes Conrad, the outcome of the paragon UNC mission, and whatever other slip-ups people may be reporting so that by the time I'm ready to play, ME2 will be nice and shiny.
Modifié par Caerellius, 29 janvier 2010 - 06:41 .
#23
Posté 29 janvier 2010 - 06:59
#24
Posté 29 janvier 2010 - 07:18
MrBiggens wrote...
does it really matter?
Of course it does, are you dull? The whole point of continuation from Mass Effect 1 is that it does exactly that, continue on the choices you made. It's not a game-breaking bug, but it certainly matters.
#25
Posté 29 janvier 2010 - 07:52





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